Difference between revisions of "AI War:Spirecraft Shield Bearer"
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(Created page with 'Category:AIWar Category:AIWarLotS {{5.029}}<br/> {| |100px|left|Spirecraft Shield Bearer || valign="top" | Has no guns, but has very hi…') |
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[[Category:AIWar]] | [[Category:AIWar]] | ||
[[Category:AIWarLotS]] | [[Category:AIWarLotS]] | ||
− | {{5. | + | {{5.041}}<br/> |
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− | |[[File:AIWarSpirecraftShield.png|100px|left|Spirecraft Shield Bearer]] || valign="top" | | + | |[[File:AIWarSpirecraftShield.png|100px|left|Spirecraft Shield Bearer]] || valign="top" | This ship has very high health and provides a sizable force field to protect allied ships. Its force field does not reduce the attack power of protected ships.<br/>These ships are immune to repair and do not regenerate their health however so use them wisely.<br/><br/>The Human and AI versions of this ship are different.<br/>The Human version has is unarmed but its force field does not shrink as it takes damage.<br/>The AI version is armed as per the table below and its force field shrinks as it takes damage.<br/><br/>Spirecraft are built from a [[Spirecraft Mining Enclosure]] built by a [[Spire Mining Ship]]. |
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! align="center" | [[Knowledge|Mark]] || align="center" | [[Knowledge|Ship Cap]] || align="center" | [[Armor|Damage]] || align="center" | Attack Range || align="center" | Reload || align="center" | Health || align="center" | [[Armor]] || align="center" | [[Engines and Speed|Speed]] || align="center" | [[Engines and Speed|Engine Health]] || align="center" | Single Ship DPS || align="center" | Ship Cap DPS || align="center" | [[Abilities]] | ! align="center" | [[Knowledge|Mark]] || align="center" | [[Knowledge|Ship Cap]] || align="center" | [[Armor|Damage]] || align="center" | Attack Range || align="center" | Reload || align="center" | Health || align="center" | [[Armor]] || align="center" | [[Engines and Speed|Speed]] || align="center" | [[Engines and Speed|Engine Health]] || align="center" | Single Ship DPS || align="center" | Ship Cap DPS || align="center" | [[Abilities]] | ||
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− | | align="center" | I || align="center" | 10 || align="center" | | + | | align="center" | I || align="center" | 10 || align="center" | 14,000 || align="center" | 3,100 || align="center" | 5 sec || align="center" | 14,000,000 || align="center" | 200 || align="center" | 140 || align="center" | Inf || align="right" | 2,800 dmg/sec || align="right" | 28,000 dmg/sec || align="left" | Armor Piercing 610 |
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− | | align="center" | II || align="center" | 8 || align="center" | | + | | align="center" | II || align="center" | 8 || align="center" | 28,000 || align="center" | 3,100 || align="center" | 5 sec || align="center" | 28,000,000 || align="center" | 400 || align="center" | 140 || align="center" | Inf || align="right" | 5,600 dmg/sec || align="right" | 44,800 dmg/sec || align="left" | Armor Piercing 1,220 |
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− | | align="center" | III || align="center" | 6 || align="center" | | + | | align="center" | III || align="center" | 6 || align="center" | 42,000 || align="center" | 3,100 || align="center" | 5 sec || align="center" | 42,000,000 || align="center" | 600 || align="center" | 140 || align="center" | Inf || align="right" | 8,400 dmg/sec || align="right" | 50,400 dmg/sec || align="left" | Armor Piercing 1,830 |
|- | |- | ||
− | | align="center" | IV || align="center" | 4 || align="center" | | + | | align="center" | IV || align="center" | 4 || align="center" | 56,000 || align="center" | 3,100 || align="center" | 5 sec || align="center" | 56,000,000 || align="center" | 800 || align="center" | 140 || align="center" | Inf || align="right" | 11,200 dmg/sec || align="right" | 44,800 dmg/sec || align="left" | Armor Piercing 2,440 |
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− | | align="center" | V || align="center" | 2 || align="center" | | + | | align="center" | V || align="center" | 2 || align="center" | 70,000 || align="center" | 3,100 || align="center" | 5 sec || align="center" | 70,000,000 || align="center" | 1,000 || align="center" | 140 || align="center" | Inf || align="right" | 14,000 dmg/sec || align="right" | 28,000 dmg/sec || align="left" | Armor Piercing 3,050 |
|} <br/> | |} <br/> | ||
{| border="1" cellpadding="2" | {| border="1" cellpadding="2" |
Revision as of 21:59, 12 July 2012
This page is updated for game version 5.041 and should still be correct |
This ship has very high health and provides a sizable force field to protect allied ships. Its force field does not reduce the attack power of protected ships. These ships are immune to repair and do not regenerate their health however so use them wisely. The Human and AI versions of this ship are different. The Human version has is unarmed but its force field does not shrink as it takes damage. The AI version is armed as per the table below and its force field shrinks as it takes damage. Spirecraft are built from a Spirecraft Mining Enclosure built by a Spire Mining Ship. |
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
-- | Ultra-Heavy | Fusion Cutters Attack Boosts Armor Boosts Speed Boosts Gravity Effects Tractor Beams Reclamation Paralysis Attacks Transport Swallow Nuclear Explosions Being Insta-Killed EMPs Repair | 10 Medium, 10 Swarmer, 10 Ultra-Light, 10 Composite |
Mark | Ship Cap | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|---|---|
I | 10 | 14,000 | 3,100 | 5 sec | 14,000,000 | 200 | 140 | Inf | 2,800 dmg/sec | 28,000 dmg/sec | Armor Piercing 610 |
II | 8 | 28,000 | 3,100 | 5 sec | 28,000,000 | 400 | 140 | Inf | 5,600 dmg/sec | 44,800 dmg/sec | Armor Piercing 1,220 |
III | 6 | 42,000 | 3,100 | 5 sec | 42,000,000 | 600 | 140 | Inf | 8,400 dmg/sec | 50,400 dmg/sec | Armor Piercing 1,830 |
IV | 4 | 56,000 | 3,100 | 5 sec | 56,000,000 | 800 | 140 | Inf | 11,200 dmg/sec | 44,800 dmg/sec | Armor Piercing 2,440 |
V | 2 | 70,000 | 3,100 | 5 sec | 70,000,000 | 1,000 | 140 | Inf | 14,000 dmg/sec | 28,000 dmg/sec | Armor Piercing 3,050 |
Mark | Asteroid | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Repair Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Ship Cap Repair Time |
---|---|---|---|---|---|---|---|---|---|---|---|
I | Reptite Pysite (2 per) |
16,000 | 30,000 | 46,000 | 4,000 | 00:05:01 | 160,000 | 300,000 | 460,000 | 40,000 | 00:50:10 |
II | Xampite (2 per) | 32,000 | 60,000 | 92,000 | 8,000 | 00:10:01 | 256,000 | 480,000 | 736,000 | 64,000 | 01:20:08 |
III | Ebonite (2 per) | 64,000 | 120,000 | 184,000 | 12,000 | 00:15:01 | 384,000 | 720,000 | 1,104,000 | 72,000 | 01:30:06 |
IV | Adamantite (2 per) | 96,000 | 180,000 | 276,000 | 16,000 | 00:20:00 | 384,000 | 720,000 | 1,104,000 | 64,000 | 01:20:00 |
V | Titanite (2 per) | 128,000 | 240,000 | 368,000 | 20,000 | 00:25:01 | 256,000 | 480,000 | 736,000 | 40,000 | 00:50:02 |
Note that the build time of Spirecraft is half of the repair time listed.
How to use in your fleet
Coming soon
How to counter when in the AI fleet
Coming soon