Difference between revisions of "User:Pumpkin"
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I mainly reproach the wiki to be a collection of strategy guides that makes finding facts and mechanisms quite difficult. This page is a proposal of a reorganization of the AI War wiki's main page that would highlight facts and put strategy aside (not removed, but put at the end, after the facts). | I mainly reproach the wiki to be a collection of strategy guides that makes finding facts and mechanisms quite difficult. This page is a proposal of a reorganization of the AI War wiki's main page that would highlight facts and put strategy aside (not removed, but put at the end, after the facts). | ||
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== Game Setup == | == Game Setup == | ||
− | * [[AI War:Minor Factions|Minor Factions]] [WIP | + | * [[AI War:Minor Factions|Minor Factions]] [WIP] |
* Players' Roles (helper, champion) | * Players' Roles (helper, champion) | ||
* [[AI War:AI Plot|AI Plot]] [REVAMP] | * [[AI War:AI Plot|AI Plot]] [REVAMP] | ||
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== Objectives == | == Objectives == | ||
− | * Scout | + | * Scout [STRATEGY] |
* Capture some territory for [[AI War:Metal|Metal]], [[AI War:Energy|Energy]] and [[AI War:Knowledge|Knowledge]] | * Capture some territory for [[AI War:Metal|Metal]], [[AI War:Energy|Energy]] and [[AI War:Knowledge|Knowledge]] | ||
* Capture some [[AI War:Advanced Research Station|ARS]] | * Capture some [[AI War:Advanced Research Station|ARS]] | ||
Line 39: | Line 31: | ||
* [[AI War:AI Progress|AIP]] | * [[AI War:AI Progress|AIP]] | ||
− | == | + | == Ship mechanisms == |
(the subtopics wouldn't be linked from the front page, they're just ideas for chapters in main pages) | (the subtopics wouldn't be linked from the front page, they're just ideas for chapters in main pages) | ||
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** regeneration | ** regeneration | ||
** vampirism | ** vampirism | ||
− | * [[AI War:Hull Types|Hull Types]] | + | * [[AI War:Hull Types|Hull Types]] [REVAMP] |
* speed | * speed | ||
** speed boost | ** speed boost | ||
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* (mobile) shield (?) (sh.bearer, riot control, ...) | * (mobile) shield (?) (sh.bearer, riot control, ...) | ||
* capturable / captured on planet ownership change | * capturable / captured on planet ownership change | ||
− | * [[AI War:Immunities|Immunities]] | + | * [[AI War:Immunities|Immunities]] [TODO] |
+ | |||
+ | == AI Mechanisms == | ||
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+ | * [[AI War:AI Progress|AI Progress]] | ||
+ | * [[AI War:Wave|Wave]] [WIP] | ||
+ | * [[AI War:Cross Planet Attacks|Cross Planet Attacks]] [REVAMP] | ||
+ | * [[AI War:AI Reinforcement|AI Reinforcement]] [REVAMP] | ||
+ | * Special Forces [TODO] | ||
+ | * Threat (guarding/free behavior, general threatfleet behavior) [TODO] | ||
+ | * Strategic Reserve [TODO] | ||
+ | * [[AI War:Exogalactic Strikeforce|Exogalactic Strikeforce]] [TODO] | ||
+ | * [[AI War:AI Tech|AI Tech]] [REVAMP] | ||
+ | * [[AI War:AI Unlock|AI Unlock]] [REVAMP] | ||
+ | * Planet Mark [TODO] | ||
+ | * [[AI War:AI Plot|AI Plot]] (same link as in game setup) [REVAMP] | ||
+ | * [[AI War:Reprisal|Reprisal]] [WIP] | ||
+ | * [[AI War:AI Homeworld|AI Homeworld]] [TODO] | ||
== Units == | == Units == | ||
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=== Shared Units === | === Shared Units === | ||
− | * Fleet Ships | + | * Fleet Ships [TODO] |
* [[AI War:Starships|Starships]] | * [[AI War:Starships|Starships]] | ||
* [[AI War:Golems|Golems]] | * [[AI War:Golems|Golems]] | ||
− | * [[AI War:Spirecrafts|Spirecrafts]] | + | * [[AI War:Spirecrafts|Spirecrafts]] [TODO] |
− | + | * [[AI War:Fortresses|Fortresses]] | |
− | + | * [[AI War:Mines|Mines]] | |
− | + | * Force Fields [TODO] | |
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=== Human Units === | === Human Units === | ||
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* [[AI War:Dire Guardians|Dire Guardians]] | * [[AI War:Dire Guardians|Dire Guardians]] | ||
* [[AI War:Planetary Subcommander|Planetary Subcommander]] [WIP] | * [[AI War:Planetary Subcommander|Planetary Subcommander]] [WIP] | ||
− | * Core/Home worlds | + | * Core/Home worlds [STRATEGY] |
=== Human Economical Units === | === Human Economical Units === | ||
+ | |||
+ | [REVAMP] | ||
* [[AI War:Metal Harvester|Metal Harvester]] | * [[AI War:Metal Harvester|Metal Harvester]] | ||
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=== Human Logistical Units === | === Human Logistical Units === | ||
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+ | [REVAMP] | ||
* [[AI War:Advanced Warp Sensor|Advanced Warp Sensor]] | * [[AI War:Advanced Warp Sensor|Advanced Warp Sensor]] | ||
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=== AI Economical Units === | === AI Economical Units === | ||
+ | |||
+ | [REVAMP] | ||
* [[AI War:Advanced Factory|Advanced Factory]] | * [[AI War:Advanced Factory|Advanced Factory]] | ||
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=== AI Devices === | === AI Devices === | ||
+ | |||
+ | [REVAMP] | ||
* [[AI War:AI Barracks|AI Barracks]] | * [[AI War:AI Barracks|AI Barracks]] | ||
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* AI Mothership (Fallen Spire) | * AI Mothership (Fallen Spire) | ||
* Core Starship (???) | * Core Starship (???) | ||
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== Design == | == Design == | ||
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[collection of the external guides' links and general strategies like all the current offense/defense/general gameplay/intro topics] | [collection of the external guides' links and general strategies like all the current offense/defense/general gameplay/intro topics] | ||
− | == | + | == Handsome List Syntax == |
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Revision as of 08:48, 15 August 2016
I mainly reproach the wiki to be a collection of strategy guides that makes finding facts and mechanisms quite difficult. This page is a proposal of a reorganization of the AI War wiki's main page that would highlight facts and put strategy aside (not removed, but put at the end, after the facts).
Contents
Game Setup
- Minor Factions [WIP]
- Players' Roles (helper, champion)
- AI Plot [REVAMP]
- AI Types
- AI Difficulty (what does it influence)
- Auto AIP
- Map Style [WIP]
- Map Size [STRATEGY]
Objectives
- Scout [STRATEGY]
- Capture some territory for Metal, Energy and Knowledge
- Capture some ARS
- Gain more power by Hacking some Design Backup Servers and Core Fabricators
- Reduce AIP by destroying Data Centers and the like.
- Destroy the CSG
- Invade and destroy the two AI Homeworlds
Economy
Ship mechanisms
(the subtopics wouldn't be linked from the front page, they're just ideas for chapters in main pages)
- Cap and Mark
- Attack
- Health
- repair
- self attrition
- self damage
- regeneration
- vampirism
- Hull Types [REVAMP]
- speed
- speed boost
- gravity effect
- engine damage
- paralysis
- teleport
- cloaking
- tachyon (Tachyon Beams)
- cloaking booster
- cloaking super-booster
- range
- radar dampening
- close-combat
- retreat range
- reclamation
- scouting
- swallow
- boosts (?) (attack, speed, armor, ...)
- (mobile) shield (?) (sh.bearer, riot control, ...)
- capturable / captured on planet ownership change
- Immunities [TODO]
AI Mechanisms
- AI Progress
- Wave [WIP]
- Cross Planet Attacks [REVAMP]
- AI Reinforcement [REVAMP]
- Special Forces [TODO]
- Threat (guarding/free behavior, general threatfleet behavior) [TODO]
- Strategic Reserve [TODO]
- Exogalactic Strikeforce [TODO]
- AI Tech [REVAMP]
- AI Unlock [REVAMP]
- Planet Mark [TODO]
- AI Plot (same link as in game setup) [REVAMP]
- Reprisal [WIP]
- AI Homeworld [TODO]
Units
- Fleet Ships [TODO]
- Starships
- Golems
- Spirecrafts [TODO]
- Fortresses
- Mines
- Force Fields [TODO]
Human Units
AI Units
- Guard Posts
- Guardians
- Dire Guardians
- Planetary Subcommander [WIP]
- Core/Home worlds [STRATEGY]
Human Economical Units
[REVAMP]
- Metal Harvester
- Energy Collector
- Matter Converter
- Science Lab
- Hacker
- Space Dock
- Starship Constructor
- Mercenary Space Dock
- Missile Silo
- Mobile Space Dock
- Engineer Drone
- Remains Rebuilder
- Cleanup Drone
- Colony Ship
- Orbital Command Station
- Human Cryogenic Pod
- Home Human Settlement
- Rebelling Human Colony
Human Logistical Units
[REVAMP]
- Advanced Warp Sensor
- Harvester Exo-Shield
- Intra-Galactic Warp Gate
- Mobile Builder
- Neinzul Regeneration Chamber
- Rally Post
- Transport
- Zenith SpaceTime Manipulator
AI Economical Units
[REVAMP]
- Advanced Factory
- Advanced Research Station
- Advanced Starship Constructor
- Design Backup Server
- Distribution Node
- Core Fabricator
- Core Starship Fabricator
- Core Turret Controller
- Experimental Fabricator
- Spire Archive
- Zenith Power Generator
- Zenith Reserve
AI Devices
[REVAMP]
- AI Barracks
- AI Eyes
- AI Tachyon Sentinel
- Alarm Post
- Attrition Emitter
- Black Hole Machine
- Co-Processor
- Core Shield Generator
- Core Warhead Interceptor
- Data Center
- Dire Guardian Lair
- Gravity Drill Station
- Interplanetary Munition Booster
- Ion Cannon
- Neinzul Cluster/Nest/...
- One-Shot Raid Engine
- Orbital Mass Driver
- Planetary Armor Booster
- Planetary Armor Inhibitor
- Planetary Cloaker
- Radar Jammer
- Raid Engine
- Special Forces Alarm Post
- SuperTerminal
- Troop Accelerator
- Warp Gate
AI Special Military Units
- Hunter/Killer
- AI Carrier
- AI Beachhead
- AI Galactic Control Ship (Showdown Device)
- Avenger (Plot)
- AI Mothership (Fallen Spire)
- Core Starship (???)
Design
[all links from the current Design Philosophy list]
Strategy Guides
[collection of the external guides' links and general strategies like all the current offense/defense/general gameplay/intro topics]
Handsome List Syntax
XXX XXX | |
XXX XXX |