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  • ...hrinks, so higher value units should be placed closer to the center of the field. == Force Field ==
    4 KB (605 words) - 00:13, 9 December 2013
  • [[Force Field|Force Fields]] are a very powerful defensive structure that projects an energy sh Units protected by a [[Force Field]] will have a small blue circle surrounding them.<BR/>
    3 KB (498 words) - 12:03, 29 May 2012

Page text matches

  • ...hrinks, so higher value units should be placed closer to the center of the field. == Force Field ==
    4 KB (605 words) - 00:13, 9 December 2013
  • ...nd/or Praetorian ball should be quite the door kicker to level the playing field. ...ng science/hacking) that use IntTextbox now mention the max values for the field in the tooltip
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • [[Force Field|Force Fields]] are a very powerful defensive structure that projects an energy sh Units protected by a [[Force Field]] will have a small blue circle surrounding them.<BR/>
    3 KB (498 words) - 12:03, 29 May 2012
  • * To prevent AI ships from unnecessarily "sticking" under force fields, they will now only stay in place if they are actually guarding a sh ...ain ships are specifically excluded from CPAs: immobile ships, ships under force fields, ships in carriers, ships that are already free/threat, ships that a
    367 KB (58,728 words) - 12:16, 16 September 2017
  • ...and similar. This will fix it to writing them to the actual defaults per field, which is pretty cool. No more coming in to a very dark, black and white g ...you'd notice as seemingly-missing data when looking inside a savegame data field log.
    646 KB (109,259 words) - 11:44, 22 September 2021
  • <big>'''How Do I Kill Force Fields?'''</big> ...than bombers or space tanks will take hours to destroy even just one force field, so you might as well not even bother trying to attack with them.
    4 KB (802 words) - 14:01, 1 February 2015
  • ...s has been removed, as this was something that was used to narrow down the field of targets, and then have a secondary tag search. Now it just does a direc ...e of the variable did force us to re-evaluate all of the places where that field is used, and it also makes it a lot more obvious what is happening and why
    293 KB (50,070 words) - 11:33, 14 October 2020
  • ...ading to it to have a greater tendency to wait to strike with overwhelming force. ...orce field now will no longer move until they are out from under the force field (from it dying or whatever), though they will still receive orders from the
    245 KB (38,972 words) - 11:55, 16 September 2017
  • ...t of the new combat model, the old concept of "shields" (as distinct from "force fields") has been removed, and the random-hit-chance and range-related comp ...conomic upgrades will be almost double what it used to be, meaning you can field far more ships, faster, including starships. Speaking of faster, the playe
    183 KB (30,714 words) - 11:55, 16 September 2017
  • Cloaking Field Generators are a non-weapon type of system on an entity. == Tachyon Field ==
    18 KB (3,012 words) - 21:16, 7 August 2022
  • Updated Force Field Generator I, II, III ...a very slow regen (but still can't be repaired). The Mark III and Core AI Force Fields are mobile.
    47 KB (7,691 words) - 11:53, 16 September 2017
  • Force Fields ...t out with an Mark II Energy Rector, two Mark II Engineers, a mark I force field, and all of their metal/crystal harvester points on their home planet assig
    48 KB (8,166 words) - 13:40, 1 February 2015
  • * The description of the Harvester Exo-Force-Field has been made more brief. ...r a reason to differentiate between force fields and shields. Also, Force Field Bearers are now back to being called Shield Bearers, for the same reason.
    165 KB (27,263 words) - 19:48, 1 February 2015
  • * AI will launch the response Exo-Strikes with more force and frequency. * Decrease Cuendillar available via planetoids/asteroids to force the player to ravage some planets
    338 KB (54,548 words) - 10:53, 26 June 2023
  • ...k power has been vastly reduced, but their specialist attack power against force fields, turrets, and heavy defense has been doubled. Additionally, they no ...ness of melee ships is no longer decreased by their being under protecting force fields.
    107 KB (17,661 words) - 11:54, 16 September 2017
  • *** With these changes Marauders field larger initial forces and should fortify a position much better in a shorte ...throw an exception during stringbuilder creation of names, because of the field we marked as ThreadStatic... not being static. Heh. This is more efficien
    563 KB (96,029 words) - 12:31, 14 April 2021
  • ** Inflicts high damage on heavy defenses. Best ship class for hitting force fields and the final AI command stations. ** Passes through force fields and fires small, armor-piercing shots. Best in huge swarms.
    41 KB (6,447 words) - 19:47, 1 February 2015
  • ** Inflicts high damage on heavy defenses. Best ship class for hitting force fields and the final AI command stations. ** Passes through force fields and fires small, armor-piercing shots. Best in huge swarms.
    43 KB (6,703 words) - 19:47, 1 February 2015
  • ** The existing field was renamed to old_strength, and its sole purpose is for a comparison point ...tityReferenceData.csv export in the PlayerData folder now has the strength field moved up to column D, and then has the "old strength" in column E, and the
    260 KB (44,014 words) - 13:36, 4 October 2018
  • * New field in the AI Behaviors section of the galaxy options: AI Reserves Grace Period * Specific planets now have a PlanetAITurretSeedingCap field, which can be full cap, half cap, or none.
    415 KB (70,286 words) - 16:17, 13 April 2021
  • ...truction when a planet was swarmed and totally outnumbered by an attacking force, and artificially prolonged the time it took for planets to actually be cap * The "energy vulnerable field" that is on many ships now only increases the damage from energy attacks by
    402 KB (68,779 words) - 12:25, 31 January 2015
  • ...ater than their range unless they were targeting some ship under the force field. Fixed so that now there is always at least a 5% chance that they will be ...r. This makes incoming fire less likely to visually "penetrate" the outer field to damage the inner. Will not do much better in cases where the forcefield
    66 KB (10,612 words) - 11:54, 16 September 2017
  • ...ions, Mobile Builders, Space Docks and other Constructors, Resource Ships, Force Fields, and Turrets, all now require supply. This means that they will onl ...the color of the player, and is layered on top of any indicators for force field protection, cloaking, etc.
    29 KB (4,906 words) - 13:40, 1 February 2015
  • ...n be Hostile to the player, but aren't part of the AI's coordinated attack force * The AI Difficulty table now has a description field which tries to explain what each difficulty level means. This is now shown
    287 KB (48,412 words) - 12:06, 3 July 2019
  • ...hifting frames at random, which we couldn't duplicate, so this was a brute-force way to fix it! * Feathery Debris Field now hits a little harder, even though it's cost is cheap, it's hard to hit
    304 KB (51,505 words) - 19:51, 1 February 2015
  • ...the AI during tutorials. This makes it so that the PG does not show up in force and decimate new players in Midlander. ...ed by some mods. That code branch is now marked as deprecated, which will force mod authors to recompile when they start using this method, with instructio
    394 KB (67,204 words) - 16:22, 13 April 2021
  • ...pted to AIW2 as a separate faction, and it's learned some new tricks about force composition. ...ill probably hide fairly far away, but as it grows relative to your border force strength it will creep closer.
    182 KB (30,453 words) - 13:10, 11 January 2018
  • * Logistics Command Stations now no longer generate a force field, but instead halve the speed of all enemy ships on the planet (in addition ...ig improvement over the old system, where you had to build up overwhelming force and win all in one big push; again, that tended to be either too hard or to
    151 KB (24,808 words) - 19:48, 1 February 2015
  • ...]] || Inflicts high damage on heavy defenses. Best ship class for hitting force fields and the final AI command stations. * [[AI War:Shield Bearer|Shield Bearer]] (force field)
    28 KB (4,216 words) - 11:40, 4 February 2017
  • ** Neinzul champions can "Project Shadow Repair Field": ...ll rate about 1/2 that of the Ion Eye, so the overall rate of "evening the field" should be similar.
    407 KB (65,607 words) - 12:09, 16 September 2017
  • ** This was a brilliant suggestion that allows more of the field to be relevant, and rewards more patience. ** A sickness grows in the very earth itself. Bursting out of every wheat field comes strange, alien-looking plants in a terrible blight. Smite these evil
    150 KB (24,846 words) - 12:25, 31 January 2015
  • ...take damage instead), surprise you (attacker ignores the protecting force field as if it was not there)''' '''Immunity to Force Fields'''
    4 KB (674 words) - 19:48, 1 February 2015
  • ...had a serious nerf to bring it into the realm of sanity. It now spawns 2 force rams rather than 12, and the power of those rams is now 20% of what the pow ...to ground strength. It provides a way to partially work around the brute force of the burlusts by using the power of the mind instead.
    349 KB (57,816 words) - 12:25, 31 January 2015
  • * [[AI War:Force Field|Force Fields]] * Force Fields: [[AI War:Force Fields|How Do I Kill Them?]]
    27 KB (4,189 words) - 11:36, 9 August 2021
  • * Force AI Waves to press home their attack; on higher difficulties sometimes a wav ...o just remove it in general. It was unsightly, and thanks to the asteroid field is not even needed. The asteroids can be a bit on the subtle side, but you
    161 KB (27,377 words) - 16:31, 24 April 2018
  • ...el increases.<br/>A Shard Reactor has 4 Small, 2 Medium, and 1 Large(Force Field) module slots.<br/>Part of the [[Fallen Spire Campaign]]. ...Tractor Beams Reclamation Paralysis Attacks Transport Swallow Force Fields Nuclear Explosions Being Insta-Killed EMPs || align="center
    15 KB (1,666 words) - 23:53, 9 April 2012
  • ...orcefields as shields shrink. It also keeps forcefields from being such a force-multiplier that it really throws off the strength ratios that ships have. * Added a new "absolute_max_cap_when_in_fleets" field on ships, which allows us to set it to some value above zero if we want to
    278 KB (47,062 words) - 16:30, 11 October 2019
  • ...ckly, responding to any threat in your territory with the majority of your force before it could really do anything. ** cloaking_percent_loss_from_firing is now a field on entity systems, and it defaults to 1 on every ship weapon unless they de
    179 KB (30,218 words) - 23:28, 1 January 2020
  • ...y from its turrets:''' The turrets that the AI controls are an incredible force-multiplier for it, and this creates an even greater home-court advantage fo ...''' Cleanup drones are cheap, and should generally be part of any assault force. That way when you kill the various turrets at the planet, the cleanup dron
    14 KB (2,437 words) - 19:50, 1 February 2015
  • ...hot was short-range enough, if the shot was directed straight at the force field itself, or sometimes if the mode was Fast & Dangerous. Fixed. ...s (and since cutlasses cannot be repaired). Mobile Force Fields (Mark III force fields) also now have infinite engine health.
    18 KB (3,048 words) - 19:47, 1 February 2015
  • ...unted force fields as described in [[AI War:Force Field Interactions|Force Field Interactions]].
    8 KB (1,287 words) - 12:39, 4 November 2018
  • ...mpship until the player shrinks or destroys the [[AI_War:Force_Field|Force Field]].
    8 KB (1,023 words) - 13:18, 28 October 2017
  • ...Tractor Beams Reclamation Paralysis Attacks Transport Swallow Force Fields Nuclear Explosions Being Insta-Killed EMPs || align="center ...|| align="left" | Regen Time 01:00 || align="center" | [[Force Field|Force Field MkII]] || align="center" | L(FF)
    15 KB (1,652 words) - 23:20, 10 April 2012
  • ...TODO item where now the raycast that determines what point on the playing field your mouse cursor over now only collides with the playfield itself, and not *** If you bring overwhelming force to this planet, all AI guards on this planet and its neighbors are freed as
    123 KB (20,999 words) - 17:37, 25 October 2018
  • ...n updated to make it clearer that bombers have a substantial bonus against force fields and other hardened targets. -Ships that are currently protected by a force field now show up with a green circle underneath them (similar to the purple circ
    22 KB (3,797 words) - 13:38, 1 February 2015
  • ...| 0 || {{AlgLeft}} | Regen Time 01:00 || {{AlgCtr}} | [[Force Field|Force Field MkII]] || {{AlgCtr}} | XL(FF) ...| 0 || {{AlgLeft}} | Regen Time 01:10 || {{AlgCtr}} | [[Force Field|Force Field MkIII]] || {{AlgCtr}} | XL(FF)
    16 KB (1,520 words) - 17:55, 27 February 2013
  • ...|| align="left" | Regen Time 01:00 || align="center" | [[Force Field|Force Field MkII]] || align="center" | XL(FF) ...|| align="left" | Regen Time 01:10 || align="center" | [[Force Field|Force Field MkIII]] || align="center" | XL(FF)
    17 KB (1,924 words) - 22:42, 1 March 2012
  • ...|| align="left" | Regen Time 01:00 || align="center" | [[Force Field|Force Field MkII]] || align="center" | XL(FF) ...|| align="left" | Regen Time 01:10 || align="center" | [[Force Field|Force Field MkIII]] || align="center" | XL(FF)
    14 KB (1,619 words) - 20:41, 1 March 2012
  • ...s damage.<br/>The AI version is armed as per the table below and its force field shrinks as it takes damage.<br/><br/>Spirecraft are built from a [[Spirecra
    5 KB (521 words) - 00:04, 3 April 2013
  • ...a space except for skelebots, which had a hyphen). Then it had a nickname field that you could write to when you were renaming your character. ** Now it just has a single Name field that contains the whole name, and which you can write to when renaming your
    278 KB (45,949 words) - 19:51, 1 February 2015
  • *** If the human-allied team has more than a token military force (more than about 10 ships) on a planet, then these ships will patrol to the ..." wave-size rule with a more general UsefulnessInAIWaveMultiplier UnitData field.
    223 KB (36,110 words) - 11:56, 16 September 2017
  • -Space Tugs, Mines, Missiles, Fortresses (super and regular), Force Fields, and Cutlasses all can now have a health regen rate of some variety. ...previously were. For one thing, this will make AI players use lower-level force fields on lower-level planets, like they should have been doing all along.
    16 KB (2,661 words) - 13:39, 1 February 2015
  • * There is a new field, cost_for_ai_to_purchase, which is an integer that replaces the old_strengt ...making the game use the CostForAIToPurchase field instead of the Strength field -- and remember that this is on the TypeData rather than the ForMark data,
    122 KB (21,444 words) - 14:29, 18 April 2019
  • * The hunter fleet is now allowed to forcibly decloak its enemies, since the force-decloak flag is now cleared by units leaving their current planet * Added a new lod_distance_overrides field, which allows us to override the LOD distances for a specific ship.
    186 KB (31,438 words) - 17:26, 13 July 2020
  • ...e included a draft that incorporated the Zenith Miners as a major Invasion force, and another with a lot of themes from Jurassic Park. Finally we wound up w ...been changed to be a stronger version of the Huskarl. It has an attractor field and a 25% electrotoxic shield. 2-1 shield to hull ratio makes this unit vul
    113 KB (18,449 words) - 16:11, 1 June 2021
  • * Field Study camps add to a global attack modifier for your stuff attacking monste * Field Study camps are only eligible to place in territories with known monsters w
    202 KB (34,152 words) - 15:38, 19 November 2015
  • ...orked. Their costs have been reduced a bit, they now have bonuses against force fields, starships, and heavy defense, their attack power has been doubled, -made Stay-At-MRS node not affect ships of the official force-field-generator line, to avoid untimely loss of home command stations
    41 KB (6,639 words) - 19:47, 1 February 2015
  • ...e:AIWarInfiltrator.png|left|Infiltrator]] || valign="top" | Passes through force fields and fires small, armor-piercing shots. Best in huge swarms. ...eld]]-protected target needs to be taken down as they ignore enemy [[Force Field]]s and can fire right through them.
    2 KB (411 words) - 11:43, 16 February 2015
  • ...vest the remains of your ships lost in its territory to build a "reprisal" force that threatens you after a fleet-wipe, and allows you to harvest the remain * Previously Grav Drones had a fixed 4000-range field with an intensity that started very mild but improved with mark level. Tha
    177 KB (28,387 words) - 17:36, 25 October 2018
  • -The options to force software sound/music mixing have been removed, as they are not actually nee ...player was looking at a force field when new ships were added or the force field went down, and other players were not. Fixed.
    16 KB (2,780 words) - 11:51, 16 September 2017
  • ...h that [[Force Field]] take damage equal to 6.25% damage done to the force field.<br/>If a ship has the 'AOE' [[Immunities|Immunity]] it takes no damage fro
    8 KB (1,407 words) - 22:10, 1 February 2015
  • ...is assumed, but not confirmed, that up to 25 units protected by the force field take damage to match the Plasma Siege Starship.)
    1,007 bytes (169 words) - 14:11, 14 August 2013
  • ...arby units alive.<br/>Note that Force Field Immune units ignore this force field as normal if you need to pick off a dangerous unit being protected.
    726 bytes (106 words) - 14:13, 14 August 2013
  • ...modules are now immune to Fusion's shield bypass, just like regular bubble force fields ...eed in code, and the XML for the sample base ship class now shows this XML field to remind everyone it exists and can be used.
    126 KB (20,934 words) - 21:28, 22 April 2022
  • ...lth and provides a mini force field to protect allied ships.<br/>Its force field does not reduce the attack power of protected ships. ...nith Reserve Ships]]. Doing so will distribute damage over many individual force-fields and keep them alive for future repair. This tactic can also apply wh
    1 KB (198 words) - 12:10, 16 February 2015
  • Shield Module -> [[AI War:Force Field|Force Field]]<br/> ...Cannot be re-aimed during firing, so moving targets often escape the full force of the beam. Targets that fail to evade suffer tremendous damage.||{{Na}}|
    59 KB (6,126 words) - 13:37, 30 September 2017
  • * I value bombers over fighters because of the damage they deal to force fields, especially with their increased range. * Mark III Frigates (so you can field as many frigates as possible)
    7 KB (1,177 words) - 14:12, 1 February 2015
  • ...to the point that after we click out and then back in it would have to be force-killed by task manager. This didn't actually affect the execution of the g *** Force field generators, and a return to the AIWC style mechanic (with those now being p
    154 KB (26,552 words) - 11:21, 1 August 2018
  • ...ry few seconds? Maybe I'm trying a little too much, I usually send a smash force of capped fighter 2s/3s and wipe all command centers adjacent to me and try ..., when I do get around to building on them each of those might get a force field around their command station, but probably not. Most likely I'll just put
    20 KB (3,556 words) - 19:50, 1 February 2015
  • ...y if two non-overwhelming forces were attacking with combined overwhelming force, that would not count as overwhelming. * Put in some revisions to how font images are loaded in order to brute-force make sure that they always make it into RAM and don't have any problems on
    34 KB (5,632 words) - 20:40, 14 November 2017
  • Enemy ships that can fire through force fields (such as snipers and infiltrators) can also fire past decoys. ...ess is that their 'protection radius' is twice the diameter of the [[Force Field]] Mk. III and does not shrink as the Decoy Drone takes damage.
    2 KB (298 words) - 13:09, 26 February 2015
  • ...actor beam emitters do not suffer penalties for being protected by a force field; in fact it is recommended that you place a forcefield over crucial tractor ...nal Turret]]s, impose a fixed limit on the speed of enemy ships within the field.
    5 KB (794 words) - 15:36, 1 February 2015
  • ...orcements to arrive, kill the bombers, and provide time for a proper force field to be rebuilt, rather than the planet being lost. These things are equally ...on the current planet, making them much easier to hit. Also disables enemy force fields.
    30 KB (4,946 words) - 14:07, 8 March 2015
  • ...lth and provides a sizable force field to protect allied ships. Its force field does not reduce the attack power of protected ships.
    27 KB (4,399 words) - 09:07, 23 October 2018
  • ...seful as escorts, and they won't mind popping a [[AI War:Force Field|Force Field]] on your behalf. Will still lose to [[AI War:Bulletproof Fighter|Bulletpro
    2 KB (259 words) - 13:27, 30 September 2017
  • ...lth and provides a sizable force field to protect allied ships. Its force field does not reduce the attack power of protected ships.
    28 KB (4,541 words) - 20:03, 6 August 2020
  • (NB: Placement of [[AI War:Force Field|Force Field]]s over friendly wormholes should prevent ships from exiting, a fact which
    3 KB (415 words) - 14:13, 1 October 2017
  • ...|| align="left" | Regen Time 01:00 || align="center" | [[Force Field|Force Field MkII]] || align="center" | L(FF)
    11 KB (1,230 words) - 20:42, 1 March 2012
  • ...ort time after taking damage and that a force field touching another force field that takes damage will count as having taken damage even if it takes no dam
    1 KB (168 words) - 13:00, 22 December 2013
  • ...recommended you place it away from your command center under its own force field.
    4 KB (423 words) - 20:19, 28 March 2015
  • ..."top" | Alien technology with relatively few guns, but an impressive force field attachment. The most notable trait of this guard post is that it is essentially a force-field with a LOT of health. However, the Heavy hull means that this one is suscep
    1 KB (186 words) - 04:14, 10 March 2015
  • ...r glass'''" - Protected by a (generally free-standing) [[Force Field|force field]].
    4 KB (585 words) - 15:37, 1 February 2015
  • ...ire Shipyard. That shipyard will increase the number of frigates they can field, and also allow construction of a larger vessel. ...rd has been secured and the AI does not appear to be adding to the pursuit force. Aside from dealing with any others still on the trail, we may now begin t
    41 KB (6,782 words) - 12:38, 27 February 2015
  • ...t]]<br/>Alien technology with relatively few guns, but an impressive force field attachment. ...t]]<br/>Alien technology with relatively few guns, but an impressive force field attachment.
    15 KB (2,291 words) - 05:52, 10 July 2016
  • ...is lets them be a fun threat that you can snipe if you can, and they are a force multiplier for other enemies, but in and of themselves they are not final g ...r Brain is now fully added to the game, with his visuals, mechanics, force field, victory condition, and all that jazz.
    79 KB (13,456 words) - 16:18, 24 August 2016
  • * Core AI [[AI War:Force Field|Force Field]]
    2 KB (388 words) - 04:01, 21 July 2016
  • ...e]]. The Home Command Station emits a planetary [[AI War:Tachyon|Tachyon]] field.
    2 KB (374 words) - 17:40, 26 October 2016
  • ...hips, it temporarily disables all mines, and it temporarily takes down all force fields. These effects last for about thirty seconds or more, depending on ...ance (in those situations, it can sometimes be very tricky to take out the force fields with bombers alone). This can also be used as an effective way to d
    6 KB (1,154 words) - 14:06, 1 February 2015
  • '''A:''' Mobile Builders, Space Docks and other Constructors, Resource Ships, Force Fields, and Turrets, all require supply. This means that they will only fu ...et. This can be extremely helpful for mopping up a toughly defended force field on a planet that the players have already taken.
    2 KB (373 words) - 04:36, 27 July 2016
  • * Thanks to Dr. Zoidzerg for putting us on the trail of the force-directed-graph method, and special thanks to [http://www.brad-smith.info/bl ...ong and crossing over each other a lot. You can use this button to run a "Force-Directed Graph" physics simulation that will generally result in a more rea
    209 KB (33,423 words) - 12:14, 16 September 2017
  • ...b>Max Ship Speed x Within xx Range:</b> || This ship emits a gravitational field that [[Engines_and_Speed_(including_Tractor_Beams_and_Gravity_Effects)|Slow ...the range listed if not protected by an exterior source such as a [[Force Field]].
    17 KB (2,941 words) - 22:08, 1 February 2015
  • ...and planets. They are horrified by rapid resource extraction and will use force against offenders.'' <br/> ...al counter, but if these are causing too much trouble, the [[Harvester Exo-Field]] will typically shut down any income harassment for a relatively cheap kno
    31 KB (5,110 words) - 15:35, 22 November 2018
  • Ships also do prioritization based on what is/isn't under force fields, and dozens of other factors. You can override this by setting pref ...ocus fire on something particularly large (like a command station or force field), when to retreat, and all of those sorts of strategic decisions that make
    4 KB (753 words) - 19:49, 1 February 2015
  • ...emplacements that might cause trouble even if they're protected by a force-field. These combine well with Engineer-boosted [[Neinzul Enclave Starship]]s to ...spite the structural bonus, there isn't much point using Mini-Rams against force fields. They are also very inefficient against [[Command Station]]s and [[H
    2 KB (262 words) - 12:15, 16 February 2015
  • ...yeBot.png|left|Eye Bot]] || valign="top" | Acts as a scout, passes through force fields, and is missile-proof.<br/>Has cloaking and cloaking booster abiliti ...]s: capable of a surprise hit against strategic targets even under [[Force Field]]s. However, since they are not polycrystal hulls they can't face off again
    2 KB (295 words) - 11:40, 16 February 2015
  • ...er that they can additionally be used to bring down an annoying AI [[Force Field]]. '''[[Teleport Raider]]s have bonuses against force-fields''', and by nature is capable of skipping through all defenses at the
    1 KB (194 words) - 12:17, 16 February 2015
  • ...as [[AI War:Laser Guard Post|Laser Guard Posts]] and [[AI War:Force Field|Force Fields]], killing these quickly becomes very tedious. In such a scenario, a
    5 KB (616 words) - 07:31, 27 July 2016
  • ...damage penalty against this hull type, so it is recommended that a strike force attacking a Fortress consist only of ships with polycrystal hulls.'' **Ordinary free-standing [[Force Field]]s
    4 KB (544 words) - 20:20, 15 May 2015
  • * [[AI War:Force Fields|Force Fields]] are deactivated and protect nothing. However, gravity turrets continue to provide their gravity field.
    2 KB (327 words) - 06:30, 21 August 2016
  • ** This applies to tractors, gravity field, and other such non-weapon systems which have stat requirements for a targe * I want to force players to ravage more planets, since that's an interesting and underutiliz
    113 KB (17,863 words) - 22:44, 10 May 2024

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