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  • ...r}} | [[Metal and Crystal|Metal Cost]] || {{AlgCtr}} | [[Metal and Crystal|Crystal Cost]] || {{AlgCtr}} | Total Cost || {{AlgCtr}} | [[Energy|Energy Cost]] || ...r}} | [[Metal and Crystal|Metal Cost]] || {{AlgCtr}} | [[Metal and Crystal|Crystal Cost]] || {{AlgCtr}} | Total Cost || {{AlgCtr}} | [[Energy|Energy Cost]] ||
    59 KB (6,126 words) - 13:37, 30 September 2017
  • * Removed parentheses from around the unused-crystal-deposits number; they were removed several versions ago from the correspond ** Crystal Cost from 500 => 1500 (the main reason for the resource cost increase is th
    367 KB (58,728 words) - 12:16, 16 September 2017
  • * Fixed a bug where the resource bar metal/crystal/energy/knowledge mouseover tooltips would show lines for champion-only play ** Metal,Crystal production from 16,16/32,32/64,64 => 24,24/48,48/96,96 (the same as logisti
    407 KB (65,607 words) - 12:09, 16 September 2017
  • ...in as close-to-zero positive net energy balance because energy costs metal+crystal per second and a positive net energy balance provides no real benefit. ...he enemy target. When the target dies, a percentage of the target's metal+crystal construction cost will be granted to the player that did the most reprocess
    223 KB (36,110 words) - 11:56, 16 September 2017
  • ...sources_IncreaseCrystal works on the give-resources menu and increases the crystal-to-give by 1,000. Defaults to Alpha0. ...sources_DecreaseCrystal works on the give-resources menu and decreases the crystal-to-give by 1,000. Defaults to Equals (next to Minus on many keyboards).
    245 KB (38,972 words) - 11:55, 16 September 2017
  • ** Ten each of metal and crystal manufactories. * The per-second costs of metal and crystal are now shown in a smaller parentheses in the ship costs line in tooltips.
    183 KB (30,714 words) - 11:55, 16 September 2017
  • ** The metal and crystal costs of mines are now 6x higher. * Metal and Crystal Harvester Marks I/II/III now produce 12/14/16 instead of 12/13/14.
    151 KB (24,808 words) - 19:48, 1 February 2015
  • ...; the time required to build queue-based ships is now based on their metal/crystal cost. -The displayed income rates for metal and crystal now are shown as a net value of the difference between the total income and
    48 KB (8,166 words) - 13:40, 1 February 2015
  • ** Zero crystal cost. * The health of scout starships is now 2x lower, but their crystal cost is now 4x lower.
    165 KB (27,263 words) - 19:48, 1 February 2015
  • ...and 1 Large(ForceField) module slots.<br/>Produces 300 [[Metal]] and 300 [[Crystal]].<br/>Part of the [[Fallen Spire Campaign]]. ...| [[Metal and Crystal|Metal Cost]] || align="center" | [[Metal and Crystal|Crystal Cost]] || align="center" | Total Cost || align="center" | [[Energy|Energy C
    15 KB (1,652 words) - 23:20, 10 April 2012
  • ...r}} | [[Metal and Crystal|Metal Cost]] || {{AlgCtr}} | [[Metal and Crystal|Crystal Cost]] || {{AlgCtr}} | Total Cost || {{AlgCtr}} | [[Energy|Energy Cost]] || ...r}} | [[Metal and Crystal|Metal Cost]] || {{AlgCtr}} | [[Metal and Crystal|Crystal Cost]] || {{AlgCtr}} | Total Cost || {{AlgCtr}} | [[Energy|Energy Cost]] ||
    16 KB (1,520 words) - 17:55, 27 February 2013
  • ...| [[Metal and Crystal|Metal Cost]] || align="center" | [[Metal and Crystal|Crystal Cost]] || align="center" | Total Cost || align="center" | [[Energy|Energy C ...| [[Metal and Crystal|Metal Cost]] || align="center" | [[Metal and Crystal|Crystal Cost]] || align="center" | Total Cost || align="center" | [[Energy|Energy C
    17 KB (1,924 words) - 22:42, 1 March 2012
  • ...| [[Metal and Crystal|Metal Cost]] || align="center" | [[Metal and Crystal|Crystal Cost]] || align="center" | Total Cost || align="center" | [[Energy|Energy C ...| [[Metal and Crystal|Metal Cost]] || align="center" | [[Metal and Crystal|Crystal Cost]] || align="center" | Total Cost || align="center" | [[Energy|Energy C
    14 KB (1,619 words) - 20:41, 1 March 2012
  • ...| [[Metal and Crystal|Metal Cost]] || align="center" | [[Metal and Crystal|Crystal Cost]] || align="center" | Total Cost || align="center" | [[Energy|Energy C ...| [[Metal and Crystal|Metal Cost]] || align="center" | [[Metal and Crystal|Crystal Cost]] || align="center" | Total Cost || align="center" | [[Energy|Energy C
    15 KB (1,666 words) - 23:53, 9 April 2012
  • ...| [[Metal and Crystal|Metal Cost]] || align="center" | [[Metal and Crystal|Crystal Cost]] || align="center" | Total Cost || align="center" | [[Energy|Energy C ...| [[Metal and Crystal|Metal Cost]] || align="center" | [[Metal and Crystal|Crystal Cost]] || align="center" | Total Cost || align="center" | [[Energy|Energy C
    11 KB (1,230 words) - 20:42, 1 March 2012
  • ...think that the system is still under its control.<br/>Consumes 40 Metal & Crystal.<br/>Prevents the AI from initiating Attack Waves against this planet, incl ...r}} | [[Metal and Crystal|Metal Cost]] || {{AlgCtr}} | [[Metal and Crystal|Crystal Cost]] || {{AlgCtr}} | Total Cost || {{AlgCtr}} | [[Energy|Energy Cost]] ||
    20 KB (2,345 words) - 12:52, 30 October 2018
  • Metal/Crystal cost from 5000/3000 to 10000/6000 -Broken/Regular Armored and Artillery Golems now require more metal than crystal to repair, but still the equivalent of both.
    41 KB (6,639 words) - 19:47, 1 February 2015
  • ...the queue will skip over it.<br/>If there are insufficient [[Metal]] or [[Crystal]] to build a ship construction will slowly proceed as resources flow in.<br ...e build process so that at 25% construction progress, 25% of the Metal and Crystal the unit requires have been consumed.<br/>This unassisted build time is sho
    9 KB (1,581 words) - 20:43, 26 April 2015
  • ...r}} | [[Metal and Crystal|Metal Cost]] || {{AlgCtr}} | [[Metal and Crystal|Crystal Cost]] || {{AlgCtr}} | Total Cost || {{AlgCtr}} | [[Energy|Energy Cost]] || ...r}} | [[Metal and Crystal|Metal Cost]] || {{AlgCtr}} | [[Metal and Crystal|Crystal Cost]] || {{AlgCtr}} | Total Cost || {{AlgCtr}} | [[Energy|Energy Cost]] ||
    10 KB (1,063 words) - 12:41, 15 June 2017
  • * Set metal and crystal cost of Lightning Torpedoes to minimal values to prevent efficient resource ** This can actually cost a fair bit of metal and crystal, so once your scouts have stopped making progress you'll want to pause that
    209 KB (33,423 words) - 12:14, 16 September 2017
  • ...other RTS games, there is no "market" for selling off your existing excess crystal/metal, but by adjusting your inflows with Manufactories you can re-balance ...at would be a huge waste. But expert players often do have both metal and crystal harvesters in play at once, with just one group or the other paused. A pau
    3 KB (468 words) - 11:01, 26 October 2018
  • -The metal, crystal, knowledge, and energy HUD data is now visible for all allies (active or di ...ble for players to diagnose higher-than-it-should-be expenses of metal and crystal (which are usually due to errant engineers or some ships that were under co
    47 KB (7,691 words) - 11:53, 16 September 2017
  • * '''Harvesters''' (Metal and Crystal variants) ** Mines crystal or metal found amidst rock deposits or debris fields. Crystal and metal are needed for constructing units.
    41 KB (6,447 words) - 19:47, 1 February 2015
  • * '''Harvesters''' (Metal and Crystal variants) ** Mines crystal or metal found amidst rock deposits or debris fields. Crystal and metal are needed for constructing units.
    43 KB (6,703 words) - 19:47, 1 February 2015
  • ...nd you in a circle, but instead hangs behind you right under your oblivion crystal, which looks much better. ** Smash the oblivion crystal immediately.
    304 KB (51,505 words) - 19:51, 1 February 2015
  • * Metal/Crystal harvesters are automatically built on planets you take over when there are ...still repopulate them with ease. Ctrl+Click the icon of the metal and/or crystal harvesters to instantly start rebuilding any missing ones.
    36 KB (6,383 words) - 10:23, 22 February 2015
  • -There are now distinctly different blips on the minimap for metal and crystal deposits/harveters. ...planet. That makes it two clicks to build (or rebuild) all of your metal/crystal harvesters at any planet, as opposed to the longer manual process that it p
    13 KB (2,246 words) - 13:36, 1 February 2015
  • -The resource display has been adjusted a bit with how the unused metal/crystal harvester spots and the exhausted science labs show. These should now be e ...rships and provides a good use for metal if it is too abundant compared to crystal in a campaign.
    107 KB (17,661 words) - 11:54, 16 September 2017
  • ...3. Resource conversion still can happen in the background. See [[Metal and Crystal]]'''<br/>Expensive method for generating resources. Useful when access to ...t you manually control this.<br/>Produces 140 of one resource ([[Metal]]/[[Crystal]]) while consuming 200 of the other resource.
    2 KB (280 words) - 15:03, 7 April 2013
  • ...g discussions with players on improving the relationship between metal and crystal. Those two mechanics had become far too similar, and ultimately the idea o ...php/topic,12812.msg153264.html#msg153264 proposed combination of Metal and Crystal] into just the Metal resource has been implemented, and so Hacking has move
    177 KB (28,387 words) - 17:36, 25 October 2018
  • -The metal and crystal costs of all starships have been switched (now crystal is now emphasized over metal). ...atio of metal/crystal costs on MLRS turrets have been shifted so that more crystal is now required from them, but less metal.
    3 KB (445 words) - 13:35, 1 February 2015
  • -The metal, crystal, and energy costs of parasites have been doubled. This is to compensate fo -The metal/crystal cost of Mark II Science Labs has been much reduced, and their shields have
    16 KB (2,780 words) - 11:51, 16 September 2017
  • ...n increased by 33%, but rebelling human colonies now produce +55 metal and crystal per second. This makes capturing multiple rebel colonies valuable. ...that they were causing precision errors in determining the per-turn metal/crystal cost of self-construction, leading to ships like the Zenith Power Generator
    66 KB (10,612 words) - 11:54, 16 September 2017
  • ...r}} | [[Metal and Crystal|Metal Cost]] || {{AlgCtr}} | [[Metal and Crystal|Crystal Cost]] || {{AlgCtr}} | Total Cost || {{AlgCtr}} | [[Energy|Energy Cost]] || ...r}} | [[Metal and Crystal|Metal Cost]] || {{AlgCtr}} | [[Metal and Crystal|Crystal Cost]] || {{AlgCtr}} | Total Cost || {{AlgCtr}} | [[Energy|Energy Cost]] ||
    4 KB (545 words) - 09:35, 21 July 2016
  • Mark I: Consumes 2 [[Metal]] and 2 [[Crystal]] to produce 5,000 [[Energy]]<br/> Mark II: Consumes 15 [[Metal]] and 15 [[Crystal]] to produce 40,000 [[Energy]]<br/>
    3 KB (414 words) - 18:46, 7 March 2015
  • ...d other negative/positive effects, but NOT taking into consideration metal/crystal manufactories, since those are really a secondary conversion control and no -Metal and crystal harvesters that are being manually placed now "snap" to their final placeme
    18 KB (3,048 words) - 19:47, 1 February 2015
  • New Icons For Metal/Crystal Harvesters Updated Icons For Metal/Crystal
    29 KB (4,906 words) - 13:40, 1 February 2015
  • Each ship it rebuilds costs half the normal metal/crystal/time, and it prevents players from having to manually rebuild them.<br/> ...nstructors|Build Time]] || {{AlgCtr}} | Cap Metal Cost || {{AlgCtr}} | Cap Crystal Cost || {{AlgCtr}} | Cap Total Cost || {{AlgCtr}} | Cap Energy Cost || {{Al
    2 KB (247 words) - 21:49, 9 March 2013
  • == Crystal == ...ts for all ships. Current unit costs are the sum of the original metal and crystal cost. While the overall cost of each ship is unchanged, the knowledge cost
    4 KB (663 words) - 06:16, 21 August 2016
  • ...sses are now closer to being tuned for hard-mode-and-up in their patterns: Crystal Mother, Battleswarm, Lady Staccato, and Vestige. * The patterns for the Charger, and Crystal Mother's third phase have been fixed
    108 KB (18,595 words) - 17:35, 25 October 2018
  • '''Q:''' I can derive a lot of metal/crystal savings by closely monitoring and enabling/disabling energy reactors. Why ...ships, you need to turn off excess reactors in order to save on the metal/crystal costs. This is expected, and is pretty infrequent, and we recently made it
    9 KB (1,595 words) - 14:05, 1 February 2015
  • -The buttons for metal and crystal harvesters now show up as red when being shown on a planet that the human t ...the Command Stations can now be unlocked. They each produce 6 more metal/crystal than their prior tech level, but also use much more energy and take longer
    22 KB (3,797 words) - 13:38, 1 February 2015
  • -The metal/crystal cost and ship cap of the missile silo is now identical to that of the stars -The metal and crystal cost of nukes has been cut in half.
    16 KB (2,661 words) - 13:39, 1 February 2015
  • ...t. Note that it must be placed fairly close to a resource point (metal or crystal deposit), but it doesn't occupy that point or anything like that. ...urces, and that you'll want to have a full cap (999,999) of both metal and crystal on hand before you start building the hub. <b>Definitely</b> save before s
    30 KB (5,095 words) - 15:36, 22 December 2016
  • ...rs|Build Time]] || align="center" | Cap Metal Cost || align="center" | Cap Crystal Cost || align="center" | Cap Total Cost || align="center" | Cap Energy Cost
    5 KB (522 words) - 14:25, 11 August 2020
  • ...rs|Build Time]] || align="center" | Cap Metal Cost || align="center" | Cap Crystal Cost || align="center" | Cap Total Cost || align="center" | Cap Energy Cost
    3 KB (396 words) - 16:32, 19 February 2015
  • ...nstructors|Build Time]] || {{AlgCtr}} | Cap Metal Cost || {{AlgCtr}} | Cap Crystal Cost || {{AlgCtr}} | Cap Total Cost || {{AlgCtr}} | Cap Energy Cost || {{Al
    3 KB (419 words) - 09:36, 21 July 2016
  • ...rs|Build Time]] || align="center" | Cap Metal Cost || align="center" | Cap Crystal Cost || align="center" | Cap Total Cost || align="center" | Cap Energy Cost
    3 KB (333 words) - 13:37, 2 March 2015
  • ...nstructors|Build Time]] || {{AlgCtr}} | Cap Metal Cost || {{AlgCtr}} | Cap Crystal Cost || {{AlgCtr}} | Cap Total Cost || {{AlgCtr}} | Cap Energy Cost || {{Al
    2 KB (265 words) - 04:11, 26 August 2016
  • ...nstructors|Build Time]] || {{AlgCtr}} | Cap Metal Cost || {{AlgCtr}} | Cap Crystal Cost || {{AlgCtr}} | Cap Total Cost || {{AlgCtr}} | Cap Energy Cost || {{Al
    6 KB (651 words) - 19:20, 26 October 2018
  • ...nstructors|Build Time]] || {{AlgCtr}} | Cap Metal Cost || {{AlgCtr}} | Cap Crystal Cost || {{AlgCtr}} | Cap Total Cost || {{AlgCtr}} | Cap Energy Cost || {{Al
    5 KB (471 words) - 23:23, 2 April 2013
  • ...nstructors|Build Time]] || {{AlgCtr}} | Cap Metal Cost || {{AlgCtr}} | Cap Crystal Cost || {{AlgCtr}} | Cap Total Cost || {{AlgCtr}} | Cap Energy Cost || {{Al
    8 KB (1,023 words) - 13:18, 28 October 2017
  • ...nstructors|Build Time]] || {{AlgCtr}} | Cap Metal Cost || {{AlgCtr}} | Cap Crystal Cost || {{AlgCtr}} | Cap Total Cost || {{AlgCtr}} | Cap Energy Cost || {{Al
    5 KB (495 words) - 23:45, 2 April 2013
  • ...nstructors|Build Time]] || {{AlgCtr}} | Cap Metal Cost || {{AlgCtr}} | Cap Crystal Cost || {{AlgCtr}} | Cap Total Cost || {{AlgCtr}} | Cap Energy Cost || {{Al
    5 KB (534 words) - 02:15, 8 October 2016
  • ...nstructors|Build Time]] || {{AlgCtr}} | Cap Metal Cost || {{AlgCtr}} | Cap Crystal Cost || {{AlgCtr}} | Cap Total Cost || {{AlgCtr}} | Cap Energy Cost || {{Al
    6 KB (596 words) - 02:29, 8 October 2016
  • ...nstructors|Build Time]] || {{AlgCtr}} | Cap Metal Cost || {{AlgCtr}} | Cap Crystal Cost || {{AlgCtr}} | Cap Total Cost || {{AlgCtr}} | Cap Energy Cost || {{Al
    5 KB (526 words) - 00:00, 3 April 2013
  • ...nstructors|Build Time]] || {{AlgCtr}} | Cap Metal Cost || {{AlgCtr}} | Cap Crystal Cost || {{AlgCtr}} | Cap Total Cost || {{AlgCtr}} | Cap Energy Cost || {{Al
    5 KB (521 words) - 00:04, 3 April 2013
  • ...nstructors|Build Time]] || {{AlgCtr}} | Cap Metal Cost || {{AlgCtr}} | Cap Crystal Cost || {{AlgCtr}} | Cap Total Cost || {{AlgCtr}} | Cap Energy Cost || {{Al
    2 KB (245 words) - 18:06, 28 February 2013
  • ...nstructors|Build Time]] || {{AlgCtr}} | Cap Metal Cost || {{AlgCtr}} | Cap Crystal Cost || {{AlgCtr}} | Cap Total Cost || {{AlgCtr}} | Cap Energy Cost || {{Al
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  • ...nstructors|Build Time]] || {{AlgCtr}} | Cap Metal Cost || {{AlgCtr}} | Cap Crystal Cost || {{AlgCtr}} | Cap Total Cost || {{AlgCtr}} | Cap Energy Cost || {{Al
    2 KB (238 words) - 20:44, 26 April 2015
  • ...nstructors|Build Time]] || {{AlgCtr}} | Cap Metal Cost || {{AlgCtr}} | Cap Crystal Cost || {{AlgCtr}} | Cap Total Cost || {{AlgCtr}} | Cap Energy Cost || {{Al
    5 KB (616 words) - 07:31, 27 July 2016
  • ...nstructors|Build Time]] || {{AlgCtr}} | Cap Metal Cost || {{AlgCtr}} | Cap Crystal Cost || {{AlgCtr}} | Cap Total Cost || {{AlgCtr}} | Cap Energy Cost || {{Al
    3 KB (397 words) - 00:31, 8 March 2015
  • ...nstructors|Build Time]] || {{AlgCtr}} | Cap Metal Cost || {{AlgCtr}} | Cap Crystal Cost || {{AlgCtr}} | Cap Total Cost || {{AlgCtr}} | Cap Energy Cost || {{Al
    4 KB (423 words) - 20:19, 28 March 2015
  • ...nstructors|Build Time]] || {{AlgCtr}} | Cap Metal Cost || {{AlgCtr}} | Cap Crystal Cost || {{AlgCtr}} | Cap Total Cost || {{AlgCtr}} | Cap Energy Cost || {{Al
    3 KB (326 words) - 03:30, 26 August 2016
  • ...nstructors|Build Time]] || {{AlgCtr}} | Cap Metal Cost || {{AlgCtr}} | Cap Crystal Cost || {{AlgCtr}} | Cap Total Cost || {{AlgCtr}} | Cap Energy Cost || {{Al
    5 KB (525 words) - 14:58, 24 January 2018
  • ...nstructors|Build Time]] || {{AlgCtr}} | Cap Metal Cost || {{AlgCtr}} | Cap Crystal Cost || {{AlgCtr}} | Cap Total Cost || {{AlgCtr}} | Cap Energy Cost || {{Al
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  • ...nstructors|Build Time]] || {{AlgCtr}} | Cap Metal Cost || {{AlgCtr}} | Cap Crystal Cost || {{AlgCtr}} | Cap Total Cost || {{AlgCtr}} | Cap Energy Cost || {{Al
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  • ...nstructors|Build Time]] || {{AlgCtr}} | Cap Metal Cost || {{AlgCtr}} | Cap Crystal Cost || {{AlgCtr}} | Cap Total Cost || {{AlgCtr}} | Cap Energy Cost || {{Al
    5 KB (656 words) - 13:28, 17 March 2020
  • ...nstructors|Build Time]] || {{AlgCtr}} | Cap Metal Cost || {{AlgCtr}} | Cap Crystal Cost || {{AlgCtr}} | Cap Total Cost || {{AlgCtr}} | Cap Energy Cost || {{Al
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  • ...nstructors|Build Time]] || {{AlgCtr}} | Cap Metal Cost || {{AlgCtr}} | Cap Crystal Cost || {{AlgCtr}} | Cap Total Cost || {{AlgCtr}} | Cap Energy Cost || {{Al
    3 KB (300 words) - 17:09, 15 December 2015
  • ...nstructors|Build Time]] || {{AlgCtr}} | Cap Metal Cost || {{AlgCtr}} | Cap Crystal Cost || {{AlgCtr}} | Cap Total Cost || {{AlgCtr}} | Cap Energy Cost || {{Al
    3 KB (284 words) - 21:43, 9 March 2013
  • ...e command station. Also, it must be built within 2000 range of a metal or crystal deposit.<br/>Part of the [[Fallen Spire Campaign]]. ...| [[Metal and Crystal|Metal Cost]] || align="center" | [[Metal and Crystal|Crystal Cost]] || align="center" | Total Cost || align="center" | [[Energy|Energy C
    3 KB (337 words) - 12:39, 4 December 2013
  • ...rs|Build Time]] || align="center" | Cap Metal Cost || align="center" | Cap Crystal Cost || align="center" | Cap Total Cost || align="center" | Cap Energy Cost
    3 KB (372 words) - 12:21, 4 December 2013
  • ...nstructors|Build Time]] || {{AlgCtr}} | Cap Metal Cost || {{AlgCtr}} | Cap Crystal Cost || {{AlgCtr}} | Cap Total Cost || {{AlgCtr}} | Cap Energy Cost || {{Al
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  • ...nstructors|Build Time]] || {{AlgCtr}} | Cap Metal Cost || {{AlgCtr}} | Cap Crystal Cost || {{AlgCtr}} | Cap Total Cost || {{AlgCtr}} | Cap Energy Cost || {{Al
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  • ...nstructors|Build Time]] || {{AlgCtr}} | Cap Metal Cost || {{AlgCtr}} | Cap Crystal Cost || {{AlgCtr}} | Cap Total Cost || {{AlgCtr}} | Cap Energy Cost || {{Al
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  • ...nstructors|Build Time]] || {{AlgCtr}} | Cap Metal Cost || {{AlgCtr}} | Cap Crystal Cost || {{AlgCtr}} | Cap Total Cost || {{AlgCtr}} | Cap Energy Cost || {{Al
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  • ...nstructors|Build Time]] || {{AlgCtr}} | Cap Metal Cost || {{AlgCtr}} | Cap Crystal Cost || {{AlgCtr}} | Cap Total Cost || {{AlgCtr}} | Cap Energy Cost || {{Al
    4 KB (434 words) - 13:24, 30 September 2017
  • ...nstructors|Build Time]] || {{AlgCtr}} | Cap Metal Cost || {{AlgCtr}} | Cap Crystal Cost || {{AlgCtr}} | Cap Total Cost || {{AlgCtr}} | Cap Energy Cost || {{Al
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  • ...nstructors|Build Time]] || {{AlgCtr}} | Cap Metal Cost || {{AlgCtr}} | Cap Crystal Cost || {{AlgCtr}} | Cap Total Cost || {{AlgCtr}} | Cap Energy Cost || {{Al
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  • ...nstructors|Build Time]] || {{AlgCtr}} | Cap Metal Cost || {{AlgCtr}} | Cap Crystal Cost || {{AlgCtr}} | Cap Total Cost || {{AlgCtr}} | Cap Energy Cost || {{Al
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  • ...re there were absolutely insane numbers of multipliers being over-applied (Crystal Cities, etc) that would lead to absurd combat multipliers for AI vs AI comb * The ground combat multiplier of the evuck crystal cities has dropped from 10 to 1.3. The prior value was INSANE.
    349 KB (57,816 words) - 12:25, 31 January 2015
  • -The metal/crystal produced by ships now scales upward with increased numbers of players. -The crystal cost of vampires has been quartered, since they were previously too expensi
    5 KB (872 words) - 11:50, 16 September 2017
  • -The amount of starting crystal and metal updated to 20,000 each for players (up from 10,000 and 5,000 resp -These additions of metal, knowledge, and crystal are retroactively applied to existing savegames.
    14 KB (2,434 words) - 13:39, 1 February 2015
  • ***Home Command Stations now generate 300/s metal and crystal rather than 80/s. **Ten each of metal and crystal manufactories.
    1 KB (220 words) - 14:03, 1 February 2015
  • *Blue Crystal: Your position. ...you are currently in. If you are standing next to a door, a smaller blue crystal will show you the room the door leads to.
    9 KB (1,663 words) - 02:24, 25 April 2012
  • If you choose to use [[Zenith Mirror]]s, be prepared to sink a lot more crystal into rebuilding them instead of your other ships. It is very weak to missil ...hen it'll be a good idea to stop production for a while or unlock better [[Crystal Harvestor]]s.
    2 KB (305 words) - 12:32, 16 February 2015
  • ...r}} | [[Metal and Crystal|Metal Cost]] || {{AlgCtr}} | [[Metal and Crystal|Crystal Cost]] || {{AlgCtr}} | Total Cost || {{AlgCtr}} | [[Energy|Energy Cost]] ||
    3 KB (321 words) - 09:32, 21 July 2016
  • ...r}} | [[Metal and Crystal|Metal Cost]] || {{AlgCtr}} | [[Metal and Crystal|Crystal Cost]] || {{AlgCtr}} | Total Cost || {{AlgCtr}} | [[Energy|Energy Cost]] ||
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  • ...r}} | [[Metal and Crystal|Metal Cost]] || {{AlgCtr}} | [[Metal and Crystal|Crystal Cost]] || {{AlgCtr}} | Total Cost || {{AlgCtr}} | [[Energy|Energy Cost]] ||
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  • ...r}} | [[Metal and Crystal|Metal Cost]] || {{AlgCtr}} | [[Metal and Crystal|Crystal Cost]] || {{AlgCtr}} | Total Cost || {{AlgCtr}} | [[Energy|Energy Cost]] ||
    2 KB (292 words) - 09:34, 21 July 2016
  • ...| [[Metal and Crystal|Metal Cost]] || align="center" | [[Metal and Crystal|Crystal Cost]] || align="center" | Total Cost || align="center" | [[Energy|Energy C
    3 KB (433 words) - 21:51, 6 January 2014
  • ...r}} | [[Metal and Crystal|Metal Cost]] || {{AlgCtr}} | [[Metal and Crystal|Crystal Cost]] || {{AlgCtr}} | Total Cost || {{AlgCtr}} | [[Energy|Energy Cost]] ||
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  • ...r}} | [[Metal and Crystal|Metal Cost]] || {{AlgCtr}} | [[Metal and Crystal|Crystal Cost]] || {{AlgCtr}} | Total Cost || {{AlgCtr}} | [[Energy|Energy Cost]] ||
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  • ...r}} | [[Metal and Crystal|Metal Cost]] || {{AlgCtr}} | [[Metal and Crystal|Crystal Cost]] || {{AlgCtr}} | Total Cost || {{AlgCtr}} | [[Energy|Energy Cost]] ||
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  • ...r}} | [[Metal and Crystal|Metal Cost]] || {{AlgCtr}} | [[Metal and Crystal|Crystal Cost]] || {{AlgCtr}} | Total Cost || {{AlgCtr}} | [[Energy|Energy Cost]] ||
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  • ...r}} | [[Metal and Crystal|Metal Cost]] || {{AlgCtr}} | [[Metal and Crystal|Crystal Cost]] || {{AlgCtr}} | Total Cost || {{AlgCtr}} | [[Energy|Energy Cost]] ||
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  • ...r}} | [[Metal and Crystal|Metal Cost]] || {{AlgCtr}} | [[Metal and Crystal|Crystal Cost]] || {{AlgCtr}} | Total Cost || {{AlgCtr}} | [[Energy|Energy Cost]] ||
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  • ...r}} | [[Metal and Crystal|Metal Cost]] || {{AlgCtr}} | [[Metal and Crystal|Crystal Cost]] || {{AlgCtr}} | Total Cost || {{AlgCtr}} | [[Energy|Energy Cost]] ||
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  • ...| [[Metal and Crystal|Metal Cost]] || align="center" | [[Metal and Crystal|Crystal Cost]] || align="center" | Total Cost || align="center" | [[Energy|Energy C
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  • ...r}} | [[Metal and Crystal|Metal Cost]] || {{AlgCtr}} | [[Metal and Crystal|Crystal Cost]] || {{AlgCtr}} | Total Cost || {{AlgCtr}} | [[Energy|Energy Cost]] ||
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  • ...r}} | [[Metal and Crystal|Metal Cost]] || {{AlgCtr}} | [[Metal and Crystal|Crystal Cost]] || {{AlgCtr}} | Total Cost || {{AlgCtr}} | [[Energy|Energy Cost]] ||
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  • ...| [[Metal and Crystal|Metal Cost]] || align="center" | [[Metal and Crystal|Crystal Cost]] || align="center" | Total Cost || align="center" | [[Energy|Energy C
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  • ...r}} | [[Metal and Crystal|Metal Cost]] || {{AlgCtr}} | [[Metal and Crystal|Crystal Cost]] || {{AlgCtr}} | Total Cost || {{AlgCtr}} | [[Energy|Energy Cost]] ||
    3 KB (317 words) - 05:50, 25 April 2015
  • ...r}} | [[Metal and Crystal|Metal Cost]] || {{AlgCtr}} | [[Metal and Crystal|Crystal Cost]] || {{AlgCtr}} | Total Cost || {{AlgCtr}} | [[Energy|Energy Cost]] ||
    2 KB (279 words) - 06:02, 25 April 2015
  • ...r}} | [[Metal and Crystal|Metal Cost]] || {{AlgCtr}} | [[Metal and Crystal|Crystal Cost]] || {{AlgCtr}} | Total Cost || {{AlgCtr}} | [[Energy|Energy Cost]] ||
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  • ** The planets with the most metal/crystal are of particular interest. * Maximize your ability to build ships ('''Metal''', Crystal in pre-8.0 versions)<br>
    7 KB (1,144 words) - 09:10, 17 April 2015
  • '''A:''' Yes, there are caps for Metal and Crystal. Each will stop at 999,999 stored. If you are playing multiplayer, the su In newer versions of the game (Post 7.11), Crystal as a resource was removed entirely, with all ships now costing various amou
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  • * Crystal Goblet (+100,000 Crystal) *Now obsolete
    10 KB (1,688 words) - 10:27, 24 October 2018
  • * You routinely have a large (hundreds of thousands) metal/crystal surplus. ...just probing raids -- they are enough to make you have to spend metal and crystal on defenses, and they may cripple your economy a few times if you are not c
    40 KB (7,197 words) - 01:47, 5 October 2016
  • ** You are also able to gift ships like metal/crystal harvesters between players. This is the best way of sharing resources betw * If a player hits the resource storage cap for metal or crystal (600k), then the excess resources flow to allies instead of just being wast
    8 KB (1,461 words) - 14:06, 1 February 2015
  • ...reducing the speed of all vessels to 8. Generates free energy, metal, and crystal for the player holding it. ** Destroy to capture a sizable cache of metal and crystal for the player destroying it (at some AI Progress cost). Be warned, however
    28 KB (4,560 words) - 19:50, 1 February 2015
  • ...ut they require the finite resource of asteroids, and quite a bit of metal/crystal, and when they're gone, they're gone. This makes the spirecraft, in essenc ...hips you already are used to using. They ''do'' cost quite a lot of metal/crystal, but the results are worth it even if not something you can continuously fa
    27 KB (4,399 words) - 09:07, 23 October 2018
  • ...s you to build a Tech III Cruiser every 7 seconds. For 8000 Metal and 4000 Crystal I could build 8 space docks, this allows me to produce a Tech III Cruiser e
    9 KB (1,491 words) - 08:41, 28 May 2016
  • ...intenance costs: an [[Artillery Golem]] (10M m+c) will cost ~350 metal and crystal per second (in addition to energy costs) to keep online. This is calculated ...dically travel to a planet in the galaxy, and consume all of its metal and crystal deposits in order to maintain their vessels.
    28 KB (4,216 words) - 11:40, 4 February 2017
  • ...ut they require the finite resource of asteroids, and quite a bit of metal/crystal, and when they're gone, they're gone. This makes the spirecraft, in essenc ...hips you already are used to using. They ''do'' cost quite a lot of metal/crystal, but the results are worth it even if not something you can continuously fa
    28 KB (4,541 words) - 20:03, 6 August 2020
  • ...reducing the speed of all vessels to 8. Generates free energy, metal, and crystal for the player holding it. ** Destroy to capture a sizable cache of metal and crystal for the player destroying it (at some AI Progress cost). Be warned, however
    30 KB (4,946 words) - 14:07, 8 March 2015
  • [[Metal and Crystal|Crystal and Metal Harvesting]]
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  • * Fixed Crystal Mother Green arrow being so performance intensive that it doesn't appear on *Removed steering disabling effect of Blue Crystal Beamer, which was making certain bosses behave weirdly.
    47 KB (7,365 words) - 20:22, 26 January 2024
  • '''A:''' You gain +45/s of both metal and crystal, plus you gain the planet the settlement is on (since you had to take the p
    2 KB (286 words) - 13:47, 1 February 2015
  • ...'t have ships that are that fast. So far I've been rebuilding my metal and crystal harvesters a LOT.
    2 KB (310 words) - 14:09, 1 February 2015
  • ...oduce ''much'' less energy, but still consume the same amount of metal and crystal per second. This is a huge waste of resources, and can majorly damage your
    1 KB (220 words) - 22:07, 6 March 2015
  • ...starships. Still, armored warheads are so expensive in terms of metal and crystal that their use is almost always going to be a last resort for most players.
    6 KB (1,154 words) - 14:06, 1 February 2015
  • ...anet will he ever rebuild the guard posts? Do the guard posts on metal and crystal harvest points do anything for the AI reinforcement wise?
    16 KB (2,944 words) - 15:36, 24 April 2015
  • * Large amounts of metal/crystal (if the planet is defensible, and you need whichever resource)
    15 KB (2,573 words) - 15:05, 24 April 2015
  • ...ut they require the finite resource of asteroids, and quite a bit of metal/crystal, and when they're gone, they're gone. This makes the spirecraft, in essence
    31 KB (5,110 words) - 15:35, 22 November 2018
  • ...eep up. I lose a lot of ships and by the time I rebuild them all (metal / crystal income is my bottle neck ) the planet regenerates most if not all its lost
    14 KB (2,437 words) - 19:50, 1 February 2015
  • ...ive fleet while balancing defense while not squandering away all the metal/crystal income. You start on a planet with 4 wormholes. Each wormhole goes to a di
    20 KB (3,556 words) - 19:50, 1 February 2015
  • ...onger have a build cap. However, they now also use -1/s of both metal and crystal, making them essentially reduce the net benefit from the harvester they are
    14 KB (2,434 words) - 13:38, 1 February 2015
  • ...e producers (including harvesters). This makes it possible to build metal/crystal harvesters under enemy force fields, but if they have ships there then you
    20 KB (3,494 words) - 13:39, 1 February 2015
  • ..." the enemy target. When the target dies, a portion of the target's metal+crystal construction cost will be granted to the player that did the most reprocess
    9 KB (1,324 words) - 20:04, 6 August 2020
  • ...ship classes will have ships that are exceedingly cheap in terms of metal/crystal, and which are built extremely fast, and which move faster than just about
    15 KB (2,373 words) - 19:47, 1 February 2015
  • * New Item: Crystal
    4 KB (575 words) - 12:25, 31 January 2015
  • ...clear type option to block clearing objectives, for blocks cleared via the crystal item or the crystallizer special block.
    8 KB (1,386 words) - 12:25, 31 January 2015
  • * New sound effects: Turnip dying, Pit Monster eating, Can O Beans exploding, Crystal breaking, Water Balloon popping, Lightning Striking, Server Found, General
    13 KB (2,254 words) - 12:25, 31 January 2015
  • ...ns, Extend, Rainbow, Flood, Color Popper, Fence, Hourglass, Insta-Streams, Crystal.
    12 KB (2,068 words) - 12:25, 31 January 2015
  • * Use this tab to see where Metal/Crystal/Energy is coming from and going to.
    5 KB (842 words) - 19:50, 1 February 2015
  • ...factory Management (Useful if you are always running a large difference in crystal or metal production/consumption)
    4 KB (579 words) - 13:47, 1 February 2015
  • *Memory Crystal
    18 KB (2,364 words) - 15:17, 18 May 2012
  • Resources (Metal/Crystal/Energy) - Resource system description, reactor inefficiency, etc.<br/>
    4 KB (616 words) - 15:33, 1 February 2015
  • ...ship classes will have ships that are exceedingly cheap in terms of metal/crystal, and which are built extremely fast, and which move faster than just about
    17 KB (2,826 words) - 19:48, 1 February 2015
  • Their corresponding large crystal cost should be factored in both resource management (when building these be
    3 KB (424 words) - 12:29, 16 February 2015
  • ...ystem, after you go out the first door, at the top of the room is an Ilari crystal. Many of the Ilari that you will encounter are friendly towards you. This p
    10 KB (2,021 words) - 16:35, 12 July 2012
  • * Fixed up the ocean shallows to use the graphics from the ocean crystal caves backgrounds rather than the static-water background that they were pr
    345 KB (59,053 words) - 19:51, 1 February 2015
  • ! {{AlgCtr}} | [[Knowledge]] || {{AlgCtr}} | [[Metal and Crystal|Metal Cost]] || {{AlgCtr}} | [[Energy|Energy Cost]] || {{AlgCtr}} | [[Build
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  • What are these things? An animated crystal? A pieced-together machine? A still-functional fragment of a larger machine
    692 bytes (90 words) - 17:48, 2 September 2012
  • ...he enemy target. When the target dies, a percentage of the target's metal+crystal construction cost will be granted to the player that did the most reprocess
    1 KB (157 words) - 12:32, 16 February 2015
  • Produces 100 metal and 100 crystal per second.
    618 bytes (88 words) - 14:28, 10 February 2013
  • ...with the neinzul production facility. This facility gives you 50 metal and crystal per second, and 50,000 energy, and allows construction of
    977 bytes (148 words) - 19:44, 25 February 2013
  • ...be able to (or want to) spend _that_ much energy (or potentially metal or crystal) on turrets but either way this gives you much more flexibility for distrib
    14 KB (2,253 words) - 20:05, 6 August 2020
  • * More new SFX for Crystal Mother, Spiders, Amberbarrage, Crossclaw, and RearBurstTurret. Thanks to Go
    63 KB (10,263 words) - 17:36, 25 October 2018
  • ...like the rest of the Spire race, the Dark Spire are starship-sized living crystal beings. Unlike the main Spire race, whose ship/bodies are completely white,
    2 KB (343 words) - 21:24, 28 October 2018
  • ...the basic "vanilla" version of the race has in the past always been white crystal themed.
    186 KB (31,438 words) - 17:26, 13 July 2020
  • ...e sapper economic logic to let it make better decisions as to what sort of crystal to flower
    338 KB (54,548 words) - 10:53, 26 June 2023