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- 15:02, 6 May 2010 diff hist +42,451 N AI War:3.120 Release Created page with 'AI Updates -------------- -added support for AI plots, which are enabled in the new "AI Plots" tab in the new game lobby. -added first AI plot: the avenger space station that s…'
- 15:01, 6 May 2010 diff hist +49 AI War:AI War →Release History
- 01:07, 6 May 2010 diff hist +67,450 N AI War:3.060 Release Created page with 'Co-Op Improvements -------------- -Cross Planet Attacks now scale less severely with number of human players (multiplier is 1 + 0.33 for each additional player now instead of ju…'
- 01:06, 6 May 2010 diff hist +110,016 N AI War:3.000 Release Created page with 'NEW ART -All of the new art is by Philippe Chabot except where here noted. -------------- -The Leech Starship has all-new graphics, and the Raid Starship graphics have been much …'
- 01:06, 6 May 2010 diff hist +47,926 N AI War:2.000 Release Created page with 'NEW ART - Philippe Chabot -------------- All remaining shot effects. ExplosionSmall (shot hit) Updated CrystalHarvester Updated CrystalManufactory Updated Gather Point Flag Updat…'
- 01:06, 6 May 2010 diff hist +29,820 N AI War:1.301 Release Created page with 'NEW ART - Philippe Chabot -------------- Updated Planetary Summary Box Button - Minimap Display Mode Minimap (In Three Sizes) New Build Button Style New Tech Button Style Combat …'
- 01:05, 6 May 2010 diff hist +49,278 N AI War:1.201 Release Created page with 'NEW ART - Philippe Chabot -------------- Planet - GasGiant Planet - Neptune Planet - Exploded Planet - Pluto Planet - Rings Planet - TethysRings Cloaking Circles Selection/Range …'
- 01:05, 6 May 2010 diff hist +14,833 N AI War:1.013 Release Created page with '-Scout starships no longer have the munitions boosting ability. -Fixed some logic oversights with the AI trying to make its ships attack targets that are immune to the attacking…'
- 01:05, 6 May 2010 diff hist +696 N AI War:1.012 Release Created page with '-Fixed a bug with AI ships not properly guarding the command posts they are supposed to reinforce, instead attacking player planets too much. -AI was getting too many engineer d…'
- 01:04, 6 May 2010 diff hist +20,895 N AI War:1.011 Release Created page with '-Electric Shuttle attack strengths have been doubled, and their health has been increased by almost double, too. -Force fields are now a new category of their own, separate from…'
- 01:04, 6 May 2010 diff hist +16,221 N AI War:1.010 Release Created page with '-The game now remembers the screen position and zoom level on each planet for the local player, so when the player is switching around between planets, the zoom level will be cha…'
- 01:04, 6 May 2010 diff hist +18,479 N AI War:1.009 Release Created page with '-In recent releases, long-range shots (such as cruisers) that were targeting a ship under a force field would fail to hit that force field. They would only succeed if the shot w…'
- 01:03, 6 May 2010 diff hist +16,551 N AI War:1.008 Release Created page with '-Capturable ships do not come under player control until a command station is finished being built (previously they came under control as soon as it started being built, which is…'
- 01:03, 6 May 2010 diff hist +14,525 N AI War:1.007 Release Created page with '-A true Directsound-based streaming approach is now used for music. This makes music load much faster, and saves between 70 and 140 MB of RAM compared to previous versions of th…'
- 01:03, 6 May 2010 diff hist +22,222 N AI War:1.006 Release Created page with ' -The in-game scores screens now have interactive graphs of ship counts, income rates and resource totals, and things of that sort. These graphs are only relevant for human play…'
- 01:03, 6 May 2010 diff hist +13,409 N AI War:1.005 Release Created page with '-The game now supports maps with 40, 50, 60, or 70 planets in them. -It is now possible to put constructors (space docks and advanced factories) into attack-move mode or free-ro…'
- 01:02, 6 May 2010 diff hist +3,482 N AI War:1.004 Release Created page with '-Core Starships have now been added. These terrifying ships are only available to the Harder AI Types, and only show up on core and home AI planets, but they are quite a force t…'
- 01:02, 6 May 2010 diff hist +1 AI War:AI War →Release History
- 01:02, 6 May 2010 diff hist +1,276 N AI War:1.003 Release Created page with '-New Lightning Missiles have been added at Missile Silos. -It is now possible for a player to build up to four EMPs at one time. -All missiles now are immune to mines, and have…'
- 01:01, 6 May 2010 diff hist +5,114 N AI War:1.002 Release Created page with '-The metal/crystal produced by ships now scales upward with increased numbers of players. -The "ship level" text that is shown with the far zoom image of ships is now prerendere…'
- 01:01, 6 May 2010 diff hist -25 AI War:AI War →Release History
- 01:01, 6 May 2010 diff hist +123 N AI War:1.001 Release Created page with '-New logo. -For some users, downloading the prior patch did not update the main game executable. AI_War:Fleet_Command'
- 01:00, 6 May 2010 diff hist +2,771 N AI War:1.000 Release Created page with '-The game now minimizes and then goes back to its normal size on startup. This should prevent Windows XP from sometimes leaving the taskbar in front of the game window on start.…'
- 01:00, 6 May 2010 diff hist +26 AI War:0.940 Release
- 01:00, 6 May 2010 diff hist +2,753 N AI War:0.940 Release Created page with '-Starships are no longer immune to sniper shots and missiles. -All core ships now have a 4x bonus against starships. -Mark III starships now take 60 minutes to build instead of…'
- 00:59, 6 May 2010 diff hist +1,454 AI War:AI War
- 23:59, 5 May 2010 diff hist +7 AI War:Choosing A Difficulty Level →Is The Difficulty Really Constant Throughout A Game Of AI War?
- 23:41, 5 May 2010 diff hist +159 AI War:AI War →General Gameplay
- 23:41, 5 May 2010 diff hist +172 AI War:AI War →Starting A New Campaign
- 23:40, 5 May 2010 diff hist +6,669 AI War:Choosing A Difficulty Level →Like Chess, A Game Of AI War Has Three Abstract "Phases"
- 23:15, 5 May 2010 diff hist +2,774 AI War:Choosing A Difficulty Level →Like Chess, A Game Of AI War Has Three Abstract "Phases"
- 23:03, 5 May 2010 diff hist +3,689 AI War:Choosing A Difficulty Level →Like Chess, A Game Of AI War Has Three Abstract "Phases"
- 22:44, 5 May 2010 diff hist +2,981 AI War:Choosing A Difficulty Level →Like Chess, A Game Of AI War Has Three Abstract "Phases"
- 22:32, 5 May 2010 diff hist +4,806 AI War:Choosing A Difficulty Level →Like Chess, A Game Of AI War Has Three Abstract "Phases"
- 22:06, 5 May 2010 diff hist +3,963 AI War:Choosing A Difficulty Level →Like Chess, A Game Of AI War Has Three Abstract "Phases"
- 21:49, 5 May 2010 diff hist +5,630 AI War:Choosing A Difficulty Level →Like Chess, A Game Of AI War Has Three Abstract "Phases"
- 21:27, 5 May 2010 diff hist +3,898 AI War:Choosing A Difficulty Level
- 20:31, 3 May 2010 diff hist +2,407 N AI War:Why Not To Use FRD Mode Offensively Created page with '<big>'''Why Not To Use FRD Mode Offensively'''</big> '''A:''' When I'm attacking enemy planets, often my little ships (like laser gatlings) are running around and getting killed…'
- 20:26, 3 May 2010 diff hist +87 AI War:AI War →Offense
- 20:26, 3 May 2010 diff hist +1,094 N AI War:Lightning Turrets And Electric Shuttles Created page with '<big>'''How Do I Effectively Attack Lightning Turrets And Electric Shuttles?'''</big> '''A:''' When it comes to electric shuttles or lightning turrets, you'll often find them cl…'
- 20:21, 3 May 2010 diff hist +4 AI War:AI War →Ship Strategies & Errata
- 20:21, 3 May 2010 diff hist +212 AI War:AI War →Ship Strategies & Errata
- 20:20, 3 May 2010 diff hist +4,351 N AI War:Preferred Targets Created page with '<big>'''How To Use Preferred Targets To Make Up For Deficiencies In Your Ship Mix'''</big> '''Q:''' Do ships use the strong/weak data when trying to decide which targets to atta…'
- 20:15, 3 May 2010 diff hist +107 AI War:AI War →Interface
- 22:37, 25 April 2010 diff hist +5 AI War:The Zenith Remnant
- 02:42, 25 April 2010 diff hist +15 AI War:The Zenith Remnant →New Capturables
- 02:36, 25 April 2010 diff hist +34 AI War:The Zenith Remnant
- 02:34, 25 April 2010 diff hist +268 AI War:The Zenith Remnant
- 02:32, 25 April 2010 diff hist +358 AI War:The Zenith Remnant
- 02:30, 25 April 2010 diff hist +2,892 AI War:The Zenith Remnant