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  • ...ps all have "Repair" listed as an immunity. This applies to both human and AI players, of course. From a story sense, these ships are simply too large an [[AI War:AI War]]
    894 bytes (151 words) - 14:12, 1 February 2015
  • Any time the number of ships goes down to zero of any given type (say, the AI launches a wave and you destroy it), that type will stay on the summary for [[AI War:AI War]]
    3 KB (462 words) - 14:07, 1 February 2015
  • ...make and operate, but which heals all units loaded into it including [[AI War:Children_of_Neinzul|Neinzul Younglings]]. ...moving to the edge of the map and unloading long range ships to attack the AI.
    1 KB (227 words) - 14:07, 5 March 2015
  • ...unit is a [[AI War:Warheads|Warhead]]. Specifically, it increases [[AI War:AI Progress]] by 2/4/6 (Mk. I/II/III) when destroyed.
    4 KB (432 words) - 08:55, 25 July 2016
  • ...unit is a [[AI War:Warheads|Warhead]]. Specifically, it increases [[AI War:AI Progress]] by 1/2/3 (Mk. I/II/III) when destroyed.
    4 KB (393 words) - 08:58, 25 July 2016
  • {{AI War 2 Ship:Warp Gate}} [[Category: AI War 2: AI Structures]]
    66 bytes (10 words) - 15:23, 14 March 2020
  • {{AI War 2 Ship:Lesser Zenith Power Generator}} Generates 500,000 Energy. AI Progress will rise by 10 if this dies. Cannot be upgraded.
    172 bytes (25 words) - 11:58, 16 March 2020
  • {{AI War 2 Ship:Human Home Command Station}} ...ters and home. If this station is destroyed, you die, all is lost, and the AI wins. Like other Command Stations, it acts as the Flagship of the Human Hom
    857 bytes (112 words) - 12:45, 4 May 2022
  • [[Deep Strike]]s (possibly under an AI-responses). [[AI War:Hacking|Hacking the AI]]
    715 bytes (85 words) - 19:49, 1 February 2015
  • One of the most important commands in AI War is the Pause command.<br/> ...s an important method of keeping track of your units and to respond to the AI's attacks.<br/>
    2 KB (378 words) - 20:40, 26 April 2015
  • * Fixed a bug in the unit AI that was causing them to get stuck near enemy town centers and loiter aroun ** Elven War
    150 KB (24,846 words) - 12:25, 31 January 2015
  • #REDIRECT [[AI War:AI Types|AI Types]]
    38 bytes (7 words) - 09:26, 21 July 2016
  • [[AI War:AI War]]
    733 bytes (136 words) - 14:04, 1 February 2015
  • [[AI War:AI War]]
    1 KB (243 words) - 14:02, 1 February 2015
  • [[AI War:AI War]]
    498 bytes (90 words) - 14:01, 1 February 2015
  • [[AI War:AI War]]
    376 bytes (69 words) - 13:46, 1 February 2015
  • [[AI War:AI War]]
    1 KB (177 words) - 13:50, 1 February 2015
  • [[AI War:AI War]]
    332 bytes (60 words) - 14:08, 1 February 2015
  • [[AI War:AI War]]
    1 KB (192 words) - 10:15, 10 February 2015
  • [[AI War:AI War]]
    1 KB (220 words) - 22:07, 6 March 2015

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