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  • ==What Are Golems?== ...nsion to AI War, The Zenith Remnant, introduced a new class of ship called golems. What are they?
    13 KB (2,356 words) - 10:42, 9 July 2016
  • #REDIRECT [[AI War:Golems]]
    27 bytes (4 words) - 10:47, 9 July 2016
  • ''Massive broken golems can be found around the galaxy, ready for humanity to capture and repair th ...inor Faction|Minor Faction]] adds approximately ten Broken [[AI War:Golems|Golems]] on a 40-80 planet map.
    2 KB (322 words) - 09:08, 21 July 2016

Page text matches

  • ...d" minor factions to not specifically state that the extra attacks include golems or spirecraft, since there's no guaruntee of either. ...into abandoning its guard posts. This was a major problem for the botnet golems and similar.
    367 KB (58,728 words) - 12:16, 16 September 2017
  • ...e (if any) should balance out the advantage provided by the ultra-powerful Golems. *** Larger-than-starships, smaller-than-golems "Spirecraft" superweapons the player can build by mining a variety of finit
    245 KB (38,972 words) - 11:55, 16 September 2017
  • ==What Are Golems?== ...nsion to AI War, The Zenith Remnant, introduced a new class of ship called golems. What are they?
    13 KB (2,356 words) - 10:42, 9 July 2016
  • * Fixed bug where AI engineers repaired broken golems (they couldn't activate them afterwards, and the golem would revert to orig ...d Golemite AI Type description to reflect lack of AI penalty from repaired golems.
    151 KB (24,808 words) - 19:48, 1 February 2015
  • **** Repairs all friendly units in range (except golems), at no m+c cost. ...justed due to the recent fix in repair cost computation (bear in mind that golems are never built, only repaired, so these numbers only impact the cost of re
    407 KB (65,607 words) - 12:09, 16 September 2017
  • -The frequency of the mining golems appearing has been reduced to around 8 hours instead of 5 hours, but there -Golems no longer cause an AI Progress increase upon their death. This makes golems a lot easier and more economical to use, making them more useful in general
    41 KB (6,639 words) - 19:47, 1 February 2015
  • ...ause it was so powerful. We could have just nerfed it down near the other golems, but this way is much more fun. ...e an appropriate reward for the costs/risks of playing on Golems-Medium or Golems-Hard. Enjoy your new "has tractors that paralyze!" Black Widow Golem and "
    223 KB (36,110 words) - 11:56, 16 September 2017
  • * Officer fleets -- Arks and Golems -- now always default to Flagship Roaming of "Roam if Instructed." Same wi * Took the over the top power level granted by self-hacks to golems down a notch. Hacks now have a higher initial cost and aren't quite so mult
    646 KB (109,259 words) - 11:44, 22 September 2021
  • ...any more highly in the past, but now Starships will count for 25, and the Golems and other "major weapons" (the heavy defense category in general) will trig -Starships and golems and will now patrol around at random if they are AI-controlled and without
    107 KB (17,661 words) - 11:54, 16 September 2017
  • == New Golems == ...hefty topic, so they are covered in way more depth on the [[AI War:Golems|Golems wiki page]].
    28 KB (4,560 words) - 19:50, 1 February 2015
  • == New Golems == ...hefty topic, so they are covered in way more depth on the [[AI War:Golems|Golems wiki page]].
    30 KB (4,946 words) - 14:07, 8 March 2015
  • * There are now AI-specific versions of the following golems that are used by the Golemite: Armored, Artillery, Black Widow, Regenerator ...they buff reinforcements or waves, and they have 1/2 the normal health for golems of those sorts.
    183 KB (30,714 words) - 11:55, 16 September 2017
  • ...wap flagships between fleets, including golems for transports, or arks for golems, etc. ** For turrets, the designation is TUR, and for golems it is GOL.
    563 KB (96,029 words) - 12:31, 14 April 2021
  • *Tier 3 Golems * Updated Retribution and Raijin golems of DLC2 to "new" standards.
    113 KB (18,449 words) - 16:11, 1 June 2021
  • ** AI Reconquest Command Stations, AI golems, Usurpers, zenith forcefield generator, grant 100. ...ed the "Singular Freaky Surprises" map generation item for real this time. Golems should be a common appearance for Golemite AI now, and rare (1 / 1001) for
    287 KB (48,412 words) - 12:06, 3 July 2019
  • ...:AIWarMiningGolem.png|50px|left]] ''Every four hours or so multiple Mining Golems will appear from deep space on player and/OR AI planets, and will consume t ...action adds this periodic event where several [[AI War:Mining Golem|Mining Golems]] spawns on different planets to swallow them.
    31 KB (5,110 words) - 15:35, 22 November 2018
  • * [[AI War:Golems|Golems]] * Golems: [[AI War:Golems|What Are Golems?]]
    27 KB (4,189 words) - 11:36, 9 August 2021
  • ...ns for your ships, which means that things like your botnet golem or other golems will level up way faster for what that's worth. Fleets in general will. ** Hopefully a slight buff to Artillery Golems and the like. Thanks to AnnoyingOrange for a bug report
    179 KB (30,218 words) - 23:28, 1 January 2020
  • *** MDCs, Golems, and everything else too, is much more evenly spread around and much more r *Armor golem unlike all other golems could actually end up being seeded twice in the same galaxy, but no longer
    338 KB (54,548 words) - 10:53, 26 June 2023
  • * Hive Golems are now a Lone Wolf Fleet. * Hive Golems now have 250 Yellow Jackets, up from 50, and build them at nearly 4x the sp
    278 KB (47,062 words) - 16:30, 11 October 2019
  • * The regenerator golem now costs 1.5x as much as the other golems to upgrade via science, except for the top two marks which are not that ste ...t_science xml tag, which lets certain centerpieces allow for upgrades like golems or arks do.
    293 KB (50,070 words) - 11:33, 14 October 2020
  • -Cursed Golems now lose health half as fast as they previously did. ...lves. This also fixes an issue with engineers being unable to repair hive golems.
    66 KB (10,612 words) - 11:54, 16 September 2017
  • * The "Broken Golems" filter is now the "Broken Superweapons" filter (as it already applied to t * All golems (except the already-invincible ones) now have 50% resistance to Implosion.
    177 KB (28,387 words) - 17:36, 25 October 2018
  • * In the SpecialEntityType lookup, the differentiations for Golems and Arks are now both gone. Instead they are both just classed as Flagship *** If there are lone golems that players are capturing that die to remains, or other similar things tha
    122 KB (21,444 words) - 14:29, 18 April 2019
  • * There is now an Astro Train Depot that will spawn Golems for the AI * Fix a bug where Golems were always being seeded.
    154 KB (26,552 words) - 11:21, 1 August 2018
  • ** Has Golems occasionally in the same place Dire Guardians would be. Rare, but sore. ** Ooh, hey, the cursed golems also now use this new visual, and their sniper-type shots now have a minor
    260 KB (44,014 words) - 13:36, 4 October 2018
  • * The Golemite AI type now uses this mechanism to spawn Golems on a number of its planets at game start in a cleaner fashion than was done * Lost Spire Frigate should no longer duplicate like Golems used to via becoming a Zombie or Nanocaust unit.
    105 KB (17,355 words) - 23:34, 5 March 2019
  • * The new "displaces other units" new feature is no longer enabled for player golems or the Zenith Trader. It's just a thing for zenith miners, chromatic horro ...time (i.e., metal) for Necromancer flagships. The top-end ones are akin to Golems
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • ...ms previously was not conditional, but is now conditional by the number of golems you have actually running (not counting broken ones yet to be activated), c ...n-Device-related AI response scalings based on Broken Golems and/or Botnet Golems being on has been reduced and the scaling based on Spirecraft has been incr
    209 KB (33,423 words) - 12:14, 16 September 2017
  • * '''cmd:activate broken golems easy''' turns on the broken golems - easy minor faction in the current campaign. ...ks if The Zenith Remnant is already on for this campaign, and if no broken golems minor faction is already on.
    10 KB (1,688 words) - 10:27, 24 October 2018
  • == Golems == Golems from the Zenith expansion come in two flavours: broken wrecks of the ancien
    28 KB (4,216 words) - 11:40, 4 February 2017
  • ''Massive broken golems can be found around the galaxy, ready for humanity to capture and repair th ...inor Faction|Minor Faction]] adds approximately ten Broken [[AI War:Golems|Golems]] on a 40-80 planet map.
    2 KB (322 words) - 09:08, 21 July 2016
  • *[[AI_War_Ships_and_Structures#Golems|Broken Golem]]s {{reqZR}} === Broken Golems ===
    6 KB (896 words) - 21:46, 23 July 2012
  • ...g the emissive or diffuse patterns in a few cases, fixing the rotations on golems in a few other cases, and so on. ...int in testing did the AI start the game by claiming all the flagships and golems. And they certainly didn't join the hunter fleet a few minutes later.
    161 KB (27,377 words) - 16:31, 24 April 2018
  • ...xogalactic attacks" (similar to those provoked by the Fallen Spire, Broken Golems - Hard, etc) with methods of composition and approach very different from n | On many planets: AI-[[AI War:Golems|Golems]]
    24 KB (3,558 words) - 16:52, 18 May 2019
  • ...Minor Faction "Broken Golems - Hard" is enabled, the threat of functional golems in human hands provokes this kind of response. In this case, the frequency * For "Broken Golems - Hard":
    5 KB (858 words) - 00:33, 8 March 2015
  • ...h as creating an AI response to the various, vastly more powerful Devourer Golems in the upcoming Devourer Chrysalis mod, as well as other special mechanics ...ed ships that still have no reason to do this sort of movement. Artillery Golems have a range of 99,200, for instance.
    394 KB (67,204 words) - 16:22, 13 April 2021
  • ...the Lone Wolf seed weights and max limits, so you shouldn't see just Hive Golems all the time. ==== Golems ====
    186 KB (31,438 words) - 17:26, 13 July 2020
  • ** Lots of golems and other ships that had to be brought back and reimplemented after The Piv ...nstitutes a slight nerf to units with very high energy use like 50k-energy Golems.
    415 KB (70,286 words) - 16:17, 13 April 2021
  • ''Every four hours or so multiple Mining Golems will appear from deep space on player and/OR AI planets, and will consume t ...and human territories (these planets may be AI or player controlled). The golems are spawned along the outer edge of the gravity well of the system they tar
    2 KB (279 words) - 04:23, 21 July 2016
  • ...eft, does anything that's left _except_ claim capturables that cost a ton (golems). *** Finally, if there's still that metal reserve left, works on the golems.
    182 KB (30,453 words) - 13:10, 11 January 2018
  • ...egree (or "scare it" with massive weapons of your own, such as warheads or golems). - How big a threat it thinks you are (being frightened by things such as golems or warheads).
    7 KB (1,278 words) - 13:44, 1 February 2015
  • * When there are multiple reinforcements happening at once due to golems or simply spending more than one reinforcement point at a time, the guardia ...data export now exclude starships, turrets, command stations, guard posts, golems, heavy defenses, astro trains, and anything that is not classified as "exte
    165 KB (27,263 words) - 19:48, 1 February 2015
  • ...|Minor Faction]], separated from the regular [[AI War:Broken Golems|Broken Golems]]' minor faction, which that if you repair both it and a normal Golem, the The Botnet Golems constructed by the [[AI War:AI Types|Golemite AI Type]] have half the norma
    3 KB (383 words) - 00:05, 25 October 2018
  • ...r:Zenith Miners|Zenith Miners]]<br/>Every four hours or so multiple Mining Golems will appear from deep space on player and/OR AI planets, and will consume t ...| valign="top" | [[AI War:Broken Golems|Broken Golems]]<br/>Massive broken golems can be found around the galaxy, ready for humanity to capture and repair th
    10 KB (1,590 words) - 15:57, 22 November 2018
  • ...s, the Warden Fleet gets access to more powerful units up to and including GOLEMS. At low difficulty levels, it will attack more recklessly. ...can spawn, ranging from the (relatively) weak dire guardians, to powerful golems, the frightening Hunter/Killer, and at max intensity, even a... ''familiar
    44 KB (7,548 words) - 13:50, 25 April 2022
  • === How Do I Survive Retribution Golems? === '''A From CRCGamer:''' AI Retribution Golems are a case of stop losing command centers and getting shark waved or pay at
    5 KB (837 words) - 19:58, 26 January 2023
  • ...ugh there are always far more of these available to players than there are golems: there are dozens if not a hundred or more asteroids in big maps, and you d ...ous Spirecraft (which are generally bigger than starships and smaller than golems) on its planets.
    27 KB (4,399 words) - 09:07, 23 October 2018
  • ...ugh there are always far more of these available to players than there are golems: there are dozens if not a hundred or more asteroids in big maps, and you d ...ous Spirecraft (which are generally bigger than starships and smaller than golems) on its planets.
    28 KB (4,541 words) - 20:03, 6 August 2020
  • ...Posts. Amongst the optional content, [[AI_War_Ships_and_Structures#Golems|Golems]], [[AI-Neinzul Hybrid|Hybrid]]s, [[AI_War_Ships_and_Structures#Spirecraft| ...leet-ships and turrets. They can inflict heavy damage against unsuspecting Golems.
    2 KB (317 words) - 06:00, 29 November 2016
  • It is a living [[AI War:Golems|Golem]]; it has no broken version and cannot be repaired or controlled by h ...Sphere is one Zenith being, making the whole Sphere a community of several golems.
    3 KB (438 words) - 11:30, 30 October 2018
  • It is a living [[AI War:Golems|Golem]]; it has no broken version and cannot be repaired or controlled by h ...dampening or sufficient numbers. The "Ultra-Heavy" hull type, found on all golems, makes them particularly vulnerable to [[AI War:Bomber|Bombers]]. [[AI War:
    3 KB (408 words) - 18:06, 30 October 2018
  • If you have any "Exogalactic Attack" sources on (Fallen Spire, Broken-Golems-Hard, etc) then Dire Guardians are also eligible to seed in those. They're ...xogalactic attacks" (similar to those provoked by the Fallen Spire, Broken Golems - Hard, Botnet Golem - Hard, or Spirecraft - Hard minor factions) with meth
    14 KB (2,253 words) - 20:05, 6 August 2020
  • ...they were not seeding officer fleets at all (they should have been seeding golems only, no arks). * Fix a bug where the ZA weren't spawning their Golems
    126 KB (20,934 words) - 21:28, 22 April 2022
  • ...h Starships, Mercenary Parasites, Neinzul Youngling Nanoswarms, and Botnet Golems. All reclaimer class units only need one hit on a ship that is not "immune ...nits at full health and its' reclaimed units are zombie bots. See [[AI War:Golems|Botnet Golem]] for more info.
    2 KB (386 words) - 19:49, 1 February 2015
  • .... The most significant specimens of these are the massive [[AI War:Golems|golems]]. Special ships, known as Acid Sprayers, have even been specifically desi
    4 KB (654 words) - 14:14, 1 February 2015
  • ...These mass drivers are one of the few main impediments to certain player golems rampaging too freely across the AI landscape; there tends to be one or more
    889 bytes (152 words) - 14:07, 1 February 2015
  • ...kes with regard to taking planets. The more costly mistakes are misuse of golems, warheads, losing captive human settlements, etc. One captive human settle ...of making strategic acquisitions (advanced factories, ARSes, fabricators, golems, etc). Then I might take about 5-8 for purely strategic purposes, as launc
    8 KB (1,433 words) - 19:48, 1 February 2015
  • ...| The Cursed Golem is much less durable and decays much faster than other golems (the decay stops when powered down), but can project its high firepower ove ...is radar dampening or ships closing to knife-fight range. Escorting these golems is advised.
    2 KB (292 words) - 09:34, 21 July 2016
  • ...AI homeworlds have a device designed to kill wasps. Attempting to use hive golems there is a bad idea. The AI does not use Hive Golems. Be grateful.
    4 KB (545 words) - 09:35, 21 July 2016
  • ...have been reported and at Intensity 8 [[AI_War_Ships_and_Structures#Golems|Golems]] have been reported as spawning.
    12 KB (1,903 words) - 14:24, 17 January 2017
  • .../Killer]], [[AI War:Dire Guardians|Dire Guardians]] and AI [[AI War:Golems|Golems]].
    5 KB (581 words) - 14:58, 24 January 2018
  • **[[AI_War_Ships_and_Structures#Golems|Golem]]s of all kinds
    4 KB (544 words) - 20:20, 15 May 2015
  • ...Some ships with this ability (such as [[AI_War_Ships_and_Structures#Golems|Golems]]) can not die from this and will stop damaging themselves at 1 health left
    17 KB (2,941 words) - 22:08, 1 February 2015
  • ...against [[AI_War:Armored_Golem|Armored Golems]] and [[Cursed_Golem|Cursed Golems]], and various guardposts.
    2 KB (238 words) - 00:37, 8 March 2015
  • ** [[Lore:Miner Golems|Miner Golems]]
    2 KB (244 words) - 20:33, 26 October 2018
  • ...et Golem|Botnet Golem]]. Just like the other [[AI War:Broken Golems|Broken Golems]], it must be captured, repaired with [[AI War:Metal|Metal]] and powered wi
    2 KB (311 words) - 09:16, 21 July 2016
  • ...es big holes in big ships ([[AI War:Starships|Starships]], [[AI War:Golems|Golems]], etc).
    5 KB (680 words) - 11:53, 17 August 2016
  • ...their bodies without their conscious mind remaining, when it comes to the golems.
    6 KB (1,060 words) - 12:06, 17 September 2018
  • ...argets, Big Pain" - Starfleet AI, Honeycomb galaxy with 80 planets. Broken Golems with Botnet, Dyson Sphere. ...has been added for ships. This is automatically set to true for Arks and Golems. Thus far, it has been manually set for all the AI buildings.
    50 KB (8,414 words) - 11:12, 15 October 2018
  • ...that you had for when you first find Hive Golems, and you find three hive golems... only the first one would log anything at all.
    22 KB (3,660 words) - 19:25, 19 May 2020
  • | Extra AI Golems on its planets. | Generalist AI, but it's golems can be very difficult to handle in the early game.
    10 KB (1,516 words) - 13:14, 13 June 2022
  • ...than [[AI War:Starships|Starships]], spirecrafts are below [[AI War:Golems|Golems]], however they compensate by being far more versatile, plentiful and easie
    6 KB (885 words) - 12:50, 4 July 2022
  • ...outs die to easily, there is an expensive non-cloaked scout available: All golems can act as scouts and an armored golem should be able to enter even the bes
    6 KB (999 words) - 14:09, 1 February 2015
  • ...Armored Warhead]]s, [[Lightning Warhead]]s, all starships, spirecraft, and golems, and the following bonus fleet ships:
    2 KB (328 words) - 14:03, 1 February 2015
  • ...might want to capture some large weapons, like stuff from Fabricators, or Golems, or Zenith Reserves, etc -- or at least have them ready to be captured if y
    40 KB (7,197 words) - 01:47, 5 October 2016
  • '''A:''' There is a comprehensive list below, but bear in mind that (golems aside), most of the time you won't see an increase just for fighting agains
    15 KB (2,573 words) - 15:05, 24 April 2015
  • * All starships, golems, and other huge AI ships.
    4 KB (657 words) - 19:47, 1 February 2015
  • ...cks, one or the other, giving them a feel more along the lines of the Hive Golems (or "minutemen" in various other RTS games) except with a lot more control
    15 KB (2,373 words) - 19:47, 1 February 2015
  • ...ad time to update this document, the numbers above are still mostly valid; Golems are now Light Dreadnoughts and cost much more).
    11 KB (1,779 words) - 14:03, 1 February 2015
  • ...w start or multiplayer) you may even see (depending on enabled expansions) Golems ([[AI War Expansion 1: Zenith_Remnant|The Zenith Remnant]]) and Dire Guardi
    30 KB (5,095 words) - 15:36, 22 December 2016
  • 1 KB (204 words) - 22:15, 1 February 2015
  • ...cks, one or the other, giving them a feel more along the lines of the Hive Golems (or "minutemen" in various other RTS games) except with a lot more control
    17 KB (2,826 words) - 19:48, 1 February 2015
  • 3 KB (424 words) - 12:29, 16 February 2015
  • 2 KB (280 words) - 11:39, 16 February 2015
  • ...wball-effect from taking place. Players might also watch out for their own Golems during battle, and retreat them ''before'' they fall into red health.
    2 KB (345 words) - 10:37, 4 March 2015
  • 1 KB (198 words) - 12:10, 16 February 2015
  • The AI does not get Hive Golems. This is probably for the best.
    1 KB (220 words) - 11:22, 9 July 2016
  • 2 KB (357 words) - 06:00, 29 November 2016
  • The best counters are artillery golems, spirecraft rams/penetrators/implosion artillery, or armor piercing/rotting
    3 KB (321 words) - 09:32, 21 July 2016
  • Versatile golems, specializing in get_that_fleet_away_from_x.
    3 KB (338 words) - 09:38, 21 July 2016
  • ...bitant repair cost. With regeneration and vampirism, they are the simplest golems to use with a fleet-ball. Works best with expensive/irreplacable, low-cap s
    3 KB (419 words) - 09:36, 21 July 2016
  • It is a living [[AI War:Golems|Golem]]; it has no broken version and cannot be repaired or controlled by h
    1 KB (181 words) - 17:43, 22 November 2018
  • ...nced Starship Constructor]] will be tremendously helpful to your campaign. Golems and Spirecraft are immune to attack-boosts.
    1 KB (190 words) - 23:57, 26 February 2015
  • 1 KB (166 words) - 19:10, 30 October 2018
  • ...ardians, fortresses, forcefields, most turrets, and other large ships like golems or spirecraft.<br/> When the plasma projectile explodes upon impact, it als
    889 bytes (131 words) - 23:59, 26 February 2015
  • Most very powerful ships, including fortresses, golems, and spirecraft, are immune to attack boosts and munitions boosts. A ship
    1 KB (208 words) - 22:15, 1 February 2015
  • ...ed from an iron asteroid to deal heavy damage to starships, guardians, and golems, but cannot fire on other targets.
    3 KB (397 words) - 00:31, 8 March 2015
  • ...se 20 on a neutral/hostile planet. This boost is essential to transporting Golems and other slow ship-types around the galaxy in a speedy-manner. These have
    3 KB (326 words) - 03:30, 26 August 2016
  • 1 KB (202 words) - 18:46, 7 March 2015

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