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  • ...ign="top" | Stationary defense platform mounting a massive long-range beam cannon.
    858 bytes (127 words) - 16:16, 24 July 2016
  • {{AI War 2 Ship:Beam Cannon}}
    29 bytes (5 words) - 19:03, 25 October 2018

Page text matches

  • * Zenith Beam Frigate: * Zenith Beam Frigate base range from 5500+(500*mk) => 7500+(100*mk).
    367 KB (58,728 words) - 12:16, 16 September 2017
  • ...ows Nebula|Ancient Shadows Nebula]], this unit mounts can mount the Zenith beam modules. Also mounts an extremely powerful Energy Wave main weapon.<br/>Als Laser Cannon Module -> [[AI War:Laser Turret|Laser Turret]]<br/>
    59 KB (6,126 words) - 13:37, 30 September 2017
  • ...ip. It's primary armament is a short-range, high power photon bombardment cannon designed for engagements with other large craft. It also has several hardp | align="center" | Beam Weapon || align="center" | Heavy || align="center" | Fusion Cutters Bla
    14 KB (1,619 words) - 20:41, 1 March 2012
  • * Added better graphics for the champion (and corvette) plasma siege cannon. ** Beam Guardian:
    407 KB (65,607 words) - 12:09, 16 September 2017
  • ...ed strangely, or things building too slowly or whatnot, or the visuals for beam weapons getting strange. * All turret health halved, energy cost for all but the Heavy Beam Cannon reduced by 100GW.
    260 KB (44,014 words) - 13:36, 4 October 2018
  • ...mentions it is only for vfx), but are now using it purely for purposes of beam weapons and chain lightning and such. ** This makes it so that now you can pause the game while a beam weapon is active, and it will remain "caught in the act" like explosions an
    646 KB (109,259 words) - 11:44, 22 September 2021
  • ...ip. It's primary armament is a short-range, high power photon bombardment cannon designed for engagements with other large craft. It also has several hardp | {{AlgCtr}} | Beam Weapon || {{AlgCtr}} | Heavy || {{AlgCtr}} | Fusion Cutters Black Hole
    16 KB (1,520 words) - 17:55, 27 February 2013
  • * It has the equivalent of a MkIV [[Heavy Beam Turret]]. That's a _really_ big gun. If properly placed it can greatly as ...gate]]s, which are fairly sturdy starships with a longish range continuous beam weapon (which is different from zenith beams or human heavy beams) that can
    30 KB (5,095 words) - 15:36, 22 December 2016
  • ...ip. It's primary armament is a short-range, high power photon bombardment cannon designed for engagements with other large craft. It also has several hardp | align="center" | Beam Weapon || align="center" | Heavy || align="center" | Fusion Cutters Bla
    17 KB (1,924 words) - 22:42, 1 March 2012
  • * [[AI War:Zenith Beam Frigate|Zenith Beam Frigate]] * [[AI War:Zenith Beam Frigate|Zenith Beam Frigate]]
    28 KB (4,216 words) - 11:40, 4 February 2017
  • *** Beam Sniper Turret: 4000 -> 1750 *** Phase Cannon Turret: 18000 -> 13000
    563 KB (96,029 words) - 12:31, 14 April 2021
  • | align="center" | Beam Weapon || align="center" | Polycrystal || align="center" | Fusion Cutters === Laser Cannon Module ===
    15 KB (1,652 words) - 23:20, 10 April 2012
  • | align="center" | Beam Weapon || align="center" | Polycrystal || align="center" | Fusion Cutters === Laser Cannon Module ===
    15 KB (1,666 words) - 23:53, 9 April 2012
  • ** Moderately large vessel built around an outsized plasma siege cannon. The ship does not have enough power to both move and keep the weapon onli ...o very widespread feedback that ion weaponry is very underpowered, all Ion Cannon and Spirecraft Ion Blasters now fire 4 shots per salvo instead of 1.
    223 KB (36,110 words) - 11:56, 16 September 2017
  • ...unted on units found in the [[Fallen Spire Campaign]].<br/>Ships with the 'Beam Weapon' [[Immunities|Immunity]] can not be targeted. ...can not be targeted and do not take damage from being underneath a Zenith Beam Weapon's path.
    8 KB (1,407 words) - 22:10, 1 February 2015
  • * Updated the Beam Starship description to note that the beam only hits up to 9 targets on the line, not all of them. ** This guard post is armed with massively powerful artillery cannon designed to cripple or destroy larger targets. It can't even shoot at smal
    209 KB (33,423 words) - 12:14, 16 September 2017
  • ** Hybrid laser cannon modules (I-IV) changed from firing 1/2/2/3 shots per 4-second reload to 2/3 * Siege Starships now have a bonus against tractor beam turrets (30x) and neinzul habitats (10x, this includes nests and clusters).
    151 KB (24,808 words) - 19:48, 1 February 2015
  • | align="center" | Beam Weapon || align="center" | Heavy || align="center" | Fusion Cutters Bla === Laser Cannon Module ===
    11 KB (1,230 words) - 20:42, 1 March 2012
  • .../ Killer and Fenrir prototype not actually doing any damage with the point beam. ** Additionally, we've stolen their Beam Cannons. The Turret ones, anyhow.
    278 KB (47,062 words) - 16:30, 11 October 2019
  • *Updated icon for Heavy Beam Cannons to a new graphic donated by HitmanN. ** Hybrid laser cannon modules (I-IV) changed from firing 1/2/2/3 shots per 4-second reload to 2/3
    183 KB (30,714 words) - 11:55, 16 September 2017
  • * The awesome modified version of the beam guardian that was created by HitmanN as a mod has now been integrated into * Laser Cannon Modules (for the Riot Control Starships, Hybrids, and Spire capital ships)
    245 KB (38,972 words) - 11:55, 16 September 2017
  • === Laser Cannon === === Rail Cannon Module ===
    1 KB (147 words) - 01:59, 27 February 2015
  • <font size="3"><b> Heat Beam Module</b></font> | {{AlgCtr}} | Beam Weapon || {{AlgCtr}} |
    28 KB (2,820 words) - 21:25, 28 October 2018
  • * Lost Spire Frigates kiting was a tiny bit outside its beam range but is now exactly correct. * Spire ships are made more glass cannon; not very tanky but lots of damage. Zenith ships get some extra CC
    338 KB (54,548 words) - 10:53, 26 June 2023
  • ** On AOE weapons or beam weapons, this is a way to make sure that no one target absorbs too much dam *Gungnir Cruiser's beam weapons now properly align with its model
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • * All Heavy Beam weapons do double damage to stacked enemies. * Armored Golem now has a Zenith Sabot Cannon, dealing 8,000 damage every 2s, but with a 5x multiplier vs anything mass 5
    105 KB (17,355 words) - 23:34, 5 March 2019
  • * '''Zenith Beam Frigates''' (I-IV and Core variants) ...xpansion, and were a fan-favorite request. These frigates fire high-range beam weapons that damage all enemy ships in a line, which is a completely new ki
    28 KB (4,560 words) - 19:50, 1 February 2015
  • * '''Zenith Beam Frigates''' (I-IV and Core variants) ...xpansion, and were a fan-favorite request. These frigates fire high-range beam weapons that damage all enemy ships in a line, which is a completely new ki
    30 KB (4,946 words) - 14:07, 8 March 2015
  • ...can be controlled in the galaxy at the same time. Let alone the Heavy Beam Cannon, they don't deal damage but hinder enemy ships. They are very effective pai ...annon]]<br/>Stationary defense platform mounting a massive long-range beam cannon.
    4 KB (667 words) - 16:16, 24 July 2016
  • ** Spire Archivist Beam and Shield base count increased by 100%. (AIP Scaling unchanged.) * Fix a bug where units pulled through a wormhole by a tractor beam could wind up outside the gravwell.
    179 KB (30,218 words) - 23:28, 1 January 2020
  • * Fixed an inaccuracy in the Tractor Beam Turret descriptions. ...nge" was gone. That's now been added back, which makes it so that tractor beam turrets can actually be hit by enemy ships, etc.
    165 KB (27,263 words) - 19:48, 1 February 2015
  • ...|Plasma Guard Post]]<br/>Is basically built around a powerful plasma siege cannon which does intense damage to a single target and reduced damage in an area ...ost]]<br/>In addition to its weaponry, mounts a powerful multiplex tractor beam.
    15 KB (2,291 words) - 05:52, 10 July 2016
  • * The Spider Turrets, Lightning Turrets, Beam Cannons, Sniper Turrets, and Focused Gravity Generator now have real graphi ** Ion Cannon
    123 KB (20,999 words) - 17:37, 25 October 2018
  • * Don't allow an Ion cannon to appear on the planet where the Nanocaust spawn, since it can just one sh ...g of a low-enough mark level (in this case it's actually mark level <= the cannon's, instead of strictly less-than, and the cannons are Mark 1 through 5 inst
    154 KB (26,552 words) - 11:21, 1 August 2018
  • **** Shieldwall Battlestation, Plasma Turret x7, Beam Cannon x7, Tritium Sniper Turret x30, Tractor Array x7. * Aberration Prion Beam range 1,250 -> 3,800.
    287 KB (48,412 words) - 12:06, 3 July 2019
  • -Heavy Beam Cannon Mark I-IV. - AI should now obey rough per-planet ship caps for heavy beam cannons, so concentrated clumps of them should be pretty rare (but still po
    41 KB (6,639 words) - 19:47, 1 February 2015
  • ...n Avenger Shield Module, a Heavy Beam Cannon Module Mark IV, 3x Heavy Beam Cannon Module Mark III, and 8x Riot Control Shotgun Modules Mk II.<br/>This ship s === Heavy Beam Cannon Module (Mk III & IV) ===
    3 KB (451 words) - 23:52, 31 December 2019
  • ...r identical to Concussion units, increasing by 0.5x per Mark. Their plasma cannon has been thrown in the bin, and it bought a new shiny Fortress Energy Wave, * Turret health reduced by 25% or more overall, excluding the Heavy Beam Cannon and things like Tractors and Gravity.
    50 KB (8,414 words) - 11:12, 15 October 2018
  • ...enith Beam Frigate|Zenith Beam Frigate]], [[AI War:Heavy Beam Turret|Heavy Beam Turret]], or [[AI War:Spire Frigate|Spire Frigate]]. ...s a ship immune to insta-kill effects, such as the [[AI War:Ion Cannon|Ion Cannon]].
    8 KB (1,287 words) - 12:39, 4 November 2018
  • ...amental guardians, fragmenting guardian and shard, gravity guardian, heavy beam guardian, hunter killer, implosion guardian regular and carrier, laser guar * Improve the ion cannon description
    186 KB (31,438 words) - 17:26, 13 July 2020
  • ...>Mounts a single [[Ammunition_Types|Photon Bombardment Cannon]], a form of beam weapon vastly different from that commonly used by either the Zenith or the | align="center" | Beam Weapon || align="center" | Heavy || align="center" | Fusion Cutters Bla
    3 KB (433 words) - 21:51, 6 January 2014
  • ...ir, tractoring, beam weapons, etc. This will let us do much fancier "laser beam spikes" and similar that are entirely volumetric rather than billboarded, a ** The following beam-style weapons are presently invisible or not showing properly at least, not
    161 KB (27,377 words) - 16:31, 24 April 2018
  • * Obstacle lasers now fire a thinner, non-damaging, purple beam a bit before firing the real one, so you always have some cue even if you'r * Blaze Cannon has also had it's HP lowered, it was a bit too tanky for the type of enemy
    108 KB (18,595 words) - 17:35, 25 October 2018
  • ...yon Drones now have much greater speed, cloaking, and a 50% larger tachyon beam coverage area. -Sniper and Ion Cannon shots are now twice as fast as before.
    47 KB (7,691 words) - 11:53, 16 September 2017
  • ** Adapted from Neinzul technology, when threatened this unit deploys Beam, Rail, Spider, and Grav drones. ...ith technology used for fighting shield-heavy Spire units, this guardian's cannon completely ignores forcefields. However, it cannot target small units.
    7 KB (1,011 words) - 20:01, 6 August 2020
  • ...hip caught by a tractor beam cloaked, it would disconnect from the tractor beam but it would also become immobile until the game was saved and reloaded. F -Ion cannon shots are no longer blocked by counter-sniper turrets.
    18 KB (3,048 words) - 19:47, 1 February 2015
  • ...generate itself outside of combat. Equipped with a powerful ionic radiance cannon, that can devastate low mark ships with poor albedo resistance. ...Destroyer can lasso larger ships, hitching a ride with its reverse tractor beam. Its weapon specializes in targeting tractored enemies and can siphon some
    19 KB (2,923 words) - 20:21, 22 August 2021
  • ...The beam fired by this guard post is the same type as fired by the [[Heavy Beam Turret]]. ...mobile guard post comes after human fleets with its guards in tow, firing beam weapons.
    5 KB (733 words) - 20:46, 26 April 2015
  • ...at different marks. For example, the [[AI War:Heavy Beam Cannon|Heavy Beam Cannon]] has a lower cap at higher mark (and a cap of 1 at MkIV), and the [[AI War
    3 KB (576 words) - 06:59, 18 August 2016
  • ...er, as do non-turrets (grav generators, shield generators, tachyon arrays, beam cannons, etc). Tractors may be moved to the no-power list, we'll see. ...post, planetary cloaker, attrition emitter, magnifier, super terminal, ion cannon, orbital mass driver, and warhead suppressor.
    182 KB (30,453 words) - 13:10, 11 January 2018
  • ** Cannon Bot -> Higher-range and very high-damage Gunbot variant with very slow relo ** Beam Bombard -> Bombard variant with a higher-range multi-railcannon attack well
    415 KB (70,286 words) - 16:17, 13 April 2021
  • ...issue where if a beam was emanating from your ship when it warped off, the beam would remain after the ship left. * The taser turrets now use a beam like the capture beams that makes it more clear that this is something diff
    402 KB (68,779 words) - 12:25, 31 January 2015
  • ...destroyers give up some DPS for range, since the spire already push glass cannon status and I felt pushing them further that way was unwise. They also innat ...aking because it haas a beam out to decloak an enemy, NOT because it has a beam out to all the things it has decloaked or could decloak on a planet (that g
    293 KB (50,070 words) - 11:33, 14 October 2020
  • ...bots from a fellow resistance group. These bots wield a rapid fire plasma cannon for long range devastation. These are put under your command permanently. |Outguard Flagship<br/>Forcefield Generator<br/>Beam Cannon
    7 KB (1,060 words) - 17:01, 23 September 2021
  • * '''Heavy Beam Cannons''' (I-IV variants) ** Stationary defense platform mounting a massive long-range beam cannon. The beam can vaporize multiple smaller craft in one blast, or do heavy damage to a l
    41 KB (6,447 words) - 19:47, 1 February 2015
  • * '''Heavy Beam Cannons''' (I-IV variants) ** Stationary defense platform mounting a massive long-range beam cannon. The beam can vaporize multiple smaller craft in one blast, or do heavy damage to a l
    43 KB (6,703 words) - 19:47, 1 February 2015
  • ...ard post is the same type as fired by the [[AI War:Heavy Beam Turret|Heavy Beam Turret]].
    555 bytes (78 words) - 03:03, 17 June 2016
  • ...tarship]]<br/>This starship is basically built around a large plasma siege cannon. It is excellent against starships, guard posts, guardians, fortresses, fo ...ifacts discovered years ago. Mounts a single photon lance (sustained fire beam weapon).<br/><i>The MkI version costs some Knowledge.</i>
    9 KB (1,360 words) - 04:49, 23 August 2016
  • ...n]]<br/>Adapted from Neinzul technology, when threatened this unit deploys Beam, Rail, Spider, and Grav drones. ...ith technology used for fighting shield-heavy Spire units, this guardian's cannon completely ignores forcefields. However, it cannot target small units.
    10 KB (1,457 words) - 12:01, 21 August 2016
  • **Both have same weapon weapons. Primary weapon is a fan beam (yellow and red, respectively). This powers up new, secondary weapon ...ler Destroyer no longer has a reverse tractor beam. Instead, has a tractor beam that works on mass between 6-13 ( 6<X<13 )
    126 KB (20,934 words) - 21:28, 22 April 2022
  • ...le weaponry, but the main point of a medic frigate is the multiplex repair beam emitter that allows it to heal nearby ships. ** Moderately large vessel built around an outsized plasma siege cannon. The ship does not have enough power to both move and keep the weapon onli
    9 KB (1,324 words) - 20:04, 6 August 2020
  • ...="top" | <b>Insta Kills <= Mark x:</b> || Most commonly found on the [[Ion Cannon]], when an attack from a unit with this ability strikes a target, if that t | valign="top" | <b>Planetary Tachyon Beam Coverage:</b> || Found on the [[Command Station|Military Command Station Mk
    17 KB (2,941 words) - 22:08, 1 February 2015
  • * AI Core Heavy Beam Guard Post ** A massive long-range beam cannon can vaporize very many smaller craft in one blast, or do extreme damage to
    27 KB (4,399 words) - 09:07, 23 October 2018
  • * AI Core Heavy Beam Guard Post ** A massive long-range beam cannon can vaporize very many smaller craft in one blast, or do extreme damage to
    28 KB (4,541 words) - 20:03, 6 August 2020
  • ...ign="top" | Stationary defense platform mounting a massive long-range beam cannon.
    858 bytes (127 words) - 16:16, 24 July 2016
  • ...es#Turrets|Turret]]s of all kinds, including [[Tractor Beam Turret|Tractor Beam]], [[Gravitational Turret|Gravitational]], [[Counter Sniper Turret|Counter **[[Ion Cannon]]s and related structures
    4 KB (544 words) - 20:20, 15 May 2015
  • '''HBC''' - Heavy Beam Cannon, referring to the [[Heavy Beam Turret]] or a similar module.
    4 KB (585 words) - 15:37, 1 February 2015
  • ...mselves from potential passing astro trains or from fixed-position tachyon beam emitters at the wormhole. There is a Control Node that you can use to make ...the planetary summary, though). This makes (for instance) finding an ion cannon on a crowded enemy planet very easy.
    36 KB (6,383 words) - 10:23, 22 February 2015
  • ...t really worth it until later, unless I need to break a planet with an ion cannon early on in. Again, so my strategy there really varies heavily, and if I n ...enerally speaking even at the lightest wormhole defenses I build 5 tractor beam Is, maybe 10-15 basic/mlrs/laser turrets (some mix of those). A "heavily d
    20 KB (3,556 words) - 19:50, 1 February 2015
  • ...faster than most of the player's ships - and better than Bombers on [[Ion Cannon]]-infested planets. ...s as a fast [[Bomber]]. A Neinzul attack-wave will warrant extra [[Tractor Beam Turret]]s and/or [[Gravitational Turret]]s.
    2 KB (270 words) - 11:59, 16 February 2015
  • ...ys a stat to look out for in fleet ships. Being immune from ''both'' [[Ion Cannon]]s and [[Counter-Spy|Counter-Spies]], eye bots are ideal for eliminating s ...t, as they are immune to your long-range turrets. Placement of a [[Tachyon Beam Emitter (Stealth)]] and [[Gravitational Turret]]s near all hostile wormhole
    2 KB (295 words) - 11:40, 16 February 2015
  • ...be very different from the "real deal". We also developed our heavy beam cannon technology and parts of the Riot's modular capabilities from those artifact
    41 KB (6,782 words) - 12:38, 27 February 2015
  • ...thoroughly impressive drives cannot move it quickly at all. But the beam cannon on that thing... I both do and do not want to see it in action.
    12 KB (2,083 words) - 12:46, 27 February 2015
  • #REDIRECT [[AI War:Heavy Beam Cannon]]
    38 bytes (6 words) - 16:16, 24 July 2016
  • {{AI War 2 Ship:Beam Cannon}}
    29 bytes (5 words) - 19:03, 25 October 2018
  • |Beam Cannon
    23 KB (4,043 words) - 14:00, 6 April 2022
  • ...tor beams. When this craft is destroyed all enemy ships within its tractor beam range will take massive damage. ...craft Penetrator]]<br/>Perma-cloaked ship that houses a extremely powerful cannon. The ship must be ordered to fire manually, and when it does it is unable t
    6 KB (885 words) - 12:50, 4 July 2022