User:Pumpkin
Revision as of 02:26, 17 August 2016 by Aklyon (talk | contribs) (→Ship mechanisms: Added links to Mark and Cap)
I mainly reproach the wiki to be a collection of strategy guides that makes finding facts and mechanisms quite difficult. This page is a proposal of a reorganization of the AI War wiki's main page that would highlight facts and put strategy aside (not removed, but put at the end, after the facts).
Contents
Game Setup
- Minor Factions
- Player Role (helper, champion)
- AI Plot
- AI Types
- Difficulty
- Auto AI Progress
- Map Style
- Map Size
Objectives
- Explore with Scouts
- Capture some territory for Metal, Energy and Knowledge
- Gain more power by capturing ARS and Core Fabricators and by Hacking
- Reduce AIP by destroying Data Centers and Co-Processors
- Destroy the CSG networks
- Invade and destroy the two AI Homeworlds
Players can refer to in-game objective list (accessed through "Message Log") which is dynamically updated during play.
Economy
Ship mechanisms
(the subtopics wouldn't be linked from the front page, they're just ideas for chapters in main pages)
- Mark Level
- Ship Cap
- Attack
- Health
- repair
- self attrition
- self damage
- regeneration
- vampirism
- Hull Types [REVAMP]
- speed
- speed boost
- gravity effect
- engine damage
- paralysis
- teleport
- cloaking
- tachyon (Tachyon Beams)
- cloaking booster
- cloaking super-booster
- range
- radar dampening
- close-combat
- retreat range
- reclamation
- scouting
- swallow
- boosts (?) (attack, speed, armor, ...)
- (mobile) shield (?) (sh.bearer, riot control, ...)
- capturable / captured on planet ownership change
- Immunities [TODO]
AI Mechanisms
- AI Progress
- Wave [WIP]
- Cross Planet Attacks [REVAMP]
- AI Reinforcement [REVAMP]
- Special Forces [TODO]
- Threat (guarding/free behavior, general threatfleet behavior) [TODO]
- Strategic Reserve
- Exogalactic Strikeforce [TODO]
- AI Tech [REVAMP]
- AI Unlock [REVAMP]
- Planet Mark [TODO]
- AI Plot
- Reprisal [WIP]
- AI Homeworld
Units
- Fleet Ships [TODO]
- Starships
- Golems
- Spirecrafts [TODO]
- Fortresses
- Mines
- Force Fields [TODO]
Human Units
AI Units
- Guard Posts
- Guardians
- Dire Guardians
- Planetary Subcommander [WIP]
- Core/Home worlds [STRATEGY]
Human Economical Units
- Metal Harvester
- Energy Collector
- Matter Converter
- Science Lab
- Hacker
- Space Dock
- Starship Constructor
- Mercenary Space Dock
- Missile Silo
- Mobile Space Dock
- Engineer Drone
- Remains Rebuilder
- Cleanup Drone
- Colony Ship
- Orbital Command Station
- Human Cryogenic Pod
- Home Human Settlement
- Rebelling Human Colony
Human Logistical Units
- Advanced Warp Sensor
- Harvester Exo-Shield
- Intra-Galactic Warp Gate
- Mobile Builder
- Neinzul Regeneration Chamber
- Rally Post
- Transport
- Zenith SpaceTime Manipulator
AI Economical Units
- Advanced Factory
- Advanced Research Station
- Advanced Starship Constructor
- Design Backup Server
- Distribution Node
- Core Fabricator
- Core Starship Fabricator
- Core Turret Controller
- Experimental Fabricator
- Spire Archive
- Zenith Power Generator
- Zenith Reserve
AI Devices
- AI Barracks
- AI Eyes
- AI Tachyon Sentinel
- Alarm Post
- Attrition Emitter
- Black Hole Machine
- Co-Processor
- Core Shield Generator
- Core Warhead Interceptor
- Counter Spy
- Data Center
- Dire Guardian Lair
- Gravity Drill Station
- Interplanetary Munitions Booster
- Ion Cannon
- Neinzul Cluster/Nest/...
- One-Shot Raid Engine
- Orbital Mass Driver
- Planetary Armor Booster
- Planetary Armor Inhibitor
- Planetary Cloaker
- Radar Jammer
- Raid Engine
- Special Forces Alarm Post
- SuperTerminal
- Troop Accelerator
- Warp Gate
AI Special Military Units
- Hunter/Killer
- AI Carrier
- AI Beachhead
- AI Galactic Control Ship (Showdown Device)
- Avenger (Plot)
- AI Mothership (Fallen Spire)
- Core Starship (???)
Design
[all links from the current Design Philosophy list]
Strategy Guides
[collection of the external guides' links and general strategies like all the current offense/defense/general gameplay/intro topics]
Handsome List Syntax
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