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  • Fortresses are defensive structures that share several mechanisms.
    2 KB (297 words) - 07:31, 27 July 2016

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  • ...rmally build that are that high, even on low caps. But Sniper Turrets and Fortresses and whatnot are certainly up there. The per-planet versions default to 0, ** The AI fortresses and superfortress for the AI (a benefit for the AI only).
    367 KB (58,728 words) - 12:16, 16 September 2017
  • ...rmally build that are that high, even on low caps. But Sniper Turrets and Fortresses and whatnot are certainly up there. The per-planet versions default to 0, ...to be repaired. Player fortresses can now be directly repaired, but those fortresses now take 10x longer to build and repair.
    245 KB (38,972 words) - 11:55, 16 September 2017
  • ...s was mildly annoying with most units but very troublesome with units like fortresses and zenith siege engines that have to recharge (either their ability or the ...roup will be set to Free-Roaming Defender. Note: certain ship types (like fortresses that multi-repair, and zenith siege engines) never auto-FRD.
    407 KB (65,607 words) - 12:09, 16 September 2017
  • ** Multiplier against heavy defense from 21 to 30 (this includes fortresses, and 1/2 bonus against guard posts and 1/3 against ion cannons). * Previous versions had changed the long-standing behavior that fortresses were not selected with other mobile military; the military selection logic
    151 KB (24,808 words) - 19:48, 1 February 2015
  • ** Note that this works with fortresses, etc, not just "Transports" proper. ** Multiplier against heavy defense from 21 to 30 (this includes fortresses, and 1/2 bonus against guard posts and 1/3 against ion cannons).
    183 KB (30,714 words) - 11:55, 16 September 2017
  • ** Modular Fortresses, a long requested addition to the player's heavy defensive lineup. * Made fortresses, forcefield generators, and command stations drop rebuildable remains when
    223 KB (36,110 words) - 11:56, 16 September 2017
  • -Larger selection circles are now drawn for oversized ships such as fortresses and golems. -Fortresses now provide scout data on the planet they are on if that planet changes con
    107 KB (17,661 words) - 11:54, 16 September 2017
  • === Modular Fortresses === ...researched with any Science lab for 3000 knowledge. Other races' modular fortresses are unlocked as rewards for completing nebulae.
    28 KB (4,216 words) - 11:40, 4 February 2017
  • *Mini forts, Fortresses, Super fortresses and Modular Fortresses have been removed. **The AI still gets fortresses and super fortresses.
    44 KB (7,548 words) - 13:50, 25 April 2022
  • -Fortresses are now immune to Devourer golems. Golems more hungry as a result. ...ers now do only 3/4 their prior damage to force fields and heavy defenses (fortresses, etc).
    66 KB (10,612 words) - 11:54, 16 September 2017
  • ** Super Fortresses are now 4x more expensive. ...penalties to attacks have been removed. This affects autocannon minipods, fortresses, zenith electric bombers, sentinel frigates, and microparasites. These shi
    165 KB (27,263 words) - 19:48, 1 February 2015
  • ...also new bonus ship types, AI types, map styles, core guard posts, modular fortresses, a new minor faction, and a lot more music from Pablo Vega. This expansion * '''Modular Fortresses'''
    9 KB (1,324 words) - 20:04, 6 August 2020
  • This unit is a [[AI War:Fortresses|Fortress]] and shares some perks with the other types. Unlike normal Fortresses, these do not require [[AI War:Supply|Supply]] and are not disabled by lack
    5 KB (616 words) - 07:31, 27 July 2016
  • 4 KB (544 words) - 20:20, 15 May 2015
  • = Modular Fortresses = ...Note that there are significant differences between the 4 types of Modular Fortresses, including which modules they can mount.<br/><b>Modular Fortress (Human):</
    59 KB (6,126 words) - 13:37, 30 September 2017
  • * MLRS Guardposts and Fortresses now fire all of their missiles at once instead of one at a time. * Fortresses are now bigger and more impressive looking!
    260 KB (44,014 words) - 13:36, 4 October 2018
  • ...nge is now shown during ship placement mode for ships that have both (like Fortresses). ...was drawn slightly off. This was only notable for very large ships, like Fortresses. Fixed.
    16 KB (2,780 words) - 11:51, 16 September 2017
  • ...e a bit more per game. Plus, for some of the really expensive techs (like Fortresses), this provides an easier way to get access to those without players necess -The attack range of fortresses has been quadrupled, their shield rating has been halved, their health has
    14 KB (2,434 words) - 13:39, 1 February 2015
  • -Regular fortresses are now mobile, but are unable to go through wormholes the same as their su -Force fields and fortresses are now immune to tractor beams. Force fields also no longer have regen, b
    29 KB (4,906 words) - 13:40, 1 February 2015
  • -Mobile Repair Tugs are no longer able to pick up force fields, fortresses, mobile repair stations, command stations, or other large-yet-mobile ships. -Fortresses were incorrectly noting that they were a fixed structure in their tooltips.
    47 KB (7,691 words) - 11:53, 16 September 2017
  • ...bile targets. But its artillery shells can do grievous harm to starships, fortresses, guard posts, guardians, and turrets. * '''Fortresses'''
    41 KB (6,447 words) - 19:47, 1 February 2015
  • | Generally solid AI that has Modular Fortresses in place of most command stations. Expect grievous pain.
    24 KB (3,558 words) - 16:52, 18 May 2019
  • ...bile targets. But its artillery shells can do grievous harm to starships, fortresses, guard posts, guardians, and turrets. * '''Fortresses'''
    43 KB (6,703 words) - 19:47, 1 February 2015
  • ...reased icon size for things like Guard Posts, Dire Guardians, Ion Cannons, Fortresses, larger Dyson ships, Data Centers, Co-Processors...as well as for a few bum * Adds the Fortress Baron AI, which has far more Fortresses than normal (it can have multiple on the same planet), as well as rarely, a
    105 KB (17,355 words) - 23:34, 5 March 2019
  • ** AI Command Stations, AI fortresses, AI hunter killers, grant 500. ...efend your planets. However, since the citadels themselves are also giant fortresses in their own right, giving only one per planet seems to make the most sense
    287 KB (48,412 words) - 12:06, 3 July 2019
  • ...more powerful stuff), 1.05 mk5, 1.15 mk6, and then 1.8 mk7. These are the fortresses. *** The Rorqual Hegira Ark (yours), AI Fortresses (enemies), and any battlestations (yours) with weapons.
    186 KB (31,438 words) - 17:26, 13 July 2020
  • ** The fortresses purchased from the Zenith Trader are also now weaker and have a unique name * AI Fortresses and Superfortresses can now both be reprogrammed (and the latter can also b
    563 KB (96,029 words) - 12:31, 14 April 2021
  • ...fined as: warp gates, AI eyes, troop accelerators, black hole machines, AI fortresses, AI superfortresses, raid engines, alarm posts, and magnifiers. ...ix a bug where player-allied scourge were building tons of Builders but no Fortresses (they were mistakenly thinking they were minor faction allied)
    415 KB (70,286 words) - 16:17, 13 April 2021
  • * AI defenses such as Fortresses and Mass Drivers now appear next to Guard Posts, rather than spawning often ...Dyson Sidekick will get more cuendillar from its usual targets (Cuendillar Fortresses, Asteroids, etc).
    338 KB (54,548 words) - 10:53, 26 June 2023
  • * [[AI War:Fortresses|Fortresses]]
    27 KB (4,189 words) - 11:36, 9 August 2021
  • ...er, this time is usually greater than that of an engineer assisted repair (fortresses take about 3 to 5 hours to repair to full from 0, mines take 30 minutes).
    894 bytes (151 words) - 14:12, 1 February 2015
  • ...AI's starships and fortresses away from everything else:''' Starships and fortresses and similar can act as force multipliers, which is a big problem. But even
    14 KB (2,437 words) - 19:50, 1 February 2015
  • ...important AI-controlled structure on the planet. Eligible targets include fortresses, forcefields, ion cannons, mass drivers, warhead interceptors, armor inhibi ...]] combo can be broken by the sabotage of one of them (or both). [[AI War:Fortresses|Fortress]] sabotage can spare both time and metal.
    13 KB (2,173 words) - 05:59, 28 July 2016
  • ...eding for planets adjacent to a human homeworld; goes easier on starships, fortresses, etc. ** Each is available to any human player's modular fortresses if any human champion has them. Fortress modules only go up to MkIII, thou
    209 KB (33,423 words) - 12:14, 16 September 2017
  • ...] and shares some perks with the other types. However, unlike others, Mini-Fortresses do full damage against polycrystal units.
    1 KB (174 words) - 07:20, 27 July 2016
  • * [[AI War:Fortresses|Fortresses]] can't repair, however they can still fire and move.
    2 KB (327 words) - 06:30, 21 August 2016
  • [[AI War:Turrets|Turrets]] and [[AI War:Fortresses|Fortresses]] won't attack; [[AI War:Force Fields|Force Fields]] won't protect anything
    2 KB (351 words) - 06:32, 21 August 2016
  • * Fortresses, Minefields, and Beam Cannons are no longer buildable, for now, as they wer * Selecting "Mobile Military" with "M" no longer also selects things like Fortresses
    161 KB (27,377 words) - 16:31, 24 April 2018
  • * Fortresses have had their missiles reduced to 1000 damage from 1600, but now fire 30 s * Fortresses now do 1000 damage per missile, and fire 16 per salvo instead of 10. Oh and
    50 KB (8,414 words) - 11:12, 15 October 2018
  • * The way that the number of fortresses and superfortresses are calculated for the Fortress Baron AI type is now co ...tiplayer games with multiple factions, there will now be increasingly more fortresses and superfortresses depending on how many human empires there are. Work to
    394 KB (67,204 words) - 16:22, 13 April 2021
  • ...e Skeletons, Wights or Mummies. The game now swaps these structures for AI Fortresses, which should still make the planet a challenge ...AI Defenses. With this tag the game will replace those structures with AI Fortresses when there is a Necromancer.
    126 KB (20,934 words) - 21:28, 22 April 2022
  • ...ermanently.'' If fighting spiders or other engine damage unit, place your Fortresses with care.
    2 KB (389 words) - 14:10, 1 February 2015
  • ...actor beam, or some more advanced turrets; counter-missile, tachyon beams, fortresses -- whatever makes sense. Check their hull-type bonuses and figure out whic
    2 KB (317 words) - 13:47, 1 February 2015
  • 1. The target is non-repairable (Fortresses and Force Fields).
    2 KB (402 words) - 14:00, 1 February 2015
  • ...nd defenses-in-depth, using lots of turrets in particular, but also mines, fortresses, or whatever else you like.
    40 KB (7,197 words) - 01:47, 5 October 2016
  • ...own the final command stations of the AIs (there are always two) and enemy fortresses.
    10 KB (1,822 words) - 19:49, 1 February 2015
  • ...nter faction allies and unlocking new modules, champion hulls, and modular fortresses via nebula scenario rewards, these will happen as you capture Advanced Rese
    31 KB (5,110 words) - 15:35, 22 November 2018
  • ...ould be on specific AI planets. Examples from the base game include Super Fortresses, Captive Human Settlements, and more semi-common weapons like Ion Cannons.
    28 KB (4,560 words) - 19:50, 1 February 2015
  • -Force Fields, Fortresses, SuperFortresses, Astro Trains, Train Stations, and all of the specialized
    3 KB (445 words) - 13:35, 1 February 2015
  • ...ial forces command posts, astro train stations, ion cannons, force fields, fortresses, warp gates, and all of the specialized/capturable ships like advanced fact
    13 KB (2,246 words) - 13:36, 1 February 2015
  • ...generally only comes up when attacking large targets like force fields or fortresses. Ships that have been explicitly given a target will not use this logic, o
    22 KB (3,797 words) - 13:38, 1 February 2015
  • -Space Tugs, Mines, Missiles, Fortresses (super and regular), Force Fields, and Cutlasses all can now have a health
    16 KB (2,661 words) - 13:39, 1 February 2015
  • ...g ship types has been mildly-to-greatly increased: force field generators, fortresses, tractor beam turrets, counter-turrets, lightning turrets, engineers, mine
    48 KB (8,166 words) - 13:40, 1 February 2015
  • -Removed ClosesAttackDistanceTo value from fortresses and superfortresses since they were causing very non-optimal closing behavi
    41 KB (6,639 words) - 19:47, 1 February 2015
  • ...er minor factions and have that new "entourage" behavior for starships and fortresses and similar in the works, which should also make things varied in yet anoth
    10 KB (1,936 words) - 19:48, 1 February 2015
  • **Fortresses
    4 KB (674 words) - 19:48, 1 February 2015
  • 2 KB (266 words) - 12:14, 4 March 2015
  • 2 KB (363 words) - 13:21, 24 February 2015
  • ...ould be on specific AI planets. Examples from the base game include Super Fortresses, Captive Human Settlements, and more semi-common weapons like Ion Cannons.
    30 KB (4,946 words) - 14:07, 8 March 2015
  • ...gh multiplier against common defenses, including turrets, forcefields, and fortresses. Consider hunting them down by [[Missile Frigate|Missile Frigates]] and ot
    3 KB (332 words) - 23:00, 8 October 2016
  • 2 KB (270 words) - 11:59, 16 February 2015
  • ...[[AI War:Bomber|Bombers]], and are well-placed to escort the latter to AI fortresses while clearing out surrounding defenders. They are not true [[AI War:Standa
    1 KB (204 words) - 17:57, 20 July 2016
  • ...However, since they are not polycrystal hulls they can't face off against fortresses.
    2 KB (295 words) - 11:40, 16 February 2015
  • Note that all [[AI War:Fortresses|Fortress]] type units, as well as the [[AI War:Cloaker Starship|Cloaker Sta
    950 bytes (136 words) - 20:38, 14 October 2017
  • A sort of super-turret. While more fragile than fortresses, they pack about as much firepower at a much lower energy cost, making them
    858 bytes (127 words) - 16:16, 24 July 2016
  • Perhaps the easiest golem to use effectively: kill big stuff. Eyes, fortresses, forcefields, and large enemy ships all fall before it. Its immunity to rad
    3 KB (436 words) - 02:34, 17 October 2016
  • ...eliminate most AI presence on most planets. Exceptions include worlds with fortresses or gravity guardians, or core/home worlds.
    4 KB (545 words) - 09:35, 21 July 2016
  • ...e fleet as most defensive structures, including force fields, turrets, and fortresses, will be forced offline until this ship is destroyed.<br/>Note the speed of
    1 KB (216 words) - 12:07, 30 October 2018
  • 608 bytes (85 words) - 07:03, 10 July 2016
  • ...siege cannon. It is excellent against starships, guard posts, guardians, fortresses, forcefields, most turrets, and other large ships like golems or spirecraft
    889 bytes (131 words) - 23:59, 26 February 2015
  • Most very powerful ships, including fortresses, golems, and spirecraft, are immune to attack boosts and munitions boosts.
    1 KB (208 words) - 22:15, 1 February 2015
  • This unit is a [[AI War:Fortresses|Fortress]] and shares some perks with the other types.
    921 bytes (133 words) - 07:12, 27 July 2016
  • ...e targets. But its high-powered lasers can do grievous harm to starships, fortresses, forcefields, guard posts, guardians, and turrets.
    596 bytes (79 words) - 01:37, 16 June 2016
  • ...with one, it may be worth having a play with it against emplacements like Fortresses to test the above hypothesis ten report back to the forums/here.
    2 KB (298 words) - 13:09, 26 February 2015
  • ...onus fleet ship. May also refer to a module for Champion ships or modular fortresses.
    4 KB (585 words) - 15:37, 1 February 2015
  • ...important AI-controlled structure on the planet. Eligible targets include fortresses, forcefields, ion cannons, mass drivers, warhead interceptors, armor inhibi
    177 KB (28,387 words) - 17:36, 25 October 2018
  • 2 KB (238 words) - 00:37, 8 March 2015
  • ...tations; SUP for support units, including defensive structures like Mines, Fortresses and Force Fields; and TUR for turrets.
    3 KB (508 words) - 05:40, 18 August 2016
  • ...le targets. But its high-powered lasers can do grievous harm to starships, fortresses, forcefields, guard posts, guardians and turrets.
    15 KB (2,291 words) - 05:52, 10 July 2016
  • ...siege cannon. It is excellent against starships, guard posts, guardians, fortresses, forcefields, most turrets, and other large ships like golems or spirecraft
    9 KB (1,360 words) - 04:49, 23 August 2016
  • Fortresses are defensive structures that share several mechanisms.
    2 KB (297 words) - 07:31, 27 July 2016
  • ...ttlestations are really oriented into those as well as the previously-were-fortresses Citadels that are way more combat-oriented, so splitting those also matters
    122 KB (21,444 words) - 14:29, 18 April 2019
  • ** WildCardNastyPick (Mass Drivers, Ion Cannons, Fortresses)
    179 KB (30,218 words) - 23:28, 1 January 2020
  • * Fortresses
    11 KB (1,818 words) - 00:48, 30 September 2020
  • * Genecist AI has Dire Guard Posts replaced with Scourge Fortresses or Dire versions of the scourge guardposts (suggested by Zeus)
    113 KB (18,449 words) - 16:11, 1 June 2021
  • *Lesser and Greater Spire Fortresses changes
    646 KB (109,259 words) - 11:44, 22 September 2021
  • * GetScourgeStateForDisplay now includes information on fortresses. Previously it just had armories and spawners.
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • ** There are now DZ Fortresses on the map; the player can hack for them to claim them
    114 KB (18,064 words) - 16:22, 14 May 2024