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  • <big>'''How Do I Kill Force Fields?'''</big> ...other than bombers or space tanks will take hours to destroy even just one force field, so you might as well not even bother trying to attack with them.
    4 KB (802 words) - 14:01, 1 February 2015

Page text matches

  • * To prevent AI ships from unnecessarily "sticking" under force fields, they will now only stay in place if they are actually guarding a ship. Th ...ips are specifically excluded from CPAs: immobile ships, ships under force fields, ships in carriers, ships that are already free/threat, ships that are mino
    367 KB (58,728 words) - 12:16, 16 September 2017
  • -Force fields are now a new category of their own, separate from the general "heavy defen -Light starships now have a small bonus against force fields.
    20 KB (3,494 words) - 13:39, 1 February 2015
  • Updated Force Field Generator I, II, III ...slow regen (but still can't be repaired). The Mark III and Core AI Force Fields are mobile.
    47 KB (7,691 words) - 11:53, 16 September 2017
  • ...ading to it to have a greater tendency to wait to strike with overwhelming force. ...rong force field now will no longer move until they are out from under the force field (from it dying or whatever), though they will still receive orders fr
    245 KB (38,972 words) - 11:55, 16 September 2017
  • Force Fields ...w start out with an Mark II Energy Rector, two Mark II Engineers, a mark I force field, and all of their metal/crystal harvester points on their home planet
    48 KB (8,166 words) - 13:40, 1 February 2015
  • ...they are difficult to defend. Your primary challenge will be assembling a force that can crack the AI Homeworld(s) without allowing the AI to scale beyond * Attractant fields work again. They were accidentally broken in an update on January 28th by
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • <big>'''How Do I Kill Force Fields?'''</big> ...other than bombers or space tanks will take hours to destroy even just one force field, so you might as well not even bother trying to attack with them.
    4 KB (802 words) - 14:01, 1 February 2015
  • * Switched our internal fields for personal settings storage to regular dictionaries instead of ArcenSpars ...alaxy map, but minus any special galaxy view mode changes that might be in force on the galaxy map itself.
    646 KB (109,259 words) - 11:44, 22 September 2021
  • ...ce Field]] givers a larger area of protection for nearby ships.<br/>As a [[Force Field]] is damaged, its radius of protection shrinks, so higher value units == Force Field ==
    4 KB (605 words) - 00:13, 9 December 2013
  • ...r has been vastly reduced, but their specialist attack power against force fields, turrets, and heavy defense has been doubled. Additionally, they no longer ...f melee ships is no longer decreased by their being under protecting force fields.
    107 KB (17,661 words) - 11:54, 16 September 2017
  • [[Force Field|Force Fields]] are a very powerful defensive structure that projects an energy shield in Units protected by a [[Force Field]] will have a small blue circle surrounding them.<BR/>
    3 KB (498 words) - 12:03, 29 May 2012
  • ...Mobile Builders, Space Docks and other Constructors, Resource Ships, Force Fields, and Turrets, all now require supply. This means that they will only funct ...ad of the color of the player, and is layered on top of any indicators for force field protection, cloaking, etc.
    29 KB (4,906 words) - 13:40, 1 February 2015
  • ...he new combat model, the old concept of "shields" (as distinct from "force fields") has been removed, and the random-hit-chance and range-related components ...ig improvement over the old system, where you had to build up overwhelming force and win all in one big push; again, that tended to be either too hard or to
    183 KB (30,714 words) - 11:55, 16 September 2017
  • ** Inflicts high damage on heavy defenses. Best ship class for hitting force fields and the final AI command stations. ** Passes through force fields and fires small, armor-piercing shots. Best in huge swarms.
    41 KB (6,447 words) - 19:47, 1 February 2015
  • ** Inflicts high damage on heavy defenses. Best ship class for hitting force fields and the final AI command stations. ** Passes through force fields and fires small, armor-piercing shots. Best in huge swarms.
    43 KB (6,703 words) - 19:47, 1 February 2015
  • ...'t been a problem in the code so far. But this rename of the variable did force us to re-evaluate all of the places where that field is used, and it also m * Improved the dump code to no longer include a number of fields that could validly be different between runs of the game.
    293 KB (50,070 words) - 11:33, 14 October 2020
  • * The description of the Harvester Exo-Force-Field has been made more brief. ...longer a reason to differentiate between force fields and shields. Also, Force Field Bearers are now back to being called Shield Bearers, for the same rea
    165 KB (27,263 words) - 19:48, 1 February 2015
  • * AI will launch the response Exo-Strikes with more force and frequency. * Decrease Cuendillar available via planetoids/asteroids to force the player to ravage some planets
    338 KB (54,548 words) - 10:53, 26 June 2023
  • ...us greater than their range unless they were targeting some ship under the force field. Fixed so that now there is always at least a 5% chance that they wi -The force field radius, and the health, of force field bearers has been increased.
    66 KB (10,612 words) - 11:54, 16 September 2017
  • * AIs now have two new fields on them that can take lists of GameEntity InternalName lists: ** This prevents fields of Tachyon Sentinels from being build
    260 KB (44,014 words) - 13:36, 4 October 2018
  • * [[AI War:Force Field|Force Fields]] * Force Fields: [[AI War:Force Fields|How Do I Kill Them?]]
    27 KB (4,189 words) - 11:36, 9 August 2021
  • ...ted to make it clearer that bombers have a substantial bonus against force fields and other hardened targets. -Ships that are currently protected by a force field now show up with a green circle underneath them (similar to the purpl
    22 KB (3,797 words) - 13:38, 1 February 2015
  • -Space Tugs, Mines, Missiles, Fortresses (super and regular), Force Fields, and Cutlasses all can now have a health regen rate of some variety. In ma ...usly were. For one thing, this will make AI players use lower-level force fields on lower-level planets, like they should have been doing all along.
    16 KB (2,661 words) - 13:39, 1 February 2015
  • ...field take damage instead), surprise you (attacker ignores the protecting force field as if it was not there)''' '''Immunity to Force Fields'''
    4 KB (674 words) - 19:48, 1 February 2015
  • * is_advanced_setting="true" can now also be set on custom fields for factions, and the factions tab then shows or hides them based on the op ...tabs. This makes it SO much more convenient to quickly examine just a few fields you are curious about, and/or make changes with them.
    563 KB (96,029 words) - 12:31, 14 April 2021
  • ...y from its turrets:''' The turrets that the AI controls are an incredible force-multiplier for it, and this creates an even greater home-court advantage fo ...''' Cleanup drones are cheap, and should generally be part of any assault force. That way when you kill the various turrets at the planet, the cleanup dron
    14 KB (2,437 words) - 19:50, 1 February 2015
  • ...Inflicts high damage on heavy defenses. Best ship class for hitting force fields and the final AI command stations. * [[AI War:Shield Bearer|Shield Bearer]] (force field)
    28 KB (4,216 words) - 11:40, 4 February 2017
  • ...r. Also... slums are just really a problem. They are a powerful positive force in terms of running out civilians that are blocking you, but then they are ...ept for rice fields and dead forests. The bonuses from being next to rice fields has been tripled.
    150 KB (24,846 words) - 12:25, 31 January 2015
  • ...ike your shots do, now. There's no hiding from these guys in asteroid/ice fields, at least not for long! ...had a serious nerf to bring it into the realm of sanity. It now spawns 2 force rams rather than 12, and the power of those rams is now 20% of what the pow
    349 KB (57,816 words) - 12:25, 31 January 2015
  • * Added the following two fields to AI types: percentage_out_of_100_of_planets_to_have_half_cap_turrets_and_ ** Previously it was "players have a big force X distance away from planets they own."
    415 KB (70,286 words) - 16:17, 13 April 2021
  • -All force fields, exoshields, and the fortress now have infinite engine health. ...en reversed. This makes it possible for counter-shooters to protect force fields.
    14 KB (2,434 words) - 13:39, 1 February 2015
  • ...ps (special forces command posts, astro train stations, ion cannons, force fields, fortresses, warp gates, and all of the specialized/capturable ships like a ...e fields (except for ships like infiltrators, which can fire through force fields anyway, and so disregard this).
    13 KB (2,246 words) - 13:36, 1 February 2015
  • ** Change 1: Made it so that strong force fields no longer block enemy ships from passing through them -- on either side. S ...lock enemy ships due to those ships sometimes "sticking" against the force fields. The reason ships would stick is because of the coarseness of the distance
    407 KB (65,607 words) - 12:09, 16 September 2017
  • ...the AI during tutorials. This makes it so that the PG does not show up in force and decimate new players in Midlander. ...ed by some mods. That code branch is now marked as deprecated, which will force mod authors to recompile when they start using this method, with instructio
    394 KB (67,204 words) - 16:22, 13 April 2021
  • ...pted to AIW2 as a separate faction, and it's learned some new tricks about force composition. ...ill probably hide fairly far away, but as it grows relative to your border force strength it will creep closer.
    182 KB (30,453 words) - 13:10, 11 January 2018
  • ...the shot was short-range enough, if the shot was directed straight at the force field itself, or sometimes if the mode was Fast & Dangerous. Fixed. ...since cutlasses cannot be repaired). Mobile Force Fields (Mark III force fields) also now have infinite engine health.
    18 KB (3,048 words) - 19:47, 1 February 2015
  • ...hip mounted force fields as described in [[AI War:Force Field Interactions|Force Field Interactions]].
    8 KB (1,287 words) - 12:39, 4 November 2018
  • ...orcefields as shields shrink. It also keeps forcefields from being such a force-multiplier that it really throws off the strength ratios that ships have. ...e the cap increase as science is spent. This also allows things like Force Fields to have their caps go up as command stations level up
    278 KB (47,062 words) - 16:30, 11 October 2019
  • * Logistics Command Stations now no longer generate a force field, but instead halve the speed of all enemy ships on the planet (in add ...ig improvement over the old system, where you had to build up overwhelming force and win all in one big push; again, that tended to be either too hard or to
    151 KB (24,808 words) - 19:48, 1 February 2015
  • * The hunter fleet is now allowed to forcibly decloak its enemies, since the force-decloak flag is now cleared by units leaving their current planet ** Useful mainly for developers. Reads a few xml bits out of specific fields we might want to change frequently.
    186 KB (31,438 words) - 17:26, 13 July 2020
  • ...s are now immune to Fusion's shield bypass, just like regular bubble force fields ...sitive and negative speed boosts for allies and enemies, using the new XML fields allied_speed_flat_bonus, allied_speed_flat_bonus_added_per_mark, hostile_sp
    126 KB (20,934 words) - 21:28, 22 April 2022
  • Tachyon fields are a form of radiation that hit all enemy ships within a certain area arou ...increase the cloaking strength of your ships, raid the system with a small force to remove the tachyon generators, or move quickly away from the sources of
    18 KB (3,012 words) - 21:16, 7 August 2022
  • ...truction when a planet was swarmed and totally outnumbered by an attacking force, and artificially prolonged the time it took for planets to actually be cap ...cause none of the attacking races was bothering to send an actual invasion force (with transports and troops).
    402 KB (68,779 words) - 12:25, 31 January 2015
  • ...ry few seconds? Maybe I'm trying a little too much, I usually send a smash force of capped fighter 2s/3s and wipe all command centers adjacent to me and try ...apture, when I do get around to building on them each of those might get a force field around their command station, but probably not. Most likely I'll jus
    20 KB (3,556 words) - 19:50, 1 February 2015
  • ...n be Hostile to the player, but aren't part of the AI's coordinated attack force * Previously it wasn't possible to mod in custom fields for factions and have them display in the UI without also altering the lobb
    287 KB (48,412 words) - 12:06, 3 July 2019
  • ...reinforcements to arrive, kill the bombers, and provide time for a proper force field to be rebuilt, rather than the planet being lost. These things are e ...current planet, making them much easier to hit. Also disables enemy force fields.
    30 KB (4,946 words) - 14:07, 8 March 2015
  • -The options to force software sound/music mixing have been removed, as they are not actually nee ...f one player was looking at a force field when new ships were added or the force field went down, and other players were not. Fixed.
    16 KB (2,780 words) - 11:51, 16 September 2017
  • ...nt level increases.<br/>A Shard Reactor has 4 Small, 2 Medium, and 1 Large(Force Field) module slots.<br/>Part of the [[Fallen Spire Campaign]]. ...or Beams Reclamation Paralysis Attacks Transport Swallow Force Fields Nuclear Explosions Being Insta-Killed EMPs || align="center" |
    15 KB (1,666 words) - 23:53, 9 April 2012
  • ...current planet, making them much easier to hit. Also disables enemy force fields. ...t players go into energy debt with these, causing brownouts of their force fields while the excess zenith ships are in use, since getting enough energy to co
    28 KB (4,560 words) - 19:50, 1 February 2015
  • ..., Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Force Fields, Being Insta-Killed, Repair || {{AlgCtr}} | | '''Armor Inhibitor:''' || Reduces the armor to 0 and disables all Force Fields and Shields on all enemy-to-AI units on the planet.
    12 KB (1,903 words) - 14:24, 17 January 2017
  • ...rInfiltrator.png|left|Infiltrator]] || valign="top" | Passes through force fields and fires small, armor-piercing shots. Best in huge swarms. ...rce Field]]-protected target needs to be taken down as they ignore enemy [[Force Field]]s and can fire right through them.
    2 KB (411 words) - 11:43, 16 February 2015
  • ...gh health and provides a mini force field to protect allied ships.<br/>Its force field does not reduce the attack power of protected ships. ...eserve Ships]]. Doing so will distribute damage over many individual force-fields and keep them alive for future repair. This tactic can also apply when ente
    1 KB (198 words) - 12:10, 16 February 2015
  • ...the jumpship until the player shrinks or destroys the [[AI_War:Force_Field|Force Field]].
    8 KB (1,023 words) - 13:18, 28 October 2017
  • ...or Beams Reclamation Paralysis Attacks Transport Swallow Force Fields Nuclear Explosions Being Insta-Killed EMPs || align="center" | ..." | 0 || align="left" | Regen Time 01:00 || align="center" | [[Force Field|Force Field MkII]] || align="center" | L(FF)
    15 KB (1,652 words) - 23:20, 10 April 2012
  • *** If the human-allied team has more than a token military force (more than about 10 ships) on a planet, then these ships will patrol to the * Guard posts, fortresses, superfortresses, force fields, and exo-shields are all now immune to regeneration from regenerator golems
    223 KB (36,110 words) - 11:56, 16 September 2017
  • * Extended the metadata associated with saved games with a few new fields. * Faction custom fields of type CustomDropdownCoreTableSubset have two new optional attributes.
    113 KB (17,863 words) - 22:44, 10 May 2024
  • ...ormhole and nothing will get through. Pair this with turrets or a standing force of mobile ships, and most waves of enemies are likely to meet a quick end. '''''Force Fields''''': Force fields displace enemy units, which can be supremely useful at barricading wormhole
    4 KB (726 words) - 14:14, 1 February 2015
  • ...it temporarily disables all mines, and it temporarily takes down all force fields. These effects last for about thirty seconds or more, depending on the mk ...in those situations, it can sometimes be very tricky to take out the force fields with bombers alone). This can also be used as an effective way to do a gat
    6 KB (1,154 words) - 14:06, 1 February 2015
  • ...Mobile Builders, Space Docks and other Constructors, Resource Ships, Force Fields, and Turrets, all require supply. This means that they will only function ...g planet. This can be extremely helpful for mopping up a toughly defended force field on a planet that the players have already taken.
    2 KB (373 words) - 04:36, 27 July 2016
  • ...hifting frames at random, which we couldn't duplicate, so this was a brute-force way to fix it! ...where player debris fields were hurting the player, and firewalker debris fields were hurting the firewalker.
    304 KB (51,505 words) - 19:51, 1 February 2015
  • ...Their costs have been reduced a bit, they now have bonuses against force fields, starships, and heavy defense, their attack power has been doubled, their -made Stay-At-MRS node not affect ships of the official force-field-generator line, to avoid untimely loss of home command stations
    41 KB (6,639 words) - 19:47, 1 February 2015
  • Shield Module -> [[AI War:Force Field|Force Field]]<br/> ...Cannot be re-aimed during firing, so moving targets often escape the full force of the beam. Targets that fail to evade suffer tremendous damage.||{{Na}}|
    59 KB (6,126 words) - 13:37, 30 September 2017
  • ...in terms of building count. Let's see tons of citizens without the brute force of just slamming down as many buildings as possible. ...ir sort next to each other, and all types of solar panels work best in big fields of themselves, too.
    208 KB (34,773 words) - 19:15, 5 June 2015
  • ...png|left|Eye Bot]] || valign="top" | Acts as a scout, passes through force fields, and is missile-proof.<br/>Has cloaking and cloaking booster abilities like ...omber]]s: capable of a surprise hit against strategic targets even under [[Force Field]]s. However, since they are not polycrystal hulls they can't face off
    2 KB (295 words) - 11:40, 16 February 2015
  • ...ampening, Attrition, Tractor Beams, Reclamation, Transport, Swallow, Force Fields, Nuclear Explosions, Being Insta-Killed || {{AlgCtr}} | They suffer only a 25% damage penalty for being under force fields and are fairly fragile, so it may be worth placing them next to your comman
    3 KB (397 words) - 00:31, 8 March 2015
  • * [[AI War:Force Fields|Force Fields]] are deactivated and protect nothing.
    2 KB (327 words) - 06:30, 21 August 2016
  • ...[[AI War:Fortresses|Fortresses]] won't attack; [[AI War:Force Fields|Force Fields]] won't protect anything, etc.
    2 KB (351 words) - 06:32, 21 August 2016
  • ...d can't cross wormholes (this is comparable to [[AI War:Force Fields|Force Fields]] movement, meant for repositioning rather than tactical maneuvers).
    2 KB (297 words) - 07:31, 27 July 2016
  • ...appen to have a big wave of bombers/tanks or ships that pass through force fields, and you happen to be really distracted or careless. In Chess, it would be ...r make it even past the "core" planets guarding their home planet with any force worth having.
    40 KB (7,197 words) - 01:47, 5 October 2016
  • Enemy ships that can fire through force fields (such as snipers and infiltrators) can also fire past decoys. ...est guess is that their 'protection radius' is twice the diameter of the [[Force Field]] Mk. III and does not shrink as the Decoy Drone takes damage.
    2 KB (298 words) - 13:09, 26 February 2015
  • ...g Warhead|Lightning Warhead]]<br/>A large bomb using one of the most brute-force weapons technology available to humanity. Capable of a truly disgusting am ...target.<br/>Further, Armored Warheads can concentrate any amount of their force upon a single target, where Lightning Warheads have a maximum amount of dam
    4 KB (654 words) - 08:48, 25 July 2016
  • * Force AI Waves to press home their attack; on higher difficulties sometimes a wav ...ting force itself (so everything looked super scary unless there was an AI force already there).
    161 KB (27,377 words) - 16:31, 24 April 2018
  • ...assive state, and immediately transform into alerted if there is a hostile force on the planet, or a nearby planet. ...helpful fellows will show up whenever you attack an AI planet or a hostile force attacks one of your planets. Whenever either conditions are met and enough
    44 KB (7,548 words) - 13:50, 25 April 2022
  • ...ur home planet, but it is less of a risk. Having multiple layers of force fields over your home command station can also give a good degree of security, but ...lanet as the community calls it). Somehow the AI still built up a sizable force, at this planet. What gives?
    4 KB (687 words) - 14:10, 1 February 2015
  • * I value bombers over fighters because of the damage they deal to force fields, especially with their increased range. ...eclamation, as are Engineer Mark IIIs, Munitions Boosters, Armor Boosters, Force Field Bearers, as well as any Mark IV or V ship.
    7 KB (1,177 words) - 14:12, 1 February 2015
  • Ships also do prioritization based on what is/isn't under force fields, and dozens of other factors. You can override this by setting preferred t ...n to focus fire on something particularly large (like a command station or force field), when to retreat, and all of those sorts of strategic decisions that
    4 KB (753 words) - 19:49, 1 February 2015
  • ...s, or emplacements that might cause trouble even if they're protected by a force-field. These combine well with Engineer-boosted [[Neinzul Enclave Starship] ...the structural bonus, there isn't much point using Mini-Rams against force fields. They are also very inefficient against [[Command Station]]s and [[Hunter/K
    2 KB (262 words) - 12:15, 16 February 2015
  • (NB: Placement of [[AI War:Force Field|Force Field]]s over friendly wormholes should prevent ships from exiting, a fact
    3 KB (415 words) - 14:13, 1 October 2017
  • ...remember that they can additionally be used to bring down an annoying AI [[Force Field]]. '''[[Teleport Raider]]s have bonuses against force-fields''', and by nature is capable of skipping through all defenses at the wormho
    1 KB (194 words) - 12:17, 16 February 2015
  • ...asers. Excellent for long-range raiding.<br/>Can pass/shoot through force fields, and is exceptional at destroying ships with a high armor rating.<br/> ...s such as [[AI War:Data Center|Data Centers]] without committing your main force. They should use their speed and radar dampening to avoid enemy forces. At
    2 KB (250 words) - 17:49, 24 September 2017
  • ...AI War:Laser Guard Post|Laser Guard Posts]] and [[AI War:Force Field|Force Fields]], killing these quickly becomes very tedious. In such a scenario, a sabota
    5 KB (616 words) - 07:31, 27 July 2016
  • ...tning Warhead]] || valign="top" | A large bomb using one of the most brute-force weapons technology available to humanity. Capable of a truly disgusting amo ..., Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Force Fields, Nuclear Explosions, Being Insta-Killed, EMP, Mines, Repair || {{AlgCtr}} |
    5 KB (525 words) - 14:58, 24 January 2018
  • ...target.<br/>Further, Armored Warheads can concentrate any amount of their force upon a single target, where Lightning Warheads have a maximum amount of dam ..., Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Force Fields, Nuclear Explosions, Being Insta-Killed, EMPs, Mines, Repair || {{AlgCtr}}
    5 KB (581 words) - 14:58, 24 January 2018
  • ...damage penalty against this hull type, so it is recommended that a strike force attacking a Fortress consist only of ships with polycrystal hulls.'' **Ordinary free-standing [[Force Field]]s
    4 KB (544 words) - 20:20, 15 May 2015
  • ...atter the difficulty) closely surrounded by two [[AI War:Force Field|Force Fields]] Mark V, one [[AI War:Fortress|Fortress]] Mark III and an [[AI War:Exo-Gal
    2 KB (374 words) - 17:40, 26 October 2016
  • ...rvices shut off if your energy goes negative, such as tachyon beams, force fields, tractor beams, etc).
    2 KB (386 words) - 19:49, 1 February 2015
  • 1. The target is non-repairable (Fortresses and Force Fields).
    2 KB (402 words) - 14:00, 1 February 2015
  • ...e them sparingly and desn't protect against units that are immune to force fields.
    2 KB (310 words) - 14:09, 1 February 2015
  • ...mbers -> Frigates -> Fighters. Bombers also kill big structures like force fields incredibly faster than other ships. And frigates are great for pounding on
    10 KB (1,822 words) - 19:49, 1 February 2015
  • ...with transports to get ships right up next to him and then hit him (force fields are pointless against this golem).
    13 KB (2,356 words) - 10:42, 9 July 2016
  • -Force Fields, Fortresses, SuperFortresses, Astro Trains, Train Stations, and all of the
    3 KB (445 words) - 13:35, 1 February 2015
  • -EMPs now (temporarily) disable mines as well as force fields.
    5 KB (872 words) - 11:50, 16 September 2017
  • ...Ammo, Attrition, Reclamation, Paralysis Attacks, Transport, Swallow, Force Fields, Nuclear Explosions, Being Insta-Killed || {{AlgCtr}} |
    2 KB (239 words) - 22:09, 1 February 2015
  • ...Inflicts high damage on heavy defenses. Best ship class for hitting force fields and the final AI command stations.
    2 KB (363 words) - 13:21, 24 February 2015
  • Be aware that your close-combat Spirecraft and hardened force fields have heavy hulls, which will take extra damage.
    1 KB (183 words) - 09:22, 9 March 2015
  • A good network of [[Gravitational Turret]]s plus a [[Force Field]]s will hold these at bay for a while. It may be worth unlocking mark
    2 KB (393 words) - 22:18, 1 February 2015
  • ...ffects in the game). Useful in attack, defense, removing ships under force-fields, and practically all situations not involving hostile gravity manipulators.
    2 KB (324 words) - 13:09, 28 October 2017
  • ...so do watch out. The high numbers will sometimes justify unlocking extra [[Force Field]]s or extra [[Tractor Beam Turret]]s to hold back the tide.
    2 KB (294 words) - 11:51, 16 February 2015
  • ...ts are [[AI_War_Ships_and_Structures#Guardians|Guardians]], higher-level [[Force Field]]s, and ''core'' Guard Posts. Amongst the optional content, [[AI_War
    2 KB (317 words) - 06:00, 29 November 2016
  • ...a bunch on wave defense, however, remember that Snipers cannot penetrate [[Force Field]]s. This would also be a golden opportunity to park some reclaiming s
    1 KB (221 words) - 12:10, 16 February 2015
  • ...short-ranged, thus ideally situated in an ambush while protected by force fields. It is a quintessential fleet-combat ship, providing an inspired method to
    2 KB (395 words) - 12:15, 16 February 2015
  • ...y unlock by the AI gives a strong hint to the player: don't put Hardened [[Force Field]]s on the front line.
    2 KB (357 words) - 06:00, 29 November 2016
  • ...Combat || {{AlgCtr}} | Dark Matter Ammo, Tractor Beams, Reclamation, Force Fields, Nuclear Explosions, Being Insta-Killed, EMPs, Repair || {{AlgCtr}} |
    4 KB (545 words) - 09:35, 21 July 2016
  • ...Reclamation, Being Scrapped, Paralysis Attacks, Transport, Swallow, Force Fields, Nuclear Explosions, Being Insta-Killed, EMPs, Poor Mine Evasion, Repair, T
    3 KB (408 words) - 18:06, 30 October 2018
  • ...wave with your mobile fleet as most defensive structures, including force fields, turrets, and fortresses, will be forced offline until this ship is destroy
    1 KB (216 words) - 12:07, 30 October 2018
  • ...Light || {{AlgCtr}} | Tractor Beams, Reclamation, Paralysis Attacks, Force Fields || {{AlgCtr}} |
    2 KB (265 words) - 04:11, 26 August 2016
  • ...tters Reclamation Paralysis Attacks Transport Swallow Force Fields || align="center" |
    2 KB (206 words) - 22:32, 8 April 2012
  • ...ack. Spirecraft Attritioners retain their full effectiveness when under [[Force Field]]s.
    6 KB (651 words) - 19:20, 26 October 2018
  • ..., Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Force Fields, Nuclear Explosions, Being Insta-Killed, EMPs, Mines, Repair || {{AlgCtr}}
    5 KB (534 words) - 02:15, 8 October 2016
  • ..., Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Force Fields, Nuclear Explosions, Being Insta-Killed, EMPs, Mines || {{AlgCtr}} |
    6 KB (596 words) - 02:29, 8 October 2016
  • World Map missions can only appear in regions that are within the protective fields of the Settlement and Wind Shelters.... anywhere that's not under the const ...ll take constant damage from the wind itself no matter what, and the sheer force of it will also shove projectiles around, both yours and those fired by the
    13 KB (2,285 words) - 04:14, 20 July 2012
  • Also disables enemy force fields.
    2 KB (246 words) - 18:07, 28 February 2013
  • ...Ammo, Minor Electric Ammo, Area Damage, Beam Weapons, Tractor Beams, Force Fields, Being Insta-Killed, Mines || {{AlgCtr}} |
    2 KB (238 words) - 20:44, 26 April 2015
  • ...Ammo, Attrition, Reclamation, Paralysis Attacks, Transport, Swallow, Force Fields, Nuclear Explosions, Being Insta-Killed || {{AlgCtr}} |
    3 KB (464 words) - 09:29, 17 August 2016
  • ...ampening, Attrition, Tractor Beams, Reclamation, Transport, Swallow, Force Fields, Nuclear Explosions, Being Insta-Killed || {{AlgCtr}} |
    2 KB (173 words) - 11:38, 17 August 2016
  • ..., Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Force Fields, EMPs || {{AlgCtr}} |
    3 KB (326 words) - 03:30, 26 August 2016
  • ...g. Temporarily paralyzes most ships, disables cloaking, and disables force fields and mines on the planet on which it is set off.<br/>EMP effects last for se
    4 KB (432 words) - 08:55, 25 July 2016
  • ...ter Ammo, Attrition, Tractor Beams, Reclamation, Transport, Swallow, Force Fields, Nuclear Explosions, Being Insta-Killed, EMPs || {{AlgCtr}} |
    3 KB (480 words) - 12:30, 23 September 2017
  • ...Reclamation, Being Scrapped, Paralysis Attacks, Transport, Swallow, Force Fields, Nuclear Explosions, Being Insta-Killed, EMPs || {{AlgCtr}} |
    2 KB (200 words) - 17:36, 25 April 2015
  • ...Reclamation, Being Scrapped, Paralysis Attacks, Transport, Swallow, Force Fields, || {{AlgCtr}} |
    2 KB (232 words) - 06:50, 25 April 2015
  • ...Reclamation, Being Scrapped, Paralysis Attacks, Transport, Swallow, Force Fields, Nuclear Explosions, Being Insta-Killed, EMPs || {{AlgCtr}} |
    2 KB (197 words) - 17:33, 25 April 2015
  • ...usion Cutters Attrition Reclamation Transport Swallow Force Fields Nuclear Explosions Being Insta-Killed || {{AlgCtr}} |
    3 KB (440 words) - 20:46, 26 April 2015
  • ...rs, Minor Electric Ammo, Attrition, Reclamation, Transport, Swallow, Force Fields, Nuclear Explosions, Being Insta-Killed || {{AlgCtr}} | None
    2 KB (211 words) - 14:17, 29 October 2018
  • ...mo, Minor Electric Ammo, Attrition, Reclamation, Transport, Swallow, Force Fields || {{AlgCtr}} |
    2 KB (305 words) - 03:39, 26 August 2016
  • ...Ammo, Attrition, Reclamation, Paralysis Attacks, Transport, Swallow, Force Fields || {{AlgCtr}} |
    2 KB (280 words) - 15:03, 7 April 2013
  • ...Ammo, Attrition, Reclamation, Paralysis Attacks, Transport, Swallow, Force Fields, Nuclear Explosions, Being Insta-Killed || {{AlgCtr}} |
    3 KB (372 words) - 10:39, 23 June 2015
  • ...of value. Note that these have no damage reduction from firing under force fields.<br/>
    20 KB (2,345 words) - 12:52, 30 October 2018
  • ...ttrition Reclamation Paralysis Attacks Transport Swallow Force Fields || align="center" |
    3 KB (414 words) - 18:46, 7 March 2015
  • ...n dealt to the harvester. Ships that are able to fire through normal force fields can't ignore an exo-shield, as it becomes an extension of the protected shi
    2 KB (275 words) - 03:37, 26 August 2016
  • ...ectric Ammo, Tractor Beams, Reclamation, Paralysis Attacks, Swallow, Force Fields, Being Insta-Killed, Mines || {{AlgCtr}} |
    3 KB (333 words) - 15:37, 1 February 2015
  • ...r Electric Ammo, Reclamation, Paralysis Attacks, Transport, Swallow, Force Fields, Nuclear Explosions, Being Insta-Killed, EMPs || {{AlgCtr}} |
    3 KB (284 words) - 21:43, 9 March 2013
  • ...on || {{AlgCtr}} | Dark Matter Ammo, Minor Electric Ammo, Attrition, Force Fields, Being Insta-Killed, Mines || {{AlgCtr}} |
    2 KB (247 words) - 21:49, 9 March 2013
  • ...Ammo, Minor Electric Ammo, Reclamation, Paralysis Attacks, Swallow, Force Fields || {{AlgCtr}} |
    3 KB (306 words) - 07:51, 25 April 2015
  • ...ectric Ammo, Tractor Beams, Reclamation, Paralysis Attacks, Swallow, Force Fields, Being Insta-Killed, Mines || {{AlgCtr}} |
    2 KB (305 words) - 02:58, 26 August 2016
  • ...ion, Tractor Beams, Reclamation, Being Scrapped, Transport, Swallow, Force Fields, Being Insta-Killed || {{AlgCtr}} |
    2 KB (322 words) - 22:34, 22 October 2018
  • ...ation Being Scrapped Paralysis Attacks Transport Swallow Force Fields Nuclear Explosions Being Insta-Killed EMPs || align="center" |
    2 KB (293 words) - 23:24, 9 April 2012
  • ...lamation Being Scrapped Paralysis Attacks Transport Swallow Force Fields Nuclear Explosions Being Insta-Killed EMPs || align="center" |
    3 KB (337 words) - 12:39, 4 December 2013
  • ...on Being Scrapped Paralysis Attacks Transport Swallow Force Fields Nuclear Explosions Being Insta-Killed EMPs Repair Being Cloaked ||
    2 KB (296 words) - 13:09, 4 December 2013
  • ...Ammo, Attrition, Reclamation, Paralysis Attacks, Transport, Swallow, Force Fields || {{AlgCtr}} |
    2 KB (189 words) - 22:03, 9 March 2013
  • ...ation Being Scrapped Paralysis Attacks Transport Swallow Force Fields Nuclear Explosions Being Insta-Killed EMPs || align="center" |
    2 KB (263 words) - 20:40, 10 April 2012
  • ...s Tractor Beams Reclamation Paralysis Attacks Swallow Force Fields Nuclear Explosions Being Insta-Killed || align="center" |
    3 KB (372 words) - 12:21, 4 December 2013
  • ...Ammo, Attrition, Reclamation, Paralysis Attacks, Transport, Swallow, Force Fields, Nuclear Explosions, EMPs, Translocation || {{AlgCtr}} |
    2 KB (249 words) - 22:59, 28 October 2018
  • ...ally the [[Bomber]]s and [[Bomber Starship]]s that lay waste to your force fields.
    1 KB (218 words) - 13:10, 26 February 2015
  • ...ks, tractor beam emitters do not suffer penalties for being protected by a force field; in fact it is recommended that you place a forcefield over crucial t Gravitational fields, such as those emitted by [[Gravitational Turret]]s, impose a fixed limit o
    5 KB (794 words) - 15:36, 1 February 2015
  • ** "This would force you to deal with a region full of level (5n + 1) enemies before making the ...the rest of their profession stuff. If they aren't tired or hungry, those fields are simply omitted as irrelevant at the time.
    89 KB (14,646 words) - 19:51, 1 February 2015
  • * Setting up a beachhead with [[Remains Rebuilder]]s, turrets and force-fields on an ''AI planet'' is an interesting alternative. This requires a [[Mobile
    9 KB (1,467 words) - 15:37, 1 February 2015
  • ...Ammo, Attrition, Reclamation, Paralysis Attacks, Transport, Swallow, Force Fields || {{AlgCtr}} |
    3 KB (317 words) - 05:50, 25 April 2015
  • ...Ammo, Attrition, Reclamation, Paralysis Attacks, Transport, Swallow, Force Fields || {{AlgCtr}} |
    2 KB (279 words) - 06:02, 25 April 2015
  • ...Reclamation, Being Scrapped, Paralysis Attacks, Transport, Swallow, Force Fields, Nuclear Explosions, Being Insta-Killed, EMPs || {{AlgCtr}} |
    2 KB (304 words) - 08:58, 17 August 2016
  • ...Reclamation, Being Scrapped, Paralysis Attacks, Transport, Swallow, Force Fields, Being Insta-Killed, EMPs || {{AlgCtr}} |
    2 KB (331 words) - 08:59, 17 August 2016
  • ...so do watch out. The high numbers will sometimes justify unlocking extra [[Force Field]]s or extra [[Tractor Beam Turret]]s to hold back the tide.<br/>Try t
    2 KB (288 words) - 11:53, 16 February 2015
  • ...Ammo, Attrition, Reclamation, Paralysis Attacks, Transport, Swallow, Force Fields || {{AlgCtr}} |
    2 KB (247 words) - 21:40, 9 March 2013
  • ...Ammo, Attrition, Reclamation, Paralysis Attacks, Transport, Swallow, Force Fields, Nuclear Explosions, Being Insta-Killed || {{AlgCtr}} |
    2 KB (239 words) - 22:09, 1 February 2015
  • ...ts and try to place them so as to cover all its wormholes with overlapping fields of fire. ***This AI focuses on force-field-immune units and strong Cross Planet Attacks as a counter to fortifie
    14 KB (2,253 words) - 20:05, 6 August 2020
  • Specializing in taking out large targets under Force Fields, these units can not target small ships and are less useful when defending
    1 KB (152 words) - 01:59, 27 February 2015
  • ...ng pretty fast. So gravity would be slightly decreased by the centrifugal force, on an already small planet. But it would be noticeably higher gravity on ...lectors for energy would also be abundant outside of the domes, with whole fields devoted to solar panels collecting energy during the long days, so that the
    22 KB (3,829 words) - 14:13, 30 July 2015
  • ...ort units, including defensive structures like Mines, Fortresses and Force Fields; and TUR for turrets.
    3 KB (508 words) - 05:40, 18 August 2016
  • ...l lasers. Excellent for long-range raiding. Can pass/shoot through force fields, and is exceptional at destroying ships with a high armor rating.<br/><i>Th
    9 KB (1,360 words) - 04:49, 23 August 2016
  • ...he new combat model, the old concept of "shields" (as distinct from "force fields") has been removed, and the random-hit-chance and range-related components
    2 KB (379 words) - 02:16, 26 August 2016