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  • ...lculations involved. Core CPA Guardposts on the Homeworld will always use AIP, and never game length. ...r your current AIP tech level, or 2 if it's lower (so if you've pushed the AIP to Tech Level III it'll act as though it was II when it starts looking for
    11 KB (1,701 words) - 15:33, 24 April 2015
  • * The AI gains access to a new type of ship for every 200 AIP. ==What Happens If The AI Progress (AIP) Is Lowered After Passing A Tech-Up Threshold?==
    15 KB (2,573 words) - 15:05, 24 April 2015
  • ...ver spend, HaP at the end of the game will end up greater than or equal to AIP. These HaP can be spent on a variety of different hacking types; players c ...op accelerators, and AI Eyes. Destroying a unit this way does not trigger AIP-on-death or similar consequences.
    13 KB (2,173 words) - 05:59, 28 July 2016
  • ** An important change from AIWC is that these don't cost AIP to use. Instead they're simply a limited resource, with a starting stockpil ...randomly kind of like Data Centers. But instead of destroying to decrease AIP, you hack these to increase your warhead stockpile. E.g. a Nuclear Warhead
    123 KB (20,999 words) - 17:37, 25 October 2018
  • ...of this was that your speed was 4.1x, but on the nastier end it meant your AIP was 4.1x higher. Or on the plus side, your science... ...iming the new Fleet Research Station ships that was not charging you their AIP properly.
    293 KB (50,070 words) - 11:33, 14 October 2020
  • ...ion]]: '''+15''' ''(Automatically destroys the warp gate for a total of 20 AIP.)'' ...rd Post]]: '''+1''' ''(And unless Lazy AI option is on, it also raises the AIP floor by 10.)''
    3 KB (550 words) - 13:51, 21 October 2016
  • ...ion|Command Station]] in its system is enough to change its +1 aip/h to -3 aip/h. Free outposts that players don't capture will however technically remain ...t a better AIP shift. With sufficient captures, the trend can be inverted: AIP will decrease every hour.
    2 KB (413 words) - 06:03, 28 July 2016
  • * Fixed an issue where reclaiming a planet you'd lost would cost more AIP. ...game, but that interval increases with AIP until it hits 10 minutes at 100 AIP.
    161 KB (27,377 words) - 16:31, 24 April 2018
  • * When you take an AI planet, thus causing an AIP increase, and that in turn causes the AI to unlock a new ship type, the res ...the "Standard" eligibility filter, that's supposed to be a combination of "AIP is high enough to use this Mark Level", "This design does not need to be un
    182 KB (30,453 words) - 13:10, 11 January 2018
  • ...olation, this AI's planets will not have warp gates, and thus will cost 15 AIP instead of 20 to take. * Viral Clusters no longer cause AIP on death.
    151 KB (24,808 words) - 19:48, 1 February 2015
  • ...so that MP clients are really frequently getting updates on the status of AIP and waves and similar. * Dire Guard Posts only generate AIP on death when they are owned by the AI
    126 KB (20,934 words) - 21:28, 22 April 2022
  • ...st.png|50px|left|]] || valign="top" | [[AI War:Alarm Post|Alarm Post]] ('''AIP on death''' / '''Sabotage''')<br/>Wakes up AI units when its command statio ...n="top"|[[AI War:Special Forces Alarm Post|Special Forces Alarm Post]] ('''AIP on death''')<br/>Same as the Alarm Post, but warns [[AI War:Special Forces|
    5 KB (680 words) - 11:53, 17 August 2016
  • ...Progress cost for killing any Neinzul cluster (Neinzul Nests still cost 10 AIP to kill). ...laves it spawns an additional enclave (of the same alignment) for every 75 AIP.
    245 KB (38,972 words) - 11:55, 16 September 2017
  • ...to prevent the new wormhole from being created. Borers are gated behind an AIP threshold, and can be disabled in the game lobby as well. ** Retribution AIP cost 30 -> 20
    113 KB (18,449 words) - 16:11, 1 June 2021
  • ...olation, this AI's planets will not have warp gates, and thus will cost 15 AIP instead of 20 to take. ...ey have no attack of their own but can take vastly more damage and cost 10 AIP if destroyed instead of 2.
    183 KB (30,714 words) - 11:55, 16 September 2017
  • ...Transcendental: Immune to both zombification and nanocaust. As these cause AIP on death, i doubt people would enjoy having them die twice. * Unified access to sprites/colors for terms (ie. AIP, Strength, Metal).
    121 KB (19,168 words) - 04:22, 3 June 2024
  • ...equivalent speed as before (meaning more health lost per second. Their +1 AIP per X health value has also been increased by 8x. -Botnet Golems now have 4x more health. Their +1 AIP per X health value has also been increased by 4x.
    41 KB (6,639 words) - 19:47, 1 February 2015
  • ...and make this particularly difficult and/or unbeatable due to the massive AIP increases and possibly the death of your fleet. ...causes the Botnet Golem to have its normal energy requirement and cause no AIP when reactivated. However, whether or not you choose to capture the golem,
    31 KB (5,110 words) - 15:35, 22 November 2018
  • ...of response. In this case, the frequency of the strikeforces increases as AIP increases. ...of response. In this case, the frequency of the strikeforces increases as AIP increases.
    5 KB (858 words) - 00:33, 8 March 2015
  • * AIP-increases when destroyed, '''while being owned by the AI''', ''e.g.'' if yo ...efore destroying them, others such as the [[Zenith Reserve]] will increase AIP when destroyed both before and after you capture them.
    6 KB (896 words) - 21:46, 23 July 2012
  • ...'')<br/>Holds AI's memory bits; destroy to make it forget Humans and lower AIP. ...P but destroying all four hampers AI processing power and massively lowers AIP.
    3 KB (470 words) - 10:40, 17 August 2016
  • ...e number shown in [brackets] next to the AIP level) +1. So if your current AIP is generating Mk2 AI reinforcements, expect to see Mk3 units come from the
    2 KB (287 words) - 13:45, 1 February 2015
  • ...chance a wave will spawn before you can kill the last one and reverse the AIP gain. [[Spirecraft Jumpship]]s are particularly excellent for this. If you ...g the four co-processors. While the effective AIP will decrease, the total AIP will increase. This has the side effect of increasing the floor and may cau
    2 KB (246 words) - 12:01, 21 August 2016
  • ** '''Shark-A''' gains AIP with each human command station death. ...AI start with 3 guardian types "unlocked" and gradually unlocking more as AIP increases, rather than having all AIs have all guardian types all the time.
    14 KB (2,253 words) - 20:05, 6 August 2020
  • ...uardian types, and gets more as AIP goes up: at 50 total AIP and every 100 AIP thereafter (so 50/150/250/etc) it will unlock an additional guardian type.
    10 KB (1,457 words) - 12:01, 21 August 2016
  • ...mantled and, once built, they must either survive the game or induce their AIP at one point. Warheads are the only kind of units targeted by [[AI War:Core ...players to face warheads. Thankfully, these special warheads don't induce AIP.
    4 KB (654 words) - 08:48, 25 July 2016
  • ...nd are not planning to settle the planet in the future (thus incurring the AIP cost for the planet.) (more details on the Hacking page). Each planet can o Science can also be obtained by destroying a Distribution Node for a small AIP cost, and there are some additional Factions, e.g. Astro Trains, which can
    6 KB (1,035 words) - 12:19, 26 April 2022
  • ** Does NOT count as a cheat if you are increasing AIP with this. Feel free to inflict that on yourself. ** Destroys 90% of all non-leader, non-contained, non-guardpost, non-AIP-related units in the galaxy, for all factions (including yours).
    22 KB (3,787 words) - 12:13, 9 August 2022
  • ...f this is that early AIP increases won't actually increase wave size until AIP hits a certain point, unless you're playing on diff 10 where the result fro
    8 KB (1,187 words) - 14:12, 1 February 2015
  • ...would really benefit if I lost. I understand a Golem being repaired makes AIP go up, and the AI is in its right to get scared of that, but why when it di
    7 KB (1,278 words) - 13:44, 1 February 2015
  • ...ually), then you're in for much more wicked CPAs than before, even if your AIP is low. ...ordinate numbers of special forces ships, for suggesting the change to the AIP costs of warp gates and command stations, for reporting that teleporting un
    66 KB (10,612 words) - 11:54, 16 September 2017
  • ...d crystal in exchange for energy, cannot be rebuilt, and cost AI Progress (AIP) if they die *** Human Cryogenic Pods generate energy and cost AIP if they die
    1 KB (220 words) - 14:03, 1 February 2015
  • ...orcements: AI wave sizes and reinforcement budgets are calculated based on AIP, which is then multiplied by a factor shown in the columns below. ...iption uses singular, in reality it is one or more Champion ships based on AIP, both for adding Champions to waves as well as spawning them on its own wor
    24 KB (3,558 words) - 16:52, 18 May 2019
  • ...m the [[Zenith Trader]]. Train stations bought this way do not incur any [[AIP]] on death. <font size="1">[[Astrotrain#Train Station|Stats]]</font>
    12 KB (1,903 words) - 14:24, 17 January 2017
  • ...pen one only when you need it, especially on the normal difficulties where AIP is less of a critical concern. On the other hand, regular attention to your
    3 KB (464 words) - 09:29, 17 August 2016
  • The AIP cost of these warheads might be considered cheap enough for their destructi With an auto-AIP of 1 per half-hour, players might consider the use of a MkI lightning warhe
    5 KB (525 words) - 14:58, 24 January 2018
  • Just like the [[AI War:Lightning Warhead|Lightning Warhead]], the AIP cost of this kind of weapon might be considered in regard of the amount of Compared to its unarmored counterpart, the armored warhead has twice the AIP cost and requires much more metal. However, it's very resilient and has sel
    5 KB (581 words) - 14:58, 24 January 2018
  • ...ion|Command Station]] in its system is enough to change its +1 aip/h to -3 aip/h. Free outposts that players don't capture will however technically remain
    2 KB (322 words) - 22:34, 22 October 2018
  • ...to handle. This will also reduce the total number of reinforcements if the AIP is low. Note that [[Wormhole Guard Post]]s have very high health. If a system can not be captured, most likely because it is not worth the [[AIP]] increase, you can [[Knowledge-Hack]] a system as well to get the 3000 Kno
    9 KB (1,467 words) - 15:37, 1 February 2015
  • '''AIP''' - [[AI War:AI_Story#What_Does_AI_Progress_Really_Represent.3F|AI Progres '''ST''' - [[SuperTerminal]], a structure that can be captured to reduce AIP for as long as it can be held.
    4 KB (585 words) - 15:37, 1 February 2015
  • ...of accumulation are based on difficulty and AIP, capping out at around 200 AIP. Destroying reserve ships lowers the current total. Only the AI that owns
    2 KB (374 words) - 01:11, 30 July 2018
  • * Human Settlements produce metal but increase AIP on death. The [[AI War:Home Human Settlement|Home]] version produces 50 m/s ...K metal all at once in exchange for a single point of [[AI War:AI Progress|AIP]].
    4 KB (663 words) - 06:16, 21 August 2016
  • ...estroyed. Unless the "Lazy AI" option is activated, they also increase the AIP floor by 10 when destroyed. On the AI homeworlds, the Core Guard Posts cann ...guard posts are also considered Core guard posts and follow the same rule (AIP and command station protection). The number of brutal guard post a homeworl
    15 KB (2,291 words) - 05:52, 10 July 2016
  • ...this might be particularly difficult and/or unbeatable due to the massive AIP increases and possibly the death of your fleet. ...|Resistance Frigates]]. Failing to defend it in time causes a massive +100 AIP increase.
    2 KB (292 words) - 03:36, 21 July 2016
  • ** Superterminal hacks now decrease AIP instead of increasing it. Whoops. ...ltips to fix a few problems. Add a new Instigator Base type that increases AIP
    50 KB (8,414 words) - 11:12, 15 October 2018
  • ...local command station and warp gate of the AI in a planet, which both cost AIP, are frequently left alive on purpose, and which are quick to kill when you ...ll tell your units to not try to claim it (sparing you the expense AND the AIP or aggro).
    4 KB (809 words) - 10:19, 2 September 2021
  • ...cience and hacking points present there, since you've already incurred the AIP cost. Hacking the Sphere itself will make it temporarily hostile to you, bu ...be very rewarding, since their core worlds can be claimed without raising AIP (assuming you can get there). This gives you access to a large amount of sc
    23 KB (4,003 words) - 17:01, 6 August 2022
  • ** When viewing the tech screens, you can now see the AI Level and AIP after the tech levels. * Fixed issues with all resources, including things like AIP, AI Level, and the machine materials, being wiped on load of a savegame.
    63 KB (10,632 words) - 10:14, 5 April 2024
  • * Reduce [[AI War:AI Progress|AIP]] by destroying [[AI War:Data Center|Data Centers]] and [[AI War:Co-Process
    27 KB (4,189 words) - 11:36, 9 August 2021
  • ...inst that planet 3x and if destroyed or scrapped increase the AI Progress (AIP) by 100. Make no mistake, capturing these is mostly a negative thing. There
    2 KB (286 words) - 13:47, 1 February 2015
  • ...iculty - 9 ) * 200. This means that the Mark II thresholds are 148/85/43/0 AIP for difficulty 9.3/9.6/9.8/10. As this additional modifier lowers the Mark
    2 KB (315 words) - 06:14, 24 August 2016
  • ...choose) take your capital fleet and "glass" large swaths of AI territory. AIP is still important, but when your defenses are capable of handling the exog
    30 KB (5,095 words) - 15:36, 22 December 2016
  • ...ose as you can to firing a continuous storm of warheads without getting an AIP increase, and are also as cheap as Neinzuls. Their health will ensure a lik
    2 KB (393 words) - 22:18, 1 February 2015
  • The first one is usually worth the 15 AIP. Not so for subsequent ones.
    3 KB (436 words) - 02:34, 17 October 2016
  • These are quite cheap to use, and a steal at +10 AIP.
    2 KB (292 words) - 09:34, 21 July 2016
  • ...Zenith Trade Ship]], however when bought this way they do not have the +10 AIP on death penalty.
    733 bytes (107 words) - 20:41, 26 April 2015
  • ...during the game, however these additional Warp Gates will not increase the AIP when destroyed.
    2 KB (239 words) - 18:23, 28 February 2013
  • ...osition to end the game not long after, as you won't survive a 500 to 5000 AIP value increase.
    5 KB (656 words) - 13:28, 17 March 2020
  • ...r fleet, however you must determine if capturing the system is worth the [[AIP]] cost to get said Mk. V ships.<br/>
    3 KB (440 words) - 20:46, 26 April 2015
  • ...ild if you're being forced to hit a high-mark world early. The one or two AIP in this case is minimal compared to the gain. In particular it can make ea
    3 KB (372 words) - 10:39, 23 June 2015
  • ...g a very non-standard set of tactics, which is based around a very minimal AIP value.
    3 KB (452 words) - 05:50, 8 March 2015
  • ...hyon Warhead|Tachyon Warhead]] can grant you that, however it does have an AIP cost attached.
    8 KB (1,435 words) - 14:11, 1 October 2017
  • Completing nebulae before increasing AIP will result in the AI Homeworlds having additional nemesis champions (friga
    1 KB (168 words) - 03:23, 11 February 2013
  • ...kes) on the planet, including the command station, and incur the usual +50 AIP for detonation of a nuclear warhead. Nothing of value will remain.
    3 KB (382 words) - 22:30, 22 October 2018
  • ...g miniaturized versions of the [[Lightning Warhead]] (that do not increase AIP when detonated, of course)<br\>Spawns one [[Lightning Torpedo]] (20 damage)
    1 KB (162 words) - 18:46, 23 October 2018
  • ...| A miniaturized version of the Lightning Warhead (that does not increase AIP when detonated).
    364 bytes (43 words) - 23:57, 7 February 2014
  • The amount of metal required to generate reprisal waves increases with AIP, but this is balanced by the fact that the total metal value of the player'
    1 KB (252 words) - 06:27, 21 August 2016
  • ...lanet. That can save turrets and defense on it but at the cost of a raised AIP due to warp gate removal. Also, if all warp gates leading to Human territor
    5 KB (878 words) - 14:09, 29 November 2016
  • ...nus ship in the lobby, unlocked by AIs at start or as [[AI War:AI Progress|AIP]] increases, and sometimes [[AI War:Hacking|hacked]] for.
    9 KB (1,360 words) - 04:49, 23 August 2016
  • ...athered normally and provide the usual payoff for the [[AI War:AI Progress|AIP]] increase. Supply can be brought to that planet by capturing at least one
    5 KB (822 words) - 11:37, 30 October 2018
  • ...causes the Botnet Golem to have its normal energy requirement and cause no AIP when reactivated. However, whether or not you choose to capture the golem,
    2 KB (311 words) - 09:16, 21 July 2016
  • ...things could get out of hand in a hurry. This part of the Shark plot gains AIP with each human command station death.<br/>{{ReqVotM}}
    5 KB (869 words) - 03:23, 16 August 2016
  • ...kes) on the planet, including the command station, and incur the usual +50 AIP for detonation of a [[AI War:Nuclear Warhead|Nuclear Warhead]]. Nothing of
    4 KB (667 words) - 02:28, 25 August 2016
  • ...the controller, however! This is because destroying it will increase your AIP. To tell your units that you actually want to capture this planet, you need
    9 KB (1,583 words) - 14:26, 23 October 2018
  • AI Progress (AIP) will rise by 15 if this dies.
    239 bytes (42 words) - 14:59, 8 March 2020
  • ...awn close to your homeworld and on low level planets initially, but as the AIP becomes higher, they will spawn farther away and on higher mark planets.
    994 bytes (171 words) - 17:19, 20 October 2019
  • * The fleet concentration AIP penalties will now only kick in at 3 fleets on an AI planet, and 5 on a pla
    122 KB (21,444 words) - 14:29, 18 April 2019
  • ...se problems to the player as they move ships around, and will increase the AIP as the player destroys them.
    10 KB (1,516 words) - 13:14, 13 June 2022
  • ...ince the origin point gate determines wave composition. Only some HaP or 5 AIP to smack the gate and not the AI command station. And if it forces the AI t
    5 KB (837 words) - 19:58, 26 January 2023

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