Difference between revisions of "User:Pumpkin"

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(List of "misc" units)
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I mainly reproach the wiki to be a collection of strategy guides that makes finding facts and mechanisms quite difficult. This page is a proposal of a reorganization of the AI War wiki's main page that would highlight facts and put strategy aside (not removed, but put at the end, after the facts).
 
I mainly reproach the wiki to be a collection of strategy guides that makes finding facts and mechanisms quite difficult. This page is a proposal of a reorganization of the AI War wiki's main page that would highlight facts and put strategy aside (not removed, but put at the end, after the facts).
 
The [REVAMP] tag after a link means I consider getting rid (moving away) of the strategy bits on the linked page and making it more objective. (No "you", no "how to", etc)
 
 
The [STRATEGY] tag after a link means I consider moving the link to the strategy section because it contains good strategic advises but too few facts.
 
 
The [WIP] tag highlight a page that needs work.
 
 
I removed Ships and Structures paragraphs because they are listed in the nav bar.
 
  
 
== Game Setup ==
 
== Game Setup ==
  
* [[AI War:Minor Factions|Minor Factions]] [WIP}
+
* [[AI War:Minor Factions|Minor Factions]] [WIP]
 
* Players' Roles (helper, champion)
 
* Players' Roles (helper, champion)
 
* [[AI War:AI Plot|AI Plot]] [REVAMP]
 
* [[AI War:AI Plot|AI Plot]] [REVAMP]
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== Objectives ==
 
== Objectives ==
  
* Scout
+
* Scout [STRATEGY]
 
* Capture some territory for [[AI War:Metal|Metal]], [[AI War:Energy|Energy]] and [[AI War:Knowledge|Knowledge]]
 
* Capture some territory for [[AI War:Metal|Metal]], [[AI War:Energy|Energy]] and [[AI War:Knowledge|Knowledge]]
 
* Capture some [[AI War:Advanced Research Station|ARS]]
 
* Capture some [[AI War:Advanced Research Station|ARS]]
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* [[AI War:AI Progress|AIP]]
 
* [[AI War:AI Progress|AIP]]
  
== Ships mechanisms ==
+
== Ship mechanisms ==
  
 
(the subtopics wouldn't be linked from the front page, they're just ideas for chapters in main pages)
 
(the subtopics wouldn't be linked from the front page, they're just ideas for chapters in main pages)
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** regeneration
 
** regeneration
 
** vampirism
 
** vampirism
* [[AI War:Hull Types|Hull Types]]
+
* [[AI War:Hull Types|Hull Types]] [REVAMP]
 
* speed
 
* speed
 
** speed boost
 
** speed boost
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* (mobile) shield (?) (sh.bearer, riot control, ...)
 
* (mobile) shield (?) (sh.bearer, riot control, ...)
 
* capturable / captured on planet ownership change
 
* capturable / captured on planet ownership change
* [[AI War:Immunities|Immunities]]
+
* [[AI War:Immunities|Immunities]] [TODO]
 +
 
 +
== AI Mechanisms ==
 +
 
 +
* [[AI War:AI Progress|AI Progress]]
 +
* [[AI War:Wave|Wave]] [WIP]
 +
* [[AI War:Cross Planet Attacks|Cross Planet Attacks]] [REVAMP]
 +
* [[AI War:AI Reinforcement|AI Reinforcement]] [REVAMP]
 +
* Special Forces [TODO]
 +
* Threat (guarding/free behavior, general threatfleet behavior) [TODO]
 +
* Strategic Reserve [TODO]
 +
* [[AI War:Exogalactic Strikeforce|Exogalactic Strikeforce]] [TODO]
 +
* [[AI War:AI Tech|AI Tech]] [REVAMP]
 +
* [[AI War:AI Unlock|AI Unlock]] [REVAMP]
 +
* Planet Mark [TODO]
 +
* [[AI War:AI Plot|AI Plot]] (same link as in game setup) [REVAMP]
 +
* [[AI War:Reprisal|Reprisal]] [WIP]
 +
* [[AI War:AI Homeworld|AI Homeworld]] [TODO]
  
 
== Units ==
 
== Units ==
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=== Shared Units ===
 
=== Shared Units ===
  
* Fleet Ships
+
* Fleet Ships [TODO]
 
* [[AI War:Starships|Starships]]
 
* [[AI War:Starships|Starships]]
 
* [[AI War:Golems|Golems]]
 
* [[AI War:Golems|Golems]]
* [[AI War:Spirecrafts|Spirecrafts]]
+
* [[AI War:Spirecrafts|Spirecrafts]] [TODO]
* Defensive Structures
+
* [[AI War:Fortresses|Fortresses]]
** Force Fields
+
* [[AI War:Mines|Mines]]
** [[AI War:Fortresses|Fortresses]]
+
* Force Fields [TODO]
** [[AI War:Mines|Mines]]
 
  
 
=== Human Units ===
 
=== Human Units ===
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* [[AI War:Dire Guardians|Dire Guardians]]
 
* [[AI War:Dire Guardians|Dire Guardians]]
 
* [[AI War:Planetary Subcommander|Planetary Subcommander]] [WIP]
 
* [[AI War:Planetary Subcommander|Planetary Subcommander]] [WIP]
* Core/Home worlds (and links to special/brutal guard posts, also links to strategy guides)
+
* Core/Home worlds [STRATEGY]
  
 
=== Human Economical Units ===
 
=== Human Economical Units ===
 +
 +
[REVAMP]
  
 
* [[AI War:Metal Harvester|Metal Harvester]]
 
* [[AI War:Metal Harvester|Metal Harvester]]
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=== Human Logistical Units ===
 
=== Human Logistical Units ===
 +
 +
[REVAMP]
  
 
* [[AI War:Advanced Warp Sensor|Advanced Warp Sensor]]
 
* [[AI War:Advanced Warp Sensor|Advanced Warp Sensor]]
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=== AI Economical Units ===
 
=== AI Economical Units ===
 +
 +
[REVAMP]
  
 
* [[AI War:Advanced Factory|Advanced Factory]]
 
* [[AI War:Advanced Factory|Advanced Factory]]
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=== AI Devices ===
 
=== AI Devices ===
 +
 +
[REVAMP]
  
 
* [[AI War:AI Barracks|AI Barracks]]
 
* [[AI War:AI Barracks|AI Barracks]]
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* AI Mothership (Fallen Spire)
 
* AI Mothership (Fallen Spire)
 
* Core Starship (???)
 
* Core Starship (???)
 
== AI Mechanisms ==
 
 
* [[AI War:AI Progress|AI Progress]]
 
* [[AI War:Wave|Wave]] [WIP]
 
* [[AI War:Cross Planet Attacks|Cross Planet Attacks]] [REVAMP]
 
* [[AI War:AI Reinforcement|AI Reinforcement]] [REVAMP]
 
* Special Forces
 
* Threat (guarding/free behavior, general threatfleet behavior)
 
* Strategic Reserve
 
* [[AI War:Exogalactic Strikeforce|Exogalactic Strikeforce]]
 
* [[AI War:AI Tech|AI Tech]] [REVAMP]
 
* [[AI War:AI Unlock|AI Unlock]] [REVAMP]
 
* Planet Mark
 
* [[AI War:AI Plot|AI Plot]] (same link as in game setup) [REVAMP]
 
* [[AI War:Reprisal|Reprisal]] [WIP]
 
* [[AI War:AI Homeworld|AI Homeworld]]
 
  
 
== Design ==
 
== Design ==
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[collection of the external guides' links and general strategies like all the current offense/defense/general gameplay/intro topics]
 
[collection of the external guides' links and general strategies like all the current offense/defense/general gameplay/intro topics]
  
== Personal Notes ==
+
== Handsome List Syntax ==
 
 
AIP determines New Reinforcements- Every so often, the AI gets reinforcements determined by a formula that involves Difficulty of AI, AIP. As AIP gets higher, it gets proportionately more reinforcements. When these reinforcements get too high, the AI releases waves, CPA's, and the like.
 
 
 
AIP determines Tech Levels- As certain thresholds of AIP are crossed, the tech-level of all reinforcements gets bumped up by a level. This can make fights you were winning a draw or a complete loss, this also forces you to spend knowledge just to keep up to the AI's level.
 
 
 
AIP means more at higher difficulties- The AIP reinforcement formula gets much more fierce at higher difficulty levels, especially at Diff 10. So just keep this mind if you play at higher difficulties that the same amount of AIP in a Diff 7 is much deadlier in a Diff 8, 9 , and 10 game.
 
 
 
== How-to List ==
 
  
 
{|
 
{|

Revision as of 08:48, 15 August 2016

I mainly reproach the wiki to be a collection of strategy guides that makes finding facts and mechanisms quite difficult. This page is a proposal of a reorganization of the AI War wiki's main page that would highlight facts and put strategy aside (not removed, but put at the end, after the facts).

Game Setup

Objectives

Economy

Ship mechanisms

(the subtopics wouldn't be linked from the front page, they're just ideas for chapters in main pages)

  • Cap and Mark
  • Attack
    • ammunition types and immunity (old page)
    • attack multiplier (hull bonus)
    • armor (also armor piercing, etc) (old page and... wtf? this)
    • area of effect
  • Health
    • repair
    • self attrition
    • self damage
    • regeneration
    • vampirism
  • Hull Types [REVAMP]
  • speed
    • speed boost
    • gravity effect
    • engine damage
    • paralysis
    • teleport
  • cloaking
  • range
    • radar dampening
    • close-combat
    • retreat range
  • reclamation
  • scouting
  • swallow
  • boosts (?) (attack, speed, armor, ...)
  • (mobile) shield (?) (sh.bearer, riot control, ...)
  • capturable / captured on planet ownership change
  • Immunities [TODO]

AI Mechanisms

Units

Shared Units

Human Units

AI Units

Human Economical Units

[REVAMP]

Human Logistical Units

[REVAMP]

AI Economical Units

[REVAMP]

AI Devices

[REVAMP]

AI Special Military Units

  • Hunter/Killer
  • AI Carrier
  • AI Beachhead
  • AI Galactic Control Ship (Showdown Device)
  • Avenger (Plot)
  • AI Mothership (Fallen Spire)
  • Core Starship (???)

Design

[all links from the current Design Philosophy list]

Strategy Guides

[collection of the external guides' links and general strategies like all the current offense/defense/general gameplay/intro topics]

Handsome List Syntax

XXX
XXX
XXX
XXX