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  • <big>'''I'm Just Starting Out -- What Should I Do?'''</big> * Send out scouts to find out as much as you can about all nearby planets.
    7 KB (1,144 words) - 09:10, 17 April 2015
  • #REDIRECT[[AI War:Starting Out]]
    32 bytes (5 words) - 14:32, 4 March 2015

Page text matches

  • ...t of the game. This also meant getting multiplayer almost, but not quite, out of beta. ...ourge don't head home to upgrade immediately, and the game tries to spread out the experience donated a lot, but I might be wrong.
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • * Be sure to check these out if you're coming back after a long break! * Add Settings to allow people to modify the starting hotkeys for Battlestations and Support fleets for people who prefer certain
    563 KB (96,029 words) - 12:31, 14 April 2021
  • Our second expansion for the game, Zenith Onslaught, also came out during this period. Badger did his parts for it, and then [[AI_War_2:Sunse ...me rows for serialization purposes, in order to make it so that we can opt-out some rows with bits that are more efficient.
    646 KB (109,259 words) - 11:44, 22 September 2021
  • ...n, Zenith Onslaught, was largely already complete prior to this phase even starting. But he continued to refine that throughout this phase with a small group On September 3rd, 2018, RocketAssistedPuffin started helping out directly in the xml with modifications to balance. He had been working on
    415 KB (70,286 words) - 16:17, 13 April 2021
  • === Slowing Of The "Out Of Your Control" Ongoing Racial Attitude Shifts === ...completely control is great. But having the feeling that it is spiraling out of control is not. We had slowed so many aspects of the solar map down alr
    402 KB (68,779 words) - 12:25, 31 January 2015
  • ...ting into another phase where we refine the fleets concept once we took it out of beta status. === New Starting Fleet Type: Support Fleet! ===
    287 KB (48,412 words) - 12:06, 3 July 2019
  • ...secret to everybody. Games "go gold" a few days before they actually come out on distributors, of course, and we've already hit that point. If you alrea ...ication to leak about 700kb of memory per second while you were alt-tabbed out of a fullscreen copy of the game, and thus you'd get a crash after some amo
    345 KB (59,053 words) - 19:51, 1 February 2015
  • ** The description now displays that it adds the functions to adjust starting and incremental AIP or AIP reduction, as well as having the Auto-Juggle ene ...the ability to NOT spawn all ships on the same coordinates but spread them out. Sadly this cannot take ships into account that are spawned in the same cyc
    394 KB (67,204 words) - 16:22, 13 April 2021
  • ...membered until you shut down the program or loaded another savegame. Just starting a new game would not reset them properly. Fixed. ** It should hopefully be impossible for the Obscura to ever be wiped out super fast again.
    349 KB (57,816 words) - 12:25, 31 January 2015
  • * Fixed a bug that was causing the standard mission opt-out popup text to appear before secret missions. ** Thanks to GrimerX for pointing out the need for more clarity.
    363 KB (62,010 words) - 19:50, 1 February 2015
  • ...ning tweak in the scalings file doubled all mine counts and some base game starting battlestation layouts previously were not updated to reflect that. So now i *** Standard mines granted per hack now 15 instead of 20. Starting count on battlestations is 45 instead of 120.
    338 KB (54,548 words) - 10:53, 26 June 2023
  • * Laser spiders were already capped at 10 per spawner being out at one time. Now the following caps have been put in for other monster typ ** Thanks to Misery for pointing out how deep gates could become impossible to close due to it summoning more mo
    304 KB (51,505 words) - 19:51, 1 February 2015
  • ..." of these nemesis spawns actually goes _down_ as AIP increases (bottoming out at 150 AIP) to simulate the AI having less to invest into its nemesis spawn ...h defined that even the largest galaxy (120 planets, 15 nebulae) won't run out and this command will become moot.
    407 KB (65,607 words) - 12:09, 16 September 2017
  • The fleets work of the prior phase turned out to be a much larger undertaking than initially expected, but we also refine ...ow that we're out of beta for the new fleets-based paradigm. And figuring out a whole new way to do tutorials, and get those back in, was a big piece.
    278 KB (47,062 words) - 16:30, 11 October 2019
  • ...ng discarded (at least for now), but we added a lot of content. We mapped out even more content we WANTED to add during this phase, but it will need to b ...ineer to assist a space dock or starship constructor, it will keep hanging out there to boost that unit FOREVER, until the target of assistance is dead or
    260 KB (44,014 words) - 13:36, 4 October 2018
  • * The game now goes out of its way to throw exceptions on load if there are calls to create async a * Split the staff and kickstarter credits out into two separate windows.
    293 KB (50,070 words) - 11:33, 14 October 2020
  • ...ding right on the 1px edge of a placed wooden platform that you would flip out all glitchily. ** Thanks to jruderman for pointing out that missions could spawn in inaccessible areas like that.
    278 KB (45,949 words) - 19:51, 1 February 2015
  • * When you zoom out a certain distance, the territory borders now get really thick so that you * Starting around turn 50, the game starts causing your citizens to do various stupid
    202 KB (34,152 words) - 15:38, 19 November 2015
  • ..., you can in the prior build of the game find Heath Ledger's Joker staring out at you from the side of astro trains if you look at them closely at just th ** Data center (updated a bit, and fortified version split out into new visuals)
    186 KB (31,438 words) - 17:26, 13 July 2020
  • ** Thanks to Chthonic_One and Puffin for figuring out that hydra heads and various types of drones were problematic in the extrem ...to the botnet golem and nanocaust, as if they kill something like 20 ships out of a stack of 80, they'll now get a stack of 20 zombies rather than nothing
    179 KB (30,218 words) - 23:28, 1 January 2020
  • ...ehalf of non-existent allies, having builder foldouts for those allies pop out when you build a command station, etc. Note that those "extra" phantom pla ** Thanks to TechSY730 for pointing out the discrepancy.
    367 KB (58,728 words) - 12:16, 16 September 2017
  • ...tro mission caves to help completionist players avoid trouble with running out and having to backtrack for more. ** A globe of insects bursts out of you, dealing area damage to anything near you, including background enti
    192 KB (32,418 words) - 19:50, 1 February 2015
  • ...lm everything by their very existence but are still easy to click from far out. ...view planets from roughly similar distances. The crunch compression works out well because the quality loss is not noticeable for a background item at th
    161 KB (27,377 words) - 16:31, 24 April 2018
  • * Similarly, the starting science and hacking amounts are now just set directly rather than being a m ...in early versions of AI War 2 and tied to control groups, are being phased out. Along with the metal budget policies.
    122 KB (21,444 words) - 14:29, 18 April 2019
  • ...r can choose between ArkOne (the original Ark) and the Rorqual Hegira when starting the game. ...at are heavily outmatched to just huddle at the controller, and not charge out to try to kill something.
    182 KB (30,453 words) - 13:10, 11 January 2018
  • ** Thanks largely to Misery for pointing out the need for this. ...ts. Transfers this attribute to any enemies that it attacks, while wiping out all the other bonuses the unit may have. Worth 3x the normal number of poi
    150 KB (24,846 words) - 12:25, 31 January 2015
  • * Fixed bug where mk III harvesters were not "redding out" like mkI and mkII when no spots were available. * Fixed bug where out-of-supply AI units would display a message intended only for player ships (
    151 KB (24,808 words) - 19:48, 1 February 2015
  • ...that they generate, thanks to a design that allows them to pull condensate out of the air. ...quarantine or vaccination; just normal curing) for that disease will start out at 0 for the first turn, and then be capped at 5%+(8%*turns since outbreak)
    208 KB (34,773 words) - 19:15, 5 June 2015
  • ** Thanks to RocketAssistedPuffin for pointing this out * We're going to be ripping out the lobby soon anyhow and replacing it, but we still have some design work
    154 KB (26,552 words) - 11:21, 1 August 2018
  • * The starting setup of the intermediate tutorial is now much more like a real game. ...re natural difficulty progression, so that players won't feel so lost when starting their first real post-tutorial campaign without the hand-holding.
    165 KB (27,263 words) - 19:48, 1 February 2015
  • * Massively reworked the energy system to cut out the "trivial to compute, time-consuming to do" micromanagement that the pre ** Notably, 10/10 used to be totally lethal... unless you somehow pulled out some massive cheese and survived the first couple waves to get a foothold.
    223 KB (36,110 words) - 11:56, 16 September 2017
  • * Between 3.120 and 4.000, we pushed out 81 distinct public beta releases over 170 days. That's an average of one r ...or necessary, returning it to the proper role of "last ditch effort to get out of a hole". This was a really tedious activity since players were embarkin
    183 KB (30,714 words) - 11:55, 16 September 2017
  • ...n resolutions the inventory/store/customization background would not scale out to the side properly, thus resulting in a black bar to the right. Specific ** The missing transitions (customization <-> store, inventory out to city map) have been added.
    160 KB (26,781 words) - 17:21, 2 February 2015
  • * Between 4.021 and 5.000, we pushed out 53 distinct public beta releases over 91 days. That's an average of one re ...is very helpful, as then you don't have to play for an hour or two to find out you're outclassed. On the flip side, the players are able to get going and
    245 KB (38,972 words) - 11:55, 16 September 2017
  • We finally got out of the endless beta of The Great Refactor, and DLC1 had been been majorly b .../view/3180113694781365187 a retrospective of the entire project] that came out with that, if you like.
    126 KB (20,934 words) - 21:28, 22 April 2022
  • ...e than 3x, however, making them by far the sturdiest mythological creature out there. ** Several extremely powerful (level 4) frost giants are about to break out of captivity and are... perturbed. Be on guard!
    132 KB (22,317 words) - 12:25, 31 January 2015
  • ...ns and fonts for the game. (Much) more work still needed on them, but it's starting to feel a bit more thematic. ...y sort of switch to HDR causes any sort of bloom effect to absolutely blow out the lighting, and in general we have such delicate little emissive lights a
    123 KB (20,999 words) - 17:37, 25 October 2018
  • ...y can seed early now -- the ones that get phased out over time stay phased out. But now you can have late-run enemies suddenly popping up early in the ru ...number of updates to hard mode in particular. Way too much stuff to point out. Hard mode is definitely pretty darn tough now.
    108 KB (18,595 words) - 17:35, 25 October 2018
  • * Between 6.000 and 7.000, we pushed out 50 distinct public releases over 238 days. ** Thanks to zleorg for pointing this out.
    209 KB (33,423 words) - 12:14, 16 September 2017
  • ...called ArcenDebugLog.txt. You can send us the whole thing, or just strip out relevant parts. The last of the AI War 2 DLCs is now out, the Complete Edition is out, and you can [https://store.steampowered.com/news/app/573410/view/318011369
    114 KB (18,064 words) - 16:22, 14 May 2024
  • ...g for the Zenith Onslaught. It was used for patch notes as well. It is now out of date and left for historical interest ...and other writeups. Feel free to change anything to your taste. Also check out the section at the bottom of this wiki page for some ideas and mechanics yo
    113 KB (18,449 words) - 16:11, 1 June 2021
  • ...ched copies. However, I believe I am observing copies of DarkSpireData get out of sync with eachother, in particular in the form of stale notifications fo ** Thanks to Puffin for pointing this out
    105 KB (17,355 words) - 23:34, 5 March 2019
  • ...Hack foolishly, and you can turn humanity into hamburger. The idea came out of long discussions with players on improving the relationship between meta ...ebuilding. This led to a somewhat bumpy ride balance-wise but it's shaken out pretty well by now and has significantly improved enjoyment of the game.
    177 KB (28,387 words) - 17:36, 25 October 2018
  • ...the game will go back for subsequent passes at higher tech levels to fill out the full roster of the CPA. So if you've been playing a particularly long ...t setting, this makes render performance approximately doubled when zoomed out on a planet with a few thousand ships or more on it.
    66 KB (10,612 words) - 11:54, 16 September 2017
  • * New, fleshed-out citybuilding system that plays on the world map and utilizes NPCs ...aracter stats rather than the chunk/continent stats, so that they are more out of the way given that they hardly ever change.
    89 KB (14,646 words) - 19:51, 1 February 2015
  • ...had enough ships to round up the local civilian survivors and make our way out here. === Flavor Starting With A Shadow Ship ===
    62 KB (10,032 words) - 05:06, 2 March 2015
  • ** Now it shows a message saying "The way is blocked! It turns out this doesn't lead anywhere." ...spects to get the gamepad stuff working better, so it's something to watch out for if possible. Most likely, if there was any issue it would be something
    109 KB (18,636 words) - 19:51, 1 February 2015
  • * Fixed a bug introduced in last night's build that was causing errors on starting new games. ** All shell company services now displayed, with unavailable ones grayed out
    63 KB (10,632 words) - 10:14, 5 April 2024
  • * Fixed a crash bug that could happen when starting a game without the second expansion, then adding that expansion and continu ...r II kickstarter, and which then has the option to click a button and find out more about the project if you're willing/interested.
    34 KB (5,632 words) - 20:40, 14 November 2017
  • ...n updated so that they look better around their edges when slightly zoomed out. ...em more attractive, but also easier to see and select when zoomed very far out (including locating them on enemy planets).
    107 KB (17,661 words) - 11:54, 16 September 2017
  • ...first condition didn't exist, it would just write the curly bracketed text out. If the first condition didn't link to a planet, it would just write null. ...o_show, so the actual conditions are invisible rather than trying to write out auto-generated junky sort of text about what your conditions are for the ne
    27 KB (4,282 words) - 16:22, 4 October 2019
  • ** Thanks to Vanreis for the latest report, and figuring out that this was related to the number of network adapters. ** Thanks to greywolf22 for pointing out that we hadn't done this yet.
    78 KB (13,097 words) - 17:26, 2 February 2015
  • ...tain entity types (ships only, or shots only). So we're going to break it out like that, with specific notes for each section as relevant. ...he pattern has a die node that WILL kill the entity (instantly, no scaling out)
    50 KB (8,387 words) - 14:20, 21 May 2018
  • ...to use SMAA. That in turn created a ton of excessive RAM usage it turned out, though, and also an incredible lag when switching between first and third ...ots no longer power the shields for Father Brain. So even if they are way out of reach of you, this is just fine.
    79 KB (13,456 words) - 16:18, 24 August 2016
  • * Blue Mech no longer gets double energy gains, just +100 starting energy. * Changed the Redshift Mech starting secondary to the Precision Railgun.
    63 KB (10,263 words) - 17:36, 25 October 2018
  • * You can change this in the server settings anyhow, but the defaults when starting a new server for the first time is that it no longer tries to open in fulls ...buildings that are within his range rather than chasing survivors that are out of his range.
    37 KB (6,308 words) - 19:51, 1 February 2015
  • ...buildings, so an AI building can no longer be cancelled by this rule after starting construction (though that should no longer be an issue with the above chang * Edge scrolling no longer works near the two little "fly out" buttons of the bottom-left HUD.
    59 KB (9,843 words) - 15:39, 19 November 2015
  • ...War, which normally block DirectX-based overlays like Steam, now are moved out of the way when the Steam client is activated, allowing for a full and norm -Ships that are disabled due to lack of supply are now the lowest priority out of all ships for autotargeting.
    47 KB (7,691 words) - 11:53, 16 September 2017
  • ...have "En" as text hovering over them. This makes them far easier to pick out of a crowd, and easier to find on the planetary summary to the right of the Now unloads a maximum of 10 ships per game second if out of supply, still unloads all if in supply or scrapped/destroyed.
    41 KB (6,639 words) - 19:47, 1 February 2015
  • ...new player is added to an in-progress game, they start out with the basic starting resources, and a random bonus ship type (which may or may not be the same a ...t all of the ships from a planet from one player to another, just zoom way out, hold Ctrl, and select all the ships. Or select fewer numbers of ships to
    29 KB (4,906 words) - 13:40, 1 February 2015
  • ** Thanks to Vanreis for the latest report, and figuring out that this was related to the number of network adapters. ...hen there is a lot of stuff on the screen at once (when you are zoomed way out in particular).
    48 KB (7,844 words) - 17:22, 2 February 2015
  • ...lders if you want, too, and then have a forward slash (/) separating those out. ...easons, if you're just spraying hundreds or thousands of bullets out in or out of patterns for the player to weave through without meaning them to ricoche
    40 KB (6,698 words) - 12:54, 5 January 2018
  • ...ually hit save before any changes take effect, however. So you can cancel out after looking at the defaults, if you wish. ** It shows the names of the ships written out, and then shows their counts and their combined health percentage (colorize
    50 KB (8,414 words) - 11:12, 15 October 2018
  • ...ou're right, generally speaking at the start of the game it's best to take out all the planets you can as fast as possible. I think I typically take my f *Start sending out those scouts in groups along the various wormholes that connect in.
    20 KB (3,556 words) - 19:50, 1 February 2015
  • -Faster Starts: Players now start out with an Mark II Energy Rector, two Mark II Engineers, a mark I force field, ...aggressive against command stations, and will do a better job of clearing out outlying structures when it has a small force, versus smashing through all
    48 KB (8,166 words) - 13:40, 1 February 2015
  • If you'd rather discover the details yourself but want some info, check out [[AI War:What Is The Fallen Spire Minor Faction|the basic non-spoiler overv We've heard of brave souls starting their first FS game on difficulty 7.6+ with Advanced Hybrids on and stuff l
    30 KB (5,095 words) - 15:36, 22 December 2016
  • ...lot from the original kickstarter, the Spire goal that was originally laid out doesn't fit in the new context. But we also really wanted to modernize and * Give the player a way to get some Really Big Weapons that scare the mess out of the AI (not in an AI Progress sense, though).
    23 KB (4,043 words) - 14:00, 6 April 2022
  • The first rule the CPA determines is the starting tech level for the CPA. Under difficulty 7 it will use either your current Once the starting tech level is determined, it will now try to pull half of the CPA's populat
    11 KB (1,701 words) - 15:33, 24 April 2015
  • * Added some protective code to avoid index-out-of-bounds errors on the Achievements window. ...r II kickstarter, and which then has the option to click a button and find out more about the project if you're willing/interested.
    27 KB (4,501 words) - 17:36, 25 October 2018
  • ...the impatient), look in the Quick Start section of single player and check out one of the beginner situations. This should help you familiarize yourself w ...rdposts, or sent as attack waves towards your planets. Most AI units start out as Sentinels but can become AI Threat under certain circumstances, usually
    44 KB (7,548 words) - 13:50, 25 April 2022
  • ...tories, and the AI home planets (which have a different icon, same as your starting planet(s)) in every game. Plus other unique structures. Scouts are also n The individual planetary maps are huge. You will be zooming in and out constantly to see different levels of information.
    10 KB (1,822 words) - 19:49, 1 February 2015
  • -The amount of starting crystal and metal updated to 20,000 each for players (up from 10,000 and 5, ...ey are waiting too long between tech upgrades. Think of this like picking starting abilities for a character in a western-style PC RPG.
    14 KB (2,434 words) - 13:39, 1 February 2015
  • * Reduced the damage of the Humble mech starting primary weapon (Humble Minigun). * Changed starting position in some test chambers to avoid spawning on top of the enemy.
    47 KB (7,365 words) - 20:22, 26 January 2024
  • **Little immobile (or nearly so) guys that hang out in an area and make it hard to go into that area somehow. ...mall and numerous, and generally should die in one hit. They come pouring out of enemy spawners at a rate of 1 every 2 seconds.
    40 KB (6,127 words) - 18:16, 15 July 2018
  • * [[AI War:Starting Out|I'm Just Starting Out -- What Should I Do?]] ...layer Drop-In and Drop-Out In Co-Op?|How To Manage Player Drop-In and Drop-Out In Co-Op?]]
    27 KB (4,189 words) - 11:36, 9 August 2021
  • ...used to hold enemy ships at bay while longer range allied ships take them out. ...re that interferes with supply on the planet being attacked (thus knocking out everything from turrets to forcefields until the beachhead is destroyed), a
    27 KB (4,399 words) - 09:07, 23 October 2018
  • ...used to hold enemy ships at bay while longer range allied ships take them out. ...re that interferes with supply on the planet being attacked (thus knocking out everything from turrets to forcefields until the beachhead is destroyed), a
    28 KB (4,541 words) - 20:03, 6 August 2020
  • -Space tugs and etherjet tractors can now be able to move ships with shot-out engines. -The starting tech level of AI planets was being calculated too late in the prior map gen
    16 KB (2,661 words) - 13:39, 1 February 2015
  • ...ronment: you start out pitifully underpowered, and it's your job to figure out how to improve both yourself and your settlement so that you can take down ..._Here|efficient exploration]], although most players naturally figure that out with a little experience.
    10 KB (1,801 words) - 19:51, 1 February 2015
  • ...a more constant speed, rather than accelerating as it gets further zoomed out. -Holding the Shift key is now zooms in/out at double speed.
    13 KB (2,246 words) - 13:36, 1 February 2015
  • With those caveats out of the way, let's move on. The basic idea here is that you have two player * 3. Make sure your player name and handicap is what you want, and then fill out the questionnaire about your interests, skill level, etc. The answers you
    16 KB (2,814 words) - 19:53, 1 February 2015
  • <big>'''I'm Just Starting Out -- What Should I Do?'''</big> * Send out scouts to find out as much as you can about all nearby planets.
    7 KB (1,144 words) - 09:10, 17 April 2015
  • * The ship will have a certain starting budget for modules (that can be zero), and a certain number of added module ...at don't become modular until some mark level by giving a zero or negative starting module budget, and then giving positive module points per mark level. Let'
    11 KB (1,909 words) - 17:36, 21 February 2022
  • ...a wardrobe with a gray in it, the wardrobe is destroyed and the gray pops out at you rather than dying. * Added a note at the end of the intro text that points out the buttons for View Goals and View Encyclopedia.
    26 KB (4,404 words) - 17:25, 2 February 2015
  • ...teamworks compatibility for Windows (but you need to wait until this comes out on Friday on Steam to make use of it), and a number of tweaks and fixes. O ...teracts the loss. Given that the games are intentionally running slightly out of sync with one another, this is the only fair (and non-frustrating) way t
    8 KB (1,314 words) - 12:26, 31 January 2015
  • ...This is the best way of sharing resources between one another, or evening out the resource distribution. * Your team succeeds or fails as a group. No one is "out" early. So as long as one player has a home command station surviving, your
    8 KB (1,461 words) - 14:06, 1 February 2015
  • ...gineers being unevenly distributed could cause the the queues to later get out of sync again. These changes are meant as a first pass for the players who -Constructors with queues are now shown as grayed out when paused, same as how it works for manufactories that are paused.
    14 KB (2,434 words) - 13:38, 1 February 2015
  • * Fixed an issue with the steam leaderboards reporting as being out of sync (there are no leaderboards!). ...for the latest OSX drivers are very different from those on windows, turns out.
    27 KB (4,441 words) - 21:27, 13 July 2015
  • ...knesses or limitations of their bonus. As such, do not worry about trying out a different pilot or feel you have to restart for a different pilot--they a ...ot before she became an Exo driver, Axis has the ability to see 4 missions out on the city map instead of the usual 3. Even more importantly, she has the
    7 KB (1,170 words) - 09:52, 12 June 2015
  • ==Starting out==
    3 KB (504 words) - 00:54, 5 May 2015
  • Minor factions are small forces that can be enabled in games of AI War starting with AI War 3.0. The most interesting thing about minor factions is that t ...ich means they require player scouts to be able to see. They also won't go out of their way to avoid the Devourer, so if that is enabled expect to lose th
    31 KB (5,110 words) - 15:35, 22 November 2018
  • ...at exist will remain if a ship then re-cloaks, but no new ones can be sent out except when the ship is at least partly visible. ...teleporting ship will now break off the chase if the teleporting ship goes out of attack range, if there are any non-teleporting ships present that can be
    20 KB (3,494 words) - 13:39, 1 February 2015
  • Nota Bene: These instructions are entirely out of date and are preserved only for historical interest. Once your ships are all built, take your fleet out and start fighting the AI!
    9 KB (1,583 words) - 14:26, 23 October 2018
  • ...r players. Allies with wormhole links to each other have the advantage of starting the game with fewer initial hostile wormholes to contend with. The process **This info is out of date!**
    9 KB (1,491 words) - 08:41, 28 May 2016
  • *'''Thought My Way Out Of That One!:''' Win the game on "Easy" Strategic Difficulty. ==Starting race based achievements==
    6 KB (992 words) - 22:51, 31 August 2015
  • == Starting the Code == //Send Command out to the unit
    20 KB (2,859 words) - 20:19, 13 August 2020
  • for creating a new starting fleet create an XML file. the name doesn't matter just make sure it's an XM now in your new XML file for creating a new starting fleet you need to put in these tags in this fashion
    18 KB (2,797 words) - 18:13, 25 June 2020
  • ...uct any units. It is generated every second, and the sources can never run out. Please note that this section is currently written assuming you are using * Economic Command Stations produce the most out of the normal types, starting at 400 metal per second, increasing by 220 for each mark upgrade. However,
    6 KB (1,035 words) - 12:19, 26 April 2022
  • ...ost complex mode we've yet implemented, and it was definitely bearing that out. At any rate, all of the known issues with water mode are now fixed with t ** All streams in the chosen well will come out backwards compared to where their arrows are pointing for 30 seconds.
    5 KB (930 words) - 12:25, 31 January 2015
  • ...y of playing multiplayer as any other, and is the most robust drop-in/drop-out type of co-op that we can imagine. You probably want to start out without giving either player a handicap, but as soon as one player is strug
    17 KB (3,116 words) - 19:53, 1 February 2015

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