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  • ..."top" | Alien technology with relatively few guns, but an impressive force field attachment. The most notable trait of this guard post is that it is essentially a force-field with a LOT of health. However, the Heavy hull means that this one is suscep
    1 KB (186 words) - 04:14, 10 March 2015
  • ...r glass'''" - Protected by a (generally free-standing) [[Force Field|force field]].
    4 KB (585 words) - 15:37, 1 February 2015
  • ...ire Shipyard. That shipyard will increase the number of frigates they can field, and also allow construction of a larger vessel. ...rd has been secured and the AI does not appear to be adding to the pursuit force. Aside from dealing with any others still on the trail, we may now begin t
    41 KB (6,782 words) - 12:38, 27 February 2015
  • ...t]]<br/>Alien technology with relatively few guns, but an impressive force field attachment. ...t]]<br/>Alien technology with relatively few guns, but an impressive force field attachment.
    15 KB (2,291 words) - 05:52, 10 July 2016
  • ...is lets them be a fun threat that you can snipe if you can, and they are a force multiplier for other enemies, but in and of themselves they are not final g ...r Brain is now fully added to the game, with his visuals, mechanics, force field, victory condition, and all that jazz.
    79 KB (13,456 words) - 16:18, 24 August 2016
  • * Core AI [[AI War:Force Field|Force Field]]
    2 KB (388 words) - 04:01, 21 July 2016
  • ...e]]. The Home Command Station emits a planetary [[AI War:Tachyon|Tachyon]] field.
    2 KB (374 words) - 17:40, 26 October 2016
  • ...hips, it temporarily disables all mines, and it temporarily takes down all force fields. These effects last for about thirty seconds or more, depending on ...ance (in those situations, it can sometimes be very tricky to take out the force fields with bombers alone). This can also be used as an effective way to d
    6 KB (1,154 words) - 14:06, 1 February 2015
  • '''A:''' Mobile Builders, Space Docks and other Constructors, Resource Ships, Force Fields, and Turrets, all require supply. This means that they will only fu ...et. This can be extremely helpful for mopping up a toughly defended force field on a planet that the players have already taken.
    2 KB (373 words) - 04:36, 27 July 2016
  • * Thanks to Dr. Zoidzerg for putting us on the trail of the force-directed-graph method, and special thanks to [http://www.brad-smith.info/bl ...ong and crossing over each other a lot. You can use this button to run a "Force-Directed Graph" physics simulation that will generally result in a more rea
    209 KB (33,423 words) - 12:14, 16 September 2017
  • ** This will force the player to capture more planets ** This applies to tractors, gravity field, and other such non-weapon systems which have stat requirements for a targe
    124 KB (19,642 words) - 19:25, 15 June 2024
  • ...b>Max Ship Speed x Within xx Range:</b> || This ship emits a gravitational field that [[Engines_and_Speed_(including_Tractor_Beams_and_Gravity_Effects)|Slow ...the range listed if not protected by an exterior source such as a [[Force Field]].
    17 KB (2,941 words) - 22:08, 1 February 2015
  • ...and planets. They are horrified by rapid resource extraction and will use force against offenders.'' <br/> ...al counter, but if these are causing too much trouble, the [[Harvester Exo-Field]] will typically shut down any income harassment for a relatively cheap kno
    31 KB (5,110 words) - 15:35, 22 November 2018
  • Ships also do prioritization based on what is/isn't under force fields, and dozens of other factors. You can override this by setting pref ...ocus fire on something particularly large (like a command station or force field), when to retreat, and all of those sorts of strategic decisions that make
    4 KB (753 words) - 19:49, 1 February 2015
  • ...emplacements that might cause trouble even if they're protected by a force-field. These combine well with Engineer-boosted [[Neinzul Enclave Starship]]s to ...spite the structural bonus, there isn't much point using Mini-Rams against force fields. They are also very inefficient against [[Command Station]]s and [[H
    2 KB (262 words) - 12:15, 16 February 2015
  • ...yeBot.png|left|Eye Bot]] || valign="top" | Acts as a scout, passes through force fields, and is missile-proof.<br/>Has cloaking and cloaking booster abiliti ...]s: capable of a surprise hit against strategic targets even under [[Force Field]]s. However, since they are not polycrystal hulls they can't face off again
    2 KB (295 words) - 11:40, 16 February 2015
  • ...er that they can additionally be used to bring down an annoying AI [[Force Field]]. '''[[Teleport Raider]]s have bonuses against force-fields''', and by nature is capable of skipping through all defenses at the
    1 KB (194 words) - 12:17, 16 February 2015
  • ...as [[AI War:Laser Guard Post|Laser Guard Posts]] and [[AI War:Force Field|Force Fields]], killing these quickly becomes very tedious. In such a scenario, a
    5 KB (616 words) - 07:31, 27 July 2016
  • ...damage penalty against this hull type, so it is recommended that a strike force attacking a Fortress consist only of ships with polycrystal hulls.'' **Ordinary free-standing [[Force Field]]s
    4 KB (544 words) - 20:20, 15 May 2015
  • * [[AI War:Force Fields|Force Fields]] are deactivated and protect nothing. However, gravity turrets continue to provide their gravity field.
    2 KB (327 words) - 06:30, 21 August 2016

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