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  • ...ot]] is enabled, and is built by [[AI War:Hunter/Killer Factory Guard Post|Hunter/Killer Factory Guard Post]]. Hunter/Killers have a lot of strengths. They're fast, tough, immune to many large
    2 KB (284 words) - 19:40, 30 October 2018
  • #REDIRECT [[AI War:Hunter/Killer]]
    34 bytes (5 words) - 13:58, 5 March 2015
  • ...t is not AI-held, this factory deploys the fearsome [[AI War:Hunter/Killer|Hunter/Killer]] unit is has constructed. After deploying the H/K, the factory buil
    700 bytes (96 words) - 09:54, 9 July 2016

Page text matches

  • ...ents to the How To Play section to explain deepstrikes and AI Reserves and Hunter better * The AI no longer sends bonus hunter ships against human-allied marauders at AI difficulties <= 5. At higher dif
    563 KB (96,029 words) - 12:31, 14 April 2021
  • ** Cross Planet Waves and Threat Waves options. Also hunter waves. ** The hunter fleet variants beyond the basic one.
    415 KB (70,286 words) - 16:17, 13 April 2021
  • ** AI Command Stations, AI fortresses, AI hunter killers, grant 500. * Warden, Hunter and Anti-Player zombies which zombify units will create Anti-Player zombies
    287 KB (48,412 words) - 12:06, 3 July 2019
  • ** The hunter was almost certainly broken by pooling, though, so this fixes that. *** We are also using it to make the hunter fleet and a few others a bit more smart in terms of what they are after.
    646 KB (109,259 words) - 11:44, 22 September 2021
  • ...their settings as options under the Necromancer (just like how the Warden/Hunter are edited under the AI) * The "tagged unit income" that was a hunter mechanic added about a year ago has been removed for now.
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • * The hunter fleet is now allowed to forcibly decloak its enemies, since the force-declo ** This prevents hunter fleet units from getting stuck on planets with cloaked mines. Thanks to Ova
    186 KB (31,438 words) - 17:26, 13 July 2020
  • *** Bounty Hunter Frigate ...udgets, are calculated for the hunter fleets are now entirely based on the hunter themselves and not in any way on the actual AI sentinels difficulty.
    394 KB (67,204 words) - 16:22, 13 April 2021
  • ...up, so more emphasis is placed on shops and looting -- this is a treasure hunter mech for sure. * The Bounty Hunter and Repo Van items now actually work as percent chances rather than just gi
    108 KB (18,595 words) - 17:35, 25 October 2018
  • * Fix a problem with my 'Hunter ships going after specific targets' code that was causing A. way too many s * Significant nerfs to the hunter fleet bonus income against MDCs
    293 KB (50,070 words) - 11:33, 14 October 2020
  • ...be divided into 6 components, AI Sentinels, AI Threat, AI Warden Fleet, AI Hunter Fleet, AI Instigators and AI Praetorian Guard. ...find a suitable target to attack after a while, those units will join the Hunter Fleet.
    44 KB (7,548 words) - 13:50, 25 April 2022
  • * All spirecraft, guardians, and hunter/killers are now immune to camouflaging. * Hunter/Killers are now immune to both artillery and mass drivers. As are all mark
    367 KB (58,728 words) - 12:16, 16 September 2017
  • * Fixed the AI Hunter / Killer and Fenrir prototype not actually doing any damage with the point * Fix a bug where Instigators could be hostile by default to the Warden and Hunter Fleets in multi-AI games.
    278 KB (47,062 words) - 16:30, 11 October 2019
  • ** Plays like Full Ensemble, but every single AI structure killed increases hunter fleet. ** Should have more uses: scaring off hunter, not just warden.
    338 KB (54,548 words) - 10:53, 26 June 2023
  • ** You could suppose it be given to something like CPA or Hunter, but that can feel like a penalty for avoiding the Warden rather than tryin ...et instead of warping out. Higher AI Difficulties mean more units join the hunter.
    179 KB (30,218 words) - 23:28, 1 January 2020
  • ...claiming all the flagships and golems. And they certainly didn't join the hunter fleet a few minutes later. * Hunter Waves (aka waves that will join the hunter fleet instead of attacking you immediately) are disabled by default. When e
    161 KB (27,377 words) - 16:31, 24 April 2018
  • === AI Hunter Fleet === The source of ships for the hunter fleet in the second game is mostly the same as in the first, although they
    17 KB (3,033 words) - 12:27, 18 September 2020
  • ==== Warden and Hunter Fleets Unleashed ==== * Fix several bugs that were causing the Warden and Hunter fleets to waste away in Margaritaville.
    154 KB (26,552 words) - 11:21, 1 August 2018
  • === The Hunter Fleet === ** In AIW2 it is known as the "Hunter Fleet".
    182 KB (30,453 words) - 13:10, 11 January 2018
  • ...guardians could be packed into an SF carrier... and then forgotten by the hunter plot, which would then happily spawn more of those units to fill in the gap ...om SF carriers in old saves so in those saves you may get another round of hunter spawns, but it won't just keep packing the new ones away.
    209 KB (33,423 words) - 12:14, 16 September 2017
  • * The escape menu now shows the Warden Fleet and Hunter Fleet settings, as well as the current Wave/Shark Plot settings. *AI Hunter Fleet starting budget is vastly reduced. This should hopefully stop it atta
    260 KB (44,014 words) - 13:36, 4 October 2018
  • ...ot]] is enabled, and is built by [[AI War:Hunter/Killer Factory Guard Post|Hunter/Killer Factory Guard Post]]. Hunter/Killers have a lot of strengths. They're fast, tough, immune to many large
    2 KB (284 words) - 19:40, 30 October 2018
  • ...ding "Dual-type" AIs, Dire Guardians, AI Planetary Subcommanders, and the "Hunter" and "Shark" AI plots. There are also new bonus ship types, AI types, map ...Guardians are also eligible to seed in those. They're only one step below Hunter/Killer units in cost so it's not really making exos any more dangerous over
    14 KB (2,253 words) - 20:05, 6 August 2020
  • * The flagship bounty hunter colossus now has a concussive-vulnerable hull in addition to an energy-vuln ...wned ships spawn as squadrons for the enemy, and which was allowing bounty hunter colossuses to spawn inappropriately as well.
    402 KB (68,779 words) - 12:25, 31 January 2015
  • * Improved the Hunter Killer weapon. ...ing Needle and Caliburn SFX. Added new Paragon, Reaper, Bastille, Arcoris, Hunter and Tri SFX. Thanks to Goldenwolf for helping me with this!
    63 KB (10,263 words) - 17:36, 25 October 2018
  • * Note that there is still just a single Warden Fleet and Hunter Fleet; those are shared between all the AI factions ...ct, since it makes it easier for Threat to survive long enough to join the Hunter Fleet.
    105 KB (17,355 words) - 23:34, 5 March 2019
  • ** Thanks to The Hunter, Toranth, and others for inspiring these changes. ** Thanks to The Hunter for reporting.
    177 KB (28,387 words) - 17:36, 25 October 2018
  • * Put in a rule to prevent thoraxian hunter fleets from spawning way more frequently than normal assassin fleets (which ...you have <= -500 influence with the Thoraxians they'll try to spawn those hunter fleets from their emergency reserves roughly every 30 months.
    349 KB (57,816 words) - 12:25, 31 January 2015
  • ...t is not AI-held, this factory deploys the fearsome [[AI War:Hunter/Killer|Hunter/Killer]] unit is has constructed. After deploying the H/K, the factory buil
    15 KB (2,291 words) - 05:52, 10 July 2016
  • ...ssile Module (Au), Homing Missile Module (Au), Medical Emergency, Big Game Hunter, Destiny, Energize, Greater Energize, Railgun (Main), Bloody Spear (Au), En * Added environmental hazards to the Harrier (Au) and Green Hunter miniboss rooms.
    47 KB (7,365 words) - 20:22, 26 January 2024
  • ** In addition, they have a particularly powerful Hunter fleet focused on cloaked ships ...re quickstarts emphasizing Brutal AIs and the Kite Master logic for Warden/Hunter. Royal Pains in the Harder category for vanilla is a Royal/Golemite pairin
    117 KB (18,561 words) - 19:48, 18 May 2024
  • * All Hunter-Killers have been shifted up one "tier" in terms of the "cost" the AI has t ...s been made a bit more vigorous about winning, since the recently added AI Hunter Killers were refusing to go quietly.
    407 KB (65,607 words) - 12:09, 16 September 2017
  • | style="background:#f0f0d0" | [[AI War:Hunter/Killer|Hunter/Killer]] || Extremely strong starship that the AI sends from outside the ga ...thership]] || A colossal armed planetoid that the AI sends when even the [[Hunter/Killer]] is not enough.
    28 KB (4,216 words) - 11:40, 4 February 2017
  • * Exogalactic strikeforces can now contain Hunter/Killers. Be afraid. And throw the rotten fruit at chemical_art for sugges * AI Hunter/Killers are now eligible to be chosen for exogalactic battlegroups. The Mk
    223 KB (36,110 words) - 11:56, 16 September 2017
  • * AI gets bonus hunter fleet ships against DZ. * Fix a bug where the DZ was friendly with the Hunter Fleet/Instigators/etc...
    113 KB (18,449 words) - 16:11, 1 June 2021
  • * Spirecraft, golems, hunter/killers, and avengers all now count as "massive" ships that give the player * Hunter/Killers are now immune to both artillery and mass drivers. As are all mark
    245 KB (38,972 words) - 11:55, 16 September 2017
  • ** Thanks to Hunter Vega in particular for noticing that when new players didn't equip their li ** Thanks to Hunter Vega, khadgar, and Terraziel for reporting the various problems here.
    345 KB (59,053 words) - 19:51, 1 February 2015
  • ...and, can destroy huge targets in one blast, such as [[AI War:Hunter/Killer|Hunter/Killer]], [[AI War:Dire Guardians|Dire Guardians]] and AI [[AI War:Golems|G
    5 KB (581 words) - 14:58, 24 January 2018
  • ...title track with full vocals sung by our composer Pablo Vega and his wife Hunter Vega. ...r), but what it really needed was a female voice for the solo. So, my wife Hunter is singing the main melody. The thought I had for this was to have an almos
    304 KB (51,505 words) - 19:51, 1 February 2015
  • ** Thanks to Bud Backer, Kahuna, TechSY730, Fleet Unity, and The Hunter for reporting. ** Thanks to Bud Backer, Kahuna, TechSY730, Fleet Unity, and The Hunter for reporting.
    27 KB (4,501 words) - 17:36, 25 October 2018
  • ...t is not AI-held, this factory deploys the fearsome [[AI War:Hunter/Killer|Hunter/Killer]] unit is has constructed. After deploying the H/K, the factory buil
    700 bytes (96 words) - 09:54, 9 July 2016
  • ...(and mostly in power) but have a special role, the [[AI War:Hunter/Killer|Hunter/Killer]] is an immensely powerful AI-only starship-like and used only in sp
    9 KB (1,360 words) - 04:49, 23 August 2016
  • ...alactic Strikeforce]], Homeworld final assaults and [[AI War:Hunter/Killer|Hunter/Killer]].
    4 KB (654 words) - 08:48, 25 July 2016
  • |[[File:AIWarHunterKiller.png|50px|left|]] || valign="top" | [[AI War:Hunter|Hunter]]<br/>The AI gradually adds some extra-nasty units to its Special Forces.
    5 KB (869 words) - 03:23, 16 August 2016
  • The [[AI War:Hunter Plot|Hunter]] [[AI War:AI Plot|Plot]] adds special and powerful units to the Special Fo
    2 KB (420 words) - 17:45, 26 October 2016
  • * Make the hunter even more careful about flying into player planets by accident * Fix a bug that was causing some hunter fleet hitching motion
    126 KB (20,934 words) - 21:28, 22 April 2022
  • | Gets much larger warden and hunter fleets. ...due to it's reactivity, and the use of it's budget directly on warden and hunter makes it significantly more dangerous.
    10 KB (1,516 words) - 13:14, 13 June 2022
  • '''Character Elements: “Witch Hunter M4”'''
    18 KB (2,364 words) - 15:17, 18 May 2012
  • ...through a fabricator, the anti-starship arachnid is a dedicated big-vessel hunter. Fast and deadly, with these ships one can largely ignore the starship comp
    3 KB (396 words) - 16:32, 19 February 2015
  • ...de you with a handy counter to fast marauding ships. NB: [[Raptor]]s and [[Hunter/Killer]]s are immune to gravity effects, as are exo-waves until the lead sh
    2 KB (278 words) - 12:14, 16 February 2015
  • ...fields. They are also very inefficient against [[Command Station]]s and [[Hunter/Killer]]s.
    2 KB (262 words) - 12:15, 16 February 2015
  • ...mies with 10% health or lower. This is nothing to scoff at, even against [[Hunter/Killer]]s with their Command-Grade hull. Moreover, as the scale is percenta
    2 KB (345 words) - 10:37, 4 March 2015
  • ...gs completely immune to it: most notably all core defensive structures and Hunter/Killers.
    3 KB (436 words) - 02:34, 17 October 2016
  • While it's big and tough, unlike the [[Hunter/Killer]] it's not fast and is not immune to [[AI War:Orbital Mass Driver|ma
    1 KB (166 words) - 19:10, 30 October 2018
  • ...contribute a lot of firepower against large, dangerous ships. Note that [[Hunter/Killer]]s are immune, however.
    3 KB (397 words) - 00:31, 8 March 2015
  • **[[Hunter/Killer]]s
    4 KB (544 words) - 20:20, 15 May 2015
  • ...he added benefit of making it so that the +sensor range buffs do not cause hunter bots in hostage rescue missions to be somewhat impossible.
    160 KB (26,781 words) - 17:21, 2 February 2015
  • ...ian ultimate weapon. Every 30 to 90 months, launches a powerful Thoraxian Hunter Fleet, which seeks out and destroys pirate bases... and then you, personall
    4 KB (542 words) - 16:16, 12 May 2014
  • <ln id="Ship_Name_FlagshipBountyHunterColossus">Bounty Hunter Colossus</ln>
    11 KB (1,734 words) - 12:21, 8 May 2014
  • ...m something. Judging by our guests' shift in attitude I can guess who the hunter might have been.
    62 KB (10,032 words) - 05:06, 2 March 2015
  • #REDIRECT [[AI War:Hunter/Killer]]
    34 bytes (5 words) - 13:58, 5 March 2015
  • ...g the Special Forces Master AI type, with Base Orientated Warden, Kamikaze Hunter, Threat Waves, Dark Spire and Devourer Golem. Uses the "Gryn, the Voidhome"
    50 KB (8,414 words) - 11:12, 15 October 2018
  • .... This is just a design thought, not a technical restriction. Warden and Hunter fleets will wind up having all sorts of strange mixing and matching, but by
    122 KB (21,444 words) - 14:29, 18 April 2019
  • ...ll include factions that are allied with the AI, since this faction spawns Hunter/Killers, and they're mean. Think wasps, except worse. Anyways, to set it up description="an amount of hunter killers (up to 20) wander around AI systems"
    20 KB (2,859 words) - 20:19, 13 August 2020