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  • == Next Release Notes == [[Valley 1:Post-Launch Series 1 Release Notes]]
    345 KB (59,053 words) - 19:51, 1 February 2015
  • == Next Release Notes == [[Valley 1:Post-Launch Series 2 Release Notes]]
    278 KB (45,949 words) - 19:51, 1 February 2015
  • == Next Release Notes == ...quired for Challenger+ (it said Expert+, but was wrong), and Fuel properly notes that it is now required for Logistician+ (it also said Expert+ but was out
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • : [[AI War:Current Post-8.000 Beta|Upcoming and latest patch-notes]]. == Release History ==
    27 KB (4,189 words) - 11:36, 9 August 2021
  • == Next Release Notes == ...ing vastly awry with speed groups. That was re-coded entirely in the last release, so there is far less data in that category.
    563 KB (96,029 words) - 12:31, 14 April 2021
  • == Next Release Notes == [[Valley 1:Beta Series 3 Release Notes]]
    363 KB (62,010 words) - 19:50, 1 February 2015
  • == Next Release Notes == [[Valley 2:Post-Launch Release Notes]]
    304 KB (51,505 words) - 19:51, 1 February 2015
  • == Next Release Notes == ** This logic got kind of wrecked in the prior release, and there are more efficient ways to calculate this now when we need to fo
    646 KB (109,259 words) - 11:44, 22 September 2021
  • == Next Release Notes == [[Bionic Dues Post Release Notes]]
    160 KB (26,781 words) - 17:21, 2 February 2015
  • == Release 6.001 == * Patch notes for game version 6.001 and up can be found at [[AI War:Current_Post-6.000_B
    407 KB (65,607 words) - 12:09, 16 September 2017
  • == Next Release Notes == [[Skyward Collapse - Post 2.0 Release Notes]]
    150 KB (24,846 words) - 12:25, 31 January 2015
  • == Next Beta Notes == ...t release, it's a whole new game. It's time to start with a fresh release notes page, too.
    202 KB (34,152 words) - 15:38, 19 November 2015
  • == Next Release Notes == ...actually go back a lot farther, though. He is first mentioned in release notes on March 1 of 2017, and was credited for ideas in 470 commits made by mysel
    415 KB (70,286 words) - 16:17, 13 April 2021
  • == Next Release Notes == ...se at least give some more context that was previously only in the release notes.
    287 KB (48,412 words) - 12:06, 3 July 2019
  • == Next Release Notes == == Version 0.758 Release The Warden==
    154 KB (26,552 words) - 11:21, 1 August 2018
  • == Next Release Notes == [[The Last Federation Post-1.0 Release Notes]]
    402 KB (68,779 words) - 12:25, 31 January 2015
  • == Next Release Notes == ** There are others seeded further away, but as with all the other notes on seeding above, all the parts that have not changed are not detailed here
    394 KB (67,204 words) - 16:22, 13 April 2021
  • == Next Release Notes == ...ite ring around the planet area mysteriously stopped showing in the recent release, and we've decided to just remove it in general. It was unsightly, and tha
    161 KB (27,377 words) - 16:31, 24 April 2018
  • == Next Release Notes == ...these videos, if you want the full story, be sure to read the description notes on the videos. They explain a lot!
    186 KB (31,438 words) - 17:26, 13 July 2020
  • == Next Release Notes == [[The Last Federation Post-2.0 Release Notes]]
    349 KB (57,816 words) - 12:25, 31 January 2015
  • == Release 5.000 == ...hey're somewhat complex and are likely to change significantly in the next release.
    367 KB (58,728 words) - 12:16, 16 September 2017
  • * A [http://arcengames.com/technical-notes-finally-sprite-batching-in-our-graphics-pipeline/ major new addition] to th ...es-beta-1-016-next-officials-release-candidate-2-released/ Next Official's Release Candidate 2] ==
    48 KB (7,844 words) - 17:22, 2 February 2015
  • == Next Release Notes == * The game now runs a release version of itself instead of a development mode version.
    260 KB (44,014 words) - 13:36, 4 October 2018
  • == Next Release Notes == ...modder and volunteer updates to the game, to the point that these release notes became too long and a successor page was created in order to keep the lengt
    338 KB (54,548 words) - 10:53, 26 June 2023
  • == Next Release Notes == [[Valley 1:Post-Launch Series 3 Release Notes]]
    89 KB (14,646 words) - 19:51, 1 February 2015
  • * Patch notes for game version 7.001 and up can be found at [[AI War:Current_Post-7.000_B == Release 7.000 ==
    209 KB (33,423 words) - 12:14, 16 September 2017
  • == Next Release Notes == [[Starward Rogue:Post-1.5 Release Notes]]
    63 KB (10,263 words) - 17:36, 25 October 2018
  • ...t 53 distinct public beta releases over 91 days. That's an average of one release every 41 hours. * The combined release notes for those 53 betas total over 360 kilobytes of text.
    245 KB (38,972 words) - 11:55, 16 September 2017
  • == Next Release Notes == This all culminated in the release of DLC3 and the AI War 2 Complete Edition. You can read [https://store.ste
    126 KB (20,934 words) - 21:28, 22 April 2022
  • == Next Release Notes == [[Valley 1:Beta Series 2 Release Notes]]
    192 KB (32,418 words) - 19:50, 1 February 2015
  • == Notes From The Producer: January 18th, 2011 == This release doesn't include any new content, but it really improves the game in general
    4 KB (537 words) - 19:52, 1 February 2015
  • == Next Release Notes == [[Release Raptor:Early Access Release Notes]]
    79 KB (13,456 words) - 16:18, 24 August 2016
  • == Next Release Notes == ...buting things out to defend wormholes, etc, but I ran out of time for this release.
    182 KB (30,453 words) - 13:10, 11 January 2018
  • == Notes From The Producer: August 18th, 2010 == This official release includes a lot of new stuff for players to enjoy, a lot of it suggested by
    5 KB (751 words) - 19:52, 1 February 2015
  • ...is for pre-release testing for the Zenith Onslaught. It was used for patch notes as well. It is now out of date and left for historical interest ...r factions that give units to any AI type. Will be updated with any future release's AI Types. Currently gets units from Scourge, Spire, Dark Spire, Dark Zeni
    113 KB (18,449 words) - 16:11, 1 June 2021
  • == Next Release Notes == ...bification and nanocaustation now do, also, with all the above caveats and notes.
    179 KB (30,218 words) - 23:28, 1 January 2020
  • == Next Release Notes == ** Note: changing this doesn't undo what things were done in the prior release. It's still scaling the planet and its icons as a group, which is now more
    278 KB (47,062 words) - 16:30, 11 October 2019
  • == Next Release Notes == ...nsions can now be seen during gameplay, but can't be altered. The tooltip notes that you have to go to the main menu to do that.
    293 KB (50,070 words) - 11:33, 14 October 2020
  • * There is a new post-release demo adventure that we use at tradeshows, and that you can use if you just ...s been cordoned off with ravines inside it. This will be released as post-release content.
    78 KB (13,097 words) - 17:26, 2 February 2015
  • == Next Release Notes == [[Skyward Collapse - Post Release Notes]]
    132 KB (22,317 words) - 12:25, 31 January 2015
  • * The main menu now has a direct link to the release notes, so people can more easily find out what is new. == Previous Release Notes ==
    7 KB (1,140 words) - 20:31, 26 August 2016
  • ...is now 1/6 what it was last release, aka the same as it was prior to last release. ...wly-surfaced tactic. The timing could have been better (on the day before release—really!?), but we love when players figure out such clever things, and it
    34 KB (5,632 words) - 20:40, 14 November 2017
  • * [[Valley 1:Post-Launch Series 3 Release Notes]] * [[Valley 1:Post-Launch Series 2 Release Notes]]
    3 KB (493 words) - 22:07, 1 February 2015
  • ...9.msg125187.html#msg125187 One does not simply stroll through AI War patch notes], indeed. ...en 1.0 and 5.0. So that's certainly a good reason to have such huge patch notes and so many changes!
    223 KB (36,110 words) - 11:56, 16 September 2017
  • == Next Release Notes == [[Valley 2:Beta Release Notes|Beta Release Notes]]
    37 KB (6,308 words) - 19:51, 1 February 2015
  • == Next Beta Notes == ...eriod into two sets of release notes, but what can we say -- these release notes have gotten to 36,000 words, and it is time to cut them off and start a new
    208 KB (34,773 words) - 19:15, 5 June 2015
  • ...81 distinct public beta releases over 170 days. That's an average of one release every 50 hours. This is with a major chunk of Tidalis's development happen * The combined release notes for those 81 betas total over 300 kilobytes of text.
    183 KB (30,714 words) - 11:55, 16 September 2017
  • == Notes From The Producer: July 6, 2010 == This release unexpectedly contains yet another game style (bringing the total up to 20),
    8 KB (1,365 words) - 12:26, 31 January 2015
  • == Next Release Notes == [[Valley 1:Beta Series 1 Release Notes]]
    109 KB (18,636 words) - 19:51, 1 February 2015
  • == Next Release Notes == * Remove some logging code that was left on by default in the past release
    105 KB (17,355 words) - 23:34, 5 March 2019
  • == Notes From The Producer: June 11, 2010 == ...feeling a lot less beta, and a lot more like a finished product, with this release; so much so that we jumped from version 0.800 to version 0.850.
    15 KB (2,604 words) - 12:25, 31 January 2015
  • ...ying the last building of the owner race in a territory would not actually release it from their control if somebody else had a building there (for instance, == Prior Beta Notes ==
    59 KB (9,843 words) - 15:39, 19 November 2015
  • == Notes From The Producer: July 7, 2010 == Well, this is a momentous release! The levels for the main adventure story progression are all now completed
    7 KB (1,209 words) - 12:26, 31 January 2015
  • == Notes From The Producer: June 28, 2010 == The release notes on this one are pretty slim, but don't let that fool you. The networking i
    8 KB (1,463 words) - 12:25, 31 January 2015
  • ...enmiff... well, then you probably spend too much time reading these change notes. ...propels you forward at 150% of your normal rate, burning up mana until you release the left or right arrow keys. Also causes you to float in water and to mov
    27 KB (4,441 words) - 21:27, 13 July 2015
  • ...Reach is under development by Arcen Games that originally projected a 2016 release date, but is currently postponed in an indefinite hiatus. It is a hybrid of * [[Stars Beyond Reach Beta Phase 2 Release Notes]]
    3 KB (519 words) - 09:05, 23 October 2018
  • == Notes From The Producer: July 26, 2010 == ...e reported bugs, most of which are thankfully pretty minor). The official release of this DLC update is expected to be sometime this week or next week, but f
    5 KB (840 words) - 12:26, 31 January 2015
  • == Notes From The Producer: August 30th, 2010 == ...that a few players were encountering in specific circumstances. The next release with "free DLC" will be within the next 1–2 months, but for now we wanted
    1 KB (207 words) - 19:52, 1 February 2015
  • == Next Release Notes == [[Starward Rogue:Post-1.0 Release Notes]]
    108 KB (18,595 words) - 17:35, 25 October 2018
  • In Case Of Emergency, Release Raptor is a game where you play a violent theropod released by humans to de * [[Release Raptor:Early Access Release Notes]]
    777 bytes (111 words) - 16:20, 24 August 2016
  • == Previous Release Notes == [[Skyward Collapse - Post Release Notes]]
    5 KB (765 words) - 12:25, 31 January 2015
  • == Previous Release Notes == [[Starward Rogue:Post-1.0 Release Notes]]
    47 KB (7,365 words) - 20:22, 26 January 2024
  • ** Notes: this also includes the advanced constructors, so is a pretty significant n * Fix to some index out of range exceptions because of the new release memory function.
    112 KB (17,757 words) - 15:59, 27 April 2024
  • == Notes From The Producer: June 26, 2010 == ...or instabilities into the game, which is why the long time since the last release. The networking work is in full swing, and that caused a lot of internal c
    16 KB (2,663 words) - 12:25, 31 January 2015
  • Patch notes for game version 8.001 and up can be found at [[AI War:Current Post-8.000 B == Official 8.000 Release! ==
    177 KB (28,387 words) - 17:36, 25 October 2018
  • == Next Release Notes == ...verkill status in a rapidly-changing environment. This was new as of last release.
    50 KB (8,414 words) - 11:12, 15 October 2018
  • == Notes From The Producer: May 20, 2010 == ...released water mode, and we had it down to one known issue at the time of release, but today that issue list climbed to 10 fairly significant issues with it.
    5 KB (930 words) - 12:25, 31 January 2015
  • == Notes From The Producer: June 30, 2010 == ...but this is down from about two dozen items still outstanding in the last release. The hope is to be able to remove the "experimental" tag from this feature
    12 KB (2,068 words) - 12:25, 31 January 2015
  • == Notes From The Producer: July 13, 2010 == ...more release after this one, and that will probably then be our "official release" version. But we'll see how things go.
    8 KB (1,314 words) - 12:26, 31 January 2015
  • == Notes From The Producer: December 9th, 2010 == One of the big things that's happened for Arcen since the last Tidalis release is that we ported AI War over to the Unity 3D engine. Specifically, a newe
    7 KB (1,251 words) - 12:26, 31 January 2015
  • == Notes From The Producer: May 21, 2010 == ...e calculations, as I mentioned in the last release notes as well, and this release is mainly geared at cleaning that up even further, and providing some other
    4 KB (723 words) - 12:25, 31 January 2015
  • == Next Release Notes == ...ffected mods for the visuals or icons of the ships, although prior to this release it probably didn't affect the game itself.
    123 KB (20,999 words) - 17:37, 25 October 2018
  • == Next Release Notes == == 0.302 Sweet Release From Death ==
    63 KB (10,632 words) - 10:14, 5 April 2024
  • == Release Notes == [[Category:Release Notes]]
    6 KB (991 words) - 17:26, 1 September 2016
  • * A [http://arcengames.com/technical-notes-finally-sprite-batching-in-our-graphics-pipeline/ major new addition] to th == Pre-8.0 Release Notes ==
    27 KB (4,501 words) - 17:36, 25 October 2018
  • == Notes From The Producer: May 18, 2010 == ...her notable update with a ton of little things scattered through it. This release has 6 new items, 3 new special blocks, a new art/music theme, a new game mo
    7 KB (1,235 words) - 12:25, 31 January 2015
  • == Notes From The Producer: June 7, 2010 == Has it really been two weeks since the last beta release of Tidalis? That's absolutely forever in Arcen terms. Part of it was that
    13 KB (2,254 words) - 12:25, 31 January 2015
  • == Notes From The Producer: July 8, 2010 == Still moving ever closer to being ready for release. These changes to the visuals/sounds of combos, and the visuals/mechanics
    3 KB (448 words) - 12:26, 31 January 2015
  • == Notes From The Producer: July 11, 2010 == ...ements, the last batch of such that we're likely to do before the official release. If you're into Twitter, you can now plug in your info in the game and hav
    8 KB (1,277 words) - 12:26, 31 January 2015
  • == Notes From The Producer: July 13, 2010 == ...VS and co-op modes, and those have now been fixed. We're looking good for release soon, but we could definitely use all the testing anyone cares to help out
    3 KB (470 words) - 12:26, 31 January 2015
  • == Notes From The Producer: December 20th, 2010 == ...ming that all still seems well in a day or two, we'll do our next official release of Tidalis, so that all players get the benefits of all these bugfixes and
    1 KB (235 words) - 12:26, 31 January 2015
  • == Notes From The Producer: December 21st, 2010 == This release brings us closer to the next official release, which will hopefully be tomorrow if all continues to look well with this n
    908 bytes (129 words) - 12:26, 31 January 2015
  • == Notes From The Producer: June 13, 2010 == I'll keep it brief this time, and let the release notes speak for themselves. Lots of visual refinement in the HUD in particular,
    5 KB (882 words) - 12:25, 31 January 2015
  • == Notes From The Producer: May 13, 2010 == ...end. That seems to be for the best, but we'll see how it affects our pre-release milestone dates as we get closer to them.
    10 KB (1,627 words) - 19:52, 1 February 2015
  • == Notes From The Producer: May 13, 2010 == ...en the issue with the 0.409 install, I was planning on doing this new beta release anyway—it's absolutely chock full of new stuff: 3 new special blocks, and
    3 KB (565 words) - 12:25, 31 January 2015
  • == Notes From The Producer : May 14, 2010 == This was another quick-succession release, and this one has a whopping ten new items in it for your use. Lots of exc
    4 KB (575 words) - 12:25, 31 January 2015
  • == Notes From The Producer: May 19, 2010 == ...es work for the networking, so that's getting closer and closer. Exciting release!
    4 KB (760 words) - 12:25, 31 January 2015
  • == Notes From The Producer: May 22, 2010 == Well, this is another feature-packed release. Especially for a Saturday!
    4 KB (645 words) - 12:25, 31 January 2015
  • == Notes From The Producer: May 25, 2010 == ...ed, so that's great news. The networking is partially implemented in this release, but it's so isolated that it doesn't affect the game or our ability to do
    8 KB (1,386 words) - 12:25, 31 January 2015
  • == Notes From The Producer: June 15, 2010 == Okay, this is the final release before our PAX 10 submission, which is today. A fair number of little twea
    3 KB (547 words) - 12:25, 31 January 2015
  • == Notes From The Producer: July 2, 2010 == ...'t planned on doing more special blocks or game styles before the official release, but I saw Ixiohm's suggestion for the living stones today and thought that
    7 KB (1,070 words) - 12:26, 31 January 2015
  • == Notes From The Producer: July 3, 2010 == There are a number of other fixes in this release, and also some extra control options in the level editor that allow for mor
    4 KB (579 words) - 12:26, 31 January 2015
  • == Notes From The Producer: July 10, 2010 == ...ng with more puzzles, through Wednesday and our absolutely final "official release" version of the game.
    8 KB (1,404 words) - 12:26, 31 January 2015
  • == Notes From The Producer: July 14, 2010 == ...ring, etc. That's why often there is a 1.001 patch for games right on the release day, because the development team had an extra spare couple of months on th
    5 KB (887 words) - 12:26, 31 January 2015
  • == Notes From The Producer: July 27, 2010 == ...sion is coming out. Tomorrow should see more progress toward the free DLC release with added content, etc. Stay tuned!
    906 bytes (132 words) - 12:26, 31 January 2015
  • == Notes From The Producer: August 5th, 2010 == This is a pretty small release, simply dealing with a few bugfixes to the AI in VS mode.
    868 bytes (122 words) - 12:26, 31 January 2015
  • == Notes From The Producer: August 29th, 2010 == ...ling. Our apologies, and thanks to those affected for their patience—this release fixes it.
    1 KB (158 words) - 12:26, 31 January 2015
  • == Notes From The Producer: December 14th, 2010 == This release has a number of bugfixes in it, for stuff that has been working suboptimall
    3 KB (572 words) - 12:26, 31 January 2015
  • -AI War now integrates with Steamworks (optionally, for an upcoming public release for people who have Steamworks). As part of this, the following features h -In the last release, snipers, infiltrators, and other ships that are supposed to be able to fir
    47 KB (7,691 words) - 11:53, 16 September 2017
  • * [[Valley 2:Post-Launch Release Notes]] * [[Valley 2:Beta Release Notes]]
    181 bytes (18 words) - 19:30, 1 February 2015

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