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AI War: Fleet Command is a space-based RTS with incredible AI and the largest number of units (30,000+ in most games) of any game we know of. Up to eight players team up against two [http://christophermpark.blogspot.com/2009/06/designing-emergent-ai-part-1.html deadly AI civilizations] in lengthy, multi-session campaigns spanning an 80-120 planet galaxy map. [[AI War - More About|More About AI War]]
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[[Category:AIWar]]
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[[File:AIWar.jpg|center|AI War:Fleet Command]]<br/>
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'''AI War: Fleet Command''' is the flagship video game of Arcen Games, first released in 2009. Up to eight players battle a pair of rampant artificial intelligences once used by warring human superpowers, in the aftermath of the AI's near complete victory over humanity. Human players must avoid the notice of AI powers while preparing for an attack against the AI homeworlds. The game takes place on a procedurally generated galaxy map with between 10 and 120 planets in a genre splicing mix of [https://en.wikipedia.org/wiki/Real-time_strategy Real-Time Strategy], [https://en.wikipedia.org/wiki/4X 4X], and [https://en.wikipedia.org/wiki/Tower_defense Tower Defense].
  
'''Community Wiki'''
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AI War is known for its gameplay depth, [http://arcengames.com/designing-emergent-ai-part-1-an-introduction/ the behavior of its AI opponents], and strong ties between fans and creators.
 +
: [[AI War:Current Post-8.000 Beta|Upcoming and latest patch-notes]].
  
The primary ArcenWiki is maintained by Arcen Games staff only, since it serves as a manual and a source of official information about the game. However, many of our players expressed a desire to contribute strategies and other play advice, so we have a public Community Wiki set up for those purposes:  [http://www.arcengames.com/communitywiki/ http://www.arcengames.com/communitywiki/]
+
== More About ==
 +
AI War: Fleet Command is a space-based RTS with incredible AI and the largest number of units (30,000+ in most games) of any game we know of. Up to eight players team up against two [http://christophermpark.blogspot.com/2009/06/designing-emergent-ai-part-1.html deadly AI civilizations] in lengthy, multi-session campaigns spanning a 10-120 planet galaxy map. Over 120 hours of content means there is always something new to discover. Whether you're a newbie or a genre veteran when it comes to RTS, you'll discover something startlingly new and fun when you and your friends start executing coordinated attacks with thousands of ships!
  
== Starting A New Campaign ==
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* Cooperative RTS game (1-8 players) with numerous unique ship types.
* [[AI War - Fast Facts|Fast Facts: A Crash Course On AI War]]
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* Challenging AI in 26 styles, 20 additional with the first two expansions; many with unique superweapons.
* [[AI War - Starting Out|I'm Just Starting Out -- What Should I Do?]]
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* Insanely high unit counts: 30,000+ ships in most games.
* [[AI War - Choosing A Difficulty Level|How Do I Know What Difficulty Level To Play On?]]
+
* Lengthy campaigns featuring up to 120 simultaneous planetary battlefields.
** [[AI War - Choosing A Difficulty Level#Is The Difficulty Really Constant Throughout A Game Of AI War? |Is The Difficulty Really Constant Throughout A Game Of AI War? ]]
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* Different Every Time: 16 billion procedural maps, each with specific units.
* [[AI War - Choosing A Map Size|What Difference Does The Map Size Make? (Hint: Tiny Maps Are Harder)]]
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* A focus on deep strategy that you don't get in most RTS games.
* [[AI War - Choosing An AI Opponent|What are suggestions for a good first AI opponent?]]
+
 
 +
== Game Setup ==
 +
 
 +
* [[AI War:Minor Factions|Minor Factions ]]
 +
* Player [[AI War:Role|Role]]
 +
* [[AI War:AI Plot|AI Plots]]
 +
* [[AI War:AI Types|AI Types]]
 +
* [[AI War:Difficulty|Difficulty]]
 +
* Auto [[AI War:AI Progress|AI Progress]]
 +
* [[AI War:Map Style|Map Style]]
 +
* [[AI War:Map Size|Map Size]]
 +
 
 +
== Objectives ==
 +
 
 +
* Explore and gather [[AI War:Intel|Intel]] with [[AI War:Scout Drone|Scouts]]
 +
* Capture some territory for [[AI War:Metal|Metal]], [[AI War:Energy|Energy]] and [[AI War:Knowledge|Knowledge]]
 +
* Gain more power by capturing [[AI War:Advanced Research Station|ARS]] and [[AI War:Core Fabricator|Core Fabricators]] and by [[AI War:Hacking|Hacking]]
 +
* Reduce [[AI War:AI Progress|AIP]] by destroying [[AI War:Data Center|Data Centers]] and [[AI War:Co-Processor|Co-Processors]]
 +
* Destroy the [[AI War:Core Shield Generator|CSG]] networks
 +
* Invade and destroy the two [[AI War:AI Homeworld|AI Homeworlds]]
 +
 
 +
''Players can refer to in-game objective list (accessed through "Message Log") which is dynamically updated during play.''
 +
 
 +
== Economy ==
 +
 
 +
* [[AI War:Metal|Metal]]
 +
* [[AI War:Energy|Energy]]
 +
* [[AI War:Knowledge|Knowledge]]
 +
* [[AI War:Hacking|Hacking]]
 +
* [[AI War:Supply|Supply]]
 +
* [[AI War:AI Progress|AI Progress]]
 +
 
 +
== Ship mechanisms ==
 +
 
 +
* [[AI War:Mark|Mark]] Level
 +
* Ship [[AI War:Cap|Cap]]
 +
* [[AI War:Attack|Attack]]
 +
* [[AI War:Health|Health]]
 +
* [[AI War:Hull Types|Hull Types]]
 +
* [[AI War:Speed|Speed]]
 +
* [[AI War:Range|Range]]
 +
* [[AI War:Cloaking|Cloaking]] (and Tachyon)
 +
* [[AI War:Intel|Intel]] (Scout and Blind)
 +
* [[AI War:Immunities|Immunities]]
 +
 
 +
== AI Mechanisms ==
 +
 
 +
=== General ===
 +
 
 +
* [[AI War:AI Progress|AI Progress]]
 +
* [[AI War:Alert|Alert]]
 +
* [[AI War:AI Tech|AI Tech]]
 +
* [[AI War:AI Unlock|AI Unlock]]
 +
* [[AI War:AI Plot|AI Plots]]
 +
 
 +
=== Offense ===
 +
 
 +
* [[AI War:Wave|Wave]]
 +
* [[AI War:Cross Planet Attacks|Cross Planet Attack]]
 +
* [[AI War:Exogalactic Strikeforce|Exogalactic Strikeforce]]
 +
* [[AI War:Threat|Threat]]
 +
* [[AI War:Reprisal|Reprisal]]
 +
 
 +
=== Defense ===
 +
 
 +
* [[AI War:Reinforcement|Reinforcement]]
 +
* [[AI War:Special Forces|Special Forces]]
 +
* [[AI War:Strategic Reserve|Strategic Reserve]]
 +
* [[AI War:Planet Mark|Planet Mark]]
 +
* [[AI War:AI Homeworld|AI Homeworld]] and [[AI War:AI Core World|AI Core World]]
 +
* [[AI War:Planetary Subcommander|Planetary Subcommander]]
 +
* [[AI War:Deepstrike Threatening|Deepstrike Threatening]]
 +
 
 +
== Units ==
 +
 
 +
=== Shared Units ===
 +
 
 +
* [[AI War:Fleet Ships|Fleet Ships]]
 +
* [[AI War:Starships|Starships]]
 +
* [[AI War:Golems|Golems]]
 +
* [[AI War:Spirecraft|Spirecraft]]
 +
* [[AI War:Fortresses|Fortresses]]
 +
* [[AI War:Mines|Mines]]
 +
* [[AI War:Force Field|Force Fields]]
 +
 
 +
=== Human Units ===
 +
 
 +
* [[AI War:Turrets|Turrets]]
 +
* [[AI War:Warheads|Warheads]]
 +
* [[AI War:Mercenaries|Mercenaries]]
 +
* [[AI War:Human Economical Units|Economical Units]]
 +
* [[AI War:Human Logistical Units|Logistical Units]]
 +
 
 +
=== AI Units ===
 +
 
 +
* [[AI War:Guard Posts|Guard Posts]]
 +
* [[AI War:Guardians|Guardians]]
 +
* [[AI War:Dire Guardians|Dire Guardians]]
 +
* [[AI War:AI Economical Units|Economical Units]]
 +
* [[AI War:AI Devices|Devices]]
 +
 
 +
== Races ==
 +
 
 +
* [[Lore:Humanity|Humanity]]: only playable race in AI War, mankind was nearly exterminated by the AI and is now seeking an opportunity to land a deadly strike at its opponent.
 +
* [[Lore:The AI|The AI]]: seemingly created by Humans during their civil war, the AI now seems preoccupied in another galaxy with grander design than Human's remains extermination.
 +
* [[Lore:Zenith|Zenith]]: eons old alien race only represented by its technological remains and scattered beings.
 +
* [[Lore:Neinzul|Neinzul]]: insectoid aliens of eternal children with extremely short life span.
 +
* [[Lore:Spire|Spire]]: mineral alien specie whose empire sprawl many distant galaxies.
 +
 
 +
== Expansions ==
 +
 
 +
''AI War has six expansions which variously include additional units, critical paths, AI types, lore, and music. The game is in ongoing development and receives regular bug fixes and balance adjustments based on community feedback. Major version updates typically coincide with new expansions and sometimes fold improvements from expansion development into the base game.''
 +
 
 +
* The Zenith Remnant
 +
* Children of the Neinzul
 +
* Light of the Spire
 +
* Ancient Shadows
 +
* Vengeance of the Machine
 +
* Destroyer of Worlds
 +
 
 +
== Strategy ==
 +
 
 +
''The links below were part of the old version of this central page. They are very useful and interesting but may be outdated.''
 +
 
 +
=== Introduction ===
 +
 
 +
* [[AI War:Fast Facts|Fast Facts: A Crash Course On AI War]]
 +
* [[AI War:Starting Out|I'm Just Starting Out -- What Should I Do?]]
 +
* [[AI War:Choosing A Difficulty Level|How Do I Know What Difficulty Level To Play On?]]
 +
** [[AI War:Choosing A Difficulty Level#Is The Difficulty Really Constant Throughout A Game Of AI War? |Is The Difficulty Really Constant Throughout A Game Of AI War? ]]
 +
* [[AI War:Choosing A Map Size|What Difference Does The Map Size Make? (Hint: Tiny Maps Are Harder)]]
 +
* [[AI War:Choosing An AI Opponent|What are suggestions for a good first AI opponent?]]
 +
* [[AI War:Prerequisites to Winning|Steps Required To Win]]
 
* [http://www.arcengames.com/aiwar_videos.php Video Tutorials (See An Expert Play)]
 
* [http://www.arcengames.com/aiwar_videos.php Video Tutorials (See An Expert Play)]
  
== General Gameplay ==
+
=== General Gameplay ===
* [[AI War - Getting More Ships|How Do I Get More Ships?]]
+
 
* [[AI War - Using Older Ships|What Do I Do With My Older Ships?]]
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* [[AI War:Getting More Ships|How Do I Get More Ships?]]
* [[AI War - Technologies|What Technologies Should I Unlock If I'm New?]]
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* [[AI War:Using Older Ships|What Do I Do With My Older Ships?]]
* [[AI War - Galaxy Map Priority Buttons|How Do I Use The Priority Buttons In The Galaxy Map?]]
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* [[AI War:Technologies|What Technologies Should I Unlock If I'm New?]]
* [[AI War - Do Shots Miss|Do Shots Miss Sometimes?]]
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* [[AI War:Galaxy Map Priority Buttons|How Do I Use The Priority Buttons In The Galaxy Map?]]
* [[AI War - Microing|Should I Micromanage Ships In Battle?]]
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* [[AI War:Do Shots Miss|Do Shots Miss Sometimes?]]
* [[AI War - Ships Slowing Down|Some Of My Ships Are Extra Slow, Or Won't Move At All. Why?]]
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* [[AI War:Microing|Should I Micromanage Ships In Battle?]]
* [[AI War - Cheats|Are There Cheats In The Game?]]
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* [[AI War:Ships Slowing Down|Some Of My Ships Are Extra Slow, Or Won't Move At All. Why?]]
* [[AI War - AI Progress#When To Worry|When Should I Be Worried About The AI Progress Getting Too High?]]
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* [[AI War:Cheats|Are There Cheats In The Game?]]
* [[AI War - Minimizing Micromanagement|How Do I Minimize Micromanagement?]]
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* [[AI War:Cheats#Maintenance Commands|What Maintenance Commands Available To Alter Existing Savegames?]]
* [[AI War - AI Progress#AI Only|Does The AI Progress Go Up When I Lose A Command Station?]]
+
* [[AI War:Why Do Enemy Waves Get So Large%3F#How_Wave_Sizes_Are_Calculated|AI Wave Size Calculation]]
* [[AI War - Choosing A Difficulty Level#Like Chess, A Game Of AI War Has Three Abstract "Phases" |Like Chess, A Game Of AI War Has Three Abstract "Phases" ]]
+
* [[AI War:AI Progress#When To Worry|When Should I Be Worried About The AI Progress Getting Too High?]]
 +
* [[AI War:Minimizing Micromanagement|How Do I Minimize Micromanagement?]]
 +
* [[AI War:AI Progress#AI Only|Does The AI Progress Go Up When I Lose A Command Station?]]
 +
* [[AI War:Choosing A Difficulty Level#Like Chess, A Game Of AI War Has Three Abstract "Phases" |Like Chess, A Game Of AI War Has Three Abstract "Phases" ]]
 +
* [[AI War:Hacking|What is Hacking?]]
 +
 
 +
=== Multiplayer Co-Op ===
 +
* [[AI War:Multiplayer|What are the differences between solo and multiplayer?]]
 +
* [[AI War:Multiplayer#How To Manage Player Drop-In and Drop-Out In Co-Op?|How To Manage Player Drop-In and Drop-Out In Co-Op?]]
 +
 
 +
=== Expansions ===
 +
* [[AI War:Expansions Vs Free DLC|Expansions Vs Free DLC -- What's The Difference?]]
 +
* [[AI War:Base "Fleet Command" Game Features|What exactly are the features in the base game of AI War?]]
 +
* [[AI War:The Zenith Remnant|What exactly is added via The Zenith Remnant expansion?]]
 +
* [[AI War:Children of Neinzul|What exactly is added via the Children of Neinzul micro expansion?]]
 +
* [[AI War:Light of the Spire|What exactly is added via the Light of the Spire expansion?]]
 +
* [[AI War:Ancient Shadows|What exactly is added via the Ancient Shadows expansion?]]
 +
* [[AI War:Vengeance of the Machine|What exactly is added via the Vengeance of the Machine expansion?]]
 +
* [[AI War:Destroyer of Worlds|What exactly is added via the Destroyer of Worlds expansion?]]
  
== Multiplayer Co-Op ==
+
=== Game Setup ===
* [[AI War - Multiplayer|What are the differences between solo and multiplayer?]]
+
* [[AI War:Minor Factions|Minor Factions]]
* [[AI War - Multiplayer#How To Manage Player Drop-In and Drop-Out In Co-Op?|How To Manage Player Drop-In and Drop-Out In Co-Op?]]
+
* [[AI War:AI Plots|AI Plots]]
 +
* [[AI War:AI Opponent Types|AI Type]]
 +
* [[AI War:Map Style|Map Style]]
  
== Expansions ==
+
=== Interface ===
* [[AI War - Expansions Vs Free DLC|Expansions Vs Free DLC -- What's The Difference?]]
+
* Keyboard:  [[AI War:Keyboard Controls|Where Are The Keyboard Controls For The Game Documented?]]
* [[AI War - Base "Fleet Command" Game Features|What exactly are the features in the base game of AI War?]]
+
* [[AI War:Flashing In Galaxy Map|What Does Flashing On The Galaxy Map Indicate?]]
* [[AI War - The Zenith Remnant|What exactly is added via The Zenith Remnant expansion?]]
+
* [[AI War:Quick Buttons|How Do the Quick Buttons At The Bottom Of The Screen Work?]]
* [[AI War - Children of Neinzul|What exactly is added via the Children of Neinzul micro expansion?]]
+
* [[AI War:Planetary Summary|About The Planetary Summary]]
* [[AI War - Light of the Spire|What exactly is added via the Light of the Spire expansion?]]
+
* [[AI War:Zoom|Is It Possible To Zoom All The Way Out?]]
* [[AI War - Fourth Expansion|When will the fourth expansion for AI War be coming out?]]
+
* [[AI War:Minimap|Why Is Clicking The Minimap Imprecise When I Am Zoomed In?]]
 +
* [[AI War:Queuing Orders|Can I Queue Multiple Attack Orders And Movement Orders?]]
 +
* [[AI War:Gifting Ships|What Are The Rules For Gifting Ships Between Players?]]
 +
* Formation: [[AI War:Formation Movement|How To Use Formation Move]]
 +
* Formation: [[AI War:Formation Movement#Arc Movement|How To Use Arc Move]] ''Note: Not implemented in 3.7 and higher''
 +
* [[AI War:Minimizing Micromanagement|How Do I Minimize Micromanagement?]]
 +
* [[AI War:Preferred Targets|How To Use Preferred Targets To Make Up For Deficiencies In Your Ship Mix]]
  
== Interface ==
+
=== Defense ===
* Keyboard: [[AI War - Keyboard Controls|Where Are The Keyboard Controls For The Game Documented?]]
+
* New Counterattack Guard Posts: [[AI War:AI Unit - Warp CounterAttack GP|CounterAttack Guard Posts Can Launch A Wave Almost Anywhere]]
* Keyboard: [[AI War - Keyboard Controls#X + Right Click|What Exactly Does X + Right Click Do?]]
+
* [[AI War:Wormhole Defense|How Do I Barricade A Wormhole?]]
* [[AI War - Flashing In Galaxy Map|What Does Flashing On The Galaxy Map Indicate?]]
+
* Gate Raids: [[AI War:Gate Raids|How Do I Prevent Enemies From Sending Waves Against A Planet?]]
* [[AI War - Quick Buttons|How Do the Quick Buttons At The Bottom Of The Screen Work?]]
+
* Gate Raids: [[AI War:Gate Raids#Benefits|What Does Gate Raiding Really Accomplish?]]
* [[AI War - Planetary Summary|About The Planetary Summary]]
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* [[AI War:Defending Many Fronts|How Do I Defend My Ever-Expanding Fronts?]]
* [[AI War - Zoom|Is It Possible To Zoom All The Way Out?]]
+
* [[AI War:Are Turrets Useful?|Why Would I Unlock Turrets Instead Of Mobile Ships?]]
* [[AI War - Minimap|Why Is Clicking The Minimap Imprecise When I Am Zoomed In?]]
+
* [[AI War:Securing Your Hinterland|How Do I Secure The Area Around My Planets?]]
* [[AI War - Queuing Orders|Can I Queue Multiple Attack Orders And Movement Orders?]]
+
* [[AI War:Cross Planet Attacks|How Do I Prepare For Cross-Planet Attacks?]]
* [[AI War - Gifting Ships|What Are The Rules For Gifting Ships Between Players?]]
+
* [[AI War:High Level AI Planets#What Is The Risk Of Not Destroying A High-Level AI Planet Next To My Home Planet?|What Is The Risk Of Not Destroying A High-Level AI Planet Next To My Home Planet?]]
* Formation: [[AI War - Formation Movement|How To Use Formation Move]]
+
* [[AI War:Exo-Galaxy Wormholes|Why Is There An Exo-Galaxy Wormhole On My Home Planet?]]
* Formation: [[AI War - Formation Movement#Arc Movement|How To Use Arc Move]]
+
* [[AI War:Astro Trains#Defending Against|How Do I Defend Against Astro Trains?]]
* [[AI War - Minimizing Micromanagement|How Do I Minimize Micromanagement?]]
+
* [[AI War:Rate Of Expansion#Expanding In The Early Game|How Do I Protect Myself While Expanding In The Early Game? (Whipping Boys)]]
* [[AI War - Preferred Targets|How To Use Preferred Targets To Make Up For Deficiencies In Your Ship Mix]]
+
* [[AI War:Rate Of Expansion#Keeping Ingress Points Low|How Do I Keep The Number Of Ingress Points Into My Territory Low?]]
 +
* [[AI War:Border Aggression#Defending Against Border Aggression|Defending Against Border Aggression]]
  
== Defense ==
+
=== Offense ===
* [[AI War - Wormhole Defense|How Do I Barricade A Wormhole?]]
+
* [[AI War:Supply|How Does Supply Work?]]
* Gate Raids: [[AI War - Gate Raids|How Do I Prevent Enemies From Sending Waves Against A Planet?]]
+
* [[AI War:Beachhead|How Do I Establish A Beachhead?]]
* Gate Raids: [[AI War - Gate Raids#Benefits|What Does Gate Raiding Really Accomplish?]]
+
* [[AI War:Scouting Best Practices|What's The Best Way To Handle Scouting?]]
* [[AI War - Defending Many Fronts|How Do I Defend My Ever-Expanding Fronts?]]
+
* [[AI War:Reinforcements|Why Does An Enemy Planet Get Reinforcements After Its Warp Gate Is Gone?]]
* [[AI War - Are Turrets Useful?|Why Would I Unlock Turrets Instead Of Mobile Ships?]]
+
* [[AI War:Capturable Locations|Are The Capturable Enemy Ships Always Away From My Starting Position?]]
* [[AI War - Securing Your Hinterland|How Do I Secure The Area Around My Planets?]]
+
* [[AI War:High Level AI Planets|What Is The Risk Of Taking A Planet Next To High-Level AI Planets?]]
* [[AI War - Cross Planet Attacks|How Do I Prepare For Cross-Planet Attacks?]]
+
* [[AI War:Taking High-Level Planets|How Do I Take A High-Level AI Planet?]]
* [[AI War - High Level AI Planets#What Is The Risk Of Not Destroying A High-Level AI Planet Next To My Home Planet?|What Is The Risk Of Not Destroying A High-Level AI Planet Next To My Home Planet?]]
+
* [[AI War:Rate Of Expansion|How Fast Should I Be Taking Planets?]]
* [[AI War - Exo-Galaxy Wormholes|Why Is There An Exo-Galaxy Wormhole On My Home Planet?]]
+
* [[AI War:Rate Of Expansion#Expanding In The Early Game|How Do I Protect Myself While Expanding In The Early Game? (Whipping Boys)]]
* [[AI War - Astro Trains#Defending Against|How Do I Defend Against Astro Trains?]]
+
* [[AI War:AI Reinforcements#Neutering AI Planets|Neutering AI Planets]]
* [[AI War - Rate Of Expansion#Expanding In The Early Game|How Do I Protect Myself While Expanding In The Early Game? (Whipping Boys)]]
+
* [[AI War:AI Reinforcements#Creating False Alarm Distractions On AI Planets|Creating False Alarm Distractions On AI Planets]]
* [[AI War - Rate Of Expansion#Keeping Ingress Points Low|How Do I Keep The Number Of Ingress Points Into My Territory Low?]]
+
* [[AI War:Why Not To Use FRD Mode Offensively|Why Not To Use FRD Mode Offensively]]
* [[AI War - Border Aggression#Defending Against Border Aggression|Defending Against Border Aggression]]
+
* [[AI War:STATS_Button_Overview#Reference_Tab_Q_and_A|If I have something hard to kill like a Superfortress how can I find the best ships to kill it?]]
  
== Offense ==
+
=== Economy ===
* [[AI War - Supply|How Does Supply Work?]]
+
* [[AI War:Getting More Knowledge|How Do I Get More Knowledge?]]
* [[AI War - Beachhead|How Do I Establish A Beachhead?]]
+
* [[AI War:Resource Caps|Are There Resource Caps? What Happens When I Hit Them?]]
* [[AI War - Scouting Best Practices|What's The Best Way To Handle Scouting?]]
 
* [[AI War - Reinforcements|Why Does An Enemy Planet Get Reinforcements After Its Warp Gate Is Gone?]]
 
* [[AI War - Capturable Locations|Are The Capturable Enemy Ships Always Away From My Starting Position?]]
 
* [[AI War - High Level AI Planets|What Is The Risk Of Taking A Planet Next To High-Level AI Planets?]]
 
* [[AI War - Taking High-Level Planets|How Do I Take A High-Level AI Planet?]]
 
* [[AI War - Rate Of Expansion|How Fast Should I Be Taking Planets?]]
 
* [[AI War - Rate Of Expansion#Expanding In The Early Game|How Do I Protect Myself While Expanding In The Early Game? (Whipping Boys)]]
 
* [[AI War - AI Reinforcements#Neutering AI Planets|Neutering AI Planets]]
 
* [[AI War - AI Reinforcements#Creating False Alarm Distractions On AI Planets|Creating False Alarm Distractions On AI Planets]]
 
* [[AI War - Why Not To Use FRD Mode Offensively|Why Not To Use FRD Mode Offensively]]
 
  
== Economy ==
+
=== Ship-Specific Game Mechanics ===
* [[AI War - Getting More Knowledge|How Do I Get More Knowledge?]]
+
* Cloaking: [[AI War:Cloaking|How Does Cloaking Work?]]
* [[AI War - Resource Efficiency|What Do I Do About Reduced Energy Reactor Efficiency?]]
+
* Cloaking: [[AI War:Cloaking#No Auto-Attack|How Do I Prevent My Cloaked Ships From Auto-Attacking Enemies?]]
* [[AI War - Resource Caps|Are There Resource Caps?  What Happens When I Hit Them?]]
+
* Cloaking: [[AI War:Cloaking#Cloaking Booster|How Do Cloaking Boosters Work?]]
* [[AI War - Manufactories|What To Do With Too Much Of One Resource, But Not Enough Of The Other?]]
+
* [[AI War:Unable To Repair|Why Can't I Repair Some Ships (Such As Forts/Warheads)?]]
 +
* [[AI War:Mark V|Am I Ever Able To Build Core/Mark V Units?]]
 +
* [[AI War:Range|Why Do Some Ships (Such As The Fortress) Have Two Range Circles?]]
 +
* Radar Dampening: [[AI War:Radar Dampening|How Does Radar Dampening Work?]]
 +
* Rally Posts: [[AI War:Rally Posts|How Do Rally Posts Work?(beta)]]
 +
* Transports: [[AI War:Transports#Why Can't I Unload My Transports?|Why Can't I Unload My Transports?]]
  
== Ship-Specific Game Mechanics ==
+
=== Ship Strategies & Errata ===
* Cloaking: [[AI War - Cloaking|How Does Cloaking Work?]]
+
''In an average game, the player's navy revolves around groups of [[AI_War:Ships_and_Structures#Fleet_Ships|fleet ships]] supplemented by [[AI_War:Ships_and_Structures#Starships|starship]]s and support vessels. A comprehensive ship compendium is being added, of which you can currently begin browsing by visiting the basic triangle ships: [[Fighter]]s, [[Bomber]]s, and [[Missile Frigate]]s.''
* Cloaking: [[AI War - Cloaking#No Auto-Attack|How Do I Prevent My Cloaked Ships From Auto-Attacking Enemies?]]
 
* Cloaking: [[AI War - Cloaking#Cloaking Booster|How Do Cloaking Boosters Work?]]
 
* [[AI War - Unable To Repair|Why Can't I Repair Some Ships (Such As Forts/Warheads)?]]
 
* [[AI War - Mark V|Am I Ever Able To Build Core/Mark V Units?]]
 
* [[AI War - Range|Why Do Some Ships (Such As The Fortress) Have Two Range Circles?]]
 
* Transports: [[AI_War_-_Transports#Why Can't I Unload My Transports?|Why Can't I Unload My Transports?]]
 
  
== Ship Strategies & Errata ==
+
* Advanced Research Stations: [[AI War:Advanced Research Stations|Does Losing One Of These Matter After I've Held It Once?]]
* Advanced Research Stations: [[AI War - Advanced Research Stations|Does Losing One Of These Matter After I've Held It Once?]]
+
* Astro Trains: [[AI War:Astro Trains|What Do These Do?]]
* Astro Trains: [[AI War - Astro Trains|What Do These Do?]]
+
* Astro Trains: [[AI War:Astro Trains#Defending Against|How Do I Defend Against Astro Trains?]]
* Astro Trains: [[AI War - Astro Trains#Defending Against|How Do I Defend Against Astro Trains?]]
+
* Captive Human Settlements: [[AI War:Captive Human Settlements|Do I Gain Anything From Holding These?]]
* Captive Human Settlements: [[AI War - Captive Human Settlements|Do I Gain Anything From Holding These?]]
+
* Command Posts: [[AI War:Command Posts|What Do These Do?]]
* Command Posts: [[AI War - Command Posts|What Do These Do?]]
+
* Counter-Dark-Matter Turrets: [[AI War:Counter-Dark-Matter Turrets|What Are These Good For?]]
* Counter-Dark-Matter Turrets: [[AI War - Counter-Dark-Matter Turrets|What Are These Good For?]]
+
* Electric Shuttles: [[AI War:Lightning Turrets And Electric Shuttles|How Do I Effectively Attack Them?]]
* Electric Shuttles: [[AI War - Lightning Turrets And Electric Shuttles|How Do I Effectively Attack Them?]]
+
* Engineers: [[AI War:Engineers|How Can I Best Use These?]]
* Engineers: [[AI War - Engineers|How Can I Best Use These?]]
+
* Engineers: [[AI War:Engineers#Repairs|What Restrictions Are There On When An Engineer Can Repair Another Ship?]]
* Engineers: [[AI War - Engineers#Repairs|What Restrictions Are There On When An Engineer Can Repair Another Ship?]]
+
* Force Fields: [[AI War:Force Fields|How Do I Kill Them?]]
* Force Fields: [[AI War - Force Fields|How Do I Kill Them?]]
+
* Force Fields: [[AI War:Force Fields#Protection Radius|How Much Of A Ship Needs To Be Covered By A Forcefield To Get Its Protection?]]
* Force Fields: [[AI War - Force Fields#Protection Radius|How Much Of A Ship Needs To Be Covered By A Forcefield To Get Its Protection?]]
+
* Force Fields: [[AI War:Force Fields#Mobile Force Fields|What Uses Are There For The Mobile Nature Of Force Field Generators?]]
* Force Fields: [[AI War - Force Fields#Mobile Force Fields|What Uses Are There For The Mobile Nature Of Force Field Generators?]]
+
* Golems: [[AI War:Golems|What Are Golems?]]
* Golems: [[AI War - Golems|What Are Golems?]]
+
* Golems: [[AI War:Golems#Benefits And Risks Of Capturing|What Are The Benefits And Risks Of Capturing Golems?]]
* Golems: [[AI War - Golems#Benefits And Risks Of Capturing|What Are The Benefits And Risks Of Capturing Golems?]]
+
* Golems: [[AI War:Golems#Golem Supply|Why Is My Golem Out Of Supply?]]
* Golems: [[AI War - Golems#Golem Supply|Why Is My Golem Out Of Supply?]]
+
* Golems: [[AI War:Golems#Killing A Mining Golem|How Do I Kill A Mining Golem?]]
* Golems: [[AI War - Golems#Killing A Mining Golem|How Do I Kill A Mining Golem?]]
+
* Golems: [[AI War:Golems#Working With A Zenith Trader|How Do I Work With A Zenith Trader?]]
* Golems: [[AI War - Golems#Working With A Zenith Trader|How Do I Work With A Zenith Trader?]]
+
* Golems: [[AI War:Golems#Surviving A Zenith Devourer|How Do I Survive A Zenith Devourer?]]
* Golems: [[AI War - Golems#Surviving A Zenith Devourer|How Do I Survive A Zenith Devourer?]]
+
* Golems: [[AI War:Golems#Interacting With A Dyson Sphere|How Do I Interact With A Dyson Sphere?]]
* Golems: [[AI War - Golems#Interacting With A Dyson Sphere|How Do I Interact With A Dyson Sphere?]]
+
* Guard Posts: [[AI War:Guard Posts|What Do These Do?]]
* Guard Posts: [[AI War - Guard Posts|What Do These Do?]]
+
* Guardians: [[AI War:Guardians|What are Guardians?]]
* Guardians: [[AI War - Guardians|What are Guardians?]]
+
* Guardians: [[AI War:Guardians#AI Difficulty Level Effects On Guardians|How does Changing AI Difficulty Affect Guardians?]]
* Guardians: [[AI War - Guardians#AI Difficulty Level Effects On Guardians|How does Changing AI Difficulty Affect Guardians?]]
+
* Guardians: [[AI War:Guardians#Types_of_Guardians|Types Of Guardians]]
* Guardians: [[AI War - Guardians#Types_of_Guardians|Types Of Guardians]]
+
* Ion Cannons: [[AI War:Ion Cannons|What Do I Do About Them?]]
* Ion Cannons: [[AI War - Ion Cannons|What Do I Do About Them?]]
+
* Lightning Turrets: [[AI War:Lightning Turrets And Electric Shuttles|How Do I Effectively Attack Them?]]
* Lightning Turrets: [[AI War - Lightning Turrets And Electric Shuttles|How Do I Effectively Attack Them?]]
+
* Mines: [[AI War:Mines|Are Ships Supposed To Be Able To Slip Past Mines?]]
* Mines: [[AI War - Mines|Are Ships Supposed To Be Able To Slip Past Mines?]]
+
* Mines: [[AI War:Mines#Clearing Mines|How Do I Clear Enemy Mines?]]
* Mines: [[AI War - Mines#Clearing Mines|How Do I Clear Enemy Mines?]]
+
* Mines: [[AI War:Mines#Remains|What Is The Best Way To Clear The Remains Of Enemy Mines?]]
* Mines: [[AI War - Mines#Remains|What Is The Best Way To Clear The Remains Of Enemy Mines?]]
+
* Mines: [[AI War:Mines#PermaMines|How To Kill PermaMines?]]
* Mines: [[AI War - Mines#PermaMines|How To Kill PermaMines?]]
+
* Missile Frigates: [[AI War:Missile Frigates|Are These Overpowered?]]
* Missile Frigates: [[AI War - Missile Frigates|Are These Overpowered?]]
+
* Orbital Mass Drivers: [[AI War:Orbital Mass Drivers|What Are Orbital Mass Drivers?]]
* Orbital Mass Drivers: [[AI War - Orbital Mass Drivers|What Are Orbital Mass Drivers?]]
+
* Parasites: [[AI War:Parasites|What's The Best Way To Use Them?]]
* Parasites: [[AI War - Parasites|What's The Best Way To Use Them?]]
+
* Planetary Subcommanders: [[AI War:Planetary Subcommanders|What are Planetary Subcommanders?]]
* Raid Engines: [[AI_War_-_The_Zenith_Remnant#Situational_Awareness_AI_Weapons|What Do These Do?]]
+
* Raid Engines: [[AI War:The_Zenith_Remnant#Situational_Awareness_AI_Weapons|What Do These Do?]]
* Special Forces Alarm Posts: [[AI_War_-_The_Zenith_Remnant#Situational_Awareness_AI_Weapons|What Do These Do?]]
+
* Shields: [[AI War:Shield_Damage_Reduction|What's This About Units Doing Less Damage When Protected By Forcefields?]]
* Special Forces Guard Posts: [[AI War - Special Forces Guard Posts|What Do These Do?]]
+
* Special Forces Alarm Posts: [[AI War:The_Zenith_Remnant#Situational_Awareness_AI_Weapons|What Do These Do?]]
* Special Forces Guard Posts: [[AI War - Special Forces Guard Posts#How To Destroy?|How Do I Destroy Them?]]
+
* Special Forces Guard Posts: [[AI War:Special Forces Guard Posts|What Do These Do?]]
* Spiders And Weak Ships: [[AI War - Spiders And Weak Ships|What Are These(And Other Weaker Ships) Good For?]]
+
* Special Forces Guard Posts: [[AI War:Special Forces Guard Posts#How To Destroy?|How Do I Destroy Them?]]
* Starships: [[AI War - Starships|How Do I Best Use Them?]]
+
* Spiders And Weak Ships: [[AI War:Spiders And Weak Ships|What Are These(And Other Weaker Ships) Good For?]]
* Starships: [[AI War - Starships#Scout Starships|What Are Scout Starships Good For?]]
+
* Starships: [[AI War:Starships|How Do I Best Use Them?]]
* Starships: [[AI War - Starships#Riot Starships|How Do I Use Riot Starships?]]
+
* Starships: [[AI War:Starships#Scout Starships|What Are Scout Starships Good For?]]
* SuperFortresses: [[AI War - SuperFortresses|What Do I Do About Them?]]
+
* Starships: [[AI War:Starships#Riot Starships|How Do I Use Riot Starships?]]
* Tachyon Beams: [[AI War - Tachyon Beams|Why Do Yellow Beams Come Out Of Nowhere And Hit My Ships?]]
+
* SuperFortresses: [[AI War:SuperFortresses|What Do I Do About Them?]]
* The Eye: [[AI War - AI Unit - The Eye |What does the AI Eye do?]]
+
* Tachyon Beams: [[AI War:Tachyon Beams|Why Do Yellow Beams Come Out Of Nowhere And Hit My Ships?]]
* Warheads: [[AI War - Missiles|How Do I Get EMPs, Nukes, And Other Warheads?]]
+
* The Eye: [[AI War:AI Unit - The Eye |What does the AI Eye do?]]
* Warheads: [[AI War - Missiles#Nukes|How Do I Use Nukes?]]
+
* Warheads: [[AI War:Missiles|How Do I Get EMPs, Nukes, And Other Warheads?]]
* Warheads: [[AI War - Missiles#EMPs|How Do I Use EMPs?]]
+
* Warheads: [[AI War:Missiles#Nukes|How Do I Use Nukes?]]
* Warheads: [[AI War - Missiles#Lightning Warheads|How Do I Use Lightning Warheads?]]
+
* Warheads: [[AI War:Missiles#EMPs|How Do I Use EMPs?]]
* Warheads: [[AI War - Missiles#Armored Warheads|How Do I Use Armored Warheads?]]
+
* Warheads: [[AI War:Missiles#Lightning Warheads|How Do I Use Lightning Warheads?]]
* Warp Gates: [[AI War - Gate Raids#Warp Gates|How Does A Warp Gate Work?]]
+
* Warheads: [[AI War:Missiles#Armored Warheads|How Do I Use Armored Warheads?]]
 +
* Warp Gates: [[AI War:Gate Raids#Warp Gates|How Does A Warp Gate Work?]]
  
== AI ==
+
=== AI ===
* AI Story: [[AI War - AI Story|How Does The AI Think?]]
+
* AI Story: [[AI War:AI Story|How Does The AI Think?]]
* AI Story: [[AI War - AI Story#What Does AI Progress Really Represent?|What Does AI Progress Really Represent?]]
+
* AI Story: [[AI War:AI Story#What Does AI Progress Really Represent?|What Does AI Progress Really Represent?]]
* AI Story: [[AI War - AI Story#Why Does The AI Progress Go Up When The AI Destroys Key Structures Of Mine?|Why Does The AI Progress Go Up When The AI Destroys Key Structures Of Mine?]]
+
* AI Story: [[AI War:AI Story#Why Does The AI Progress Go Up When The AI Destroys Key Structures Of Mine?|Why Does The AI Progress Go Up When The AI Destroys Key Structures Of Mine?]]
* AI Tech: [[AI War - AI Techs|At What AI Progress Does The AI Tech Level Increase?]]
+
* AI Tech: [[AI War:AI Techs|At What AI Progress Does The AI Tech Level Increase?]]
* AI Tech: [[AI War - AI Techs#Tech Display By AI Progress|What Does The Roman Numeral In Parentheses Next To The AI Progress Mean?]]
+
* AI Tech: [[AI War:AI Techs#Tech Display By AI Progress|What Does The Roman Numeral In Parentheses Next To The AI Progress Mean?]]
* AI Tech: [[AI War - AI Techs#Bonus Ship Types For AI|What Bonus Ship Types Does The AI Get?]]
+
* AI Tech: [[AI War:AI Techs#Bonus Ship Types For AI|What Bonus Ship Types Does The AI Get?]]
* AI Ship Behaviors: [[AI War - AI Ships|What Are The General Behaviors That AI Ships Can Have?]]
+
* AI Ship Behaviors: [[AI War:AI Ships|What Are The General Behaviors That AI Ships Can Have?]]
* AI Reinforcements: [[AI War - AI Reinforcements|How Do Basic AI Reinforcements Work?]]
+
* AI Reinforcements: [[AI War:AI Reinforcements|How Do Basic AI Reinforcements Work?]]
* AI Reinforcements: [[AI War - AI Reinforcements#AI Alert Level|What Causes An AI Planet To Go On Alert?]]
+
* AI Reinforcements: [[AI War:AI Reinforcements#AI Alert Level|What Causes An AI Planet To Go On Alert?]]
* AI Reinforcements: [[AI War - AI Reinforcements#AI Alert Level|How Does The AI Alert Level Affect Where The AI Reinforces?]]
+
* AI Reinforcements: [[AI War:AI Reinforcements#AI Alert Level|How Does The AI Alert Level Affect Where The AI Reinforces?]]
* AI Reinforcements: [[AI War - AI Reinforcements#How Do AI Reinforcements Work At An Individual Planet?|How Do AI Reinforcements Work At An Individual Planet?]]
+
* AI Reinforcements: [[AI War:AI Reinforcements#How Do AI Reinforcements Work At An Individual Planet?|How Do AI Reinforcements Work At An Individual Planet?]]
* AI Reinforcements: [[AI War - AI Reinforcements#How Do Reinforcements Work After All The Planets "Fill Up?"|How Do Reinforcements Work After All The Planets "Fill Up?"]]
+
* AI Reinforcements: [[AI War:AI Reinforcements#How Do Reinforcements Work After All The Planets "Fill Up?"|How Do Reinforcements Work After All The Planets "Fill Up?"]]
* AI Progress: [[AI War - AI Progress|What Happens If The AI Progress Is Lowered After Passing A Tech-Up Threshold?]]
+
* AI Waves: [[AI War:Why_Do_Enemy_Waves_Get_So_Large%3F#How_Wave_Sizes_Are_Calculated|How Are Wave Sizes Calculated?]]
* AI Progress: [[AI War - AI Progress#When To Worry|When Should I Be Worried About The AI Progress Getting Too High?]]
+
* AI Progress: [[AI War:AI Progress Strategy|What Happens If The AI Progress Is Lowered After Passing A Tech-Up Threshold?]]
* AI Progress: [[AI War - AI Progress#What Causes AI Progress Changes?|What Causes AI Progress Changes?]]
+
* AI Progress: [[AI War:AI Progress Strategy#When To Worry|When Should I Be Worried About The AI Progress Getting Too High?]]
* AI Progress: [[AI War - AI Progress#AI Only|Does The AI Progress Go Up When I Lose A Command Station?]]
+
* AI Progress: [[AI War:AI Progress Strategy#What Causes AI Progress Changes?|What Causes AI Progress Changes?]]
* Cross-Planet Attacks: [[AI_War_-_Cross_Planet_Attacks#How Do Cross-Planet Attacks Work?|How Do Cross-Planet Attacks Work?]]
+
* AI Progress: [[AI War:AI Progress Strategy#AI Only|Does The AI Progress Go Up When I Lose A Command Station?]]
* Border Aggression: [[AI War - Border Aggression|How Does Border Aggression Work?]]
+
* Cross-Planet Attacks: [[AI War:Cross_Planet_Attacks#How Do Cross-Planet Attacks Work?|How Do Cross-Planet Attacks Work?]]
* AI Minor Factions: [[AI War - Minor Factions|What Are Minor Factions?]]
+
* Border Aggression: [[AI War:Border Aggression|How Does Border Aggression Work?]]
* AI Design: [[AI War - AI Design|What Makes The Design Of This AI Unique From An Under-The-Hood Perspective?]]
+
* AI Design: [[AI War:AI Design|What Makes The Design Of This AI Unique From An Under-The-Hood Perspective?]]
 +
* Exogalactic Strikeforces: [[AI War:How Exogalactic Strikeforces Work|How Do Exogalactic Strikeforces Work?]]
  
== Higher Difficulties Only ==
+
=== Higher Difficulties Only ===
* [[AI War - Resource Defense|How Do I Defend Against The AI Destroying All My Resources?]]
+
* [[AI War:Resource Defense|How Do I Defend Against The AI Destroying All My Resources?]]
* [[AI War - No Warning On Waves?|Why Are Waves Coming In Without Warning?]]
+
* [[AI War:No Warning On Waves?|Why Are Waves Coming In Without Warning?]]
* [[AI War - Keeping Astro Trains Away|How Do I Keep Astro Trains Off My Planets?]]
+
* [[AI War:Keeping Astro Trains Away|How Do I Keep Astro Trains Off My Planets?]]
* [[AI War - Why Do Enemy Waves Get So Large?|Why Do The Enemy Waves Get So Large So Fast?]]
+
* [[AI War:Why Do Enemy Waves Get So Large?|Why Do The Enemy Waves Get So Large So Fast?]]
  
 
== Design Philosophy ==
 
== Design Philosophy ==
* [[AI War - Design Complexity|Why The Complex Interrelation Of Ship Damage Mechanisms?]]
+
 
* [[AI War - Design Complexity#Why Does The Game Force Variety On The Player? |Why Does The Game Force Variety On The Player? ]]
+
* [[AI War:Design Complexity|Why The Complex Interrelation Of Ship Damage Mechanisms?]]
* [[AI War - Micromanagement|Why Doesn't The Game Automate Scouting or Reactor Management?]]
+
* [[AI War:Design Complexity#Why Does The Game Force Variety On The Player? |Why Does The Game Force Variety On The Player? ]]
* [[AI War - Micromanagement#Why The Emphasis On Taking Many Planets?|Why The Emphasis On Taking Many Planets?]]
+
* [[AI War:Micromanagement|Why Doesn't The Game Automate Scouting or Reactor Management?]]
* [[AI War - Lack Of Ship Upgrades|Why Are Ships Not Upgradeable?]]
+
* [[AI War:Micromanagement#Why The Emphasis On Taking Many Planets?|Why The Emphasis On Taking Many Planets?]]
* [[AI War - AI Design|What Makes The Design Of This AI Unique From An Under-The-Hood Perspective?]]
+
* [[AI War:Lack Of Ship Upgrades|Why Are Ships Not Upgradeable?]]
* [[AI War - Minimizing Micromanagement|How Does The Game Minimize Micromanagement?]]
+
* [[AI War:AI Design|What Makes The Design Of This AI Unique From An Under-The-Hood Perspective?]]
* [[AI War - Controlling The Tempo|Why Does The Human Player Always Have The "Tempo?"]]
+
* [[AI War:Minimizing Micromanagement|How Does The Game Minimize Micromanagement?]]
 +
* [[AI War:Controlling The Tempo|Why Does The Human Player Always Have The "Tempo?"]]
 +
* [[AI War:The New System That Began In 4.0|The New System That Began In 4.0]]
  
 
== Story ==
 
== Story ==
* [[AI War - Overall Mission|What Is My Overall Mission?]]
+
 
* [[AI War - AI Story|How Does The AI Think?]]
+
* [[AI War:Overall Mission|What Is My Overall Mission?]]
* [[AI War - Zenith Aliens|Who Are The Zenith Aliens?]]
+
* [[AI War:AI Story|How Does The AI Think?]]
 +
* [[AI War:Zenith Aliens|Who Are The Zenith Aliens?]]
  
 
== Settings ==
 
== Settings ==
* [[AI War - TBS-Friendly Pause|What Is TBS-Friendly Pause?]]
 
* [[AI War - Alternate Planet Names|How Do I Use altplanetnames.txt?]]
 
* [[AI War - Disabled AI Types|How Do I Use disabledaitypes.txt?]]
 
 
== Release History ==
 
Please note that there are generally prerelease beta versions available at any given time of the year, and there have been literally hundreds of those in between all of the official releases noted below.
 
  
* Upcoming: [[AI War - Current Post-4.000 Beta|Current Post-4.000 Beta]]
+
* [[AI War:TBS-Friendly Pause|What Is TBS-Friendly Pause?]]
* October 28, 2010: [[AI War - 4.021 Release|4.021]]
+
* [[AI War:Alternate Planet Names|How Do I Use altplanetnames.txt?]]
* October 26, 2010: [[AI War - 4.000 Release|4.000 (First Official Release Of Children of Neinzul, First Unity Release)]]
+
* [[AI War:Disabled AI Types|How Do I Use disabledaitypes.txt?]]
* May 6, 2010: [[AI War - 3.120 Release|3.120]]
 
* March 9, 2010: [[AI War - 3.060 Release|3.060]]
 
* January 12, 2010: [[AI War - 3.000 Release|3.000 (First Official Release Of The Zenith Remnant)]]
 
* October 20, 2009: [[AI War - 2.000 Release|2.000 (First Release On Steam/Direct2Drive)]]
 
* September 18, 2009: [[AI War - 1.301 Release|1.301]]
 
* September 1, 2009: [[AI War - 1.201 Release|1.201]]
 
* August 6, 2009: [[AI War - 1.013 Release|1.013]]
 
* August 1, 2009: [[AI War - 1.012 Release|1.012]]
 
* July 31, 2009: [[AI War - 1.011 Release|1.011]]
 
* July 16, 2009: [[AI War - 1.010 Release|1.010]]
 
* July 8, 2009: [[AI War - 1.009 Release|1.009]]
 
* June 29, 2009: [[AI War - 1.008 Release|1.008 (First Release On GamersGate)]]
 
* June 24, 2009: [[AI War - 1.007 Release|1.007]]
 
* June 17, 2009: [[AI War - 1.006 Release|1.006]]
 
* June 10, 2009: [[AI War - 1.005 Release|1.005]]
 
* June 1, 2009: [[AI War - 1.004 Release|1.004]]
 
* May 23, 2009: [[AI War - 1.003 Release|1.003 (First Release On Impulse)]]
 
* May 19, 2009: [[AI War - 1.002 Release|1.002]]
 
* May 14, 2009: [[AI War - 1.001 Release|1.001]]
 
* May 14, 2009: [[AI War - 1.000 Release|1.000 (First Official Release)]]
 
* May 13, 2009: [[AI War - 0.940 Release|0.940 (First Public Prerelease)]]
 
  
== What's New In 4.0 ==
+
== Player-Created Strategy Resources ==
Brace yourself: but the entire combat, repair, economic, and construction models have been almost completely rewritten. To the novice player these changes are subtle enough that it feels like basically the same game. To the more experienced player, these changes are a dream come true, shaving off rough edges left and right and leaving something simpler and more elegant in its place. We had a corps of 95 community members giving us feedback, after all, so there's been a lot of vetting of this from both newer and experienced players. The main benefits of these particular changes are simplicity, transparency-to-the-player, and internal accuracy in outlier situations. •As part of the new combat model, the old concept of "shields" (as distinct from "force fields") has been removed, and the random-hit-chance and range-related components of the hit chance calculations are gone. In place of this is a new, simpler, and far better [[AI War - Combat System#Armor|"armor"]] system that affects damage output instead of hit chance. •One key simplification in this new version is the removal of all the internal ship-specific damage multipliers. In their place, we now have a small number of new [[AI War - Combat System#Hull Types|"hull types"]] and ships get visible bonuses against them. This also removes the "Strong Vs and Weak Vs" display in favor of both the raw hull attack multipliers display and a new [[AI_War_-_STATS_Button_Overview#Reference_Tab |Reference tab]] when really detailed data is needed (presumably not often). •Following on with those massive changes, every last ship in the game has been rebalanced to a heavy degree, sometimes pretty much completely
 
  
 +
* [[AI War:Ships and Structures|Ships and Structures]]
 +
* [[AI War:Admiral's General Strategy In AI War|Admiral's General Strategy In AI War]]
 +
* [[AI War:Factors Affecting The Strategic Value of Systems|Factors Affecting The Strategic Value of Systems]]
 +
* [[AI War:Glossary|Glossary]]
  
 +
* [http://www.arcengames.com/forums/index.php/topic,8598.0.html List of fleet tactics and overall strategies]
 +
* [http://www.arcengames.com/forums/index.php/topic,7514.0.html Can't even make it past the tutorial]
 +
* [http://www.arcengames.com/forums/index.php/topic,1839.0.html Tips for New Players]
 +
* [http://www.arcengames.com/forums/index.php/board,31.0.html AI War Strategy Discussion Forum]
 +
* [http://www.arcengames.com/forums/index.php/topic,11678.msg121099.html User-friendly spreadsheet comparing caps of Mark I ships]
 +
* [http://www.arcengames.com/forums/index.php?topic=13369.0 Kahuna's Guide To AI War:Find Your Inner Super Cat!]
  
*[[AI War - Combat System|Combat System Overview]]
+
== Release History ==
*[[AI War - Economic System|Economic System Overview]]
 
*[[AI War - Home World| My Home World has a lot of New Structures - What do they do?]]
 
*[[AI War - Mini-Map_Overview| The MiniMap Grows Up]]
 
*[[AI War - STATS Button Overview|The "STATS" Button -- What is Inside?]]
 
**[[AI War - Missions_List|What Happened To The Missions List?]]
 
*[[AI War - CTRLS Button Overview|The "CTRLS" Button - Tame your engineers and ships.]]
 
**[[AI War - Control Nodes| I can't find the control nodes]]
 
  
* New Enemy Units
+
Please note that there are generally prerelease beta versions available at any given time of the year, and there have been literally hundreds of those in between all of the official releases noted below.
* Guardians: [[AI War - Guardians|What are Guardians?]]
 
* The Eye: [[AI War - AI Unit - The Eye |What does the AI Eye do?]]
 
  
 +
* Upcoming: [[AI War:Current Post-8.000 Beta|Current Post-8.000 Beta]]
 +
* August 18th, 2014: [[AI War:Current Post-7.000 Beta|8.000 (First Official Release Of Destroyer of Worlds)]]
 +
* June 17th, 2013: [[AI War:Current Post-6.000 Beta|7.000 (First Official Release Of Vengeance Of The Machine)]]
 +
* October 19th, 2012: [[AI War:6.000_Release|6.000 (First Official Release Of Ancient Shadows]])
 +
* January 27, 2011: [[AI War:5.000 Release|5.000 (First Official Release Of Light Of The Spire)]]
 +
* October 28, 2010: [[AI War:4.021 Release|4.021]]
 +
* October 26, 2010: [[AI War:4.000 Release|4.000 (First Official Release Of Children of Neinzul, First Unity Release)]]
 +
* May 6, 2010: [[AI War:3.120 Release|3.120]]
 +
* March 9, 2010: [[AI War:3.060 Release|3.060]]
 +
* January 12, 2010: [[AI War:3.000 Release|3.000 (First Official Release Of The Zenith Remnant)]]
 +
* October 20, 2009: [[AI War:2.000 Release|2.000 (First Release On Steam/Direct2Drive)]]
 +
* September 18, 2009: [[AI War:1.301 Release|1.301]]
 +
* September 1, 2009: [[AI War:1.201 Release|1.201]]
 +
* August 6, 2009: [[AI War:1.013 Release|1.013]]
 +
* August 1, 2009: [[AI War:1.012 Release|1.012]]
 +
* July 31, 2009: [[AI War:1.011 Release|1.011]]
 +
* July 16, 2009: [[AI War:1.010 Release|1.010]]
 +
* July 8, 2009: [[AI War:1.009 Release|1.009]]
 +
* June 29, 2009: [[AI War:1.008 Release|1.008 (First Release On GamersGate)]]
 +
* June 24, 2009: [[AI War:1.007 Release|1.007]]
 +
* June 17, 2009: [[AI War:1.006 Release|1.006]]
 +
* June 10, 2009: [[AI War:1.005 Release|1.005]]
 +
* June 1, 2009: [[AI War:1.004 Release|1.004]]
 +
* May 23, 2009: [[AI War:1.003 Release|1.003 (First Release On Impulse)]]
 +
* May 19, 2009: [[AI War:1.002 Release|1.002]]
 +
* May 14, 2009: [[AI War:1.001 Release|1.001]]
 +
* May 14, 2009: [[AI War:1.000 Release|1.000 (First Official Release)]]
 +
* May 13, 2009: [[AI War:0.940 Release|0.940 (First Public Prerelease)]]
  
*[[AI_War_-_4.000_Release| The complete 4.00 release notes]]
+
== Technical Support ==
  
== Technical Support ==
+
* [[AI War:MantisBT Overview|Bug Reporting and Suggestion Tracking using the new Mantis software]]
* [[AI War - MantisBT Overview|Bug Reporting and Suggestion Tracking using the new Mantis software]]
 
  
 
* [http://www.arcengames.com/forums/index.php?board=3.0 Technical Support Forums]
 
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* [http://arcengames.com/forums/index.php/topic,74.0.html Optimizing Performance In Multiplayer]
 
* [http://arcengames.com/forums/index.php/topic,74.0.html Optimizing Performance In Multiplayer]
 
* [http://arcengames.com/forums/index.php/topic,53.0.html Desync in multiplayer? Check this first.]
 
* [http://arcengames.com/forums/index.php/topic,53.0.html Desync in multiplayer? Check this first.]
* [http://arcengames.com/forums/index.php/topic,11.0.html Trouble applying the latest patch?]
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* [http://www.arcengames.com/forums/index.php/topic,7657.0.html Trouble applying the latest patch?]
 
* [http://arcengames.com/forums/index.php/topic,7.0.html FIREWALLS - Configure, or use VPN]
 
* [http://arcengames.com/forums/index.php/topic,7.0.html FIREWALLS - Configure, or use VPN]
 
* [http://arcengames.com/forums/index.php/topic,5.0.html VOICE SUPPORT - Use Skype, Teamspeak, etc.]
 
* [http://arcengames.com/forums/index.php/topic,5.0.html VOICE SUPPORT - Use Skype, Teamspeak, etc.]

Latest revision as of 19:48, 22 November 2018

AI War:Fleet Command

AI War: Fleet Command is the flagship video game of Arcen Games, first released in 2009. Up to eight players battle a pair of rampant artificial intelligences once used by warring human superpowers, in the aftermath of the AI's near complete victory over humanity. Human players must avoid the notice of AI powers while preparing for an attack against the AI homeworlds. The game takes place on a procedurally generated galaxy map with between 10 and 120 planets in a genre splicing mix of Real-Time Strategy, 4X, and Tower Defense.

AI War is known for its gameplay depth, the behavior of its AI opponents, and strong ties between fans and creators.

Upcoming and latest patch-notes.

More About

AI War: Fleet Command is a space-based RTS with incredible AI and the largest number of units (30,000+ in most games) of any game we know of. Up to eight players team up against two deadly AI civilizations in lengthy, multi-session campaigns spanning a 10-120 planet galaxy map. Over 120 hours of content means there is always something new to discover. Whether you're a newbie or a genre veteran when it comes to RTS, you'll discover something startlingly new and fun when you and your friends start executing coordinated attacks with thousands of ships!

  • Cooperative RTS game (1-8 players) with numerous unique ship types.
  • Challenging AI in 26 styles, 20 additional with the first two expansions; many with unique superweapons.
  • Insanely high unit counts: 30,000+ ships in most games.
  • Lengthy campaigns featuring up to 120 simultaneous planetary battlefields.
  • Different Every Time: 16 billion procedural maps, each with specific units.
  • A focus on deep strategy that you don't get in most RTS games.

Game Setup

Objectives

Players can refer to in-game objective list (accessed through "Message Log") which is dynamically updated during play.

Economy

Ship mechanisms

AI Mechanisms

General

Offense

Defense

Units

Shared Units

Human Units

AI Units

Races

  • Humanity: only playable race in AI War, mankind was nearly exterminated by the AI and is now seeking an opportunity to land a deadly strike at its opponent.
  • The AI: seemingly created by Humans during their civil war, the AI now seems preoccupied in another galaxy with grander design than Human's remains extermination.
  • Zenith: eons old alien race only represented by its technological remains and scattered beings.
  • Neinzul: insectoid aliens of eternal children with extremely short life span.
  • Spire: mineral alien specie whose empire sprawl many distant galaxies.

Expansions

AI War has six expansions which variously include additional units, critical paths, AI types, lore, and music. The game is in ongoing development and receives regular bug fixes and balance adjustments based on community feedback. Major version updates typically coincide with new expansions and sometimes fold improvements from expansion development into the base game.

  • The Zenith Remnant
  • Children of the Neinzul
  • Light of the Spire
  • Ancient Shadows
  • Vengeance of the Machine
  • Destroyer of Worlds

Strategy

The links below were part of the old version of this central page. They are very useful and interesting but may be outdated.

Introduction

General Gameplay

Multiplayer Co-Op

Expansions

Game Setup

Interface

Defense

Offense

Economy

Ship-Specific Game Mechanics

Ship Strategies & Errata

In an average game, the player's navy revolves around groups of fleet ships supplemented by starships and support vessels. A comprehensive ship compendium is being added, of which you can currently begin browsing by visiting the basic triangle ships: Fighters, Bombers, and Missile Frigates.

AI

Higher Difficulties Only

Design Philosophy

Story

Settings

Player-Created Strategy Resources

Release History

Please note that there are generally prerelease beta versions available at any given time of the year, and there have been literally hundreds of those in between all of the official releases noted below.

Technical Support