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- 25 bytes (4 words) - 12:04, 2 March 2015
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- ...r}} | [[Metal and Crystal|Metal Cost]] || {{AlgCtr}} | [[Metal and Crystal|Crystal Cost]] || {{AlgCtr}} | Total Cost || {{AlgCtr}} | [[Energy|Energy Cost]] || ...r}} | [[Metal and Crystal|Metal Cost]] || {{AlgCtr}} | [[Metal and Crystal|Crystal Cost]] || {{AlgCtr}} | Total Cost || {{AlgCtr}} | [[Energy|Energy Cost]] ||59 KB (6,126 words) - 13:37, 30 September 2017
- * Removed parentheses from around the unused-crystal-deposits number; they were removed several versions ago from the correspond ** Crystal Cost from 500 => 1500 (the main reason for the resource cost increase is th367 KB (58,728 words) - 12:16, 16 September 2017
- * Fixed a bug where the resource bar metal/crystal/energy/knowledge mouseover tooltips would show lines for champion-only play ** Metal,Crystal production from 16,16/32,32/64,64 => 24,24/48,48/96,96 (the same as logisti407 KB (65,607 words) - 12:09, 16 September 2017
- ...in as close-to-zero positive net energy balance because energy costs metal+crystal per second and a positive net energy balance provides no real benefit. ...he enemy target. When the target dies, a percentage of the target's metal+crystal construction cost will be granted to the player that did the most reprocess223 KB (36,110 words) - 11:56, 16 September 2017
- ...sources_IncreaseCrystal works on the give-resources menu and increases the crystal-to-give by 1,000. Defaults to Alpha0. ...sources_DecreaseCrystal works on the give-resources menu and decreases the crystal-to-give by 1,000. Defaults to Equals (next to Minus on many keyboards).245 KB (38,972 words) - 11:55, 16 September 2017
- ** Ten each of metal and crystal manufactories. * The per-second costs of metal and crystal are now shown in a smaller parentheses in the ship costs line in tooltips.183 KB (30,714 words) - 11:55, 16 September 2017
- ** The metal and crystal costs of mines are now 6x higher. * Metal and Crystal Harvester Marks I/II/III now produce 12/14/16 instead of 12/13/14.151 KB (24,808 words) - 19:48, 1 February 2015
- ...; the time required to build queue-based ships is now based on their metal/crystal cost. -The displayed income rates for metal and crystal now are shown as a net value of the difference between the total income and48 KB (8,166 words) - 13:40, 1 February 2015
- ** Zero crystal cost. * The health of scout starships is now 2x lower, but their crystal cost is now 4x lower.165 KB (27,263 words) - 19:48, 1 February 2015
- ...and 1 Large(ForceField) module slots.<br/>Produces 300 [[Metal]] and 300 [[Crystal]].<br/>Part of the [[Fallen Spire Campaign]]. ...| [[Metal and Crystal|Metal Cost]] || align="center" | [[Metal and Crystal|Crystal Cost]] || align="center" | Total Cost || align="center" | [[Energy|Energy C15 KB (1,652 words) - 23:20, 10 April 2012
- ...r}} | [[Metal and Crystal|Metal Cost]] || {{AlgCtr}} | [[Metal and Crystal|Crystal Cost]] || {{AlgCtr}} | Total Cost || {{AlgCtr}} | [[Energy|Energy Cost]] || ...r}} | [[Metal and Crystal|Metal Cost]] || {{AlgCtr}} | [[Metal and Crystal|Crystal Cost]] || {{AlgCtr}} | Total Cost || {{AlgCtr}} | [[Energy|Energy Cost]] ||16 KB (1,520 words) - 17:55, 27 February 2013
- ...| [[Metal and Crystal|Metal Cost]] || align="center" | [[Metal and Crystal|Crystal Cost]] || align="center" | Total Cost || align="center" | [[Energy|Energy C ...| [[Metal and Crystal|Metal Cost]] || align="center" | [[Metal and Crystal|Crystal Cost]] || align="center" | Total Cost || align="center" | [[Energy|Energy C17 KB (1,924 words) - 22:42, 1 March 2012
- ...| [[Metal and Crystal|Metal Cost]] || align="center" | [[Metal and Crystal|Crystal Cost]] || align="center" | Total Cost || align="center" | [[Energy|Energy C ...| [[Metal and Crystal|Metal Cost]] || align="center" | [[Metal and Crystal|Crystal Cost]] || align="center" | Total Cost || align="center" | [[Energy|Energy C14 KB (1,619 words) - 20:41, 1 March 2012
- ...| [[Metal and Crystal|Metal Cost]] || align="center" | [[Metal and Crystal|Crystal Cost]] || align="center" | Total Cost || align="center" | [[Energy|Energy C ...| [[Metal and Crystal|Metal Cost]] || align="center" | [[Metal and Crystal|Crystal Cost]] || align="center" | Total Cost || align="center" | [[Energy|Energy C15 KB (1,666 words) - 23:53, 9 April 2012
- ...| [[Metal and Crystal|Metal Cost]] || align="center" | [[Metal and Crystal|Crystal Cost]] || align="center" | Total Cost || align="center" | [[Energy|Energy C ...| [[Metal and Crystal|Metal Cost]] || align="center" | [[Metal and Crystal|Crystal Cost]] || align="center" | Total Cost || align="center" | [[Energy|Energy C11 KB (1,230 words) - 20:42, 1 March 2012
- ...think that the system is still under its control.<br/>Consumes 40 Metal & Crystal.<br/>Prevents the AI from initiating Attack Waves against this planet, incl ...r}} | [[Metal and Crystal|Metal Cost]] || {{AlgCtr}} | [[Metal and Crystal|Crystal Cost]] || {{AlgCtr}} | Total Cost || {{AlgCtr}} | [[Energy|Energy Cost]] ||20 KB (2,345 words) - 12:52, 30 October 2018
- Metal/Crystal cost from 5000/3000 to 10000/6000 -Broken/Regular Armored and Artillery Golems now require more metal than crystal to repair, but still the equivalent of both.41 KB (6,639 words) - 19:47, 1 February 2015
- ...the queue will skip over it.<br/>If there are insufficient [[Metal]] or [[Crystal]] to build a ship construction will slowly proceed as resources flow in.<br ...e build process so that at 25% construction progress, 25% of the Metal and Crystal the unit requires have been consumed.<br/>This unassisted build time is sho9 KB (1,581 words) - 20:43, 26 April 2015
- ...r}} | [[Metal and Crystal|Metal Cost]] || {{AlgCtr}} | [[Metal and Crystal|Crystal Cost]] || {{AlgCtr}} | Total Cost || {{AlgCtr}} | [[Energy|Energy Cost]] || ...r}} | [[Metal and Crystal|Metal Cost]] || {{AlgCtr}} | [[Metal and Crystal|Crystal Cost]] || {{AlgCtr}} | Total Cost || {{AlgCtr}} | [[Energy|Energy Cost]] ||10 KB (1,063 words) - 12:41, 15 June 2017
- * Set metal and crystal cost of Lightning Torpedoes to minimal values to prevent efficient resource ** This can actually cost a fair bit of metal and crystal, so once your scouts have stopped making progress you'll want to pause that209 KB (33,423 words) - 12:14, 16 September 2017
- ...other RTS games, there is no "market" for selling off your existing excess crystal/metal, but by adjusting your inflows with Manufactories you can re-balance ...at would be a huge waste. But expert players often do have both metal and crystal harvesters in play at once, with just one group or the other paused. A pau3 KB (468 words) - 11:01, 26 October 2018
- -The metal, crystal, knowledge, and energy HUD data is now visible for all allies (active or di ...ble for players to diagnose higher-than-it-should-be expenses of metal and crystal (which are usually due to errant engineers or some ships that were under co47 KB (7,691 words) - 11:53, 16 September 2017
- * '''Harvesters''' (Metal and Crystal variants) ** Mines crystal or metal found amidst rock deposits or debris fields. Crystal and metal are needed for constructing units.41 KB (6,447 words) - 19:47, 1 February 2015
- * '''Harvesters''' (Metal and Crystal variants) ** Mines crystal or metal found amidst rock deposits or debris fields. Crystal and metal are needed for constructing units.43 KB (6,703 words) - 19:47, 1 February 2015
- ...nd you in a circle, but instead hangs behind you right under your oblivion crystal, which looks much better. ** Smash the oblivion crystal immediately.304 KB (51,505 words) - 19:51, 1 February 2015
- * Metal/Crystal harvesters are automatically built on planets you take over when there are ...still repopulate them with ease. Ctrl+Click the icon of the metal and/or crystal harvesters to instantly start rebuilding any missing ones.36 KB (6,383 words) - 10:23, 22 February 2015
- -There are now distinctly different blips on the minimap for metal and crystal deposits/harveters. ...planet. That makes it two clicks to build (or rebuild) all of your metal/crystal harvesters at any planet, as opposed to the longer manual process that it p13 KB (2,246 words) - 13:36, 1 February 2015
- -The resource display has been adjusted a bit with how the unused metal/crystal harvester spots and the exhausted science labs show. These should now be e ...rships and provides a good use for metal if it is too abundant compared to crystal in a campaign.107 KB (17,661 words) - 11:54, 16 September 2017
- ...3. Resource conversion still can happen in the background. See [[Metal and Crystal]]'''<br/>Expensive method for generating resources. Useful when access to ...t you manually control this.<br/>Produces 140 of one resource ([[Metal]]/[[Crystal]]) while consuming 200 of the other resource.2 KB (280 words) - 15:03, 7 April 2013
- ...g discussions with players on improving the relationship between metal and crystal. Those two mechanics had become far too similar, and ultimately the idea o ...php/topic,12812.msg153264.html#msg153264 proposed combination of Metal and Crystal] into just the Metal resource has been implemented, and so Hacking has move177 KB (28,387 words) - 17:36, 25 October 2018
- -The metal and crystal costs of all starships have been switched (now crystal is now emphasized over metal). ...atio of metal/crystal costs on MLRS turrets have been shifted so that more crystal is now required from them, but less metal.3 KB (445 words) - 13:35, 1 February 2015
- -The metal, crystal, and energy costs of parasites have been doubled. This is to compensate fo -The metal/crystal cost of Mark II Science Labs has been much reduced, and their shields have16 KB (2,780 words) - 11:51, 16 September 2017
- ...n increased by 33%, but rebelling human colonies now produce +55 metal and crystal per second. This makes capturing multiple rebel colonies valuable. ...that they were causing precision errors in determining the per-turn metal/crystal cost of self-construction, leading to ships like the Zenith Power Generator66 KB (10,612 words) - 11:54, 16 September 2017
- ...r}} | [[Metal and Crystal|Metal Cost]] || {{AlgCtr}} | [[Metal and Crystal|Crystal Cost]] || {{AlgCtr}} | Total Cost || {{AlgCtr}} | [[Energy|Energy Cost]] || ...r}} | [[Metal and Crystal|Metal Cost]] || {{AlgCtr}} | [[Metal and Crystal|Crystal Cost]] || {{AlgCtr}} | Total Cost || {{AlgCtr}} | [[Energy|Energy Cost]] ||4 KB (545 words) - 09:35, 21 July 2016
- Mark I: Consumes 2 [[Metal]] and 2 [[Crystal]] to produce 5,000 [[Energy]]<br/> Mark II: Consumes 15 [[Metal]] and 15 [[Crystal]] to produce 40,000 [[Energy]]<br/>3 KB (414 words) - 18:46, 7 March 2015
- ...d other negative/positive effects, but NOT taking into consideration metal/crystal manufactories, since those are really a secondary conversion control and no -Metal and crystal harvesters that are being manually placed now "snap" to their final placeme18 KB (3,048 words) - 19:47, 1 February 2015
- New Icons For Metal/Crystal Harvesters Updated Icons For Metal/Crystal29 KB (4,906 words) - 13:40, 1 February 2015
- Each ship it rebuilds costs half the normal metal/crystal/time, and it prevents players from having to manually rebuild them.<br/> ...nstructors|Build Time]] || {{AlgCtr}} | Cap Metal Cost || {{AlgCtr}} | Cap Crystal Cost || {{AlgCtr}} | Cap Total Cost || {{AlgCtr}} | Cap Energy Cost || {{Al2 KB (247 words) - 21:49, 9 March 2013
- == Crystal == ...ts for all ships. Current unit costs are the sum of the original metal and crystal cost. While the overall cost of each ship is unchanged, the knowledge cost4 KB (663 words) - 06:16, 21 August 2016
- ...sses are now closer to being tuned for hard-mode-and-up in their patterns: Crystal Mother, Battleswarm, Lady Staccato, and Vestige. * The patterns for the Charger, and Crystal Mother's third phase have been fixed108 KB (18,595 words) - 17:35, 25 October 2018
- '''Q:''' I can derive a lot of metal/crystal savings by closely monitoring and enabling/disabling energy reactors. Why ...ships, you need to turn off excess reactors in order to save on the metal/crystal costs. This is expected, and is pretty infrequent, and we recently made it9 KB (1,595 words) - 14:05, 1 February 2015
- -The buttons for metal and crystal harvesters now show up as red when being shown on a planet that the human t ...the Command Stations can now be unlocked. They each produce 6 more metal/crystal than their prior tech level, but also use much more energy and take longer22 KB (3,797 words) - 13:38, 1 February 2015
- -The metal/crystal cost and ship cap of the missile silo is now identical to that of the stars -The metal and crystal cost of nukes has been cut in half.16 KB (2,661 words) - 13:39, 1 February 2015
- ...t. Note that it must be placed fairly close to a resource point (metal or crystal deposit), but it doesn't occupy that point or anything like that. ...urces, and that you'll want to have a full cap (999,999) of both metal and crystal on hand before you start building the hub. <b>Definitely</b> save before s30 KB (5,095 words) - 15:36, 22 December 2016
- ...rs|Build Time]] || align="center" | Cap Metal Cost || align="center" | Cap Crystal Cost || align="center" | Cap Total Cost || align="center" | Cap Energy Cost5 KB (522 words) - 14:25, 11 August 2020
- ...rs|Build Time]] || align="center" | Cap Metal Cost || align="center" | Cap Crystal Cost || align="center" | Cap Total Cost || align="center" | Cap Energy Cost3 KB (396 words) - 16:32, 19 February 2015
- ...nstructors|Build Time]] || {{AlgCtr}} | Cap Metal Cost || {{AlgCtr}} | Cap Crystal Cost || {{AlgCtr}} | Cap Total Cost || {{AlgCtr}} | Cap Energy Cost || {{Al3 KB (419 words) - 09:36, 21 July 2016
- ...rs|Build Time]] || align="center" | Cap Metal Cost || align="center" | Cap Crystal Cost || align="center" | Cap Total Cost || align="center" | Cap Energy Cost3 KB (333 words) - 13:37, 2 March 2015
- ...nstructors|Build Time]] || {{AlgCtr}} | Cap Metal Cost || {{AlgCtr}} | Cap Crystal Cost || {{AlgCtr}} | Cap Total Cost || {{AlgCtr}} | Cap Energy Cost || {{Al2 KB (265 words) - 04:11, 26 August 2016
- ...nstructors|Build Time]] || {{AlgCtr}} | Cap Metal Cost || {{AlgCtr}} | Cap Crystal Cost || {{AlgCtr}} | Cap Total Cost || {{AlgCtr}} | Cap Energy Cost || {{Al6 KB (651 words) - 19:20, 26 October 2018
- ...nstructors|Build Time]] || {{AlgCtr}} | Cap Metal Cost || {{AlgCtr}} | Cap Crystal Cost || {{AlgCtr}} | Cap Total Cost || {{AlgCtr}} | Cap Energy Cost || {{Al5 KB (471 words) - 23:23, 2 April 2013
- ...nstructors|Build Time]] || {{AlgCtr}} | Cap Metal Cost || {{AlgCtr}} | Cap Crystal Cost || {{AlgCtr}} | Cap Total Cost || {{AlgCtr}} | Cap Energy Cost || {{Al8 KB (1,023 words) - 13:18, 28 October 2017
- ...nstructors|Build Time]] || {{AlgCtr}} | Cap Metal Cost || {{AlgCtr}} | Cap Crystal Cost || {{AlgCtr}} | Cap Total Cost || {{AlgCtr}} | Cap Energy Cost || {{Al5 KB (495 words) - 23:45, 2 April 2013
- ...nstructors|Build Time]] || {{AlgCtr}} | Cap Metal Cost || {{AlgCtr}} | Cap Crystal Cost || {{AlgCtr}} | Cap Total Cost || {{AlgCtr}} | Cap Energy Cost || {{Al5 KB (534 words) - 02:15, 8 October 2016
- ...nstructors|Build Time]] || {{AlgCtr}} | Cap Metal Cost || {{AlgCtr}} | Cap Crystal Cost || {{AlgCtr}} | Cap Total Cost || {{AlgCtr}} | Cap Energy Cost || {{Al6 KB (596 words) - 02:29, 8 October 2016
- ...nstructors|Build Time]] || {{AlgCtr}} | Cap Metal Cost || {{AlgCtr}} | Cap Crystal Cost || {{AlgCtr}} | Cap Total Cost || {{AlgCtr}} | Cap Energy Cost || {{Al5 KB (526 words) - 00:00, 3 April 2013
- ...nstructors|Build Time]] || {{AlgCtr}} | Cap Metal Cost || {{AlgCtr}} | Cap Crystal Cost || {{AlgCtr}} | Cap Total Cost || {{AlgCtr}} | Cap Energy Cost || {{Al5 KB (521 words) - 00:04, 3 April 2013
- ...nstructors|Build Time]] || {{AlgCtr}} | Cap Metal Cost || {{AlgCtr}} | Cap Crystal Cost || {{AlgCtr}} | Cap Total Cost || {{AlgCtr}} | Cap Energy Cost || {{Al2 KB (245 words) - 18:06, 28 February 2013
- ...nstructors|Build Time]] || {{AlgCtr}} | Cap Metal Cost || {{AlgCtr}} | Cap Crystal Cost || {{AlgCtr}} | Cap Total Cost || {{AlgCtr}} | Cap Energy Cost || {{Al2 KB (246 words) - 18:07, 28 February 2013
- ...nstructors|Build Time]] || {{AlgCtr}} | Cap Metal Cost || {{AlgCtr}} | Cap Crystal Cost || {{AlgCtr}} | Cap Total Cost || {{AlgCtr}} | Cap Energy Cost || {{Al2 KB (238 words) - 20:44, 26 April 2015
- ...nstructors|Build Time]] || {{AlgCtr}} | Cap Metal Cost || {{AlgCtr}} | Cap Crystal Cost || {{AlgCtr}} | Cap Total Cost || {{AlgCtr}} | Cap Energy Cost || {{Al5 KB (616 words) - 07:31, 27 July 2016
- ...nstructors|Build Time]] || {{AlgCtr}} | Cap Metal Cost || {{AlgCtr}} | Cap Crystal Cost || {{AlgCtr}} | Cap Total Cost || {{AlgCtr}} | Cap Energy Cost || {{Al3 KB (397 words) - 00:31, 8 March 2015
- ...nstructors|Build Time]] || {{AlgCtr}} | Cap Metal Cost || {{AlgCtr}} | Cap Crystal Cost || {{AlgCtr}} | Cap Total Cost || {{AlgCtr}} | Cap Energy Cost || {{Al4 KB (423 words) - 20:19, 28 March 2015
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- ...e command station. Also, it must be built within 2000 range of a metal or crystal deposit.<br/>Part of the [[Fallen Spire Campaign]]. ...| [[Metal and Crystal|Metal Cost]] || align="center" | [[Metal and Crystal|Crystal Cost]] || align="center" | Total Cost || align="center" | [[Energy|Energy C3 KB (337 words) - 12:39, 4 December 2013
- ...rs|Build Time]] || align="center" | Cap Metal Cost || align="center" | Cap Crystal Cost || align="center" | Cap Total Cost || align="center" | Cap Energy Cost3 KB (372 words) - 12:21, 4 December 2013
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- ...nstructors|Build Time]] || {{AlgCtr}} | Cap Metal Cost || {{AlgCtr}} | Cap Crystal Cost || {{AlgCtr}} | Cap Total Cost || {{AlgCtr}} | Cap Energy Cost || {{Al5 KB (451 words) - 10:43, 9 June 2013
- ...re there were absolutely insane numbers of multipliers being over-applied (Crystal Cities, etc) that would lead to absurd combat multipliers for AI vs AI comb * The ground combat multiplier of the evuck crystal cities has dropped from 10 to 1.3. The prior value was INSANE.349 KB (57,816 words) - 12:25, 31 January 2015
- -The metal/crystal produced by ships now scales upward with increased numbers of players. -The crystal cost of vampires has been quartered, since they were previously too expensi5 KB (872 words) - 11:50, 16 September 2017
- -The amount of starting crystal and metal updated to 20,000 each for players (up from 10,000 and 5,000 resp -These additions of metal, knowledge, and crystal are retroactively applied to existing savegames.14 KB (2,434 words) - 13:39, 1 February 2015
- ***Home Command Stations now generate 300/s metal and crystal rather than 80/s. **Ten each of metal and crystal manufactories.1 KB (220 words) - 14:03, 1 February 2015
- *Blue Crystal: Your position. ...you are currently in. If you are standing next to a door, a smaller blue crystal will show you the room the door leads to.9 KB (1,663 words) - 02:24, 25 April 2012
- If you choose to use [[Zenith Mirror]]s, be prepared to sink a lot more crystal into rebuilding them instead of your other ships. It is very weak to missil ...hen it'll be a good idea to stop production for a while or unlock better [[Crystal Harvestor]]s.2 KB (305 words) - 12:32, 16 February 2015
- ...r}} | [[Metal and Crystal|Metal Cost]] || {{AlgCtr}} | [[Metal and Crystal|Crystal Cost]] || {{AlgCtr}} | Total Cost || {{AlgCtr}} | [[Energy|Energy Cost]] ||3 KB (321 words) - 09:32, 21 July 2016
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- ...r}} | [[Metal and Crystal|Metal Cost]] || {{AlgCtr}} | [[Metal and Crystal|Crystal Cost]] || {{AlgCtr}} | Total Cost || {{AlgCtr}} | [[Energy|Energy Cost]] ||2 KB (247 words) - 21:40, 9 March 2013
- ** The planets with the most metal/crystal are of particular interest. * Maximize your ability to build ships ('''Metal''', Crystal in pre-8.0 versions)<br>7 KB (1,144 words) - 09:10, 17 April 2015
- '''A:''' Yes, there are caps for Metal and Crystal. Each will stop at 999,999 stored. If you are playing multiplayer, the su In newer versions of the game (Post 7.11), Crystal as a resource was removed entirely, with all ships now costing various amou1 KB (192 words) - 10:15, 10 February 2015
- * Crystal Goblet (+100,000 Crystal) *Now obsolete10 KB (1,688 words) - 10:27, 24 October 2018
- * You routinely have a large (hundreds of thousands) metal/crystal surplus. ...just probing raids -- they are enough to make you have to spend metal and crystal on defenses, and they may cripple your economy a few times if you are not c40 KB (7,197 words) - 01:47, 5 October 2016
- ** You are also able to gift ships like metal/crystal harvesters between players. This is the best way of sharing resources betw * If a player hits the resource storage cap for metal or crystal (600k), then the excess resources flow to allies instead of just being wast8 KB (1,461 words) - 14:06, 1 February 2015
- ...reducing the speed of all vessels to 8. Generates free energy, metal, and crystal for the player holding it. ** Destroy to capture a sizable cache of metal and crystal for the player destroying it (at some AI Progress cost). Be warned, however28 KB (4,560 words) - 19:50, 1 February 2015
- ...ut they require the finite resource of asteroids, and quite a bit of metal/crystal, and when they're gone, they're gone. This makes the spirecraft, in essenc ...hips you already are used to using. They ''do'' cost quite a lot of metal/crystal, but the results are worth it even if not something you can continuously fa27 KB (4,399 words) - 09:07, 23 October 2018
- ...s you to build a Tech III Cruiser every 7 seconds. For 8000 Metal and 4000 Crystal I could build 8 space docks, this allows me to produce a Tech III Cruiser e9 KB (1,491 words) - 08:41, 28 May 2016
- ...intenance costs: an [[Artillery Golem]] (10M m+c) will cost ~350 metal and crystal per second (in addition to energy costs) to keep online. This is calculated ...dically travel to a planet in the galaxy, and consume all of its metal and crystal deposits in order to maintain their vessels.28 KB (4,216 words) - 11:40, 4 February 2017
- ...ut they require the finite resource of asteroids, and quite a bit of metal/crystal, and when they're gone, they're gone. This makes the spirecraft, in essenc ...hips you already are used to using. They ''do'' cost quite a lot of metal/crystal, but the results are worth it even if not something you can continuously fa28 KB (4,541 words) - 20:03, 6 August 2020
- ...reducing the speed of all vessels to 8. Generates free energy, metal, and crystal for the player holding it. ** Destroy to capture a sizable cache of metal and crystal for the player destroying it (at some AI Progress cost). Be warned, however30 KB (4,946 words) - 14:07, 8 March 2015
- [[Metal and Crystal|Crystal and Metal Harvesting]]715 bytes (85 words) - 19:49, 1 February 2015
- * Fixed Crystal Mother Green arrow being so performance intensive that it doesn't appear on *Removed steering disabling effect of Blue Crystal Beamer, which was making certain bosses behave weirdly.47 KB (7,365 words) - 20:22, 26 January 2024
- '''A:''' You gain +45/s of both metal and crystal, plus you gain the planet the settlement is on (since you had to take the p2 KB (286 words) - 13:47, 1 February 2015
- ...'t have ships that are that fast. So far I've been rebuilding my metal and crystal harvesters a LOT.2 KB (310 words) - 14:09, 1 February 2015
- ...oduce ''much'' less energy, but still consume the same amount of metal and crystal per second. This is a huge waste of resources, and can majorly damage your1 KB (220 words) - 22:07, 6 March 2015
- ...starships. Still, armored warheads are so expensive in terms of metal and crystal that their use is almost always going to be a last resort for most players.6 KB (1,154 words) - 14:06, 1 February 2015
- ...anet will he ever rebuild the guard posts? Do the guard posts on metal and crystal harvest points do anything for the AI reinforcement wise?16 KB (2,944 words) - 15:36, 24 April 2015
- * Large amounts of metal/crystal (if the planet is defensible, and you need whichever resource)15 KB (2,573 words) - 15:05, 24 April 2015
- ...ut they require the finite resource of asteroids, and quite a bit of metal/crystal, and when they're gone, they're gone. This makes the spirecraft, in essence31 KB (5,110 words) - 15:35, 22 November 2018
- ...eep up. I lose a lot of ships and by the time I rebuild them all (metal / crystal income is my bottle neck ) the planet regenerates most if not all its lost14 KB (2,437 words) - 19:50, 1 February 2015
- ...ive fleet while balancing defense while not squandering away all the metal/crystal income. You start on a planet with 4 wormholes. Each wormhole goes to a di20 KB (3,556 words) - 19:50, 1 February 2015
- ...onger have a build cap. However, they now also use -1/s of both metal and crystal, making them essentially reduce the net benefit from the harvester they are14 KB (2,434 words) - 13:38, 1 February 2015
- ...e producers (including harvesters). This makes it possible to build metal/crystal harvesters under enemy force fields, but if they have ships there then you20 KB (3,494 words) - 13:39, 1 February 2015
- ..." the enemy target. When the target dies, a portion of the target's metal+crystal construction cost will be granted to the player that did the most reprocess9 KB (1,324 words) - 20:04, 6 August 2020
- ...ship classes will have ships that are exceedingly cheap in terms of metal/crystal, and which are built extremely fast, and which move faster than just about15 KB (2,373 words) - 19:47, 1 February 2015
- * New Item: Crystal4 KB (575 words) - 12:25, 31 January 2015
- ...clear type option to block clearing objectives, for blocks cleared via the crystal item or the crystallizer special block.8 KB (1,386 words) - 12:25, 31 January 2015
- * New sound effects: Turnip dying, Pit Monster eating, Can O Beans exploding, Crystal breaking, Water Balloon popping, Lightning Striking, Server Found, General13 KB (2,254 words) - 12:25, 31 January 2015
- ...ns, Extend, Rainbow, Flood, Color Popper, Fence, Hourglass, Insta-Streams, Crystal.12 KB (2,068 words) - 12:25, 31 January 2015
- * Use this tab to see where Metal/Crystal/Energy is coming from and going to.5 KB (842 words) - 19:50, 1 February 2015
- ...factory Management (Useful if you are always running a large difference in crystal or metal production/consumption)4 KB (579 words) - 13:47, 1 February 2015
- *Memory Crystal18 KB (2,364 words) - 15:17, 18 May 2012
- Resources (Metal/Crystal/Energy) - Resource system description, reactor inefficiency, etc.<br/>4 KB (616 words) - 15:33, 1 February 2015
- ...ship classes will have ships that are exceedingly cheap in terms of metal/crystal, and which are built extremely fast, and which move faster than just about17 KB (2,826 words) - 19:48, 1 February 2015
- Their corresponding large crystal cost should be factored in both resource management (when building these be3 KB (424 words) - 12:29, 16 February 2015
- ...ystem, after you go out the first door, at the top of the room is an Ilari crystal. Many of the Ilari that you will encounter are friendly towards you. This p10 KB (2,021 words) - 16:35, 12 July 2012
- * Fixed up the ocean shallows to use the graphics from the ocean crystal caves backgrounds rather than the static-water background that they were pr345 KB (59,053 words) - 19:51, 1 February 2015
- ! {{AlgCtr}} | [[Knowledge]] || {{AlgCtr}} | [[Metal and Crystal|Metal Cost]] || {{AlgCtr}} | [[Energy|Energy Cost]] || {{AlgCtr}} | [[Build2 KB (249 words) - 22:59, 28 October 2018
- What are these things? An animated crystal? A pieced-together machine? A still-functional fragment of a larger machine692 bytes (90 words) - 17:48, 2 September 2012
- ...he enemy target. When the target dies, a percentage of the target's metal+crystal construction cost will be granted to the player that did the most reprocess1 KB (157 words) - 12:32, 16 February 2015
- Produces 100 metal and 100 crystal per second.618 bytes (88 words) - 14:28, 10 February 2013
- ...with the neinzul production facility. This facility gives you 50 metal and crystal per second, and 50,000 energy, and allows construction of977 bytes (148 words) - 19:44, 25 February 2013
- ...be able to (or want to) spend _that_ much energy (or potentially metal or crystal) on turrets but either way this gives you much more flexibility for distrib14 KB (2,253 words) - 20:05, 6 August 2020
- * More new SFX for Crystal Mother, Spiders, Amberbarrage, Crossclaw, and RearBurstTurret. Thanks to Go63 KB (10,263 words) - 17:36, 25 October 2018
- ...like the rest of the Spire race, the Dark Spire are starship-sized living crystal beings. Unlike the main Spire race, whose ship/bodies are completely white,2 KB (343 words) - 21:24, 28 October 2018
- ...the basic "vanilla" version of the race has in the past always been white crystal themed.186 KB (31,438 words) - 17:26, 13 July 2020
- ...e sapper economic logic to let it make better decisions as to what sort of crystal to flower338 KB (54,548 words) - 10:53, 26 June 2023