Difference between revisions of "AI War:Shield Bearer"
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[[Category:AIWar]] | [[Category:AIWar]] | ||
[[Category:AIWarBase]] | [[Category:AIWarBase]] | ||
− | {{5. | + | {{5.043}}<br/> |
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|[[File:AIWarShieldBearer.png|left|Acid Sprayer]] || valign="top" | Does relatively low damage, but has high health and provides a mini force field to protect allied ships.<br/>Its force field does not reduce the attack power of protected ships. | |[[File:AIWarShieldBearer.png|left|Acid Sprayer]] || valign="top" | Does relatively low damage, but has high health and provides a mini force field to protect allied ships.<br/>Its force field does not reduce the attack power of protected ships. | ||
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! align="center" | [[Ammunition Types and Immunities|Ammo Type]] || align="center" | [[Armor Types and Bonus Damage|Armor Type]] || align="center" | [[Ammunition Types and Immunities|Immunities]] || align="center" | [[Armor Types and Bonus Damage|Damage Bonuses]] | ! align="center" | [[Ammunition Types and Immunities|Ammo Type]] || align="center" | [[Armor Types and Bonus Damage|Armor Type]] || align="center" | [[Ammunition Types and Immunities|Immunities]] || align="center" | [[Armor Types and Bonus Damage|Damage Bonuses]] | ||
|- | |- | ||
− | | align="center" | Laser || align="center" | Heavy || align="center" | Tractor Beams Paralysis Attacks Nuclear Explosions || align="center" | 2 Medium, 2 Swarmer, 2 Ultra-Light, 2 Composite | + | | align="center" | Laser || align="center" | Heavy || align="center" | Tractor Beams Paralysis Attacks Nuclear Explosions Being Insta-Killed || align="center" | 2 Medium, 2 Swarmer, 2 Ultra-Light, 2 Composite |
|}<br/> | |}<br/> | ||
{| border="1" cellpadding="2" | {| border="1" cellpadding="2" |
Revision as of 21:27, 18 July 2012
This page is updated for game version 5.043 and should still be correct |
Does relatively low damage, but has high health and provides a mini force field to protect allied ships. Its force field does not reduce the attack power of protected ships. |
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Laser | Heavy | Tractor Beams Paralysis Attacks Nuclear Explosions Being Insta-Killed | 2 Medium, 2 Swarmer, 2 Ultra-Light, 2 Composite |
Mark | Ship Cap | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|---|---|
I | 24 | 12,000 | 5,000 | 6 sec | 1,260,000 | 0 | 64 | 100 | 2,000 dmg/sec | 48,000 dmg/sec | |
II | 22 | 24,000 | 5,500 | 6 sec | 2,520,000 | 0 | 64 | 100 | 4,000 dmg/sec | 88,000 dmg/sec | |
III | 19 | 36,000 | 6,000 | 6 sec | 3,780,000 | 0 | 64 | 100 | 6,000 dmg/sec | 114,000 dmg/sec | |
IV | 17 | 48,000 | 6,500 | 6 sec | 5,040,000 | 0 | 64 | 100 | 8,000 dmg/sec | 136,000 dmg/sec |
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Ship Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|---|
I | -- | 320 | 1,200 | 1,520 | 300 | 00:00:10 | 7,680 | 28,800 | 36,480 | 7,200 | 00:04:00 |
II | 2,500 | 640 | 2,400 | 3,040 | 600 | 00:00:20 | 14,080 | 52,800 | 66,880 | 13,200 | 00:07:20 |
III | 6,000 | 1,280 | 4,800 | 6,080 | 600 | 00:00:40 | 24,320 | 91,200 | 115,520 | 11,400 | 00:12:40 |
IV | Adv Fac | 1,920 | 7,200 | 9,120 | 600 | 00:01:00 | 32,640 | 122,400 | 155,040 | 10,200 | 00:17:00 |
Note: Shield Bearer does not have a Mark V version.
How to use in your fleet
The radius of Shield Bearers are small, and can only cover a fraction of the entire fleet. In order to maximise the utility of overlapping force fields, use group-move with a small set of ships that needs protecting: e.g. Plasma Siege Starships, Botnet Golems, or ships from a cache of Zenith Reserve Ships. Doing so will distribute damage over many individual force-fields and keep them alive for future repair. This tactic can also apply when entering hostile wormholes or covering critical infrastructure in an emergency.
How to counter when in the AI fleet
Only mild speed-bumps unless encountered as a part of a big wave. The interspersing of AI shield bearers amongst its fleet will tend to make battles somewhat longer, which the player can mitigate by unlocking FF-bypassing units or Bomber-like units that have anti-Heavy bonuses.