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  • ...h advanced technology to dry out the Hydral homeworld, a water planet. The Hydral population plummeted from 40 billion to just a few thousand as a result, an Taken prisoner, the Hydral carefully concealed his strength until his captors achieved spaceflight. On
    2 KB (296 words) - 22:40, 22 October 2018

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  • ...Golem and Sentinel, and the shot speed of the Missile Outpost to make the hydral tech missions less trivial. * The search-for-hydral-tech missions are no longer things you can just do whenever (and repeatedly
    402 KB (68,779 words) - 12:25, 31 January 2015
  • ...arine regent, skylaxian senate, etc, despite the planet being owned by the Hydral (betrayal mode) or the Obscura (invasion mode) since internally the planet * Previously, the Obscura or the Hydral races would get rage momentum if they were replacing the Boarines. Fixed.
    349 KB (57,816 words) - 12:25, 31 January 2015
  • * The wandering hydral sentinels that the player could activate to assist them will no longer be s ...r acutian-industry-building build queues if they've been taken over by the Hydral (betrayal mode) or the Obscura (invasion mode).
    34 KB (5,632 words) - 20:40, 14 November 2017
  • === New Hydral Federation mod by StarKelp! === * Added in the Hydral Federation mod (requires The Spire Rises)
    126 KB (20,934 words) - 21:28, 22 April 2022
  • * added Hydral Federation Balance, oops now its in ==== Hydral Federation Rebalance ====
    112 KB (17,757 words) - 15:59, 27 April 2024
  • * Fix some exceptions with the hydral hobbyist outguard ==== Hydral Federation ====
    338 KB (54,548 words) - 10:53, 26 June 2023
  • ...h advanced technology to dry out the Hydral homeworld, a water planet. The Hydral population plummeted from 40 billion to just a few thousand as a result, an Taken prisoner, the Hydral carefully concealed his strength until his captors achieved spaceflight. On
    2 KB (296 words) - 22:40, 22 October 2018
  • *One of the races that destroyed the Hydral. *One of the races that destroyed the Hydral.
    6 KB (1,007 words) - 17:45, 9 July 2016
  • *Special abilities from [[Hydraks|Hydral]] tech **Raid Hydral Technology Lab: 999
    4 KB (652 words) - 11:06, 20 September 2014
  • *'''Man, Er, Hydral Of Its Word(s?):''' Win a game without ever failing a contract. *'''Simplicity:''' Win a game without unlocking any additional Hydral Technology.
    6 KB (992 words) - 22:51, 31 August 2015
  • ...Acutians and the Evucks wipe out the Hydrals. In this case, when the Last Hydral crash lands on one of the remaining planets, the Obscura follow them and wi In Invasion Mode, the Obscura will conquer the planet the Last Hydral crash-landed in. They will be a dangerous threat to all the other races. Th
    3 KB (403 words) - 23:32, 22 October 2018
  • * Fixed a bug where Hydral outguard minor heads were spawning hydral major heads when dying.
    394 KB (67,204 words) - 16:22, 13 April 2021
  • ** This should mean that things like the bustarius, some hydral heads, and etc didn't need their Disabled row definition anymore, as it was ** This now fixes an ininitely splitting Hydral Hobbyist outguard. It already has enough heads.
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • <ln id="Ship_Name_HydralTechnologyLab">Hydral Technology Lab</ln>
    11 KB (1,734 words) - 12:21, 8 May 2014
  • #REDIRECT [[Lore:Hydral]]
    25 bytes (3 words) - 06:16, 10 July 2016
  • * The default profile name is now "Benevolent Dictator" instead of Hydral.
    208 KB (34,773 words) - 19:15, 5 June 2015
  • #REDIRECT [[Lore:Hydral]]
    25 bytes (3 words) - 06:04, 10 July 2016
  • ...ent galaxy than ours and also several billion years in our past. The last Hydral, which is immortal so long as he doesn't get killed, shows up again even fa
    6 KB (1,060 words) - 12:06, 17 September 2018
  • |Hydral Hobbyist
    7 KB (1,060 words) - 17:01, 23 September 2021