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  • ...edium => artillery, so that they don't counter their triangle counter (was fighters, is now bombers). ** Base Cap Health from 4,921,000 => 7.5M (so about 50% of fighters, though the armor boosters have a much lower cap and thus higher effective
    209 KB (33,423 words) - 12:14, 16 September 2017
  • ...nce a single mkV guardian is worth about the same as ~2.2 full caps of mkI fighters, that's pretty good compression. ...h waves: if it's 100 mkI fighters and 100 mkII fighters, it will now stay "Fighters" instead of just enemy ships as if it were truly a mixed wave.
    407 KB (65,607 words) - 12:09, 16 September 2017
  • ...llows more game variety: want to play a game with TONS of human resistance fighters? Or where the Dyson Sphere has a dominant impact? Want just a few human m ...re based on unlocked turret technology and provide more of a "carrier with fighters" feel.
    223 KB (36,110 words) - 11:56, 16 September 2017
  • * Human Resistance Fighters now have a cap to how strong they can get. The cap will go up every hour. * Fighters are now slightly faster than normal, and Missile Corvettes are now slightly
    161 KB (27,377 words) - 16:31, 24 April 2018
  • ...against raid starships in the hands of the AI (along with sniper turrets, fighters, and a couple of other turrets). ...Count-HumanShipCount) be less than or equal to 8x the number of resistance fighters it's planning to spawn (on high caps, 4x on normal, 2x on low).
    367 KB (58,728 words) - 12:16, 16 September 2017
  • ...w have an extra 2,000 range. This solves many of the targeting issues for fighters in attack-move stance, etc, and provides for a better large-battle experien -Marauders and human resistance fighters will now have half as many ships as before.
    66 KB (10,612 words) - 11:54, 16 September 2017
  • ...set up the queue, etc. Anyway, you can set up a looping queue of, say, 5 fighters, 1 bomber, and 1 missile frigate and a garrison threshold of 50 and it will ...Fighters in the game. What's more, there are also now Mark V Bulletproof Fighters and MicroFighters.
    245 KB (38,972 words) - 11:55, 16 September 2017
  • *** Tactical Support for resistance fighters. * Added "Drop Off Expatriates" and "Drop Off Resistance Fighters" actions (friendly and hostile, respectively). Each takes a whole 100 capt
    349 KB (57,816 words) - 12:25, 31 January 2015
  • * Build 50 fighters and 20 missile frigates. * Select the fighters.
    4 KB (737 words) - 14:01, 1 February 2015
  • ...You have production techniques that can churn out fully-outfitted unmanned fighters in seconds. There will never be more than a few thousand of your ships vers * '''Fighters''' (I-IV variants)
    43 KB (6,703 words) - 19:47, 1 February 2015
  • ...., all fighters), rather than just the individual ship type clicked (e.g., fighters mark II). -New Minor Faction: Human Resistance Fighters. Pockets of human allies still live in deep space around AI planets; when t
    107 KB (17,661 words) - 11:54, 16 September 2017
  • * '''Fighters''' (I-IV variants) * '''Bulletproof Fighters''' (I-IV variants)
    41 KB (6,447 words) - 19:47, 1 February 2015
  • ** Tactical support for resistance fighters is now gated until you unlock the federation and other alliances, because f ** The case-specific incredible awesomeness that is smuggling resistance fighters (and why/when it should otherwise be ignored).
    402 KB (68,779 words) - 12:25, 31 January 2015
  • ** Not very good fighters, but can zombify their targets upon death. Is immune to being zombified or * Fighters are now V-Wings, with the following description:
    260 KB (44,014 words) - 13:36, 4 October 2018
  • * I value bombers over fighters because of the damage they deal to force fields, especially with their incr * Mark III Fighters (so you can field as many fighters as possible)
    7 KB (1,177 words) - 14:12, 1 February 2015
  • ...new players really want a minor faction to play with, the Human Resistance Fighters, Zenith Traders, and Zenith Dyson Spheres are generally the easiest to deal === Human Resistance Fighters ===
    31 KB (5,110 words) - 15:35, 22 November 2018
  • ...above all others if none of the specific type are available (for instance, Fighters in general if you clicked on Fighter Mark I and there are none of those dir ...ic type of ship from the current selection (for example, all of the Mark I Fighters).
    36 KB (6,383 words) - 10:23, 22 February 2015
  • -New Mercenary Space Docks have been added, which can produce mercenary fighters, bombers, and cruisers. These mercenary ships are much more expensive than -The cost of fighters has been doubled, but they also now have 4x as much health as before.
    48 KB (8,166 words) - 13:40, 1 February 2015
  • ...if a group of fighters is targeted on a Raid Starship, then those specific fighters will forever more prefer to kill Raid Starships, or if those are not availa -The following ships now have 2X acceleration rate: Fighters, Bombers, Bulletproof, MicroFighter, Engineer I, Laser Gatling.
    47 KB (7,691 words) - 11:53, 16 September 2017
  • * Updated the Human Resistance Fighters so that you get 3-4 frigates per hack from them, rather than just one. The === Human Resistance Fighters ===
    563 KB (96,029 words) - 12:31, 14 April 2021
  • ====Human Resistance Fighters==== ...m the planet and will refund their budget. Unlike the AI, Human Resistance Fighters will not mark up their units as AIP increases, so their units will remain w
    44 KB (7,548 words) - 13:50, 25 April 2022
  • === Human Resistance Fighters === Human Resistance Fighters
    23 KB (4,003 words) - 17:01, 6 August 2022
  • -MLRS rate-of-fire doubled, attack bonus against fighters reduced from 10x to 4x. -MLRS turret bonus against fighters reduced from 10x to 8x.
    41 KB (6,639 words) - 19:47, 1 February 2015
  • A Hint: Ion-cannons will always target your bombers before fighters and missile frigates. ...turrets in place on your whipping boy(s), you should be able to bring your fighters out for other duties.
    2 KB (363 words) - 13:21, 24 February 2015
  • ...lletproofFighter.png|left|Bulletproof Fighter]] || valign="top" | Standard fighters upgraded with armor that repels all shell-based fire. On the surface, bullet-proof fighters are stronger [[Fighter]] cousins with immunity to fighter weaponry. They wi
    2 KB (280 words) - 11:39, 16 February 2015
  • This unit is part of the [[AI War:Human Resistance Fighters|Human Resistance Fighters]] and [[AI War:Human Colony Rebellions|Human Colony Rebellions]] [[AI War:M ...urrounding defenders. They are not true [[AI War:Standard Fighter|Standard Fighters]], although with the impressive firepower they will outmuscle most fleet-sh
    1 KB (204 words) - 17:57, 20 July 2016
  • ...e:AIWarMicrofighter.png|left|Tachyon Microfighter]] || valign="top" | Tiny fighters best in swarms. Reveals any [[AI War:Cloaking|cloaked]] enemy ships they c
    1 KB (202 words) - 03:54, 21 August 2016
  • Resistance fighters are functionally equivalent to hostile ground troops. ...it may surrender, converting the survivors to prisoners and/or resistance fighters, or it may fight to the death. Thoraxians do not take prisoners. Andors can
    7 KB (1,058 words) - 17:20, 13 September 2015
  • ...new players really want a minor faction to play with, the Human Resistance Fighters, Zenith Traders, and Zenith Dyson Spheres are generally the easiest to deal ...ft]] || valign="top" | [[AI War:Human Resistance Fighters|Human Resistance Fighters]]<br/>Pockets of human allies still live in deep space around AI planets; w
    10 KB (1,590 words) - 15:57, 22 November 2018
  • ...ve damage in the Galaxy on your behalf. Counting also the Human Resistance Fighters as well, we basically have a nice sandbox mode where you could have your fr ...Fighter 1) to a higher mark (Fighter 2), it wouldn't keep the new level of fighters in all your queues. Now it immediately starts cranking out Fighter 2s inst
    154 KB (26,552 words) - 11:21, 1 August 2018
  • * Marauders and Resistance Fighters can now sometimes have a War Harvester or Sieger unit in their attacks. * Fixed Resistance Fighters and Marauders having Royal Guardians in their forces, via inheriting the ta
    105 KB (17,355 words) - 23:34, 5 March 2019
  • ...ecific stuff, drones of any sort, marauders, mercenaries, human resistance fighters, astro train spawned stuff, instigator-spawned stuff, tractor arrays, tachy ** For individual ship types, like fighters or whatever, it works like it always has.
    287 KB (48,412 words) - 12:06, 3 July 2019
  • ...pe - uses a long range, extremely high damage beam, while launching strong fighters. ** Currently the Devourer, Nanocaust, Human Resistance Fighters and Marauders are available this way
    278 KB (47,062 words) - 16:30, 11 October 2019
  • ** Human Resistance Fighters warping in and out has voice lines, and the Log Message now includes factio * The Human Resistance Fighters now help less often in battles, so it feels more rare/special when they do.
    179 KB (30,218 words) - 23:28, 1 January 2020
  • ** Human Resistance Fighters * Human Resistance Fighters will no longer attack planets with AI Eyes on them
    415 KB (70,286 words) - 16:17, 13 April 2021
  • ...ps a wave of just mkI fighters (plus a starship) will have at least 49 mkI fighters.
    8 KB (1,187 words) - 14:12, 1 February 2015
  • ...arrier in a naval fleet, your starships are meant to have strike groups of fighters, frigates, and other smaller mobile ships to augment them.
    4 KB (699 words) - 06:29, 10 July 2016
  • * Fight Or Flight (+50 Mark IV Fighters) * Spawn Organic Resistance (Spawn Normal Resistance Fighters - added in 4.000)
    10 KB (1,688 words) - 10:27, 24 October 2018
  • Fighters -> Bombers -> Frigates -> Fighters. Bombers also kill big structures like force fields incredibly faster than
    10 KB (1,822 words) - 19:49, 1 February 2015
  • ...o search for all mobile military ships of a certain type (e.g., bombers or fighters) regardless of ship level. This has the same functionality as the normal f -Fighters have been rebalanced so that they are more useful.
    14 KB (2,434 words) - 13:38, 1 February 2015
  • ...een made much more midlevel, to help differentiate them from your standard fighters and similar ships. -Fighters are now 12x stronger against cutlasses, and bombers and cruisers are now 50
    29 KB (4,906 words) - 13:40, 1 February 2015
  • ...and significantly reduced bonuses against various ship types (particularly fighters). ...al/crystal cost to about 1/3rd of what it was, much more effective against fighters, has roughly 2x as much health and about 3x higher dps in general.
    151 KB (24,808 words) - 19:48, 1 February 2015
  • ...unter (laser turrets are good, check the reference tab), but now swarms of fighters can bring them down too, in a pinch. ...weakened against those kinds of ships they are particularly poor against (fighters, raiders, that sort of thing).
    165 KB (27,263 words) - 19:48, 1 February 2015
  • ...weakened against those kinds of ships they are particularly poor against (fighters, raiders, that sort of thing). ...unter (laser turrets are good, check the reference tab), but now swarms of fighters can bring them down too, in a pinch.
    183 KB (30,714 words) - 11:55, 16 September 2017
  • Against triangle ships, these can outmuscle similar numbers of fighters, counter bombers, and are immune to missile frigates. In small numbers, thi
    2 KB (266 words) - 12:14, 4 March 2015
  • ...] beats [[AI War:Missile Frigate|Missile Frigates]] beats [[AI War:Fighter|Fighters]]:
    28 KB (4,216 words) - 11:40, 4 February 2017
  • ...n your behalf. Will still lose to [[AI War:Bulletproof Fighter|Bulletproof Fighters]], of course.
    2 KB (259 words) - 13:27, 30 September 2017
  • 2 KB (317 words) - 06:00, 29 November 2016
  • This unit is part of the [[AI War:Human Resistance Fighters|Human Resistance Fighters]] and [[AI War:Human Colony Rebellions|Human Colony Rebellions]] [[AI War:M
    1 KB (201 words) - 17:57, 20 July 2016
  • 2 KB (357 words) - 06:00, 29 November 2016
  • ...is now 8. (7 Engineers + 1 Space Dock). The Space Dock is now producing 4 Fighters per second. (2 Seconds / 8 Construction Rate = 0.25 Seconds per Fighter)<br ...ld time, an effective Construction Rate of 40 would be required to produce Fighters at the 4 ships per second maximum, as opposed to the effective Construction
    9 KB (1,581 words) - 20:43, 26 April 2015
  • ...Game Options to Normal/Normal. For AI Options, include Human Resistance Fighters, and don't turn on any AI Plots. All those options are there to spice up t ...your fleet ships. You'll always start out with five fleet ships. Scouts, Fighters, Bombers, Missile Frigates, and your 'special ship' that you selected durin
    4 KB (719 words) - 05:06, 18 August 2016
  • :''"Attacked by Fighters, counter with Missile Frigates"'' :''"Attacked by Bombers, counter with Fighters"''
    2 KB (277 words) - 12:17, 16 February 2015
  • ...atural balance for the [[AI War:Human Resistance Fighters|Human Resistance Fighters]] faction.
    917 bytes (145 words) - 18:01, 20 July 2016
  • ...of Frigate that can be obtained through Outguard Beacons. Human Resistance Fighters will also use them if they're set at a high enough intensity. [[Category: AI War 2: Human Resistance Fighters]]
    326 bytes (49 words) - 17:05, 21 March 2020
  • ...of Frigate that can be obtained through Outguard Beacons. Human Resistance Fighters will also use them if they're set at a high enough intensity. [[Category: AI War 2: Human Resistance Fighters]]
    320 bytes (49 words) - 16:58, 21 March 2020
  • Murders Strikecraft. Human Resistance Fighters at higher intensities can use them too. [[Category: AI War 2: Human Resistance Fighters]]
    215 bytes (28 words) - 20:14, 21 March 2020
  • ...consume a large amount of energy, like Assault Frigates. Human Resistance Fighters can use them at higher intensities. [[Category: AI War 2: Human Resistance Fighters]]
    277 bytes (39 words) - 20:25, 21 March 2020
  • ...e above to be set automatically. This is now used on the Human Resistance Fighters and the Outguard. * Include strength of stack in Human Resitance Fighters' budget refund when warping out.
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • 27 KB (4,189 words) - 11:36, 9 August 2021
  • ...in (one hint: generally leave longer-ranged stuff further back, and clump fighters, bombers, etc, together in a protective position closer in). You'll also wa
    3 KB (498 words) - 14:05, 1 February 2015
  • ...olution in those cases it to simply make a "Gate-Raid" with bombers and/or fighters (or something else that moves fast and hits hard), and destroy the warp gat
    4 KB (787 words) - 19:49, 1 February 2015
  • ...ne of those, too. If you don't have Counter-Missile Turrets, send out some Fighters to take out the Cruisers that are firing those missiles. As soon as your Co
    2 KB (405 words) - 13:47, 1 February 2015
  • ...e-to-the-AI Minor factions such as the Dyson Sphere, Marauders, Resistance Fighters, Rebel Human Colonies, the Devourer, etc, will also cause the AI to go on a
    16 KB (2,944 words) - 15:36, 24 April 2015
  • ...an player beyond the first. So in a 1 player game you can build 170 mark i fighters, in a four player game you can build 140. Your combined forces are much gre
    8 KB (1,461 words) - 14:06, 1 February 2015
  • *Start docks building scouts, followed by a mix of fighters/bombers/cruisers
    20 KB (3,556 words) - 19:50, 1 February 2015
  • -The abbreviated names for Fighters, Bombers, Cruisers, Snipers, and a few other minor ship types are now more
    5 KB (872 words) - 11:50, 16 September 2017
  • -Fighters are now 75% more resistant to cruiser shots, which makes homogeneous cruise
    16 KB (2,661 words) - 13:39, 1 February 2015
  • -AI ships now send three little Mark I fighters through wormholes immediately prior to the emergence of every wave. This p
    20 KB (3,494 words) - 13:39, 1 February 2015
  • ...id. It should be emphasized that these drones are perfectly normal ships (fighters, bombers, cruisers, laser gatlings, whatever) except for the few special co
    17 KB (2,871 words) - 11:31, 26 May 2015
  • ...they come into range of your main fleet, thereby protecting ships such as fighters. This tactic is especially important when the range of the relatively stron
    9 KB (1,491 words) - 08:41, 28 May 2016
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  • ...e-wise being only able to disable one ship per Ripper (at a lower cap than Fighters, this is not ideal). On wormhole-defence, they will reliably reduce the num
    2 KB (274 words) - 10:48, 26 October 2018
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  • ...en. For comparison, base and bonus cap DPS are shown for [[AI War:Fighter|Fighters]] (blue) and [[AI War:Bomber|Bombers]] (purple).]]
    2 KB (345 words) - 10:37, 4 March 2015
  • ...strong in general fleet combat, and should be escorted by [[AI War:Fighter|Fighters]] and [[AI War:Bomber|Bombers]] to maximize survival effectiveness - ships
    3 KB (404 words) - 05:16, 10 July 2016
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  • ...work exactly like [[Dyson Gatling|Dyson Gatlings]]. Reclaiming 700+ Mk-II fighters in a wave as energy-free auto-patrol is great. Do not get too close to bom
    3 KB (383 words) - 00:05, 25 October 2018
  • ...id. It should be emphasized that these drones are perfectly normal ships (fighters, bombers, cruisers, laser gatlings, whatever) except for the few special co
    17 KB (2,848 words) - 15:37, 1 February 2015
  • ...fleetships. While this guard post has the polycrystal hull type, Standard Fighters are perfectly fit for that job.
    596 bytes (79 words) - 01:37, 16 June 2016
  • **Alternatively, you can use [[AI_War:Fighter|Fighters]] and [[AI_War:Missile Frigate|Frigates]] ships to draw the post's fire
    1 KB (228 words) - 02:19, 16 June 2016
  • ...e:AIWarSpaceDock.png|100px|left|Space Dock]] || valign="top" | Creates the fighters, bombers, frigates, and fleet ships that will comprise most of your fleet.<
    2 KB (216 words) - 12:13, 16 February 2015
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  • ...o interest in doing so. They were getting way too distracted with regular fighters around rather than going to enemy towns to bring some pain.
    132 KB (22,317 words) - 12:25, 31 January 2015
  • ...than 200 strength. That's only 50 triangle ships on low caps (20% more if fighters or missile frigates, 20% less if bombers), not very large, but it avoids th
    177 KB (28,387 words) - 17:36, 25 October 2018
  • **Smuggle In Resistance Fighters: 999
    4 KB (652 words) - 11:06, 20 September 2014
  • *** If you like, think of this like needing fighters to take out a Death Star in Star Wars, or needing to use very slow sword/kn
    208 KB (34,773 words) - 19:15, 5 June 2015
  • ...rotation has been implemented for squads. No more jolting Arks turning, or fighters and such with little squiggly contrails from all the rapid turns!
    123 KB (20,999 words) - 17:37, 25 October 2018
  • ...one squad of MkI tractors to indefinitely hold one cap (10 squads) of MkI fighters. Previously it could hold... more. A lot more.
    182 KB (30,453 words) - 13:10, 11 January 2018
  • [[Category: AI War 2: Human Resistance Fighters]]
    111 bytes (14 words) - 20:13, 21 March 2020
  • [[Category: AI War 2: Human Resistance Fighters]]
    1 KB (128 words) - 13:20, 13 November 2020
  • ...Realistic galaxy with 60 planets, cyclone linking, Thanatos and Resistance Fighters.
    50 KB (8,414 words) - 11:12, 15 October 2018
  • ...n="8" style="background:#f0f0d0;font-size:bigger" | {{AI_War_2_Icon|name=Fighters|icon=Fighter|label=yes}}
    3 KB (468 words) - 01:40, 5 August 2019
  • [[Category: AI War 2: Human Resistance Fighters]]
    114 bytes (14 words) - 20:15, 21 March 2020
  • [[Category: AI War 2: Human Resistance Fighters]]
    451 bytes (48 words) - 17:20, 18 November 2020
  • ** Base game factions using this: Dyson Sphere, Dark Spire, Human Resistance Fighters
    113 KB (18,449 words) - 16:11, 1 June 2021
  • ...World_AIW2.Instance.QueueChatMessageOrCommand( "Human Resistance Fighters arriving to reinforce " + targetPlanet.Name, ChatType.LogToCentralChat, "Hu
    9 KB (1,517 words) - 16:19, 7 May 2020
  • ** Human Resistance Fighters
    394 KB (67,204 words) - 16:22, 13 April 2021
  • ** Now the Devourer Golem and the Human Resistance Fighters can be activated via beacons during the game.
    126 KB (20,934 words) - 21:28, 22 April 2022
  • |Borrow Human Resistance Fighters (HRF) Ship Line
    18 KB (3,155 words) - 20:56, 22 October 2022
  • ** "Human Resistance Fighters", may 'ye rest in peace.
    113 KB (17,931 words) - 02:03, 12 May 2024