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  • <big>'''How Do I Best Use Starships?'''</big> '''A:''' Starships are very powerful, but they are also harder to use than your main Space-Doc
    4 KB (699 words) - 06:29, 10 July 2016
  • ...ly more health and damage dealing potential than a single fleet ship. Most Starships have extra abilities to boost your fleet or increase your strategic options Most Starships are available to both Humans and AI players, but some are reserved to one o
    9 KB (1,360 words) - 04:49, 23 August 2016

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  • * Fixed a bug where the Spire Corvette was still available in some games with starships off. * Added new toggle to the Galaxy-Wide tab of the CTRLS window: Brave Cloaker Starships.
    407 KB (65,607 words) - 12:09, 16 September 2017
  • ...ion" drawn on top of each template option in the buy menu for riot control starships and spire capital ships was previously always drawn in one color (black); t *** Our approach to balancing starships is still a work in progress, but the previous mkI cap-dps was 186k. This c
    367 KB (58,728 words) - 12:16, 16 September 2017
  • ...ce in a meaningful way—than ever before. As part of this, the turrets and starships have both become a lot more specialized and interesting, and more of them a ...hat it used to be, meaning you can field far more ships, faster, including starships. Speaking of faster, the player ships used to be 1.4x faster than the AI s
    183 KB (30,714 words) - 11:55, 16 September 2017
  • *** Larger-than-starships, smaller-than-golems "Spirecraft" superweapons the player can build by mini ...hive or similar, ships that aren't counted as "extended mobile military," starships, and guardians. These restrictions aren't new, but bear mentioning.
    245 KB (38,972 words) - 11:55, 16 September 2017
  • ...ng able to hit: warheads, Avengers, Superfortresses, astro trains, enclave starships. ...nes, preservation wardens, and roaming enclaves) were not being considered starships in many cases.
    151 KB (24,808 words) - 19:48, 1 February 2015
  • ...arships as a key part of every offensive, as well as the benefits of scout starships. *** Starships
    165 KB (27,263 words) - 19:48, 1 February 2015
  • * Added short-lived "Drones" that the player's Neinzul Enclave Starships can build. These are based on unlocked turret technology and provide more **** This allows for small raids to still happen with raid starships or whatever without assistance from these minor factions, but it enlists th
    223 KB (36,110 words) - 11:56, 16 September 2017
  • * Raid (and AI Raid, though it spawns none yet) Starships now do 2000 damage, up from 1000, bypass 90% of personal shields, have 50mm **** The various starships and guardians that have bubble forcefields now have a value of 3 for max_c
    260 KB (44,014 words) - 13:36, 4 October 2018
  • ...description to reflect that it doesn't fire sniper shots anymore (so scout starships aren't gonna help). ...ial unit seeding for planets adjacent to a human homeworld; goes easier on starships, fortresses, etc.
    209 KB (33,423 words) - 12:14, 16 September 2017
  • == Starships == ...follow special rules (see below). In all, there are 22 different kinds of starships.
    41 KB (6,447 words) - 19:47, 1 February 2015
  • == Starships == ...follow special rules (see below). In all, there are 22 different kinds of starships.
    43 KB (6,703 words) - 19:47, 1 February 2015
  • ...an additional check to avoid orphan modules from AI hybrid hives and riot starships. ...to include that it likes to send Plasma Siege Starships, as well as Bomber Starships.
    177 KB (28,387 words) - 17:36, 25 October 2018
  • ...rship per type, but it can't increase by 0.8x, so it rounds up. This meant Starships had even better scaling than almost anything else, so they and any other un ...almost all Mark 1 combat units increased by 30%, or doubled in the case of Starships, Forcefields, etc.
    105 KB (17,355 words) - 23:34, 5 March 2019
  • -Four new space tugs have been added: One for picking up starships with less than 100% health remaining, and three for picking up ships with v ...Starship Arachnids will now do a much better job of preferring to shoot at starships.
    66 KB (10,612 words) - 11:54, 16 September 2017
  • ...re not built at all, or the AI only builds, depending). These experimental starships are fairly expensive, but cost no knowledge to unlock and are quite powerfu ...tarships and Golems were not weighted any more highly in the past, but now Starships will count for 25, and the Golems and other "major weapons" (the heavy defe
    107 KB (17,661 words) - 11:54, 16 September 2017
  • <big>'''How Do I Best Use Starships?'''</big> '''A:''' Starships are very powerful, but they are also harder to use than your main Space-Doc
    4 KB (699 words) - 06:29, 10 July 2016
  • -The logic for how starships fit into the waiting-for-wormhole logic has been revamped so that they will ...ainst heavy defenses, command stations, force fields, and especially other starships.
    48 KB (8,166 words) - 13:40, 1 February 2015
  • -Light starships now have a small bonus against force fields. -Raid and Leech starships now are immune to force fields, and are thus able to shoot ships under them
    20 KB (3,494 words) - 13:39, 1 February 2015
  • * [[AI War:Starships|Starships]] ...es#Fleet_Ships|fleet ships]] supplemented by [[AI_War:Ships_and_Structures#Starships|starship]]s and support vessels. A comprehensive ship compendium is being a
    27 KB (4,189 words) - 11:36, 9 August 2021
  • ...ow able to be special forces like normal. This includes most melee ships, starships, and similar. This means that you can now see them randomly roaming around -starships can now be munitions boosted, but only to 20% (for 120% damage).
    41 KB (6,639 words) - 19:47, 1 February 2015
  • ...ly more health and damage dealing potential than a single fleet ship. Most Starships have extra abilities to boost your fleet or increase your strategic options Most Starships are available to both Humans and AI players, but some are reserved to one o
    9 KB (1,360 words) - 04:49, 23 August 2016
  • ** This, incidentally, made it literally impossible to build starships. * Starships now cost massively more metal and fuel than fleet ships (and way more metal
    161 KB (27,377 words) - 16:31, 24 April 2018
  • == Starships == Starships are large centerpieces that you build your fleet around.<br/>
    28 KB (4,216 words) - 11:40, 4 February 2017
  • 4.0 (Unity) has created a strong bias to have some starships as part of your ship mix. To support this new emphasis you start the game w ...hips instead. That lets you really have smaller fleets, but with powerful starships at the center of them. Or you can find something of a balance there.
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  • ...that. Turrets kicking your butt? Figure out a way not to go near them. Starships after you? Figure out a way to engage them on their own, and then kill the '''Engage the AI's starships and fortresses away from everything else:''' Starships and fortresses and similar can act as force multipliers, which is a big pro
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  • ...er more prefer to kill Raid Starships, or if those are not available, then Starships in general, or else whatever else they would normally kill. ...p level and the type of starship. This fixes the exploit of players using starships and then repairing them as a way to have "free" offensive forces.
    47 KB (7,691 words) - 11:53, 16 September 2017
  • ** These huge bombers are almost like starships, they have so much health and attack power. Squads of these can do the job ...what tends to have high energy costs are the more valuable support ships: starships, engineers, heavy defenses of various sorts, constructors and resource ship
    28 KB (4,560 words) - 19:50, 1 February 2015
  • -Starships are no longer immune to sniper shots and missiles. -All core ships now have a 4x bonus against starships.
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  • -Scout starships no longer have the ability to attack, but they now have 80,000 health inste -Bomber starships are no longer strong against turrets, instead now having a minor penalty ag
    29 KB (4,906 words) - 13:40, 1 February 2015
  • ** These huge bombers are almost like starships, they have so much health and attack power. They have a cluster penalty, w ...what tends to have high energy costs are the more valuable support ships: starships, engineers, heavy defenses of various sorts, constructors and resource ship
    30 KB (4,946 words) - 14:07, 8 March 2015
  • ...Starship|Riot Control]], and [[Neinzul Enclave Starship|Neinzul Enclave]] Starships
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  • * Fixed the stealth starships having no graphics on them past mark 1. ** Also sniper starships and assault starships.
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  • **Ships like "Munitions Boosters and some Starships ** Example: Raid StarShips can attack command stations under force fields and kill them very quickly.
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  • ...nasty AI that uses raid-oriented fleet ships and really likes sending Raid Starships along with normal waves. | Extra Ships in wave: Four times the normal number of Starships
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  • Enclave Starships bring a long-awaited feature: mobile space docks. New map types and new cap ** Various Enclave Starships roam around the galaxy with different personalities and goals, and with dif
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  • * Shield Starships and Shield Guardians now use a new dedicated-shield-generator durability cl ...hips. So a dead-and-rebuilding starship constructor would keep pumping out starships during the rebuilding, rather than waiting until after it was done.
    182 KB (30,453 words) - 13:10, 11 January 2018
  • * Fix a bug where scout starships showed as a weird icon with ??? in the Tech Menu. * Fix (hopefully) a problem with Assault Starships and Mercenaries getting confused
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  • -The knowledge cost of raid starships has been increased from 4,000 to 6,000. -The metal and crystal costs of all starships have been switched (now crystal is now emphasized over metal).
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  • ** Various Enclave Starships roam around the galaxy with different personalities and goals, and with dif ...nclave starships enters the galaxy, so even if all of the starting enclave starships are killed off, more will arrive in a while.
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  • * '''Inf''' (immune) - [[AI_War:Raid Starship|Raid Starships]], melee ships, teleporting ships, [[AI_War:Sniper|Snipers]], Neinzul ships * 300,000 - [[AI War:Bomber Starship|Bomber Starships]], [[Riot Control Starship]]s-III (10,000*Mark), [[AI War:Spire Frigate|Spi
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  • ...o using (at least in the early game). Engine damage (spider turrets, riot starships), staggered tractor turrets putting "no entry" forcefield caps on wormholes * It can construct [[Spire Frigate]]s, which are fairly sturdy starships with a longish range continuous beam weapon (which is different from zenith
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  • ...r home planet command station is immune to nukes, just like core ships and starships are, so those will at least survive (you won't lose the game immediately ju There are a lot of potential uses for EMPs, but the best are in concert with starships or with a fleet waiting just on the other side of a nearby wormhole. Once
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  • -Scout Starships will no longer trigger the AI to build anti-starship arachnids. In general -Previously, scouts were not being insta-killed by counter-spies, but scout starships were. Fixed. Scouts are no longer immune to being insta-killed, although
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  • Guardians are AI reserved starship-like units. Unlike starships, they can't join regular waves and don't roam the planet they defend, inste ...ardian|Disassembler Guardian]]<br/>Huge alien guardian that swallows enemy starships and gradually attritions them. If the guardian is destroyed, they are eject
    10 KB (1,457 words) - 12:01, 21 August 2016
  • ...rce fields up and no ships able to shoot at you (unless the enemy also has starships, or the ships in question are core ships). ...e not there. These units, specifically the more easily obtained ones (raid starships and snipers are in every player's arsenal) allow you to destroy special ite
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  • -Anti-Starship Arachnids now properly show their strength against starships in their Strong Vs. list. -All Starships and core ships are now immune to nuclear explosions and absorb emps.
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  • ...enemy ships over a wide area. Middling firepower specially geared towards starships and other large targets. ** Huge alien guardian that swallows enemy starships and gradually attritions them. If the guardian is destroyed, they are ejec
    27 KB (4,399 words) - 09:07, 23 October 2018
  • ...A micro-inclined player will also do well to keep their bomber and bomber-starships away.
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  • ...enemy ships over a wide area. Middling firepower specially geared towards starships and other large targets. ** Huge alien guardian that swallows enemy starships and gradually attritions them. If the guardian is destroyed, they are ejec
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  • ...rds are the ultimate in long-range fire-support of all the fleet ships and starships in the human arsenal. With each powerful volley, a portion of the oppositio ...ment (keeping them alive). A cap of bombards is about equal in cost to two starships, but worth much more. If necessary, retreat these out of the wormhole while
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  • ...ng properly. Will happily put Assault, Siege, Tritium, Carrier and Warbird Starships in every place Fleetships would be normally. Sentry, Shield and Raid are di * All Starships except Sentry now have an albedo of 0.4, making them unable to be killed by
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  • ...human player has a force of at least around 50 ships (or one golem, or two starships) on a planet, then all adjacent AI planet will temporarily be on alert. As ...lt ships of an appropriate level during each reinforcement, or to add more starships or mines, etc. The AI does not care about "rebuilding" per se, as it does
    16 KB (2,944 words) - 15:36, 24 April 2015
  • * In solo or multiplayer, you're probably leaning more towards fleet ships or starships by now, possibly with some mix of both. ...se multiple EMPs to stun them before you go in for the kill, use the fleet starships to boost your turrets and/or other ships, try to strike the onrushing AI sh
    40 KB (7,197 words) - 01:47, 5 October 2016
  • ...ces is on). Oftentimes, this means using [[AI War:Cloaker Starship|Cloaker Starships]] and [[Transport Ship]]s to reach and secure the planet, then using [[AI W ...ation Warden Bomber|Preservation Warden Bombers]] spawned by these Enclave starships are particularly nasty, and are often spawned in numbers reaching the hundr
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  • -Scout Starships are now selected via the O shortcut key. -AI starships and superfortresses now have a special affinity for striking player command
    22 KB (3,797 words) - 13:38, 1 February 2015
  • -The AI will no longer use Scout Starships against the players. -Scout Starships are now treated like other scouts and are not selected when the selection b
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  • ...avoids [[Gravity Guardian]]s, a cap of these ships can pick off Guardians, Starships, or emplacements that might cause trouble even if they're protected by a fo ...tingents on an enemy planet; and consider carefully whether to unlock more starships once the AI has obtained Mini-Rams.
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  • ...If you unlock these, consider also unlocking [[AI War:Leech Starship|Leech Starships]] as a complement. ...eclamation-immune assets is the only sure counter, with [[AI War:Starships|Starships]], [[AI War:Turrets|Turrets]] and some select fleet ships. In many offensiv
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  • * All Riot Control Starships can replace up to [Mark level +1] guns with forcefields. ...rships lack in firepower, they make up in utility. A group of Riot Control Starships can effectively neutralize a large chunk of the AI's fleet, and can dramati
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  • ...tor]] || valign="top" | Constructs [[AI_War_Ships_and_Structures#Starships|Starships]] for your fleet. ...hip Change, Requires Supply, Can Spawn Ships At Intra-Galactic Warp Gate - Starships
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  • ...ot damage ships with the [[Immunities|Reclamation Immunity]], such as your starships.<br/> Of course, having your starships survive long enough to kill this guard post will require clearing out other
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  • ...small mobile targets. But its high-powered lasers can do grievous harm to starships, fortresses, forcefields, guard posts, guardians and turrets. ...ships whole and disassembles them. If the post is destroyed any surviving starships inside will emerge.
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  • * Fleetships are now called Strikecraft, and Starships are now called Frigates. * Sentry Starships are now per-planet cap, cannot use wormholes, are built directly (like turr
    287 KB (48,412 words) - 12:06, 3 July 2019
  • ==== Starships ====
    338 KB (54,548 words) - 10:53, 26 June 2023
  • ...-protected planets easier. But you can also use siege starships or bomber starships for that.
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  • ...e on, so that creates a real challenge if you don't yet have enough Bomber Starships, Mercenary Bombers, or high-level bombers available; a Mark III bomber is a
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  • ...or Mark II and I unlock Raid Starships II, then I could just give you Raid Starships and you could give me Anti-Armors, and we'd be cheating the knowledge unloc
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  • ...as [[AI War:SuperFortresses|SuperFortresses]], guard posts, guardians, and starships are no match for it, especially if the artillery golem strikes from its ext ...ships with a high degree of damage output in general. The spire and other starships that hit hard may be a good idea, but they will also be taking heavy damage
    13 KB (2,356 words) - 10:42, 9 July 2016
  • ...et ships, but really hit hard against larger structures such as golems and starships. Best to send in a smaller fleet of ships first to take out the mass drive Alternatively they can be captured and used against enemy starships, guardians, and other large targets. They're too expensive to build from t
    889 bytes (152 words) - 14:07, 1 February 2015
  • ...he special case units (etherjet behavior, for example, or astro trains, or starships, etc), mobile AI ships are all in one of the following modes: * All starships, golems, and other huge AI ships.
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  • ...tarship having come up from later in a queue that had been running smaller starships, or similar. There is a very easy way to find out where your metal and cry * Wondering where all your scouts/starships/fighters/whatever went? With so many planets, on occasion you might forget
    36 KB (6,383 words) - 10:23, 22 February 2015
  • -Scout starships no longer have the munitions boosting ability. -Thanks to Revenantus for suggesting that scout starships not have munitions boosting, for reporting the display bug with electric sh
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  • ...e radically different than itself. So it built the Hybrids. These are AI starships that have been "melded" with small Neinzul hives that actually control the In a game with Hybrid Hives, you will encounter hybrid AI-ally Enclave Starships flying around with escorting subfleets on various missions intended to make
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  • ...d, it only fires on starships as advertised (and hybrids) and AIs send few starships overall on attack waves. Guardians are not targetable. For these reasons, s
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  • ...the other side. Your fleet can then clean up the [[Missile Frigate]]s and Starships that are left.
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  • 2 KB (324 words) - 13:09, 28 October 2017
  • ...l when trying to protect your other insta-kill immune ships (usually large starships) from the local bomber squadrons while raiding.
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  • Adding the [[Flagship]]-line of starships to your fleet will also assist immensely with taking down Cutlasses. ...eep you from getting overwhelmed, and [[Riot_Control_Starship|Riot Control Starships]] with paralysis can knock Cutlasses out of range and prevent them from imm
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  • ...tial damage multipliers to nearby ships, and are more effective than fleet starships in this manner. They are particular well-suited to boosting heavy-hitting s
    2 KB (281 words) - 11:45, 16 February 2015
  • ...ange. Starships are a good alternative as they cannot be consumed by Maws (starships have their own predator in the form of a [[Starship Disassembler Guardian]]
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  • ...fleets. However, it cannot even target units immune to reclamation damage (starships and guard posts, for instance), so escorting it with starship killers is st Kill these with reclamation-immune fleets. High mark starships might do the job if nothing else gets in their way.
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  • ...e radically different than itself. So it built the Hybrids. These are AI starships that have been "melded" with small Neinzul hives that actually control the In a game with Hybrid Hives, you will encounter hybrid AI-ally Enclave Starships flying around with escorting subfleets on various missions intended to make
    17 KB (2,848 words) - 15:37, 1 February 2015
  • ...mbler Guardian]] || valign="top" | Huge alien guardian that swallows enemy starships and gradually attritions them. If the guardian is destroyed, they are ejec This unit can only hold a number of enemy starships equal to its Mark level.
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  • ...these on most of its planets, consider unlocking the higher marks of scout starships instead of scout drones.
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  • ...low the ship to be built.<br/>Fabricators for all types of fleet ships and starships can be found.<br/>When a Fabricator is captured in a multiplayer game, the Fabricators exist for all fleet ships and starships available to the player. Note that they are not limited to the ships you ha
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  • ...ed Starship Constructor Foldout which will allow them to construct Mark IV starships of their own. These Foldouts are cloaked and invulnerable to the AI, howeve
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  • ...isassembling them inside. If the disassembler is destroyed, any surviving starships inside will emerge.
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  • *** Uses Guardians instead of fleet ships or starships for most purposes (waves, reinforcements, etc). And Guardians are nasty. ...Goes far beyond the Starfleet Commander, and instead of just getting more starships it uses them instead of fleet ships or guardians for most purposes (waves,
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  • Protector starships work extremely well to counter difficult enemy compositions. The counter-la ...imitation of 100 shots, or 10 per second, per module. This makes Protector starships less-than-ideal against high volume weapons, such as the energy wave from [
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  • The ship is a fairly capable combatant, as starships go, and can mount a powerful modular armament. Regrettably, we cannot fabr The ship is a fairly capable combatant, as starships go, and can mount a powerful modular armament. Regrettably, we cannot fabr
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  • ...[AI War:Missile Frigate|Missile Frigate]] and the basic [[AI War:Starships|Starships]].
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  • ...disassembling them inside. If the disassembler is destroyed, any surviving starships inside will emerge.
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  • ...affect your ships as well as enemy ships. Does not affect mark V ships or starships. ...ips on the planet on which it is set off. Does not affect mark V ships or starships. Also causes supply to be permanently lost for all teams at that planet, m
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  • ...leet ships are comparable in metal cost, firepower and resilience with MkI starships.
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  • ...etal]] cost. Most fleet ships have a cap of 96 and most [[AI War:Starships|Starships]] have a cap of 2.
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  • ...guard posts). Guerrilla-style raids and heavy usage of [[AI War:Starships|Starships]] are recommended.
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  • ...''' / '''Sabotage''')<br/>Makes big holes in big ships ([[AI War:Starships|Starships]], [[AI War:Golems|Golems]], etc).
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  • ...Mainly [[AI War:Scout Drone|Scout Drones]], [[AI War:Scout Starship|Scout Starships]] and [[AI War:Orbital Command Station|Orbital Command Stations]] have the [[AI War:Scout Starship|Scout Starships]] are very useful when accompanying a fleet in AI territory: they provide I
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  • ...:Starship Constructor|Starship Constructor]]<br/>Builds [[AI War:Starships|Starships]].
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  • ...to the ark from the controller as they are built. Then start building some starships. The Ark will automatically start building a complement of Fleetships.
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  • ...r inflated compared to their physical mass and size relative to the larger starships. This is a byproduct of the fact that the smaller craft need a vastly high Those starships, of course, could not exist were they required to have remotely so much rar
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  • * Starships are now called Frigates, including in the codebase itself. Docks are now c ...n unusual exception on that. And the general restriction on AIs not using Starships (now Frigates) is also gone.
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  • While more powerful than [[AI War:Starships|Starships]], spirecrafts are below [[AI War:Golems|Golems]], however they compensate
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  • ...t ships that are immune to tractor beams (such as melee ships, raiders, or starships), these can be an absolute must.
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  • ...s at all. These include [[Armored Warhead]]s, [[Lightning Warhead]]s, all starships, spirecraft, and golems, and the following bonus fleet ships:
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  • ...of a group of ships with the "reclaimer ability" that also include; Leach Starships, Mercenary Parasites, Neinzul Youngling Nanoswarms, and Botnet Golems. All
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  • ...from this, the only way to get Mark V ships would be via Parasites, Leech Starships, or other ships with the Reclamation ability.
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  • ...s only releasing units for the current tech level of the loop. Guardians, Starships, Carriers, and forces under immobile forcefields (Spire Shield Guardpost, F
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  • ...glory. In the base game, all we see of these aliens are those two lonely starships. In the expansion, we start to encounter the descendants of that fallen em
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  • ...War (with 4-5 levels of ships in each), not counting the 80 or so turrets, starships, warheads, and specialized defensive/economic/capturable ships. A subset o
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  • ...traight for a mkII command station on that planet. Highest-tier ships and starships and better turrets, etc, can wait, as far as I am concerned. I want the ca
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  • ...ood at defeating lightning turrets, or ships with large amounts of health (starships, etc) which are therefore not terrible weak to area of effect attacks. The
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  • -All missiles and starships are now immune to sniper shots.
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  • -Core Starships have now been added. These terrifying ships are only available to the Hard
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  • -There are now galaxy display modes for locating scouts, starships, starship constructors, and all constructors. All of these show totals fro
    13 KB (2,246 words) - 13:36, 1 February 2015
  • ...ilter options. This new option allows for just mobile military ships (and starships) to be shown in the My Ships, Allied Ships, and My and Allied Ships filters
    14 KB (2,434 words) - 13:38, 1 February 2015
  • ...planning further minor factions and have that new "entourage" behavior for starships and fortresses and similar in the works, which should also make things vari
    10 KB (1,936 words) - 19:48, 1 February 2015
  • ...rachnid Guard Posts''' are now unable to hit smaller craft (like the siege starships cannot), but their range has been increased and their base firepower has be
    8 KB (1,442 words) - 02:58, 17 June 2016
  • ...hat it used to be, meaning you can field far more ships, faster, including starships.
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  • ...To Rally Post (Used with "reclaimer class ships" like parasites,and Leach Starships)
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  • It is not possible for starships or guardians to be part of cross-planet attacks or border aggression.
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  • *Engine Killers - Spread the attack out using Spider turrets/units, Riot Starships, etc.
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  • Starships, given that the later ones take upwards of an hour to build, would be built
    9 KB (1,491 words) - 08:41, 28 May 2016
  • ...a number of heavy hitters you might have. They can also tear through your starships if you're not careful. So fighting them is a two step process.
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  • These starships' low resource cost and long effective range make them attractive early buil
    2 KB (213 words) - 04:57, 10 July 2016
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  • Care should be taken with Starships that are not immune to the slowing effect as your fleet will quickly leave
    2 KB (274 words) - 10:48, 26 October 2018
  • ...system, the Tiger is the polycrystal [[Bomber]] that you can take hunting Starships and [[Fortress]]es. They are much slower than the other Neinzuls, so it is
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  • Chase with [[Bomber]]s and fast starships before this happens, and give no quarter.
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  • The inability of [[Vampire Claw]]s to damage guardposts and starships is an Achilles heel, when compared to [[Vorticular Cutlass]]es. Think of th
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  • ...few instances where you want high-cap ships or drones. Alternatively, send starships-only, so the paralyzing tractors are ignored.
    3 KB (338 words) - 09:38, 21 July 2016
  • ...and will regenerate both fleet-ships, star-ships, and probably Spire Fleet starships. Useful for extending the lifetime of your fleet in any critical situation
    3 KB (419 words) - 09:36, 21 July 2016
  • ...y tools and materials to construct facilities for servicing AI Hybrid Hive starships.
    1 KB (185 words) - 19:38, 30 October 2018
  • ...einzul Roaming Enclave]] || valign="top" | One of many independent Enclave Starships.<br/>Various individual enclaves occasionally wander through this part of t
    3 KB (401 words) - 23:48, 24 February 2015
  • ...sically built around a large plasma siege cannon. It is excellent against starships, guard posts, guardians, fortresses, forcefields, most turrets, and other l
    889 bytes (131 words) - 23:59, 26 February 2015
  • ...ep inside AI territory with your Mk-III+ [[AI War:Raid Starship|Human Raid Starships]]. Since each asteroid provides at least 2 Jumpships, one can send one of
    8 KB (1,023 words) - 13:18, 28 October 2017
  • ...urret|counter-missile coverage]]. However you may only build 2 Mk IV Scout Starships at a time.
    702 bytes (100 words) - 03:53, 21 August 2016
  • ...e because of its cost-effectiveness. Dire guardians, AI Spirecraft Ships, starships above MkIV, etc. are all good targets.
    5 KB (534 words) - 02:15, 8 October 2016
  • ...st melee ships but equally ineffective against heavily armored targets and starships.<br/>When each shot in the salvo explodes it can hit between 5 and 9 (4 + M
    817 bytes (120 words) - 22:50, 13 August 2013
  • ...enemy ships over a wide area. Middling firepower specially geared towards starships and other large targets.<br/>Note that this ship is AI only.
    462 bytes (59 words) - 22:51, 13 August 2013
  • ...ime when these are killed, the AI won't build replacements, so you can use starships or your fleet to carve scouting paths for yourself if your scouts aren't ab
    785 bytes (115 words) - 11:11, 26 October 2018
  • ...strike them all with cloaked ships. High-mark [[AI War:Raid Starship|Raid Starships]] are also very effective at that kind of task.
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  • ...n sends projectiles stripped from an iron asteroid to deal heavy damage to starships, guardians, and golems, but cannot fire on other targets.
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  • ...s for Ion Cannon removal. First and easiest is a Raid Starship run. Raid Starships can get under forcefields and pop Ions with ease... provided they can reach
    3 KB (499 words) - 12:44, 22 December 2013
  • ...affect your ships as well as enemy ships. Does not affect mark V ships or starships.
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  • ...hips on the planet on which it is set off. Does not affect mark V ships or starships. Also causes supply to be permanently lost for all teams at that planet, me
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  • ...small mobile targets. But its high-powered lasers can do grievous harm to starships, fortresses, forcefields, guard posts, guardians, and turrets.
    596 bytes (79 words) - 01:37, 16 June 2016
  • ...ase is minimal compared to the gain. In particular it can make early game starships viable inclusions to your fleet forces.
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  • * Spawning a set of Raid Starships with an Exo-Wave style goal (Hitting some key-component of players' infrast
    13 KB (2,173 words) - 05:59, 28 July 2016
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  • ...d by defensive units to counter enemy fire, such as [[Scout Starship|Scout Starships]] firing counter-sniper flares.
    8 KB (1,407 words) - 22:10, 1 February 2015
  • ...mune to [[AI War:Nuclear Warhead|Nuclear Warheads]]. Most Mark V, Core and Starships have this immunity.
    8 KB (1,287 words) - 12:39, 4 November 2018
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  • ...Station|Military Command Stations Mk I]] and [[AI War:Scout Starship|Scout Starships]].<br/>
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  • ...your standard play, they're really just a resource burner for late game. Starships are very expensive and don't have the firepower compared to your fleet ship
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  • ...-equiped to deal with starbases directly. Follow the groups of bomber-type starships (Delver) and protect them with your shields and projected shields.
    618 bytes (88 words) - 14:28, 10 February 2013
  • ...wledge. All nebulae also give fabricators, which each allow you to build 7 starships and give an economic reward.
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  • ...e technology panel: I-III for more powerful Marks of fleet ships; STAR for starships; ECON for economic structures such as Engineers, Metal Harvesters, and more
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  • ...to secure. Oftentimes, this means using [[AI War:Cloaker Starship|Cloaker Starships]] and [[AI War:Transport Ship|Transport Ships]] to reach and secure the pla
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  • ...[[AI War:Tachyon Drone|Tachyon Drones]] and [[AI War:Scout Starship|Scout Starships]] can reveal minefields, letting other units destroy them.
    3 KB (448 words) - 14:05, 29 November 2016
  • ...ybrid Hives|Hybrid Hives]]<br/>The AI has fused Neinzul hives into special starships, creating a uniquely dangerous foe.<br/>{{ReqCoN}}
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  • ...]]. When these are killed the AI won't build replacements, so you can use starships or your fleet to carve scouting paths for yourself if your scouts aren't ab
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  • ...Constructor]] ('''Capture''' / '''Hack''')<br/>Allows fabrication of MkIV starships.
    3 KB (470 words) - 10:40, 17 August 2016
  • ...recognizable by their group of [[AI War:Riot Control Starship|Riot Control Starships]]. It is the only role for which the AI is allowed to use this kind of star
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  • * Drone V-Wing: Appears on Combat Factories and Carrier Starships. Takes 35% damage per second if the parent ship is not present. Levels up w
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  • [[Category:AI War 2: Starships]]
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  • Unlike the other race starships, Humans can't build a "Neinzul Starship", but they can build an actual Nein
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  • * Frigate: any frigate-level unit (formerly known as starships).
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  • ** That's the whole "starships" folder.
    186 KB (31,438 words) - 17:26, 13 July 2020
  • ...mage reduced to around a third. Versus things such as normal Guardians and Starships, it does less than a Nucleophilic Turret would, but would still start to ou
    415 KB (70,286 words) - 16:17, 13 April 2021
  • ...ensive fleet focused on suppressor and forcefield frigates, emulating Riot Starships from AIWC.
    646 KB (109,259 words) - 11:44, 22 September 2021
  • ** Adds several starships from AI War Classic to 2 in frigate form.
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • *Fleetships are renamed to Strikecraft and Starships are renamed to Frigates.
    44 KB (7,548 words) - 13:50, 25 April 2022
  • ...ing to hit fleetships and turrets and whatnot, or 5 if you want to include starships and some other larger units, or 10 if you want to include Arks and other ve
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