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  • * If you're looking for our main website: [http://www.arcengames.com/ http://www.arcengames.com/] * [[Starward Rogue:Main|Starward Rogue]]
    1,007 bytes (149 words) - 22:01, 20 October 2021
  • 2 KB (274 words) - 15:33, 1 February 2015
  • 27 bytes (5 words) - 12:01, 31 January 2015
  • You can ask - or answer - any questions on [[Starward Rogue:Main|this page's talk page]]. Also feel free to ask for help in editing, tell us
    2 KB (342 words) - 17:36, 25 October 2018

Page text matches

  • ...ke that. As noted, this is just a cap on the initial base damage, and its main purpose is for AOE items. ...are now getting the count-less serialization treatment, and these are the main culprits that kept biting us over and over:
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • ** This branch is not used by any actual main game code, but appears to be used by some mods. That code branch is now ma ...lts but the main AI higher. If you were playing with these higher but the main AI more in the default range, then it's about the same as it was.
    394 KB (67,204 words) - 16:22, 13 April 2021
  • ...UpdateStrengthByTechLine() code now also runs in here, which gets it off a main thread (yay!) and also makes it so that it works in multiplayer for clients ...s, we are actually saving some pretty notable potential CPU cycles off the main thread, but it depends on the game paramaters, really. Mods should definit
    646 KB (109,259 words) - 11:44, 22 September 2021
  • ...in multiplayer, but the CPU load of actually integrating the data into the main game exists on the host and all clients. ...gligible on any machine, but the CPU load of integrating the data into the main game exists on the host and all clients.
    563 KB (96,029 words) - 12:31, 14 April 2021
  • ...ship, that galaxy-conquering factions can use without conflicting with the main player and AI. ...faction myself, other than doing my part on the Fallen Spire in DLC1. My main focus has been on all the many frameworks and technical underpinnings of th
    415 KB (70,286 words) - 16:17, 13 April 2021
  • ** As a result, the aiwar2goodiebox asset bundle, which contains all the main ship graphics, has dropped from 1.4 GB down to 865 MB in size. * Added a glowing blue atmosphere effect to the AI planet on the main menu. This wasn't exactly on the top of our todo list, but it was a good p
    161 KB (27,377 words) - 16:31, 24 April 2018
  • * In the Other submenu on the main menu, the Change Profile button has been altered to have this tooltip: * The main profile button on the main menu that shows you current profile name also now has that same tooltip.
    293 KB (50,070 words) - 11:33, 14 October 2020
  • *** Prior to compression, just having loaded everything and sitting at the main menu: 2.689 GB used *** Post compression, just having loaded everything and sitting at the main menu: 1.177 GB used
    402 KB (68,779 words) - 12:25, 31 January 2015
  • ...e your fleet leaders. This keeps their icons consistent with those in the main game view. ...ble to get in SendMessageToAllClientsAndSelf when you were quitting to the main menu out of a particularly heavy game.
    278 KB (47,062 words) - 16:30, 11 October 2019
  • ...inside, to help the autotargeting not get stuck on a few targets when its main use is best served by spreading shots out. ...p so putting them on your satellite worlds does not take away any cap your main defenses could be using.
    407 KB (65,607 words) - 12:09, 16 September 2017
  • * Main menu updates: ** The ship on the main menu now has some little ions coming off its forward pulse drive. A happy
    182 KB (30,453 words) - 13:10, 11 January 2018
  • ** Additionally, all main-continent-settlements in all old worlds will be upgraded to include residen ** This whittles the main "unlockables to pursue" list at the start of the game down to only nine ent
    363 KB (62,010 words) - 19:50, 1 February 2015
  • ...tem will cause time to move forward with the Redshift, instead of just the main gun key. ...onger affect things whose center points are less than halfway across their main axis.
    108 KB (18,595 words) - 17:35, 25 October 2018
  • * Fixed an issue with a drunk pilot on the main menu clipping the top of the gas giant. ...e now once again being drawn in their own camera that is layered under the main camera, which prevents large ships, forcefields, etc, from ever visually cl
    260 KB (44,014 words) - 13:36, 4 October 2018
  • * Put in code that rotates the main menu and the credits windows in different ways, just to be a bit fancier an ...the metal flows, etc, but also keeps it really emphasized that this is the main resource.
    154 KB (26,552 words) - 11:21, 1 August 2018
  • * And similarly, any time that any other background thread, or the main thread, generates a GameCommand based off of sim logic, it needs to wrapper * The main thread mostly is part of the sim.
    22 KB (3,954 words) - 15:22, 5 June 2020
  • * The Zenith Hydra Head (not the main body, just the spawnable) now starts in FRD automatically. * Updated the tip-of-the-day section of the main menu.
    209 KB (33,423 words) - 12:14, 16 September 2017
  • === Main HUD Reworking (In Progress Still) === * The top and bottom section of the main hud have been redone visually and organizationally, details elsewhere in th
    202 KB (34,152 words) - 15:38, 19 November 2015
  • ...for players without hand-holding them, a new Tip of the Day system on the main menu shows player-submitted tips, and all of the tutorials in the game have ...een a lot of vetting of this from both newer and experienced players. The main benefits of these particular changes are simplicity, transparency-to-the-pl
    183 KB (30,714 words) - 11:55, 16 September 2017
  • ...marks... may need to make the target-count thing a flat 5 or so). But the main thing is that the nanoswarm is intentionally not about the damage, it's jus ** Crystal Cost from 500 => 1500 (the main reason for the resource cost increase is that these are a 1/4 cap ship, so
    367 KB (58,728 words) - 12:16, 16 September 2017
  • ...show incident logs, and mouseover a multitile building, it pulls from the main tile's logs instead of whatever one happens to be under the cursor. ...icking a tech-unlock notification to open its details window now backs the main map GUI out of any mode it was in, to avoid the mouse-up from after clickin
    208 KB (34,773 words) - 19:15, 5 June 2015
  • ...re PerFrame_CalculateEffectiveFleetData was trying to do pathing using the main thread context and not whatever context was passed in. This was typically ...event some rare bugs that could pop up mainly when exiting the game to the main menu.
    186 KB (31,438 words) - 17:26, 13 July 2020
  • *** Main Menu 40ish fps prior, 40ish fps after *** Main Menu 40-50 fps prior, 90-100 fps after
    345 KB (59,053 words) - 19:51, 1 February 2015
  • * The Heavy Cat Studios logo has been added to the main menu. * Improved the readability and the character set of one of the main fonts; now it can actually draw tildes, backquotes, underscores, and 13 oth
    304 KB (51,505 words) - 19:51, 1 February 2015
  • * The tutorials button has been removed from the single player section of the main menu. * There is a new "tip of the day" on the main menu, with one of currently 16 tips that can show up there.
    287 KB (48,412 words) - 12:06, 3 July 2019
  • * A new Tip of the Day feature is now on the main menu, providing randomized tips on each startup, which players can cycle th * Reimplemented scrolling story/credits on main-menu screen.
    165 KB (27,263 words) - 19:48, 1 February 2015
  • ...ence window. This has all of the crafting recipes broken out by the three main professions, and by raw gem or gem dust type. ...to the branching decision making that players will constantly face in the main part of the game, and so there are some little side branches and such.
    192 KB (32,418 words) - 19:50, 1 February 2015
  • ** Cannot be low-powered, since the main point of this rework is to avoid "player-time-tax" micro. ...p so putting them on your satellite worlds does not take away any cap your main defenses could be using.
    223 KB (36,110 words) - 11:56, 16 September 2017
  • * On both the galaxy map and the main planet view, the game now recognizes when you're hovering over GUI elements ...aders on a variety of ships to better bring out the IBL qualities in them. Main the AI Data ships, and then also the fuel generators.
    123 KB (20,999 words) - 17:37, 25 October 2018
  • ...dling when ostensibly they were invisible; and they would also prevent the main menu from drawing if you then exited the game. ...ontrols once we have folks actually actively trying to use the gamepad for main gameplay.
    109 KB (18,636 words) - 19:51, 1 February 2015
  • * Railgun Module no longer secretly grants piercing to your main weapon. It was causing a unpleasant interaction with explode on contact wea ...Splatter Shot, Automatic Blunderbuss, Sky Hammer and the Rapid Pelt Pistol main weapons added.
    63 KB (10,263 words) - 17:36, 25 October 2018
  • ...te, we've added the following message tooltip to our updates button on the main menu: ...d all those randomized upgrade points from the bosses go into just the two main stats of health and attack (which they mostly were anyway), and none of the
    278 KB (45,949 words) - 19:51, 1 February 2015
  • ...kinds of special circumstances without blocking or being blocked by their main military or civic actions. ...recent versions of the game with the ship flybys in the background on the main menu and behind certain subscreens.
    349 KB (57,816 words) - 12:25, 31 January 2015
  • ...brids looking for attack missions are now more likely to heavily prefer a "main target" planet. ** The main side effect of this change, aside from the speed boost, is that ships in FR
    245 KB (38,972 words) - 11:55, 16 September 2017
  • * Fixed bug where the main AI would scrap hybrids if there were too many starships on a planet. ...r line underneath the main link lines. That has been removed, and now the main lines normally draw a bit thinner, and then become thicker to denote supply
    151 KB (24,808 words) - 19:48, 1 February 2015
  • ...ot having nested fleets. This really only applies to player ships, in the main: ...int>> AIReinforcementPointContents on squads, which basically replaces the main usage of the EntityContents that was previously there in a non-drones capac
    122 KB (21,444 words) - 14:29, 18 April 2019
  • * Both of their main defensive structures, the Starbase and...Large Starbase, taken from the Cla ** Unit variety is now the main purpose of the option, and requires a new save to be enabled again
    338 KB (54,548 words) - 10:53, 26 June 2023
  • * Fixed Paragon main attack getting interrupted at higher difficulties. ...ns to have a frequency of 40. This should help improve the balance between main and secondary weapons, since there is a much larger quantity of secondary w
    47 KB (7,365 words) - 20:22, 26 January 2024
  • ...n the play menu, a message now shows right in the upper left corner of the main menu screen when there are updates available, telling you how many there ar * Fixed an issue that was allowing players to get into the main part of snow hill if they took the mines path. You're not supposed to be a
    78 KB (13,097 words) - 17:26, 2 February 2015
  • * Fixed an unsightly issue with the credits sometimes scrolling behind the main menu buttons depending on your screen resolution. * Bandit keeps, which are the main source of bandits most of the time, are no longer allowed to spawn mytholog
    132 KB (22,317 words) - 12:25, 31 January 2015
  • * The main menu has been updated to reflect the fact that multiplayer is no longer in ** Moved 300 base damage from the main entity to the sub-units. These now comprise a significantly larger share of
    126 KB (20,934 words) - 21:28, 22 April 2022
  • ...ally did not. One of the biggest issues was how the nebula scenarios (the main way you could improve champions) were so disconnected from the rest of the * In the main output log, the game now outputs some system information for debugging purp
    177 KB (28,387 words) - 17:36, 25 October 2018
  • ** The Inventory and Store main areas (that display the parts) have been enlarged so that the overall windo ...to the customization screen, get the tip message there, save, quit to the main men, and re-load and go back to the customization screen you'll get the tip
    160 KB (26,781 words) - 17:21, 2 February 2015
  • ...a way to actually see and click into the control bindings window from the main menu, and not just in-game. ...n the main view, and when you again are able to use the scrollwheel in the main view, is now gone (it was like a half second delay or worse, depending on t
    50 KB (8,414 words) - 11:12, 15 October 2018
  • ...e to make it harder to confuse the Exit to Desktop button with the Quit to Main Screen. * Armored Golem main weapon damage 2,000 -> 5,000, Sabot damage 3,000 -> 8,000, total durability
    179 KB (30,218 words) - 23:28, 1 January 2020
  • ...yond the immediate area around your home planet. That's okay, because the main decision points at this stage of the game almost always involve planets tha ...fense-in-depth, the less you have for your frontline defenses and for your main offensive arm, so this is a real challenge. Some players use basic defense
    40 KB (7,197 words) - 01:47, 5 October 2016
  • ...asons for this are several -- not increasing the size of save files is the main one, but also letting a client or a host save the game, when the client's d ...processing loop on the AI thread, which gets messages and updates from the main thread and then takes actions as needed. Some of these include scheduling
    20 KB (3,483 words) - 13:42, 1 February 2015
  • ...ts, no powers, no expanding land... in short, pretty much nothing from the main game except a limited form of tile placement. ** Just as in the main game, Hamlet Buildings can only be placed on Building Ruins (not Grassy Rui
    150 KB (24,846 words) - 12:25, 31 January 2015
  • ...o be always-on, to keep long lists of selected ships out of the way of the main view. .... This same bug could also cause the game to freeze when returning to the main menu from a paused game.
    48 KB (8,166 words) - 13:40, 1 February 2015
  • **if you set either of these to false, the recoil_velocity won't apply to the main or stacked images, respectively. ...me treat this system as if it was located in the same spot as the entity's main gun (only has meaning for the player entity)
    40 KB (6,698 words) - 12:54, 5 January 2018
  • ...hey are done, it does some more work to integrate their data back into the main game. This is also where GameCommands get executed. ...et planning, and so forth. Every so often they dump GameCommands into the main thread, which later sends them through the network and the executioncontext
    3 KB (522 words) - 17:52, 29 September 2021
  • * The brightness and contrast of the main menu background is now a bit brighter. * The camera in the main city view is now able to rise higher than it used to, and the fog dynamical
    63 KB (10,632 words) - 10:14, 5 April 2024
  • ...he AI has. These tiny cubes have incredible health, and a fairly middling main attack, but they have the special ability of not only amplifying incoming f ...be self-suicide, and this thus gives the mirrors a free hand to use their main weapons to do a lot of damage earlier in large battles; and second, at the
    28 KB (4,560 words) - 19:50, 1 February 2015
  • ...ne: Manual / FAQ Wiki (Game Knowledgebase)." The Tutorials button on the main menu now also says "Tutorials / Manual" to be more clear. -Closing the "View Controls" window now properly returns focus to the main game. There were a few other windows (graphs, for one) that also had this
    22 KB (3,797 words) - 13:38, 1 February 2015
  • ...top right corner of the screen most of the time during gameplay and on the main menu, etc. ...through the Tutorials later on, you can click the Tutorials button on the main menu. There are actually three categories of tutorials there: The Basics,
    15 KB (2,610 words) - 19:53, 1 February 2015
  • ...wo people sitting at the same computer, click the "1 Player" button on the main menu. ...se to fine-tune your experience in the Players window at the bottom of the main menu.
    17 KB (3,116 words) - 19:53, 1 February 2015
  • ...idalis on your computers, and then go into the Network Play section of the main menu. ...idalis on your computers, and then go into the Network Play section of the main menu.
    16 KB (2,814 words) - 19:53, 1 February 2015
  • ** Has a fairly big main gun (same sort of continuous beam weapon as the Spire Frigate). ** Also has a fairly big main gun.
    30 KB (5,095 words) - 15:36, 22 December 2016
  • ...he AI has. These tiny cubes have incredible health, and a fairly middling main attack, but they have the special ability of not only amplifying incoming f ...be self-suicide, and this thus gives the mirrors a free hand to use their main weapons to do a lot of damage earlier in large battles; and second, at the
    30 KB (4,946 words) - 14:07, 8 March 2015
  • ...econdary factions are substantially more complicated and advanced than the main AIs themselves, and there's no real bound on how many of them there can be. ...part of the "subconscious logic" in both games, so moving this out of the main simulation thread was a big win for performance and the ability to scale th
    17 KB (3,033 words) - 12:27, 18 September 2020
  • == Please Refer To The Main Special Mechanics Page == ** Tiny2 is the standard for ships where tractoring isn't their main priority. Small4 is the standard for units that are focused mainly on trac
    24 KB (4,001 words) - 10:09, 29 October 2022
  • '''Q:''' If I move on to B, kill everything but the main command and warp gate, the retreat back to A... what now? Will he still rei ...dependent on how many planets do not belong to the AI, as discussed in the main body of the article above. The ships are a set number per planet, roughly
    16 KB (2,944 words) - 15:36, 24 April 2015
  • '''Q:''' One of the main features touted on the game marketing blurbs is the lack of "painful microm ...more specific locations on destination planets. Under the DEF tab on the main build menu, there is an option for Rally Points. If you unlock that techno
    36 KB (6,383 words) - 10:23, 22 February 2015
  • ...ciency improvements have been made with regard to ship aggregations on the main simulation thread. ...ip Class (expansion only): Zenith Mirror (and core). Extraordinarily weak main attack, but has the unique ability to reflect all incoming shots against it
    107 KB (17,661 words) - 11:54, 16 September 2017
  • Well, this is a momentous release! The levels for the main adventure story progression are all now completed. We had planned on 114, ...'s another reason this is a momentous release! This marks the last of the main phase of our Visual Polish efforts, which have been ongoing since June 1.
    7 KB (1,209 words) - 12:26, 31 January 2015
  • * Condensed the main menu down a bit so that it now displays properly with the new beta updates * The current controls no longer draw on the main menu.
    37 KB (6,308 words) - 19:51, 1 February 2015
  • * Clicking ok in the final "you've won" popup now brings the game back to the main menu, since previously it just left you on the map screen with nothing to i === New Customization Screen Moves To Main Branch ===
    48 KB (7,844 words) - 17:22, 2 February 2015
  • A source for spawning squadrons, and often the main target for destruction in [[Player Combat]] ...cer">Modified Pirate Lancer that only fires its weapons when you fire your main gun. It aims where you aim.</ln>
    11 KB (1,734 words) - 12:21, 8 May 2014
  • ...ent. Regrettably, we cannot fabricate the core technology ourselves. Our main hope for the project, however, rests in four more important points: ...ent. Regrettably, we cannot fabricate the core technology ourselves. Our main hope for the project, however, rests in three more important points:
    62 KB (10,032 words) - 05:06, 2 March 2015
  • ...aking you're advised to keep your main territories where you're doing your main business pretty smog-clear, but it's not some dire problem like trash or de ...ance feels more consistent while still having some racial uniqueness. The main racial uniqueness in regards to services are the races-specific services th
    59 KB (9,843 words) - 15:39, 19 November 2015
  • ...vars, and also the actual xml text that the game would have _seen_ in the main parsing in the TestVariablePattern case: this is the main thing being defined, but the node can also be used within a bullet's spawn
    19 KB (2,981 words) - 12:51, 5 January 2018
  • ...y is picked up by the player it puts these modifiers on the player's first main gun. ...is picked up by the player it puts these modifiers on the player's second main gun.
    10 KB (1,520 words) - 18:48, 2 July 2018
  • ...gs menu and click to turn on the level editor. Then it will appear on the main menu for you from then on. ...we are creating level chunks, but it's still possible to do. Here are the main culprits:
    14 KB (2,579 words) - 13:00, 22 July 2016
  • * Cursed Golem main weapon reload time 1s > 2s. ...et and fly right into range of OTHER enemies while ostensibly kiting their main targets. Now the whole kiting stuff works like it did in the first AI War.
    105 KB (17,355 words) - 23:34, 5 March 2019
  • ==== Main Chat For Everyone ==== ...e, you pass in a null and are on a background thread, and potentially your main-thread sim queue gets a little scrambled or even throws an error.
    9 KB (1,517 words) - 16:19, 7 May 2020
  • '''Q:''' I click those gray buttons at the bottom of the main screen, and nothing happens. What are they for? '''A:''' When you click these "quick-buttons" at the bottom of the main view, it shows a popup with options for you to choose from. A few players
    1 KB (238 words) - 14:08, 1 February 2015
  • ...m, and yet are one of the most powerful golems. They have a single strong main attack shot, which is enough just to keep the occasional stray enemy ship a * '''Hive Golems''' have a very unnoticeable main attack, but they have an entirely unconventional way of dealing with foes:
    13 KB (2,356 words) - 10:42, 9 July 2016
  • ...he selection box over ships, the game now only shows military units in the main count, and shows non-military units parenthetically after that. ...erly long name was entered for the profile, it would not be visible in the main menu. Fixed.
    66 KB (10,612 words) - 11:54, 16 September 2017
  • The main new feature here is water mode, which is by far the more complex modes we'v ...he top of the screen for most game modes; switches to "Resume" when on the main menu, and brings you back where you were.
    4 KB (760 words) - 12:25, 31 January 2015
  • ** This marks the completion of the main story for the adventure mode! ...e mouse/keyboard "assigned to left board" options have been moved from the main Settings screen to the Player Settings screen. The Settings screen has thu
    8 KB (1,404 words) - 12:26, 31 January 2015
  • ...new "External Help" button has been added to the Tutorials section of the main menu. * The back button on the tutorials sub-menus now always go back to the main tutorials list even if the player is still in the guided tour.
    8 KB (1,277 words) - 12:26, 31 January 2015
  • * The "Main Menu" text on the guided tour window has been adjusted as follows: ...looking at the tour! There's a lot more options available from the actual Main Menu.
    5 KB (840 words) - 12:26, 31 January 2015
  • ...the top of the [http://www.arcengames.com/forums/index.php/board,2.0.html Main AI War Forum]. The shortcut I use to go straight to the main page of issues when logged in: http://www.arcengames.com/mantisbt/view_all_
    3 KB (599 words) - 14:04, 1 February 2015
  • ...s in, send in the translocators to delay any signficant attacks while your main response fleet arrives to finish cleanup. Particularly effective to help d ...section of the planet, drawing off the defenders and B) Then use with your main fleet ball to keep the volume of ships being handled to a minimum. Once yo
    2 KB (304 words) - 13:11, 26 February 2015
  • **For a player main gun, if it has no modifier of this type targeting MyShots, it implicitly ge **For a player main gun, if it has no modifier of this type targeting MyShots, it implicitly ge
    40 KB (6,127 words) - 18:16, 15 July 2018
  • == main nodes ==
    3 KB (460 words) - 17:36, 25 October 2018
  • * The main menu has been updated to reflect the current state of the game and have a w * There is a new settings option in the main graphics tab called "Ambient Light Boost." This is a much better form of b
    79 KB (13,456 words) - 16:18, 24 August 2016
  • * Updated the main menu text to make it clear that this is not a demo anymore. * The main menu now has a direct link to the release notes, so people can more easily
    7 KB (1,140 words) - 20:31, 26 August 2016
  • This is the main menu. Click the "Start New Game" button. You will then see something like: ...ou need to flag it "Try to capture: On". To do that, we'll need to use the main menu. To do that, click on empty space to clear your current selection. The
    9 KB (1,583 words) - 14:26, 23 October 2018
  • ...nophobic offshoot of the main Spire race. They have a presence both in the main galaxy and the nebulae systems. Their rage against all that lives is absolu ...race, the Dark Spire are starship-sized living crystal beings. Unlike the main Spire race, whose ship/bodies are completely white, the Dark Spire are of a
    2 KB (343 words) - 21:24, 28 October 2018
  • == The Main Code ==
    20 KB (2,859 words) - 20:19, 13 August 2020
  • ...re is also a lot of "How to Play" documentation available from the in-game main menu. *The AI Sentinels are the main AI faction you'll be fighting. AI Sentinels are usually dormant, found insi
    44 KB (7,548 words) - 13:50, 25 April 2022
  • * If you're looking for our main website: [http://www.arcengames.com/ http://www.arcengames.com/] * [[Starward Rogue:Main|Starward Rogue]]
    1,007 bytes (149 words) - 22:01, 20 October 2021
  • ...laimers" as support ships mixed in with your main group of units. Let your main group deal most of the damage while your parasite/leach/nanoswarm units nee
    2 KB (386 words) - 19:49, 1 February 2015
  • ...rd shortcuts (see below) would be consistent with similar shortcuts in the main view. -If the main game form does not have input focus for whatever reason, it will refocus it
    13 KB (2,246 words) - 13:36, 1 February 2015
  • ...targets, assistance targets, wormhole commands, or movement targets. The main thing you can't do is issue build commands from placement-mode ships (comma -The main menu now includes helpful tooltips, same as the lobby always has.
    14 KB (2,434 words) - 13:38, 1 February 2015
  • -There is now an altplanetnames.txt file in the main directory of the application. Players can add their preferred names to thi -There was previously an annoying issue where the tooltip from the main menu might still be visible (and in the way) when clicking into sub-menus.
    47 KB (7,691 words) - 11:53, 16 September 2017
  • '''A:''' The main anchor feature is Champions, which is basically our take on the "hero unit" ** Moderately large frigate with capable weaponry, but the main point of a medic frigate is the multiplex repair beam emitter that allows i
    9 KB (1,324 words) - 20:04, 6 August 2020
  • ...claimed ships have health = half damage inflicted by reclamator). Very low main attack, but strikes huge numbers of ships at once (marking them for reclama ...a warp will arrive will flash on the minimap, and will turn orange in the main view.
    41 KB (6,447 words) - 19:47, 1 February 2015
  • * The buttons along the bottom of the main menu now wrap onto a second row on really small monitors. * The bigger gold buttons for things like the main menu, play menu, etc, now compress and align themselves appropriately so as
    8 KB (1,386 words) - 12:25, 31 January 2015
  • ...more changes are still coming here on the window parts of the HUD, but the main menu portions and those rounded style of buttons are now fully updated to b ...windows, respectively... try it, it makes sense), rather than back to the main menu.
    15 KB (2,604 words) - 12:25, 31 January 2015
  • ...or narrow for your monitor. Simply go under the Settings window from the main menu, and you can select a new screen resolution until you find one that lo ...that works for you. To change your block set, go under Settings from the main menu and there is a big "What style of blocks do you prefer?" dropdown that
    9 KB (1,639 words) - 19:53, 1 February 2015
  • ...me package a good selection of the community-created brainteasers into the main game itself; not all players know to look for custom puzzles on our forums, ...ere Cutscene Index and Adventure Stats buttons would show through onto the main menu after playing an adventure level.
    5 KB (751 words) - 19:52, 1 February 2015
  • ...lies to the AI. The Hybrids have a much more aggressive outlook than the "main" AI and are much more "concerned" by your continued existence. ...lly depriving it of in-game resources. Even if the Hybrids do poorly, the main AI won't be hurt much, and if they succeed they are a more dangerous and pr
    17 KB (2,871 words) - 11:31, 26 May 2015
  • ...weaker one - if the bombers were to stay cocooned in the protection of the main fleet they may never come into range of the cruisers that are attacking you
    9 KB (1,491 words) - 08:41, 28 May 2016
  • In the main, playing multiplayer is just like playing solo. You connect into a world, Go into the Multiplayer section of the main menu, and hit Launch Server Of Your Own. It will then give you a list of w
    9 KB (1,590 words) - 05:22, 28 August 2012
  • ...initely large thanks to its cave systems. Also it's worth noting that the main surface area of the region is really only a part of the region; when you do
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  • ...claimed ships have health = half damage inflicted by reclamator). Very low main attack, but strikes huge numbers of ships at once (marking them for reclama ...a warp will arrive will flash on the minimap, and will turn orange in the main view.
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  • ...lies to the AI. The Hybrids have a much more aggressive outlook than the "main" AI and are much more "concerned" by your continued existence. ...lly depriving it of in-game resources. Even if the Hybrids do poorly, the main AI won't be hurt much, and if they succeed they are a more dangerous and pr
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  • ...ents: in other words, the residential and storage tower, plus the 6 former main profession buildings are all gone. ** In the main, the 16 spells in this category don't have levels and thus don't show up as
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  • ...you go into the game). This also sets us up for later having a different main menu picture when heavy cat gets to that point in the creation process (alt
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  • ...unt the Zenith beam modules. Also mounts an extremely powerful Energy Wave main weapon.<br/>Also see [[AI War:Fortress|Fortress]], [[AI War:Mini-Fortress|M
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  • ...scape menu when you went there (as well as just having a blank icon in the main view). This was pretty much just a cosmetic issue, but it was definitely a ...its now scroll across the bottom portion of the screen like they do in the main game. The idea here is to provide a really clear signal that the game is o
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  • ...players some fun new toys but focuses on adding still more variety to your main opponent: the AI. There's already a ton of that variety, but our community **This guard post is armed with a powerful shotgun weapon, but its main danger lay in the fact that when damaged, it spawns "Shredder Drones" which
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  • * Updated the main menu of the game to have a graphical button that opens a window that tells * Put in yet another fix to a potential cause of the recent sometimes-main-graphics-freeze-but-menus-still-work issue. Basically there was a while lo
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  • * Updated the main menu of the game to have a graphical button that opens a window that tells ...nfluence each month with the other races, similarly to what happens in the main game with races who gain a fear empire (which you now basically have).
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  • ...mmand Stations) we will survive. But every single planet cut off from the main network will suffer the same fate as the original target.
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  • ...on signature, and data from one planet's telemetry arrays on that signal's main direction. We cannot currently isolate the destination, but if we hack an ...what you call "Exogalactic Wormholes", that is still guarded by one of his main control centers.
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  • .... We did the main military buildings in a very consistent fashion for the main 11 surface races so that those in particular would be easier to pick out, g
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  • [[Starward_Rogue:Main#XML_Documentation|Starward Rogue XML Documentation Main]]
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  • ...osts are immobile AI units. They are AI equivalent for turrets and are the main challenge when neutering or capturing an AI planet. They block resource dep ...ost]]<br/>This guard post is armed with a powerful shotgun weapon, but its main danger lay in the fact that when damaged, it spawns "Shredder Drones" which
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  • ...However, if you wish to make sub-sections of a level chunk that includes a main residential corridor AND a little utility tunnel (or whatever other hidey-h [[Release Raptor|Release Raptor Main Page]]
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  • ...r to have very different styles of journals from what we envision with the main game. ...e, you pass in a null and are on a background thread, and potentially your main-thread sim queue gets a little scrambled or even throws an error.
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  • ...subsidiary force to wipe out small annoyances, and not need to bother its main Processors with petty things. The AI took various races they have conquered - Don't fight the warden or the main scourge force on AI powerful planet, just move and retreat to neutered plan
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  • Here's an example from within the main base game itself: ...list, and it is called bacon for whatever reason (this could be a mod or a main game attribute, after all), you can append these things after bacon to chan
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  • ...red, but left for historical interest. DLC2 patch notes now just go on the main page ...n't placed on top of other wormholes (This change is also reflected on the main page)
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  • ...son and ability to bring back extra-galactic forces from their mysterious "main war" to fight you and the spire openly. ...tart of a new empire that is somewhat drawing attention away from your own main planets.
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  • ** Main projects have multiple possible outcomes, and end when you choose for them ...inspiration and readied unlocks is depleted, before they play more of the main flow of the game. I'm fine with this, and have designed the structure of t
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  • * stringbuilder fix to WorkingTagList not initialized on non-main thread ...w first prompts the user to continue or not, and then first returns to the main menu, before rebooting.
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  • The main thing you need to manage for your ships during battle is their positioning,
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  • ...the range of the diversionary ships, AI ships that don't have range to the main battle will still fire on the scouts since there is nothing else for them t
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  • From a gameplay standpoint, the main function of these settlements is to make capturing a specific planet less d
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  • ...aked scouts if the two pass too close by one another. On your planets, the main risk is that they will finish off very-damaged ships that are stationed at
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  • ...''' Starships are very powerful, but they are also harder to use than your main Space-Dock-based military ships. Here are a few tips:
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  • The main benefit of cloaking is of course the surprise factor, but it is also an exc
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  • '''A:''' The main rule is that you can only give units both of you have access to and which d
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  • ...s either do not enjoy them or do not want to take their attention from the main map to advance their champions.'' <br/> If you enable this modifier, an alt
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  • ...and then bring in the bigger ships. These mass drivers are one of the few main impediments to certain player golems rampaging too freely across the AI lan
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  • ...ly summarize without writing a full-blown strategy guide to the game. The main thing is that I am looking at their planets, deciding which seem like targe
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  • -For some users, downloading the prior patch did not update the main game executable.
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  • ...ormhole. These new kinds of move commands work from the galaxy map or the main planetary view. This also works with setting constructors in attack-move o
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  • ...nsions. This is all handled on the AI thread, so it doesn't slow down the main simulation.
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  • -The targeting algorithm on the main thread has been made more efficient for planets with large numbers (4,000+)
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  • -Two more map segments for the main adventure map have now been added by Phil.
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  • ...llies to the AI. The Hybrids have a much more aggressive outlook than the "main" AI and are much more "concerned" by your continued existence.
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  • ...your plans as the AI grows and the situation changes and such, but in the main it's about you and your team's cleverness in a complex scenario.
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  • ...ecial block type, and to thus have it run its animation backwards from the main special block's type (without extra asset creation, RAM use, etc). Very us
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  • * The Tidalis logo, on the main menu, now has a cool animation.
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  • ...e View Completion Stats and Next Level buttons were showing through to the main menu. Fixed.
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  • ...o enable what we need, however, we needed a more robust server; that's the main thing that always stopped us from rolling our own in the past with AI War.
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  • ...new "What's New?" button has been added at the bottom of the screen in the main menu, to provide quick access to release notes for players who want to keep
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  • ...ion. You'll either need your own artwork, or to copy the artwork from the main adventure that ships with the game, in order to have some sort of backgroun
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  • ...ected on editing a node if the adventure had previously been loaded in the main game, and the cutscene index viewed, before then returning to the editor to
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  • <noinclude><big>The purpose of this page is to rework the main page of the AI WAR wiki</big></noinclude>
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  • ***Using this method allows very fast zooming and moving around of the main planet view. Try it.
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  • ...een. It seems that if you would play for a while, then go back out to the main menu, sometimes the seafaring ship on the title screen would be... flipped
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  • * Exogalactic Strikeforces are special attacks sent by the main AI command in the other galaxy.
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  • : The Main Navigational Template
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  • ...llies to the AI. The Hybrids have a much more aggressive outlook than the "main" AI and are much more "concerned" by your continued existence.
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  • ...m enterprising [[Bomber]]s and melee-ships while remaining in range of the main battle.
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  • ...t of range. Etherjets are brittle and will suicidally charge ahead of your main fleet in FRD-mode unless prevented. Keep them out of FRD.
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  • |[[File:AIWarMirror.png|left|Mirror]] || valign="top" | Mid-power main attack, but has the unique ability to reflect all incoming shots against it
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  • ...ter-Spies]], eye bots are ideal for eliminating such structures ahead of a main invasion.
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  • While it is wise to carry some counter-sniper flares with the main fleetball (in the form of [[Scout Starship]]s), the attrition caused by Sni
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  • So. Low damage, low cap health, teleporting. The main utility of these ships is on the defense, or buffing up other teleporting u
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  • ...[Lightning Turret]]s, [[Laser Turret]]s and [[Flak Turret]]s). Keeping the main wave from penetrating your static defenses will be important. Their damage
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  • ...argets such as [[AI War:Data Center|Data Centers]] without committing your main force. They should use their speed and radar dampening to avoid enemy force
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  • ...ells themed around dirt, rock, earthquakes, and the like. This is also the main color for healing spells.
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  • ...a warp will arrive will flash on the minimap, and will turn orange in the main view.
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  • ...s not make -- While there is a form of currency, and there is a shop, it's main purpose is to allow you an alternative to just running around hoping that t
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  • Worldmap missions will sometimes add these as an extra bonus, but the main way to find them is to go after Secret Missions, which give 2 at once every
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  • ...ere is ''too much'' wind in the world, and in fact the wind is one of your main antagonists in a lot of senses. So the title of the game refers to a desir
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  • ...tly cloaked and so can not be targeted by the AI's forces. However, if the main Fabricator under control of the capturing player is destroyed, all Foldouts
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  • ...ned in this way, and can reach a point where it is more dangerous than the main AI threat. Beware.<br/>
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  • ...nge on them can be very effective. Again, separate hot key, away from the main fleetball. Raptors, Rebel Colonists, and similar ships are good for this.
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  • ...then allow them to setup and pound down a hard target, while keeping your main fleet ball out of range to they take no losses, you will find these an effe
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  • ...|| valign="top" | Moderately large frigate with capable weaponry, but the main point of a medic frigate is the multiplex repair beam emitter that allows i
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  • ...efending outlying systems when you cannot spare turrets or ships from your main defenses.
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  • * There is now an option in the main Game tab of the Settings screen (on the Steam version only) that allows you
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  • ...n two or more [[races]] for peace and security. They generally come in two main forms, the player '''Federation''', and '''Anti-Federation Alliances'''.
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  • The player ship can equip 3 different main weapons. Additional weapons can be gained through ??? missions and can be s
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  • **Two main ways to destroy planets: Evuck gas giant ignition, and Acutian planet-crack
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  • ...hortlived drone. Basically just an engine slapped on to a reactor and the main emitter array from a Heavy Beam Cannon. There wasn't room for any of that
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  • ...re caught in a massive subspace rift triggered by the destruction of their main exo-galactic transit gate. Evidently he wound up in our galaxy, and not mu
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  • Map Style is the main option to tweak, along with the number of planets, to change how planets ar
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  • :''Main article: [[Bionic Dues:Doodads#Computer Terminals|Terminals]]''
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  • You can ask - or answer - any questions on [[Starward Rogue:Main|this page's talk page]]. Also feel free to ask for help in editing, tell us
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  • **The main purpose of this is for multi-stage enemies. With those, when one enemy die
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  • ...n="top" | This guard post is armed with a powerful shotgun weapon, but its main danger lay in the fact that when damaged, it spawns "Shredder Drones" which
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  • ...s either do not enjoy them or do not want to take their attention from the main map to advance their champions.
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  • ...efending outlying systems when you cannot spare turrets or ships from your main defenses.
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  • ...been a lot of vetting of this from both newer and experienced players. The main benefits of these particular changes are simplicity, transparency-to-the-pl
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  • ..., and tell us what changes you made so that we can integrate them into the main game if we agree they're an improvement.
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  • ...redecessors of the Hybrids, and the friendly Mourners, a subspecies of the main Neinzul race.
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  • ...enemy faction strong enough make the AI sweat. The Nanocaust is the other main "Conquer the galaxy faction", and this tries to improve on something like t
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  • Phil Chabot, Lars Bull, Pablo, and myself were the main people working on the game Tidalis in 2010. Keith was brought in at the la
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  • *** The type of forcefield is still determined by stats on the main ship itself. So if you want to have a forcefield module that players can g
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  • Open Controls from the main menu. Under Debug subsection, change the Start Test Chamber to F9.
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