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  • ...k]] or the [[Starship Constructor]].<br/>When you select a fabricator, the ships it can build will be shown in the bottom left corner of the screen.<br/> ...s flow in.<br/>If there is insufficient [[Energy]] to add the ship to your fleet, the ship will pause at 100% construction until there is sufficient [[Energ
    9 KB (1,581 words) - 20:43, 26 April 2015
  • ...acks by ramming targets and exploding. This explosion damages 4/6/8/10/12 ships (depending on Mark), including the target. More importantly, the now-liber [[AI War Expansion 2: Children of Neinzul|Youngling ships]] are all exceedingly inexpensive and fast, with a very short life span (he
    3 KB (397 words) - 11:54, 16 February 2015
  • ...d ships.<br/>Its force field does not reduce the attack power of protected ships. == How to use in your fleet ==
    1 KB (198 words) - 12:10, 16 February 2015
  • == How to use in your fleet == ...pesky ones with a retreat range (although one should keep their uncloaked ships away as a lure). Its Missile-immunity is perfect against [[Missile Frigate]
    2 KB (387 words) - 14:53, 17 February 2015
  • **Calculated based on your ships "Ammo Type" and the defending ships "Hull Type" ***Found in your ships tool tip as "Attack Multiplier" and in the [[AI War:STATS_Button_Overview#R
    4 KB (674 words) - 19:48, 1 February 2015
  • ...en't wounded.<br/><br/>[[AI War Expansion 2: Children of Neinzul|Youngling ships]] are all exceedingly inexpensive and fast, with a very short life span (he == How to use in your fleet ==
    2 KB (345 words) - 10:37, 4 March 2015
  • == How to use in your fleet == ...ian]]s). In contrast it is usually more micro-intensive for a conventional fleet coupled with [[Cloaker Starship]]s. In term of roles, one might associate t
    2 KB (295 words) - 11:40, 16 February 2015
  • ...if no enemies present, and cannot be reclaimed. This golem cannot attack ships that are immobile, have no attack, or are immune to reclamation. == How to use in your fleet ==
    3 KB (383 words) - 00:05, 25 October 2018
  • ...ross planets without the normal few-second delays that regular teleporting ships face. On planets with a higher mark than the jumpship, the jumpship expire ...rition Time 00:20, Self Attrition Only On AI Worlds > Mark 1, Transports 5 Ships, Blind
    8 KB (1,023 words) - 13:18, 28 October 2017
  • * The AI gains higher Mark and greater numbers of ships for waves, cross planet attacks, and when reinforcing worlds. ...ew ship type doesn't give it more volume of ships, it just spreads out the ships that it reinforces with into more ship types, if that makes sense. So it d
    15 KB (2,573 words) - 15:05, 24 April 2015
  • ...l (radar dampening does not affect the ability of enemy ships to hit other ships, just this one). == How to use in your fleet ==
    2 KB (403 words) - 12:15, 16 February 2015
  • ...ny fighters best in swarms. Reveals any [[AI War:Cloaking|cloaked]] enemy ships they come near. == How to use in your fleet ==
    1 KB (202 words) - 03:54, 21 August 2016
  • ...I and III ships.<br/>The [[Advanced Factory]] is required to build Mark IV ships. ...Inf || {{AlgRgt}} | 0 dmg/sec || {{AlgLeft}} | Requires Supply, Can Spawn Ships At Intra-Galactic Warp Gate - Space Docks
    2 KB (216 words) - 12:13, 16 February 2015
  • == How to use in your fleet == ...ed with enough Engineers and resources, then FRD into the other side. Your fleet can then clean up the [[Missile Frigate]]s and Starships that are left.
    2 KB (393 words) - 22:18, 1 February 2015
  • == How to use in your fleet == ..., it has a higher DPS increase as its Mark level increases then most other ships.<br/>
    2 KB (296 words) - 11:41, 16 February 2015
  • == How to use in your fleet == == How to counter when in the AI fleet ==
    2 KB (286 words) - 03:30, 26 August 2016
  • ...tle]] || valign="top" | Slow moving, but emits lightning into nearby enemy ships.<br/> == How to use in your fleet ==
    2 KB (319 words) - 11:39, 16 February 2015
  • XML (Extensible Markup Language) used to create ships, structures, tweak AI difficulty and more. for creating a new starting fleet create an XML file. the name doesn't matter just make sure it's an XML file
    18 KB (2,797 words) - 18:13, 25 June 2020
  • == How to use in your fleet == ...plenty). All of these points make the ships a good addition to the player fleet, as long as they are regularly replaced.
    2 KB (263 words) - 12:19, 16 February 2015
  • [[AI War Expansion 2: Children of Neinzul|Youngling ships]] are all exceedingly inexpensive and fast, with a very short life span (he == How to use in your fleet ==
    2 KB (270 words) - 11:59, 16 February 2015
  • ...align="top" | [[Armor and Munitions Boosts|Boosts]] the strength of nearby ships, and is a respectable combatant in its own right. == How to use in your fleet ==
    1 KB (190 words) - 23:57, 26 February 2015
  • ..." | Mobile ship that increases the speed of all friendly non-minor-faction ships in the current system by a small amount.<br/> == How to use in your fleet ==
    1 KB (223 words) - 13:11, 28 October 2017
  • ...ft|128px|128px|Saboteur]] || valign="top" | Fires hostile nanites at enemy ships. Unlike reclamation nanites, these focus on overloading the target's power == How to use in your fleet ==
    1 KB (183 words) - 12:09, 16 February 2015
  • ...taken damage).<br/>Part of the [[AI War Expansion 1: Zenith Remnant|Zenith Fleet]] == How to use in your fleet ==
    1 KB (181 words) - 12:32, 16 February 2015
  • * First, one available armada from each opposing fleet pairs off at random and they shoot at each other, doing damage. ...engage each opposing armada a second time. The armada from the outnumbered fleet has its attack strength divided by 1.4x (so it has 71.4% its usual attack p
    7 KB (1,058 words) - 17:20, 13 September 2015
  • ...e at taking smaller craft out of a fight, but cannot damage tractor-immune ships in any way. ** Fires hostile nanites at enemy ships. Unlike reclamation nanites, these focus on overloading the target's power
    9 KB (1,324 words) - 20:04, 6 August 2020
  • ...ndous payload.<br/>Part of the [[AI War Expansion 1: Zenith Remnant|Zenith Fleet]] == How to use in your fleet ==
    2 KB (295 words) - 12:32, 16 February 2015
  • ...higher Mark [[Force Field]] givers a larger area of protection for nearby ships.<br/>As a [[Force Field]] is damaged, its radius of protection shrinks, so == How to use in your fleet ==
    4 KB (605 words) - 00:13, 9 December 2013
  • ...ps that have the [[Immunities|Immunity: Insta-Kill]], but can kill cloaked ships with tachyon immunity like the scout drone mk 4. == How to use in your fleet ==
    1 KB (175 words) - 11:33, 17 August 2016
  • == How to use in your fleet == ...ften find yourself sending these against AI [[Fortress]]es since few other ships can survive its powerful defenses.
    2 KB (363 words) - 13:21, 24 February 2015
  • ...en not moving.<br/>Part of the [[AI War Expansion 1: Zenith Remnant|Zenith Fleet]] == How to use in your fleet ==
    1 KB (216 words) - 12:29, 16 February 2015
  • == How to use in your fleet == ...range. Etherjets are brittle and will suicidally charge ahead of your main fleet in FRD-mode unless prevented. Keep them out of FRD.
    2 KB (374 words) - 11:40, 16 February 2015
  • ...ting ship fires lightning shots. Reclaims enemy ships it kills (reclaimed ships have health = damage inflicted by reclamator). == How to use in your fleet ==
    2 KB (252 words) - 12:15, 16 February 2015
  • ...st large defenses.<br/>[[AI War Expansion 2: Children of Neinzul|Youngling ships]] are all exceedingly inexpensive and fast, with a very short life span (he == How to use in your fleet ==
    2 KB (294 words) - 11:51, 16 February 2015
  • == How to use in your fleet == ...fraction of the AI fleet into sitting ducks. The more you separate the AI fleet into manageable chunks of ~100 (so that a cap of Paralysers can freeze them
    2 KB (288 words) - 12:32, 16 February 2015
  • == How to use in your fleet == ...to produce the lower mark-versions of the drones and keep Enclave-IIIs for fleet reinforcement.
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  • ...Calculation|Armor Boost Calculation]] gives exact numbers but in-game the ships being boosted will have thin yellow lines connecting the Armor Booster and == How to use in your fleet ==
    2 KB (283 words) - 22:15, 1 February 2015
  • == How to use in your fleet == Individually weak, but with a ship cap half again as big as normal, these ships swarm their enemies to death.
    2 KB (411 words) - 11:43, 16 February 2015
  • ...uses their power for its own guns and gains more shots per salvo the more ships it contains. A fully loaded carrier can do a lot of damage. When fired upon, the carrier's internal ships absorb the damage in its stead. When the last ship is destroyed in this ma
    2 KB (323 words) - 15:38, 5 March 2015
  • ...oes significant attrition damage to all enemy ships once per second. Enemy ships on the current planet will notice that they are damaged by attrition and wi == How to use in your fleet ==
    6 KB (651 words) - 19:20, 26 October 2018
  • ...splayed Mark level of the Reserve is actually the Mark level of the Zenith Ships that will spawn when the reserve is destroyed.<br/>Increases [[AI Progress] == How to use in your fleet ==
    3 KB (464 words) - 09:29, 17 August 2016
  • ...reases when destroyed, '''while being owned by the AI''', ''e.g.'' if your fleet is trapped by a Black-Hole Machines. ...have the [[Immunities|Immunity: Reclamation]] however so check a specific ships description for whether it can be reclaimed or not.
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  • ...get a Advanced Factory Foldout which will allow them to construct Mark IV ships of their own. These Foldouts are cloaked and invulnerable to the AI, howeve ...0 dmg/sec || {{AlgLeft}} | Captured On Planet Ownership Change, Can Spawn Ships At Intra-Galactic Warp Gate - Advanced Factory
    2 KB (239 words) - 22:09, 1 February 2015
  • == How to use in your fleet == ...be particularly useful when trying to protect your other insta-kill immune ships (usually large starships) from the local bomber squadrons while raiding.
    2 KB (280 words) - 11:39, 16 February 2015
  • == How to use in your fleet == ...unlocks, and the AI does not use counter-snipe flares. Simply add to your fleet and watch the results. Since they won't be moving around in FRD, it is best
    1 KB (221 words) - 12:10, 16 February 2015
  • ...align="top" | Small starship-class modular vessel designed to defend other ships via passive and active defensive systems. == How to use in your fleet ==
    2 KB (238 words) - 00:37, 8 March 2015
  • [[AI War Expansion 2: Children of Neinzul|Youngling ships]] are all exceedingly inexpensive and fast, with a very short life span (he == How to use in your fleet ==
    2 KB (300 words) - 12:00, 16 February 2015
  • == How to use in your fleet == ...reload before firing their first shot, they are very weak when part of the fleet ball as they will hardly ever stay stationary long enough to get a shot off
    2 KB (389 words) - 15:17, 21 October 2018
  • == How to use in your fleet == ...ne of the bonus categories, so anti-armors can help bring down the leading ships and scatter their followers.
    1 KB (183 words) - 09:22, 9 March 2015
  • ...his fast, giant-spider-like golem can catch and immobilize large groups of ships with its many high-range paralyzing-tractor beams and powerful, engine-dest == How to use in your fleet ==
    3 KB (338 words) - 09:38, 21 July 2016
  • ...g. Also provides counter-sniper and counter-dark-matter protection to all ships near it. == How to use in your fleet ==
    847 bytes (128 words) - 23:27, 3 February 2017
  • ...:34 || {{AlgCtr}} | Short range but stuns all enemies in range, also slows ships that are immune to stun.<br/>Can only be mounted on a Mk III Riot ...} | 0 || {{AlgCtr}} | 00:00:59 || {{AlgCtr}} | Slows the movement of enemy ships within range.<br/>Requires unlocking the [[Gravitational Turret|Gravitation
    10 KB (1,063 words) - 12:41, 15 June 2017
  • ...ange of all ships on the planet.<br/>The Mark II halves the range of enemy ships only.<br/>Increases [[AI Progress]] by 6/12 (Mk. I/II) when destroyed while == How to use in your fleet ==
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  • ...ed by these drones instantly transform the targets into "zombie" vessels. Ships immune to reclamation are spared this fate, but are not spared from the ext == How to counter when in the AI fleet ==
    2 KB (359 words) - 09:55, 9 July 2016
  • == How to use in your fleet == ...tress]]es in player defenses. Although generally less effective within the fleet, there are often neutron-hulled enemies ([[EMP Guardian]]s, [[Tractor Guard
    2 KB (266 words) - 12:14, 4 March 2015
  • ...ot on its own.<br/>Part of the [[AI War Expansion 1: Zenith Remnant|Zenith Fleet]] == How to use in your fleet ==
    2 KB (305 words) - 12:32, 16 February 2015
  • == How to use in your fleet == Best against large groups of fleet ships.
    3 KB (321 words) - 09:32, 21 July 2016
  • ...is ship is Blind, and thus requires the support of scouts or other similar ships to see its target, but otherwise it works best as a lone wolf sort of ship, == How to use in your fleet ==
    6 KB (596 words) - 02:29, 8 October 2016
  • == How to use in your fleet == ...hokepoints, as they contribute a lot of firepower against large, dangerous ships. Note that [[Hunter/Killer]]s are immune, however.
    3 KB (397 words) - 00:31, 8 March 2015
  • ...eprocess them.<br/>Part of the [[AI War Expansion 1: Zenith Remnant|Zenith Fleet]] == How to use in your fleet ==
    1 KB (157 words) - 12:32, 16 February 2015
  • ...t explains all the differences and new things that are specific to modular ships. * Modules are defined as an inseparable part of the ships that use them.
    11 KB (1,909 words) - 17:36, 21 February 2022
  • ...asic AI guard post with no gun, but a cloaking device that cloaks other AI ships near it. The post itself cannot be cloaked. ...but significantly boosts both the munitions and the armor of all nearby AI ships.
    15 KB (2,291 words) - 05:52, 10 July 2016
  • == How to use in your fleet == ...fespan due to their nature and can absorb the punishment your other weaker ships wouldn't if everything on the other side fired on their best targets. Usin
    2 KB (259 words) - 13:27, 30 September 2017
  • ...yer]] || valign="top" | Has high armor piercing, and does higher damage to ships with more armor. == How to use in your fleet ==
    2 KB (357 words) - 06:00, 29 November 2016
  • ...xtreme damage and destroying itself in the process. Unable to hit smaller ships.<br/>Spirecraft are built from a [[Spirecraft Mining Enclosure]] built by a == How to use in your fleet ==
    5 KB (534 words) - 02:15, 8 October 2016
  • ...force field does not reduce the attack power of protected ships.<br/>These ships are immune to repair and do not regenerate their health however so use them == How to use in your fleet ==
    5 KB (521 words) - 00:04, 3 April 2013
  • ...lign="top" | Emits precisely-tuned pulses to drain the health of any enemy ships in the local system. == How to use in your fleet ==
    690 bytes (104 words) - 11:27, 17 August 2016
  • ...th drops below 30% if they have no other orders.<br/>While inside, Neinzul ships are regenerated at 10x the inverse of their normal self-attrition rate, and ...gt}} | 0 dmg/sec || {{AlgRgt}} | 0 dmg/sec || {{AlgLeft}} | Transports 500 Ships
    3 KB (284 words) - 21:43, 9 March 2013
  • ...er ships out of the fight but can not affect [[Immunities|Tractor Immune]] ships. == How to use in your fleet ==
    2 KB (277 words) - 12:17, 16 February 2015
  • ...ebar to the left, with the effect and cost of each Hack is listed. Not all ships can perform all hacks; e.g. a Lone Wolf cannot hack an ARS. You can spend hacking to increase a property of some officer fleet centrepieces, such as damage, shield strength, or hull strength. This can b
    18 KB (3,155 words) - 20:56, 22 October 2022
  • ...are present, this ship produces a group of eight short-lived drone attack ships of the same mark as the Enclave. == How to use in your fleet ==
    2 KB (213 words) - 04:57, 10 July 2016
  • == How to use in your fleet == [[Sentinel Frigate]]s provide a number of utility functions to the player fleet: sniping, armour penetration, limited tachyon detection, and Insta-kill imm
    2 KB (241 words) - 03:55, 21 August 2016
  • ...elds until the beachhead is destroyed), as well as preventing its enemies' ships from retreating.<br/>Can be enabled/disabled on a per AI basis in the game == How to use in your fleet ==
    1 KB (216 words) - 12:07, 30 October 2018
  • ...s make sure that your ships only ever outnumber the AI ships 2:1. Spawned ships are zombie bots, which are overly aggressive as well as being immune to rec == How to counter when in the AI fleet ==
    2 KB (339 words) - 08:58, 17 August 2016
  • ...s make sure that your ships only ever outnumber the AI ships 2:1. Spawned ships are zombie bots, which are overly aggressive as well as being immune to rec == How to counter when in the AI fleet ==
    2 KB (335 words) - 01:06, 25 February 2013
  • ...o the ion cannon and destroy it, or you can use it to slip scouts or other ships past the planet, avoiding it. === Ships That Are "Immune To Being Insta-Killed" ===
    2 KB (328 words) - 14:03, 1 February 2015
  • <big>'''What Do I Do With My Older Ships?'''</big> ...ds, once I can build t2 ships, I wouldn't still be building or using my t1 ships. AI War seems to be different, but I don't know exactly what I'm supposed
    2 KB (285 words) - 14:12, 1 February 2015
  • ...o fight them off early. This will be hard until you get some higher-level ships. ...onomic technologies can help you bring in more resources or produce/repair ships faster.
    7 KB (1,144 words) - 09:10, 17 April 2015
  • ...r pressing the K key. That state can be reversed by the same mean to allow ships to exit cloak and attack. While cloaked, ships are immune to damage and tractor beams, but not to [[AI War:Mines|Mines]] a
    5 KB (849 words) - 02:35, 25 August 2016
  • ...floor, I can't decide how best to spend the energy or design an offensive fleet while balancing defense while not squandering away all the metal/crystal in ...ing at the AI planet formations, as well as peeking at what sort of fleets ships they are using, so that I can decide what sort of technologies I might want
    20 KB (3,556 words) - 19:50, 1 February 2015
  • == How to use in your fleet == ...ld and has 6~8 times more HP per resource to build than the other triangle ships. It is designed to be a brawler and damage soaker, dying in place of valuab
    888 bytes (139 words) - 08:17, 25 July 2016
  • == How to use in your fleet == ...ng damage means that you can land a first strike against swarms of smaller ships. One can also use this range to kite, and keep missile frigates in operatio
    1 KB (183 words) - 13:21, 24 February 2015
  • ...d]] || valign="top" | Extremely effective at damaging the engines of enemy ships.<br/>The Anti-Starship Arachnid was remade into the Spider Mk. V in patch 5 == How to use in your fleet ==
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  • == How to use in your fleet == ...es against each other and thus result in a near-draw. It is one of the few ships that has no obvious triangle-ship counter.
    1 KB (178 words) - 11:44, 16 February 2015
  • ...ack power, and lose health over time in the same manner as other Youngling ships. However, they are able to self-replicate, and they also absorb lightning, == How to use in your fleet ==
    599 bytes (86 words) - 06:02, 10 July 2016
  • ...ith special onboard radar-dampening equipment that makes it impossible for ships to hit it if they are beyond a certain range from the plane. == How to use in your fleet ==
    2 KB (319 words) - 12:11, 16 February 2015
  • == How to use in your fleet == ...e chasing down anything in a hostile wormhole, sending these guys ahead of ships that you actually have to ''rebuild'' will reduce net losses drastically.
    2 KB (366 words) - 13:38, 1 October 2017
  • ...my ships, preventing them from moving (but not from firing).<br/>Note that ships caught in a tractor beam can always attack the source of the tractor beam e == How to use in your fleet ==
    555 bytes (83 words) - 23:03, 7 August 2013
  • ...he wasps are unloaded, they will automatically spread out and attack enemy ships on the current planet; they cannot be directly controlled, cannot leave the ...on Time 120:00, Self Attrition Only When Not In Stand-Down, Transports 500 Ships, Gathers Scout Intel
    4 KB (545 words) - 09:35, 21 July 2016
  • ...align="top" | [[Armor and Munitions Boosts|Boosts]] the strength of nearby ships, and is a respectable combatant in its own right.<br/>This ship can be cons ...c || align="left" | Radar Dampening Range 8,000 Attack Boost For Allied Ships (3000 Range, +40% Bonus) Personal Attack Boost Limited To +20% Armor Pie
    3 KB (333 words) - 13:37, 2 March 2015
  • ...health (not to be less than 1 damage). This is most effective when enemy ships have very high remaining health.<br/>Spirecraft are built from a [[Spirecra |} As this ships damage is percentage based, the effective DPS will be relative to what it i
    5 KB (471 words) - 23:23, 2 April 2013
  • ...ept scouts) from escaping from this planet through wormholes, though enemy ships can still enter through wormholes as normal.<br/>Increases [[AI Progress]] == How to use in your fleet ==
    733 bytes (107 words) - 20:41, 26 April 2015
  • ...ost. If there are multiple allied rally posts on a single planet, entering ships will pick one of them at random.<br/>The Mobile Rally Post can be moved aro == How to use in your fleet ==
    3 KB (292 words) - 18:16, 28 February 2013
  • ...nary alien ship that increases the speed of all friendly non-minor-faction ships in the current system by a large amount. == How to use in your fleet ==
    3 KB (326 words) - 03:30, 26 August 2016
  • ...capturing the planet, each player must independently pick one of the three ships from the ARS tab. Players are not required to pick the same ship type. Pl == How to use in your fleet ==
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  • ..."top" | Repairs damaged ships or can accelerate construction done by other ships.<br/>Unless issued a specific command by its controller, it will automatica == How to use in your fleet ==
    1 KB (157 words) - 17:19, 30 October 2018
  • ...MicroParasite]] || valign="top" | Reclaims enemy ships it kills (reclaimed ships have health = damage inflicted by reclamator).<br/> == How to use in your fleet ==
    1 KB (218 words) - 13:10, 26 February 2015
  • == How to use in your fleet == ...ld and has 6~8 times more HP per resource to build than the other triangle ships. It is designed to be a brawler and damage soaker, dying in place of valuab
    6 KB (572 words) - 23:45, 11 April 2013
  • == How to use in your fleet == ...ld and has 6~8 times more HP per resource to build than the other triangle ships. It is designed to be a brawler and damage soaker, dying in place of valuab
    6 KB (616 words) - 23:49, 11 April 2013
  • ...III. Never destroy these!<br/>Use the [[Intra-Galactic Warp Gate]] to get ships constructed here to the front lines.<br/>In a multiplayer game, all the non ...0 dmg/sec || {{AlgLeft}} | Captured On Planet Ownership Change, Can Spawn Ships At Intra-Galactic Warp Gate - Advanced Production
    2 KB (239 words) - 22:09, 1 February 2015

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