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  • == Release 6.001 == ...sion 6.001 and up can be found at [[AI War:Current_Post-6.000_Beta|Current Post 6.000 Beta]].
    407 KB (65,607 words) - 12:09, 16 September 2017
  • ...sion 7.001 and up can be found at [[AI War:Current_Post-7.000_Beta|Current Post 7.000 Beta]]. == Release 7.000 ==
    209 KB (33,423 words) - 12:14, 16 September 2017
  • == Next Release Notes == ...quired for Challenger+ (it said Expert+, but was wrong), and Fuel properly notes that it is now required for Logistician+ (it also said Expert+ but was out
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • == Next Release Notes == ...se at least give some more context that was previously only in the release notes.
    287 KB (48,412 words) - 12:06, 3 July 2019
  • == Next Release Notes == ...t things like the contents of an incoming wave, or the contents of a guard post, it was sometimes showing these things as being part of the human player fl
    646 KB (109,259 words) - 11:44, 22 September 2021
  • == Next Release Notes == [[Valley 1:Post-Launch Series 1 Release Notes]]
    345 KB (59,053 words) - 19:51, 1 February 2015
  • == Next Release Notes == [[Valley 1:Post-Launch Series 2 Release Notes]]
    278 KB (45,949 words) - 19:51, 1 February 2015
  • == Release 5.000 == ...hey're somewhat complex and are likely to change significantly in the next release.
    367 KB (58,728 words) - 12:16, 16 September 2017
  • == Next Release Notes == *** Defense Post: 55000 -> 30000
    563 KB (96,029 words) - 12:31, 14 April 2021
  • ...9.msg125187.html#msg125187 One does not simply stroll through AI War patch notes], indeed. ...en 1.0 and 5.0. So that's certainly a good reason to have such huge patch notes and so many changes!
    223 KB (36,110 words) - 11:56, 16 September 2017
  • == Next Release Notes == ** Alarm post redone (always had too crazy of lights, and was very dark now)
    186 KB (31,438 words) - 17:26, 13 July 2020
  • : [[AI War:Current Post-8.000 Beta|Upcoming and latest patch-notes]]. == Release History ==
    27 KB (4,189 words) - 11:36, 9 August 2021
  • == Next Release Notes == [[Valley 2:Post-Launch Release Notes]]
    304 KB (51,505 words) - 19:51, 1 February 2015
  • ...t 53 distinct public beta releases over 91 days. That's an average of one release every 41 hours. * The combined release notes for those 53 betas total over 360 kilobytes of text.
    245 KB (38,972 words) - 11:55, 16 September 2017
  • Patch notes for game version 8.001 and up can be found at [[AI War:Current Post-8.000 Beta]]. == Official 8.000 Release! ==
    177 KB (28,387 words) - 17:36, 25 October 2018
  • == Next Release Notes == [[AI War 2: Post Completion Part II]]
    338 KB (54,548 words) - 10:53, 26 June 2023
  • == Next Release Notes == == Version 0.758 Release The Warden==
    154 KB (26,552 words) - 11:21, 1 August 2018
  • == Next Release Notes == ...buting things out to defend wormholes, etc, but I ran out of time for this release.
    182 KB (30,453 words) - 13:10, 11 January 2018
  • == Next Release Notes == [[AI War 2: Pre-And-Post Launch Polish]]
    278 KB (47,062 words) - 16:30, 11 October 2019
  • == Next Release Notes == [[Bionic Dues Post Release Notes]]
    160 KB (26,781 words) - 17:21, 2 February 2015
  • == Next Release Notes == ...actually go back a lot farther, though. He is first mentioned in release notes on March 1 of 2017, and was credited for ideas in 470 commits made by mysel
    415 KB (70,286 words) - 16:17, 13 April 2021
  • == Next Release Notes == [[Skyward Collapse - Post 2.0 Release Notes]]
    150 KB (24,846 words) - 12:25, 31 January 2015
  • == Next Release Notes == [[The Last Federation Post-1.0 Release Notes]]
    402 KB (68,779 words) - 12:25, 31 January 2015
  • == Next Beta Notes == ...t release, it's a whole new game. It's time to start with a fresh release notes page, too.
    202 KB (34,152 words) - 15:38, 19 November 2015
  • == Next Release Notes == * The game now runs a release version of itself instead of a development mode version.
    260 KB (44,014 words) - 13:36, 4 October 2018
  • ...81 distinct public beta releases over 170 days. That's an average of one release every 50 hours. This is with a major chunk of Tidalis's development happen * The combined release notes for those 81 betas total over 300 kilobytes of text.
    183 KB (30,714 words) - 11:55, 16 September 2017
  • == Next Release Notes == ** There are others seeded further away, but as with all the other notes on seeding above, all the parts that have not changed are not detailed here
    394 KB (67,204 words) - 16:22, 13 April 2021
  • == Next Release Notes == ...ite ring around the planet area mysteriously stopped showing in the recent release, and we've decided to just remove it in general. It was unsightly, and tha
    161 KB (27,377 words) - 16:31, 24 April 2018
  • == Next Release Notes == [[The Last Federation Post-2.0 Release Notes]]
    349 KB (57,816 words) - 12:25, 31 January 2015
  • == Next Release Notes == [[Valley 1:Post-Launch Series 3 Release Notes]]
    89 KB (14,646 words) - 19:51, 1 February 2015
  • == Next Release Notes == ...nsions can now be seen during gameplay, but can't be altered. The tooltip notes that you have to go to the main menu to do that.
    293 KB (50,070 words) - 11:33, 14 October 2020
  • == Next Release Notes == * Swarmer Guard Post drone production rate reduced 20%.
    105 KB (17,355 words) - 23:34, 5 March 2019
  • * A [http://arcengames.com/technical-notes-finally-sprite-batching-in-our-graphics-pipeline/ major new addition] to th ...es-beta-1-016-next-officials-release-candidate-2-released/ Next Official's Release Candidate 2] ==
    48 KB (7,844 words) - 17:22, 2 February 2015
  • == Next Release Notes == [[AI War 2: Post Completion]]
    126 KB (20,934 words) - 21:28, 22 April 2022
  • == Next Release Notes == [[Skyward Collapse - Post Release Notes]]
    132 KB (22,317 words) - 12:25, 31 January 2015
  • == Next Release Notes == ...bification and nanocaustation now do, also, with all the above caveats and notes.
    179 KB (30,218 words) - 23:28, 1 January 2020
  • == Next Release Notes == [[Starward Rogue:Post-1.5 Release Notes]]
    63 KB (10,263 words) - 17:36, 25 October 2018
  • == Next Release Notes == === Coming Soon: Post-Processing Visual Stack Upgrades ===
    123 KB (20,999 words) - 17:37, 25 October 2018
  • == Next Release Notes == [[Release Raptor:Early Access Release Notes]]
    79 KB (13,456 words) - 16:18, 24 August 2016
  • == Next Release Notes == [[Valley 1:Beta Series 2 Release Notes]]
    192 KB (32,418 words) - 19:50, 1 February 2015
  • ...is for pre-release testing for the Zenith Onslaught. It was used for patch notes as well. It is now out of date and left for historical interest ...r factions that give units to any AI type. Will be updated with any future release's AI Types. Currently gets units from Scourge, Spire, Dark Spire, Dark Zeni
    113 KB (18,449 words) - 16:11, 1 June 2021
  • '''Other Notes''' * '''AI Core Electric Guard Post''' +2 AI Progress If Killed
    15 KB (2,573 words) - 15:05, 24 April 2015
  • * [[Valley 1:Post-Launch Series 3 Release Notes]] * [[Valley 1:Post-Launch Series 2 Release Notes]]
    3 KB (493 words) - 22:07, 1 February 2015
  • == Notes From The Producer: August 18th, 2010 == This official release includes a lot of new stuff for players to enjoy, a lot of it suggested by
    5 KB (751 words) - 19:52, 1 February 2015
  • * There is a new post-release demo adventure that we use at tradeshows, and that you can use if you just ...s been cordoned off with ravines inside it. This will be released as post-release content.
    78 KB (13,097 words) - 17:26, 2 February 2015
  • ...is now 1/6 what it was last release, aka the same as it was prior to last release. ...wly-surfaced tactic. The timing could have been better (on the day before release—really!?), but we love when players figure out such clever things, and it
    34 KB (5,632 words) - 20:40, 14 November 2017
  • == Next Release Notes == [[Valley 2:Beta Release Notes|Beta Release Notes]]
    37 KB (6,308 words) - 19:51, 1 February 2015
  • == Next Beta Notes == ...eriod into two sets of release notes, but what can we say -- these release notes have gotten to 36,000 words, and it is time to cut them off and start a new
    208 KB (34,773 words) - 19:15, 5 June 2015
  • ** Notes: this also includes the advanced constructors, so is a pretty significant n * Fix to some index out of range exceptions because of the new release memory function.
    112 KB (17,757 words) - 15:59, 27 April 2024
  • == Next Release Notes == [[Valley 1:Beta Series 1 Release Notes]]
    109 KB (18,636 words) - 19:51, 1 February 2015
  • ...ying the last building of the owner race in a territory would not actually release it from their control if somebody else had a building there (for instance, * Now when a territory is claimed post-mapgen, it doesn't change the name of the territory. The player is still as
    59 KB (9,843 words) - 15:39, 19 November 2015
  • ...Post. Allied ships that are sent to this planet will gather at this rally post. If there are multiple allied rally posts on a single planet, entering ship ...current planet will desert their posts and go on the attack. If the alarm post itself is attacked and destroyed, there is only a 50% chance of it alerting
    107 KB (17,661 words) - 11:54, 16 September 2017
  • ...enmiff... well, then you probably spend too much time reading these change notes. ...propels you forward at 150% of your normal rate, burning up mana until you release the left or right arrow keys. Also causes you to float in water and to mov
    27 KB (4,441 words) - 21:27, 13 July 2015
  • == Notes From The Producer: July 26, 2010 == ...e reported bugs, most of which are thankfully pretty minor). The official release of this DLC update is expected to be sometime this week or next week, but f
    5 KB (840 words) - 12:26, 31 January 2015
  • == Next Release Notes == [[Starward Rogue:Post-1.0 Release Notes]]
    108 KB (18,595 words) - 17:35, 25 October 2018
  • == Next Release Notes == * The post-processing has been revised pretty substantially in general, the bloom most
    63 KB (10,632 words) - 10:14, 5 April 2024
  • * Added post-win telepad shortcuts to many rooms. == Previous Release Notes ==
    47 KB (7,365 words) - 20:22, 26 January 2024
  • == Previous Release Notes == [[Skyward Collapse - Post Release Notes]]
    5 KB (765 words) - 12:25, 31 January 2015
  • * A [http://arcengames.com/technical-notes-finally-sprite-batching-in-our-graphics-pipeline/ major new addition] to th == Pre-8.0 Release Notes ==
    27 KB (4,501 words) - 17:36, 25 October 2018
  • == Notes From The Producer: December 21st, 2010 == ...mportantly a fairly major (but also somewhat rare) graphics issue from the post-engine-upgrade betas has been fixed.
    908 bytes (129 words) - 12:26, 31 January 2015
  • ...the cursor to a point the desired radius away (it will show a line), then release to give the selected ships the order to position themselves in the designat -Fixed bug where group-moving through a wormhole to a planet with a rally post was causing the ships to break out of group-move and travel full speed.
    66 KB (10,612 words) - 11:54, 16 September 2017
  • * [[Skyward Collapse - Post 2.0 Release Notes]] * [[Skyward Collapse - Post Release Notes]]
    451 bytes (54 words) - 17:31, 2 February 2015
  • * [[Starward Rogue:Post-1.5 Release Notes]] * [[Starward Rogue:Post-1.0 Release Notes]]
    2 KB (342 words) - 17:36, 25 October 2018
  • ...insanely huge amount of time. But at the same time, for the final release notes they needed to be cut down and edited. So here is the original, and the cu ...d better, so the new changes should be self-explanatory if you've read the notes on the prior versions.
    122 KB (21,444 words) - 14:29, 18 April 2019
  • * [[The Last Federation Post-2.0 Release Notes]] * [[The Last Federation Post-1.0 Release Notes]]
    995 bytes (105 words) - 22:20, 20 October 2021
  • == Notes From The Producer: July 14, 2010 == ...ring, etc. That's why often there is a 1.001 patch for games right on the release day, because the development team had an extra spare couple of months on th
    5 KB (887 words) - 12:26, 31 January 2015
  • -AI War now integrates with Steamworks (optionally, for an upcoming public release for people who have Steamworks). As part of this, the following features h -In the last release, snipers, infiltrators, and other ships that are supposed to be able to fir
    47 KB (7,691 words) - 11:53, 16 September 2017
  • * [[Valley 2:Post-Launch Release Notes]] * [[Valley 2:Beta Release Notes]]
    181 bytes (18 words) - 19:30, 1 February 2015
  • * [[Bionic Dues Post Release Notes]] * [[Bionic Dues Alpha Release Notes]]
    587 bytes (92 words) - 22:18, 20 October 2021
  • * [[Bionic Dues Post Release Notes]] * [[Bionic Dues Alpha Release Notes]]
    587 bytes (92 words) - 22:19, 20 October 2021
  • From the post http://www.arcengames.com/forums/index.php/topic,6778.0.html '''from release notes beta 4.034'''
    7 KB (978 words) - 13:46, 1 February 2015
  • #REDIRECT [[Bionic Dues:Post Release Notes]]
    44 bytes (6 words) - 17:22, 2 February 2015
  • #REDIRECT[[Valley 1:Post-Launch Series 1 Release Notes]]
    56 bytes (6 words) - 17:24, 2 February 2015
  • #REDIRECT[[Valley 1:Post-Launch Series 2 Release Notes]]
    56 bytes (6 words) - 17:24, 2 February 2015
  • #REDIRECT[[Valley 1:Post-Launch Series 3 Release Notes]]
    56 bytes (6 words) - 17:24, 2 February 2015
  • #REDIRECT[[Skyward Collapse:Post 2.0 Release Notes]]
    52 bytes (6 words) - 17:25, 2 February 2015
  • #REDIRECT[[Skyward Collapse:Post Release Notes]]
    48 bytes (6 words) - 17:25, 2 February 2015
  • #REDIRECT[[Valley 2:Post-Launch Release Notes]]
    47 bytes (5 words) - 18:42, 2 February 2015