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  • |[[File:AIWarArmorShipIcon.png|left|Armor Ship Icon - Replace with Sprite when found]] || valign="top" | Weak firepower bu If you imagine that an [[AI War:Armor Ship|Armor Ship]] is like an IFV to the [[AI War:Space Tank|Space Tank]]'s Tank Destroyer,
    2 KB (259 words) - 13:27, 30 September 2017
  • {{AI War 2 Ship:Armor Ship}}
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Page text matches

  • * Fixed bug in recent versions where reclaiming a ship with nanoswarms could result in it being handed over to an arbitrary differ ...longstanding bug where the lobby bonus-type tooltips would always display ship caps as if the base cap were 100 instead of 196.
    367 KB (58,728 words) - 12:16, 16 September 2017
  • * Nearly every combat ship in the game has been rebalanced. These things drift with time, and with th ** 9 New Bonus Ship Types.
    245 KB (38,972 words) - 11:55, 16 September 2017
  • ...on. Low base damage, but extremely effective against targets with lots of armor. ||{{Na}}||{{Ya}}||{{Ya}}||{{Na}} ...lgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]]
    59 KB (6,126 words) - 13:37, 30 September 2017
  • ...the last version where the list of available modules wasn't showing on the ship design at all, if your monitor (not resolution) was above a certain size. ...behavior when the multi-player selection is opened for modification in the ship design window, since they can no longer be opened in that window now.
    407 KB (65,607 words) - 12:09, 16 September 2017
  • This is a placeholder for the Ancient Shadows Shadow-ship line. ! {{AlgCtr}} |[[Hull Types|Armor Type]]|| {{AlgCtr}} | [[Ship Immunities|Immunities]]
    28 KB (2,820 words) - 21:25, 28 October 2018
  • * Armor Booster, in honor of coming second in the for-humans poll and doing decentl ** Now increases the armor of all boosted ships to a minimum of 1000, before piercing and the multipli
    209 KB (33,423 words) - 12:14, 16 September 2017
  • ** 9 New Bonus Ship Types, including the hilarious Tackle Drone Launcher and the first-ever bon ...ou later capture it you can select from one of three randomly-chosen bonus ship types to unlock, instead of just being given one of them. This shares in t
    223 KB (36,110 words) - 11:56, 16 September 2017
  • **These various changes gives Ambush an offensive-minded ship. It's meant to be used as an artillery battery on enemies planets, with a s * Added a new galaxy option under the performance tab (this is advanced): Ship Systems To Calculate Per Targeting Pass. min 50, default 500, max 1000
    563 KB (96,029 words) - 12:31, 14 April 2021
  • * Fixed a bug where an AI ship that was trying to attack a human ship was still in low-power mode and thus restricted to hurling itself bodily at ...now played on Normal speed rather than the former Epic. This prevents the ship movement, etc, from feeling sluggish, and doesn't really make the game feel
    165 KB (27,263 words) - 19:48, 1 February 2015
  • ...aximum amount of BASE damage that can be done from this system to a target ship of a given mark (the first slot is for markless, then the next are by mark * Added a new testing command: <code>dump all ship info</code> or <code>dump ships</code>
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • * New feature 'ship variants' * DZS allied to the player was spawning in at planet with an ark empire king ship when hostile strength was there and it was a hostile planet but now properl
    338 KB (54,548 words) - 10:53, 26 June 2023
  • ...alculations are gone. In place of this is a new, simpler, and far better "armor" system that affects damage output instead of hit chance. ...key simplification in this new version is the removal of all the internal ship-specific damage multipliers. In their place, we now have a small number of
    183 KB (30,714 words) - 11:55, 16 September 2017
  • * Regression fix: Reversed the animation direction of all the ship to ship beams, which were backwards in the prior version. ...f course want things like overlays to always appear over top of the actual ship icon, but that wasn't reliably happening anymore.
    646 KB (109,259 words) - 11:44, 22 September 2021
  • ** Ship kills outside of war. ...nomic RCI value now affects the speed of construction on planets—including ship construction.
    402 KB (68,779 words) - 12:25, 31 January 2015
  • * In a spate of further (justified) paranoia, the entity ship-to-ship lines, and the planned metal flows, have been hardened against the sort of * If a human player ship fires on a guard or something that has guards, then the guarded-thing and a
    260 KB (44,014 words) - 13:36, 4 October 2018
  • == Armor == Damage and Armor in AI War is given directly in numbers, so the armor value is simply subtracted from the attack damage.<br/>
    6 KB (974 words) - 13:18, 24 February 2015
  • ...icon on it already, the control group number shows up as an overlay on the ship. ...for an issue where ship stacks could not be properly overkilled, only one ship would die when the whole stack should have died.
    278 KB (47,062 words) - 16:30, 11 October 2019
  • ...f mounting a variety of weapon modules. Those modules are produced by the ship itself.<br/> ...er" | [[Ammunition Types and Immunities|Immunities]] || align="center" | [[Armor Types and Bonus Damage|Damage Bonuses]]
    17 KB (1,924 words) - 22:42, 1 March 2012
  • ...pawn target cost always using the minimum cost contained. This lead to the ship spawner being able to go into debt even when it wasn't supposed to. ...tments to make Frigates more usable by always having a bit more of them in ship lines:
    394 KB (67,204 words) - 16:22, 13 April 2021
  • ...f mounting a variety of weapon modules. Those modules are produced by the ship itself.<br/> ...lgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]]
    16 KB (1,520 words) - 17:55, 27 February 2013
  • ...f mounting a variety of weapon modules. Those modules are produced by the ship itself.<br/> ...er" | [[Ammunition Types and Immunities|Immunities]] || align="center" | [[Armor Types and Bonus Damage|Damage Bonuses]]
    14 KB (1,619 words) - 20:41, 1 March 2012
  • ...er" | [[Ammunition Types and Immunities|Immunities]] || align="center" | [[Armor Types and Bonus Damage|Damage Bonuses]] ...="center" | [[Engines and Speed|Engine Health]] || align="center" | Single Ship DPS || align="center" | [[Abilities]]
    15 KB (1,652 words) - 23:20, 10 April 2012
  • ...er" | [[Ammunition Types and Immunities|Immunities]] || align="center" | [[Armor Types and Bonus Damage|Damage Bonuses]] ...="center" | [[Engines and Speed|Engine Health]] || align="center" | Single Ship DPS || align="center" | [[Abilities]]
    15 KB (1,666 words) - 23:53, 9 April 2012
  • ...der versions, the destruction of a [[Command Station]] caused any [[Colony Ship|Colony Ships]], [[Mobile Builder|Mobile Builders]], and [[Energy Collector] ...lgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]]
    20 KB (2,345 words) - 12:52, 30 October 2018
  • ** Ship production rate doubled. ** Total ship capacity doubled.
    151 KB (24,808 words) - 19:48, 1 February 2015
  • ** There are still some notable delays with the "ship to ship lines," although those also have been updated to use this new approach. We ** As a result, the aiwar2goodiebox asset bundle, which contains all the main ship graphics, has dropped from 1.4 GB down to 865 MB in size.
    161 KB (27,377 words) - 16:31, 24 April 2018
  • ...f mounting a variety of weapon modules. Those modules are produced by the ship itself.<br/> ...er" | [[Ammunition Types and Immunities|Immunities]] || align="center" | [[Armor Types and Bonus Damage|Damage Bonuses]]
    11 KB (1,230 words) - 20:42, 1 March 2012
  • ...ling the metal requests to the sim speed, no longer receiving the 'Unknown Ship' message, and no longer omitting a bunch of flows * There is a new is_upgraded_via_fleet_exp xml tag that is required for a ship type to actually upgrade via the fleet levels.
    287 KB (48,412 words) - 12:06, 3 July 2019
  • <b>Abilities</b> are special features or functions a ship or structure can have.<br/> A ship's abilities can be found in the ship description pop-up just below the ships numerical values (which are in whi
    17 KB (2,941 words) - 22:08, 1 February 2015
  • -All of the ship graphics have been updated so that they look better around their edges when -New ship graphics by I-KP: Orbital Mass Driver (and related shot), Distribution Node
    107 KB (17,661 words) - 11:54, 16 September 2017
  • ...y dependent on [[AI War 2: Units of Measurement|the 8 basic stats of every ship]], which are mostly new in this game (note that metal is discussed on that ...al ability functions are all on that ship itself; you can see what sort of ship stats it can hit with its ability, and what its ability does, all in one pl
    18 KB (3,012 words) - 21:16, 7 August 2022
  • ...Visual Solomesh Ship variant has been added that lets us have much simpler ship definitions that are cheaper to move around on the CPU, and draw more effic * Fixed some problems with the mouseover ship tooltips being too "sticky" (choosing to show what it had been showing vers
    182 KB (30,453 words) - 13:10, 11 January 2018
  • ...is seeding Core fleet-ship Fabricators it obeys the Simple/Normal/Complex ship-type-complexity setting from the lobby. ...according to its tier (basic combat ship, advanced combat ship, or command ship) rather than according to its splinter faction race.
    177 KB (28,387 words) - 17:36, 25 October 2018
  • ...e for each homeworld you start with. The AI starts with at least one bonus ship, or two bonus ships if the difficulty is 7 or above (See [[AI War:AI_Techs# The basic mechanics of fleet-ship balance revolves around the Ship-Triangle, where ships types have damage bonuses against each other. In this
    28 KB (4,216 words) - 11:40, 4 February 2017
  • * Made a variety of internal changes to have ship, shot, squad, and so forth movement more efficient. ...m squads of multiple ships and/or multiple shots coming from an individual ship. Previously if a shot's delay "expired" during any of the fairly-coarse sim
    123 KB (20,999 words) - 17:37, 25 October 2018
  • ...this topic is to provide a reference for things like AI types, map styles, ship types, etc, which are easily to enumerate. It thus provides something of a == Basic Ship Classes ==
    41 KB (6,447 words) - 19:47, 1 February 2015
  • ...this topic is to provide a reference for things like AI types, map styles, ship types, etc, which are easily to enumerate. It thus provides something of a == Basic Ship Classes ==
    43 KB (6,703 words) - 19:47, 1 February 2015
  • | '''Armor Booster (1):''' || Acts like the unit of the same name: boosts armor of all AI ships on the planet. ...that may be changed in the future for both; it's a holdover from when the armor inhibitor was the shield inhibitor).
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  • ...s a ton of more types of large ships, notably the spirecraft and the bonus ship types. In all, there are 180 new ships added in this expansion, making it == New Bonus Ship Classes ==
    27 KB (4,399 words) - 09:07, 23 October 2018
  • ...s a ton of more types of large ships, notably the spirecraft and the bonus ship types. In all, there are 180 new ships added in this expansion, making it == New Bonus Ship Classes ==
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  • ...roducer must also be the fleet leader. So if we're talking about a player ship, it needs to be the Battlestation or Flagship of a fleet, and not something ...ill start spewing errors like crazy when this happens (once per second per ship that has this issue during gameplay), if it happens. It's possible to set
    122 KB (21,444 words) - 14:29, 18 April 2019
  • <b>Immunities</b> allow a ship to outright ignore an enemy ability. ...mmunition Type]], ships armed with that ammunition can not even target the ship with immunity.<br/>
    8 KB (1,287 words) - 12:39, 4 November 2018
  • *Defending Ship "Shields" strength, The raw damage power of your ship is now adjusted by these things:
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  • Ship - Spider Turret Ship - Decloaker
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  • -Added system for aggregate targeting, if a ship is near enough to a ship of the same type that is owned by the same player and has already computed -The game now plays the buzz sound effect when a ship cannot be scrapped.
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  • ...eir targeting accordingly, preferring ships of that specific type, or if a ship of that type is not available, then any ships of that class. For exampl ...preferred target, then it was never explicitly ordered to attack a certain ship type.
    47 KB (7,691 words) - 11:53, 16 September 2017
  • * The ship icons in the sidebar tabs all now have backgrounds that are a bit more attr * Enemy ship icons now collapse when told to.
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  • ...gets killed by a player faction on a planet where that same faction has a ship with special_entity_type=Ark" on it. * When there's no location to place a ship/structure, it now shows a way-less-scary message (not the bug-style popup,
    154 KB (26,552 words) - 11:21, 1 August 2018
  • * cloaking_points defines how many cloaking points the ship has. ** The more of these a ship has, the longer it will take enemy tachyon beams to decloak them.
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  • ...lgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] ...| {{AlgCtr}} | Missile Ammo, Blade Attacks, Fusion Cutters, Attack Boosts, Armor Boosts, Speed Boosts, Tractor Beams, Reclamation, Paralysis Attacks, Transp
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  • ...g boosted will have thin yellow lines connecting the Armor Booster and the ship being boosted. ...e AI. The actual armor mechanic in 5.02x is a flat reduction in damage, so armor-boosters shine most against enemies with weak individual attacks (admittedl
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  • ...{{AlgCtr}} | [[Armor]] || {{AlgCtr}} | Single Turret DPS || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] || {{AlgCtr}} | [[Abilities]] || {{ ...{{AlgCtr}} | [[Armor]] || {{AlgCtr}} | Single Turret DPS || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] || {{AlgCtr}} | [[Abilities]] || {{
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  • ...e standard Lightning Warhead. Harder for enemy ships to destroy due to the armor and the cloaking, so it is more likely to reach its target.<br/>Further, Ar ...lgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]]
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  • ...are built from a [[Spirecraft Mining Enclosure]] built by a [[Spire Mining Ship]]. ...lgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]]
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  • ...are built from a [[Spirecraft Mining Enclosure]] built by a [[Spire Mining Ship]]. ...lgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]]
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  • -AI planets no longer get extra reinforcement ship cap from wormhole guard posts. This makes the practice of "neutering" AI p ...ets, etc. That is now still true for difficulty 9 and higher, but the min ship cap has been reduced for other difficulties. It is now: 1800 for diff 8+,
    41 KB (6,639 words) - 19:47, 1 February 2015
  • ...lgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] ...Ultra-Heavy || {{AlgCtr}} | Blade Attacks, Fusion Cutters, Attack Boosts, Armor Boosts, Speed Boosts, Attrition, Tractor Beams, Reclamation, Being Scrapped
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  • ...are built from a [[Spirecraft Mining Enclosure]] built by a [[Spire Mining Ship]]. ...lgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]]
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  • ...onuses. If the target has no shields do an extra 50% damage. If the target armor is below 80mm does triple damage. ...ting the loadout for a modular ship, the UI now prints the planet that the ship is on (where appropriate)
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  • ...to have structures which can be hacked like an ARS, granting a player new ship lines. * Adjusted stats to increase armor from 180mm -> 350mm and Energy usage from 15K -> 150K
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  • ..."top" | Has high armor piercing, and does higher damage to ships with more armor. ...|thumb|right|500px|Polarizers inflict tremendous damage on enemies with 40 armor or higher. For comparison, base and bonus cap DPS are shown for [[Fighter]
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  • ...lgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] ...gCtr}} | Sniper Shots, Fusion Cutters, Black Hole Machines, Attack Boosts, Armor Boosts, Tractor Beams, Reclamation, Being Scrapped, Paralysis Attacks, Tran
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  • ...lgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] ...and Speed|Engine Health]] || {{AlgCtr}} | Single Ship DPS || {{AlgCtr}} | Ship Cap DPS || {{AlgCtr}} | [[Abilities]]
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  • ...er" | [[Ammunition Types and Immunities|Immunities]] || align="center" | [[Armor Types and Bonus Damage|Damage Bonuses]] ...ed|Engine Health]] || align="center" | Single Ship DPS || align="center" | Ship Cap DPS || align="center" | [[Abilities]]
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  • | ''On all planets:'' [[Planetary Armor Booster]]s or [[Planetary Armor Inhibitor]]s ...ten with special armor [[Planetary Armor Booster|Boosters]] or [[Planetary Armor Inhibitor|Inhibitor]]s, but this AI never launches waves at the players.
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  • ...rotters can create a window of opportunity for other ships to strike high-armor ships. ...cable against regular armored fleet ships such as [[Bomber]]s. Admittedly, armor mechanics will be reviewed for the next large release - therefore watch thi
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  • ...lgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] ...and Speed|Engine Health]] || {{AlgCtr}} | Single Ship DPS || {{AlgCtr}} | Ship Cap DPS || {{AlgCtr}} | [[Abilities]]
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  • ...lgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] ...and Speed|Engine Health]] || {{AlgCtr}} | Single Ship DPS || {{AlgCtr}} | Ship Cap DPS || {{AlgCtr}} | [[Abilities]]
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  • ...lgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] ...and Speed|Engine Health]] || {{AlgCtr}} | Single Ship DPS || {{AlgCtr}} | Ship Cap DPS || {{AlgCtr}} | [[Abilities]]
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  • ...<br/>Minor Electric Ammo <br/>Black Hole Machines <br/>Attack Boosts <br/>Armor Boosts <br/>Gravity Effects <br/>Tractor Beams <br/>Reclamation <br/>Being == Ship Stats ==
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  • === New Ship Mechanics and Structures === * Add 'BunkerBuster' ship mechanic, where a ship has damage resistance for 5 seconds after going through a wormhole
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  • ...mbatant in its own right.<br/>This ship can be considered the Mark I level ship in the Basic Starship line. ([[Light Starship]] -> [[Flagship]] -> [[Zenith ...er" | [[Ammunition Types and Immunities|Immunities]] || align="center" | [[Armor Types and Bonus Damage|Damage Bonuses]]
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  • ...raft Mining Enclosure]] built by a [[AI War:Spire Mining Ship|Spire Mining Ship]]. ...lgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]]
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  • ...|left|Planetary Armor Booster]] || valign="top" | Provides 3X bonus to the armor strength of all allied ships on the current planet, making them take far le ...lgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]]
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  • ....png|100px|left|Planetary Armor Inhibitor]] || valign="top" | Disables the armor of all enemy ships on the current planet, making them take far more damage. ...lgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]]
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  • == New Bonus Ship Classes == The base game of AI War includes 27 "bonus" ship classes beyond the base fighter, bomber, frigate, scout quartet that is in
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  • ...rs are not required to pick the same ship type. Players who do not pick a ship type will not receive any default unlock.<br/>Produces 6 [[AI War:Knowledge ...lgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]]
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  • ...n="top" | This incredibly tough golem can blast through even the strongest armor with wave after wave of intense plasma-flame. ...lgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]]
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  • ''NB: These tables are not automatically synced with the ship-descriptions. *Laser is reduced to 1/4, but not prevented'' ! Ship-type !!EMP !!EngD !!FFs !!Grav !!Mine !!Para !!Trac !!AMB !!Area
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  • ...lgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] ...and Speed|Engine Health]] || {{AlgCtr}} | Single Ship DPS || {{AlgCtr}} | Ship Cap DPS || {{AlgCtr}} | [[Abilities]]
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  • ...lgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] ...and Speed|Engine Health]] || {{AlgCtr}} | Single Ship DPS || {{AlgCtr}} | Ship Cap DPS || {{AlgCtr}} | [[Abilities]]
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  • ...lgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] ...and Speed|Engine Health]] || {{AlgCtr}} | Single Ship DPS || {{AlgCtr}} | Ship Cap DPS || {{AlgCtr}} | [[Abilities]]
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  • ** X% Melee Ward (Armor) and X% Melee Ward (Body). ...rd works like the melee protection previously did; if you put on different armor (snowsuit, heatsuit) or change form, you lose that melee reduction.
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  • == Ship Stats == ...and Speed|Engine Health]] || {{AlgCtr}} | Single Ship DPS || {{AlgCtr}} | Ship Cap DPS || {{AlgCtr}} | [[Abilities]]
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  • ...tric was arrived at which described the general durability of ships across ship classes, and rather than attach a specific unit notation to it, they were s === Armor ===
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  • ...are built from a [[Spirecraft Mining Enclosure]] built by a [[Spire Mining Ship]]. ...lgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]]
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  • ...raft Mining Enclosure]] built by a [[AI_War:Spire Mining Ship|Spire Mining Ship]]. ...lgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]]
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  • ...are built from a [[Spirecraft Mining Enclosure]] built by a [[Spire Mining Ship]]. ...lgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]]
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  • ...lgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] ...active || {{AlgCtr}} | Fusion Cutters, Minor Electric Ammo, Attack Boosts, Armor Boosts, Gravity Effects, Attrition, Tractor Beams, Reclamation, Paralysis A
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  • ...px|left|Zenith Space Time Manipulator]] || valign="top" | Stationary alien ship that increases the speed of all friendly non-minor-faction ships in the cur ...lgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]]
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  • ...us ship type (which may or may not be the same as any other player's bonus ship type), but no ships. They do not get a home planet command station, and th ...let them take advantage of these new mechanics to get around ship caps or ship unlock requirements.
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  • ...the system when a friendly [[Command Station]] is destroyed, the [[Colony Ship]] is destroyed also. ...lgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]]
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  • ...r/>This allows every player in the game to build their own ship cap of the ship type that the fabricator builds.<br/>The Foldout is permanently cloaked and ...lgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]]
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  • ...er" | [[Ammunition Types and Immunities|Immunities]] || align="center" | [[Armor Types and Bonus Damage|Damage Bonuses]] ...nter" | Heavy || align="center" | Fusion Cutters Black Hole Machines Armor Boosts Tractor Beams Reclamation Paralysis Attacks Nuclear Explosi
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  • All of the Youngling ship classes will have ships that are exceedingly cheap in terms of metal/crysta == New Bonus Ship Classes ==
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  • All of the Youngling ship classes will have ships that are exceedingly cheap in terms of metal/crysta == New Bonus Ship Classes ==
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  • ...are built from a [[Spirecraft Mining Enclosure]] built by a [[Spire Mining Ship]]. ...lgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]]
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  • ...the wave comes with a special ship called the usurper, and as long as that ship lives, the AI will be able to rebuild whatever was on the planet originally Pike: Deals bonus damage to units above a certain hp% and units with 90mm armor or higher
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  • ...lgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] ..., Fusion Cutters, Minor Electric Ammo, Black Hole Machines, Attack Boosts, Armor Boosts, Radar Dampening, Tractor Beams, Reclamation, Being Scrapped, Paraly
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  • ...lgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] ...gCtr}} | Sniper Shots, Fusion Cutters, Black Hole Machines, Attack Boosts, Armor Boosts, Tractor Beams, Reclamation, Being Scrapped, Paralysis Attacks, Tran
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  • ...amount of the time, and is frustrating because I can see the shot hit the ship, it makes the little green wave animation. '''Armor Rating'''
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  • <big>'''Why The Complex Interrelation Of Ship Damage Mechanisms?'''</big> ...f thousands of combinations. Wouldn't it make more sense to have overall "armor types" and "shot types" that then people could actually remember?
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  • ...rSpireMiningShip.png|100px|left|Spire Mining Ship]] || valign="top" | This ship allows the construction of mining enclosures on asteroids to build [[AI War This ship can be built from the system build window under the CONST tab if Spirecraft
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  • ...the ARS tab of any science ship on the planet) instead of getting a random ship type.<br/> ...es the AI's response to any type of future hacking. Also, each subsequent ship-design-hack will increase the response far worse than any previous hack did
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  • ...detection and recovery of space-borne artifacts.<br/>Please note that this ship does not produce any knowledge like other science vessels. If you have not ...er" | [[Ammunition Types and Immunities|Immunities]] || align="center" | [[Armor Types and Bonus Damage|Damage Bonuses]]
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  • ...lgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] ...gCtr}} | Sniper Shots, Fusion Cutters, Black Hole Machines, Attack Boosts, Armor Boosts, Tractor Beams, Reclamation, Being Scrapped, Paralysis Attacks, Tran
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  • ...er" | [[Ammunition Types and Immunities|Immunities]] || align="center" | [[Armor Types and Bonus Damage|Damage Bonuses]] ...ed|Engine Health]] || align="center" | Single Ship DPS || align="center" | Ship Cap DPS || align="center" | [[Abilities]]
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  • ...ebuilder.png|left|Remains Rebuilder]] || valign="top" | Cleans up exploded ship remains and builds replacement ships in their place.<br/> Each ship it rebuilds costs half the normal metal/crystal/time, and it prevents playe
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  • -The Anti-Armor ships now have a min hit percent chance of 90% (so if a ship is at all in range, they have a 90% chance of hitting it -- cruisers have a ...em the longest-ranged non-sniper ships in the game. They are still a weak ship, but this makes them useful in a lot more situations rather than just again
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  • ...p" | An outpost constructed by refugees of the Spire alien race from their ship. They will use their significant battery of heavy beam cannons on any of o ...er" | [[Ammunition Types and Immunities|Immunities]] || align="center" | [[Armor Types and Bonus Damage|Damage Bonuses]]
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  • ...nupDrone.png|left|Cleanup Drone]] || valign="top" | Removes exploded enemy ship remains, to prevent them from being rebuilt by enemy Remains Rebuilders. A ...lgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]]
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  • ...lgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] ...and Speed|Engine Health]] || {{AlgCtr}} | Single Ship DPS || {{AlgCtr}} | Ship Cap DPS || {{AlgCtr}} | [[Abilities]]
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  • ...lgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] ...and Speed|Engine Health]] || {{AlgCtr}} | Single Ship DPS || {{AlgCtr}} | Ship Cap DPS || {{AlgCtr}} | [[Abilities]]
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  • ...nyShip.png|100px|left|Spire Colony Ship]] || valign="top" | A large colony ship filled with many Spire "growing nodes". It's purpose is to plant the hub o ...er" | [[Ammunition Types and Immunities|Immunities]] || align="center" | [[Armor Types and Bonus Damage|Damage Bonuses]]
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  • ...:AIWarTachyonDrone.png|left|Tachyon Drone]] || valign="top" | Weak, mobile ship reacts with nearby enemy [[AI War:Cloaking|cloaked]] ships, making them tra ...lgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]]
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  • ...lgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] ..., Fusion Cutters, Minor Electric Ammo, Black Hole Machines, Attack Boosts, Armor Boosts, Tractor Beams, Reclamation, Being Scrapped, Paralysis Attacks, Tran
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  • ...lgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] ...-Grade || {{AlgCtr}} | Fusion Cutters, Minor Electric Ammo, Attack Boosts, Armor Boosts, Gravity Effects, Attrition, Tractor Beams, Reclamation, Being Scrap
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  • ...lgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] ...} | Composite || {{AlgCtr}} | Mass Drivers, Fusion Cutters, Attack Boosts, Armor Boosts, Tractor Beams, Reclamation, Being Scrapped, Transport, Swallow, Nuc
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  • ...lgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] ...tive || {{AlgCtr}} | Dark Matter Ammo, Minor Electric Ammo, Attack Boosts, Armor Boosts, Gravity Effects, Tractor Beams, Reclamation, Being Scrapped, Paraly
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  • ...lgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] ...ctural || {{AlgCtr}} | Fusion Cutters, Minor Electric Ammo, Attack Boosts, Armor Boosts, Gravity Effects, Attrition, Tractor Beams, Reclamation, Being Scrap
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  • ...lgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] ...ctural || {{AlgCtr}} | Fusion Cutters, Minor Electric Ammo, Attack Boosts, Armor Boosts, Gravity Effects, Attrition, Tractor Beams, Reclamation, Being Scrap
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  • ...lgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] ...gCtr}} | || {{AlgCtr}} | Structural || {{AlgCtr}} | Minor Electric Ammo, Armor Boosts, Attrition, Tractor Beams, Reclamation, Paralysis Attacks, Transport
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  • ...lgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] ...}} | Dark Matter Ammo, Fusion Cutters, Minor Electric Ammo, Attack Boosts, Armor Boosts, Gravity Effects, Attrition, Tractor Beams, Reclamation, Being Scrap
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  • ...lgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] ...and-Grade || {{AlgCtr}} | Dark Matter Ammo, Fusion Cutters, Attack Boosts, Armor Boosts, Gravity Effects, Attrition, Tractor Beams, Reclamation, Being Scrap
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  • ...lgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] ...rk Matter Ammo, Blade Attacks, Fusion Cutters, Area Damage, Attack Boosts, Armor Boosts, Gravity Effects, Attrition, Tractor Beams, Reclamation, Being Scrap
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  • ...lgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] ...-Grade || {{AlgCtr}} | Fusion Cutters, Minor Electric Ammo, Attack Boosts, Armor Boosts, Gravity Effects, Radar Dampening, Attrition, Tractor Beams, Reclama
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  • ...lgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] ...tr}} | Artillery Ammo, Fusion Cutters, Minor Electric Ammo, Attack Boosts, Armor Boosts, Gravity Effects, Radar Dampening, Attrition, Tractor Beams, Reclama
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  • ...lgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] ...tr}} | Artillery Ammo, Fusion Cutters, Minor Electric Ammo, Attack Boosts, Armor Boosts, Gravity Effects, Radar Dampening, Attrition, Tractor Beams, Reclama
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  • ...utomatically destroyed when the AI's command station is destroyed.<br/>The ship production facilities of the AIs are somewhere outside the galaxy -- cut of ...e AI can purchase additional Warp Gates from the [[Trade Ship|Zenith Trade Ship]] during the game, however these additional Warp Gates will not increase th
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  • ...lgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] ...and Speed|Engine Health]] || {{AlgCtr}} | Single Ship DPS || {{AlgCtr}} | Ship Cap DPS || {{AlgCtr}} | [[Abilities]]
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  • ...lgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] ...and Speed|Engine Health]] || {{AlgCtr}} | Single Ship DPS || {{AlgCtr}} | Ship Cap DPS || {{AlgCtr}} | [[Abilities]]
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  • ...ds can't ignore an exo-shield, as it becomes an extension of the protected ship itself. ...lgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]]
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  • ...ed for a short time on account of their ordeal of warping. A gather point, ship stance (FRD, attack move, etc), and so forth can be set on the gate just li ...lgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]]
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  • Using this ship on an AI controlled planet is considered [[AI War:Hacking|Hacking]] by the ...lgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]]
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  • ...paign, it can be used to construct a [[Subspace Receiver]], [[Spire Colony Ship]] or [[Exogalactic Transceiver]].<br>Part of the [[Fallen Spire Campaign]]. ...er" | [[Ammunition Types and Immunities|Immunities]] || align="center" | [[Armor Types and Bonus Damage|Damage Bonuses]]
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  • ...Factory]] || valign="top" | Capture to build Mark IV versions of any fleet ship types in which you have already attained Mark III. Never destroy these!<br ...lgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]]
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  • ...rAutoCannon.png|left|Autocannon]] || valign="top" | Extremely fast cloaked ship with short-range rapid fire attack. Excellent against heavy targets, but w ...s, but on closer inspection come with different bonuses and an interesting Armor damage attribute. Like [[Infiltrator]]s, Autocannon Minipods are better tho
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  • ...s|Armor Type]] || {{AlgCtr}} | [[Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] ...Drivers, Sniper Shots, Fusion Cutters, Black Hole Machines, Attack Boosts, Armor Boosts, Tractor Beams, Reclamation, Being Scrapped, Paralysis Attacks, Tran
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  • ...Vulture|Vulture]], [[Neinzul Youngling Weasel|Weasel]]). Destroying an AI ship on its planet or an adjacent planet will anger the nest and release the shi ...lgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]]
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  • ...lgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] ...|| {{AlgCtr}} | [[Engines and Speed|Engine Health]] || {{AlgCtr}} | Single Ship DPS || {{AlgCtr}} | [[Abilities]]
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  • ...tion unit that allows human players to build a single type of experimental ship (here, or at a Space Dock).<br/>An [[Experimental Fabricator]] allows the c ...e|Armor Type]] || {{AlgCtr}} | [[Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]]
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  • ...er" | [[Ammunition Types and Immunities|Immunities]] || align="center" | [[Armor Types and Bonus Damage|Damage Bonuses]] ...="center" | [[Engines and Speed|Engine Health]] || align="center" | Single Ship DPS || align="center" | [[Abilities]]
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  • ...s|Armor Type]] || {{AlgCtr}} | [[Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] ...gCtr}} | Mass Drivers, Fusion Cutters, Black Hole Machines, Attack Boosts, Armor Boosts, Tractor Beams, Reclamation, Being Scrapped, Paralysis Attacks, Tran
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  • ...er" | [[Ammunition Types and Immunities|Immunities]] || align="center" | [[Armor Types and Bonus Damage|Damage Bonuses]] ...="center" | [[Engines and Speed|Engine Health]] || align="center" | Single Ship DPS || align="center" | [[Abilities]]
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  • ...lgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] ...|| {{AlgCtr}} | [[Engines and Speed|Engine Health]] || {{AlgCtr}} | Single Ship DPS || {{AlgCtr}} | [[Abilities]]
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  • ...can be scrapped immediately afterwards without losing its associated bonus ship. *[[Advanced Research Ship]]
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  • ...e first expansion to AI War, The Zenith Remnant, introduced a new class of ship called golems. What are they? * '''Armored Golems''' have 500 ''million'' health, 100,000 armor, and deal enormous amounts damage with each of their 5 shots. They cut thr
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  • ...s|Armor Type]] || {{AlgCtr}} | [[Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] ...|| {{AlgCtr}} | [[Engines and Speed|Engine Health]] || {{AlgCtr}} | Single Ship DPS || {{AlgCtr}} | [[Abilities]]
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  • '''AA''' - [[Anti-Armor]], a bonus fleet ship. '''Awesomebomb''' - [[Zenith AutoBomb]], a bonus fleet ship.
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  • ...png|left|Anti-Armor Ship]] || valign="top" | Excellent for attacking enemy armor and other targets at high range. ...rs anti-armor ships do not pose significant danger. If the AI unlocks anti-armor ships '''and''' is using them effectively, however, strongly consider count
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  • ...<br/>Consumes the asteroid it is built on.<br/>Built by the [[Spire Mining Ship]].<br/>Note that the build cost of the mining enclosure is the construction ...er" | [[Ammunition Types and Immunities|Immunities]] || align="center" | [[Armor Types and Bonus Damage|Damage Bonuses]]
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  • ...ions|Minor Faction]] adds a single [[AI War:Zenith Trade Ship|Zenith Trade Ship]] somewhere in the galaxy. It is only available on maps with at least 30 pl As the ship roams the galaxy, both the AI and players can buy structures to build on th
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  • Engine damage is one of the less common aspect of AI-war gameplay. A Ship's base speed is determined by a ratio of their engine health over max-healt [[AI War:Spider Bot|Spider Bots]] are capable of first-strike against many ship-types and stop them from making any more progress into your territory. This
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  • * Fixed a crash bug from the prior version that prevented deep sea travel by ship. * The settlement stockpile window will now not come up if you're on a ship outside of any particular continent's area, and will instead show a popup e
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  • ...n be seen in-game by the thin yellow lines connecting them to the boosting ship. ...lems, and spirecraft, are immune to attack boosts and munitions boosts. A ship cannot be affected by multiple munitions boosts simultaneously, such as fro
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  • |[[File:AIWarArmorShipIcon.png|left|Armor Ship Icon - Replace with Sprite when found]] || valign="top" | Weak firepower bu If you imagine that an [[AI War:Armor Ship|Armor Ship]] is like an IFV to the [[AI War:Space Tank|Space Tank]]'s Tank Destroyer,
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  • Every ship in the game has an <b>Hull Type</b> that is what its structural hull is mad In-game when looking at the ship description pop-up, the Hull Type at the end of the second white line as, f
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  • <ln id="Ship_Description_Monitor">A solid midsize ship that are particularly good against large hulls and shielded targets.</ln> ...tacles or hitting targets that are hard to track. Also a "good all around" ship that is reasonably beefy.</ln>
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  • In-game when looking at the ship description pop-up, the Attack Multipliers are near the middle in green tex Because Attack Multipliers are on a per ship basis, see a ship's detail page for its Attack Multipliers.<br/>
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  • ...nergy needs rather dramatically if overused. These changes will make this ship more useful for general play, but also increases the cost of its use so as -Drawing hundreds or thousands of simultaneous ship ranges now not only looks better, but it also will perform vastly better, e
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  • ...ip has vastly more health and damage dealing potential than a single fleet ship. Most Starships have extra abilities to boost your fleet or increase your s ...ed the MkIII has been unlocked with [[AI War:Knowledge|Knowledge]]). Their ship cap is usually 2 per mark (some have 1 and some have up to 5).
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  • ...l [[AI War:Starships|Starship]] is often more powerful than a single fleet ship, some MkV fleet ships are comparable in metal cost, firepower and resilienc ...cale with mark; others like range, speed and rate of fire often don't. The ship [[AI War:Cap|Cap]] is constant through mark, with very few notable exceptio
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  • ...t|Bomber]] || valign="top" | Inflicts high damage on heavy defenses. Best ship class for hitting force fields and the final AI command stations. ...the triangle ships but their multipliers and the commonality of [[Heavy]] armor makes them very useful.
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  • [[Ship Immunities]] [[Ship Abilities]]
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  • ...resumably not often). •Following on with those massive changes, every last ship in the game has been rebalanced to a heavy degree, sometimes pretty much co
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  • ...r ships away that get too close, doing extreme damage to enemies with thin armor. **Samurai Frigate (Melee/Medium) wields vampiric, armor-piercing katanas that become animated during combat, fighting alongside the
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  • 4.0 (Unity) has created a strong bias to have some starships as part of your ship mix. To support this new emphasis you start the game with many star ships u ...ding the mark levels is pretty key in most cases, because it gets you more ship cap, and therefore more ships to use. However, some people play the opposi
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  • ships and structures details page - [[Acid Sprayer]] created as example, each ship/structure will have it's own detail page<br/> Armor - this needs it's own page, check the one that exists already, may be suffi
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  • ...the ARS tab of any science ship on the planet) instead of getting a random ship type. ...fortresses, forcefields, ion cannons, mass drivers, warhead interceptors, armor inhibitors/boosters, blackhole machines, Zenith reserves, interplanetary mu
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  • ...ght, it also gives an attack bonus to nearby ships on your team.<br/>The [[Armor and Munitions Boosts#Boost calculation|Munitions Boost Calculation]] gives ...amage potential of a sizable cluster of turrets. Offensive equivalent to [[Armor Booster]]s.
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  • {{AI War 2 Ship:Molotov}} * If the target has Armor thickness of at most 30mm, weapon deals 3x damage.
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  • ...g through the space its shield occupies, a force field mounted on a mobile ship can in fact push enemy ships aside as it moves.<br/> ...rmhole to prevent enemy ships from entering that worm hole.<br/>If a enemy ship enters a wormhole on the far side and exits a wormhole covered by a Force F
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  • For basic stats, and for creating ship variants or even entirely new ships, you can do everything you need in XML ...be a good idea to avoid conflicts, if you're making a mod that has common ship names as part of it.
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  • Here are the basic ship types, according to their unique ship icons in-game. The table is divided according to the size class, and many e ! Fleet Roles !! Sub-types !! Ship list
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  • ...ng else? It also depends on what new ship types you unlock, and what extra ship type you started with. Some are offensive-oriented, some are defensive-orie * [[AI War:Do Shots Miss|Do Shots Miss Sometimes? (Plus All About Armor)]]
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  • * More More More (Remove Ship Cap From All Units - added in 1.014) * Armor Em (+5 Armored Missiles - added in 2.001)
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  • ...expenditures -- for example, if you and I are playing, and you unlock Anti-Armor Mark II and I unlock Raid Starships II, then I could just give you Raid Sta ...tured ships to allies. A ship captured by parasites is no different than a ship built from a dock, and as such as the same gifting restrictions.
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  • ...| Advanced alien technology makes this a lightning-fast death machine. [[Armor and Munitions Boosts|Boosts]] the strength of nearby ships. ...ween the this ship and the Flagship, notably the hull type, that make this ship distinct.
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  • |[[File:AIWarFlagship.png|100px|left|Flagship]] || valign="top" | [[Armor and Munitions Boosts|Boosts]] the strength of nearby ships, and is a respec ...tained in the export). As this value is constant across the mark-levels of ship-types, it is sometimes better to split mark-Is away from your flagships squ
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  • The player ship can equip 3 different main weapons. Additional weapons can be gained throug *'''Armor Piercing:''' Able to be auto-dodged by the maneuvering jets on most smaller
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  • &#123;&#123;AI War 2 Ship:Aberration&#125;&#125; |armor=120
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  • {{AI War 2 Ship:Armor Ship}}
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  • &#123;&#123;AI War 2 Ship:Abomination&#125;&#125; |armor=120
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  • {{AI War 2 Ship:Pike Corvette}} *If the target's armor is at least 90mm, then the above weapon does 3x damage to the target.
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  • {{AI War 2 Ship:Porcupine}} *If the target's armor is at least 90mm, then the above weapon does 3x damage to the target.
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  • ...ft|Bulletproof Fighter]] || valign="top" | Standard fighters upgraded with armor that repels all shell-based fire. ...first realize. In particular, this includes some paralysis and reclamation ship-types, which nullifies their special abilities. On top of this, Immunity t
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  • ...ass crashes into enemies, damaging itself and them, straight through their armor.<br/>Unless issued a specific command by its controller, it will automatica ...sive losses in a long battle just from the self-attritioning aspect of the ship, and you will also experience much waiting-angst nearby [[Gravity Guardian]
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  • ...filtrator]] || valign="top" | Passes through force fields and fires small, armor-piercing shots. Best in huge swarms. Individually weak, but with a ship cap half again as big as normal, these ships swarm their enemies to death.
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  • ...uge amounts of armor and firepower, but the lowest lifespan of any Neinzul ship.
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  • ...Field]] that has less absolute health but effectively gains a very high [[Armor]] rating to resist damage form incoming enemy fire.<br/> Bring [[Bomber|Bombers]], the more the better. On a broader level, all ship-types that have a bonus against Structural.<br/>
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  • ** It has heavy armor plating on its sides, and uses plasma fan attacks against you as well as be * The graphics for the ocean shallows ship background wall have been added to the game.
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  • {{AI War 2 Ship:Inhibiting Tesla Corvette}} * This units attack slows enemy reload speeds if target Armor thickness is less than 60mm.
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  • |armor=150 Very powerful ship that fires very painful missiles.
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  • |armor=70 ...vanced AI technology. Capture to gain the ability to construct a new fleet-ship.
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  • {{AI War 2 Ship:Autocannon Minipod}} *If the target has Armor Thickness of at least 100mm, weapon deals 2x damage.
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  • |armor=150 Very powerful ship with an AOE lightning attack with a reload speed penalty.
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  • |armor=60 Large, long ranged ship. Is controlled by an automated drone factory. Self destructs after 10 minut
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  • {{AI War 2 Ship:Concussion Corvette}} *If the target has armor of at most 50mm, then the above weapon deals 6x damage to the target.
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  • {{AI War 2 Ship:Auto Bomb}} *If the target has Armor Thickness of at most 40mm, weapon deals 2x damage.
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  • &#123;&#123;AI War 2 Ship:AI Overlord - Phase 2&#125;&#125; |armor=300
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  • |armor=60 Fast moving melee ship. Is controlled by an automated drone factory. Self destructs after 10 minut
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  • {{AI War 2 Ship:Grenade Launcher Corvette}} * If the target has Armor thickness of at most 30mm, weapon deals 3x damage.
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  • {{AI War 2 Ship:Gunbot}} * If the target has Armor thickness of at least 100mm, weapon deals 2x damage.
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