Difference between revisions of "AI War:Botnet Golem"
Jump to navigation
Jump to search
m (updated for 5.050) |
|||
Line 1: | Line 1: | ||
[[Category:AIWar]] | [[Category:AIWar]] | ||
[[Category:AIWarBase]] | [[Category:AIWarBase]] | ||
− | {{5. | + | {{5.050}}<br/> |
{| | {| | ||
|[[File:AIWarBotnetGolem.png|100px|left|Acid Sprayer]] || valign="top" | Reclaims enemy ships it kills (reclaimed ships have health = full damage inflicted by reclamator). Reclaimed ships come back as Zombie Bots, which cannot be controlled but which will attack enemy ships mercilessly until they die. Zombie bots will travel to enemy planets if no enemies present, and cannot be reclaimed. This golem cannot attack ships that are immobile, have no attack, or are immune to reclamation.<br/>The golems constructed by the [[AI Types|Golemite AI Type]] have 1/10 the health of the original, broken golems that humans can repair. | |[[File:AIWarBotnetGolem.png|100px|left|Acid Sprayer]] || valign="top" | Reclaims enemy ships it kills (reclaimed ships have health = full damage inflicted by reclamator). Reclaimed ships come back as Zombie Bots, which cannot be controlled but which will attack enemy ships mercilessly until they die. Zombie bots will travel to enemy planets if no enemies present, and cannot be reclaimed. This golem cannot attack ships that are immobile, have no attack, or are immune to reclamation.<br/>The golems constructed by the [[AI Types|Golemite AI Type]] have 1/10 the health of the original, broken golems that humans can repair. | ||
Line 18: | Line 18: | ||
! align="center" | [[Armor|Damage]] || align="center" | Attack Range || align="center" | Reload || align="center" | Health || align="center" | [[Armor]] || align="center" | [[Engines and Speed|Speed]] || align="center" | [[Engines and Speed|Engine Health]] || align="center" | Single Ship DPS || align="center" | [[Abilities]] | ! align="center" | [[Armor|Damage]] || align="center" | Attack Range || align="center" | Reload || align="center" | Health || align="center" | [[Armor]] || align="center" | [[Engines and Speed|Speed]] || align="center" | [[Engines and Speed|Engine Health]] || align="center" | Single Ship DPS || align="center" | [[Abilities]] | ||
|- | |- | ||
− | | align="center" | 20,000,000 x50 || align="center" | 12,000 || align="center" | 2 sec || align="center" | | + | | align="center" | 20,000,000 x50 || align="center" | 12,000 || align="center" | 2 sec || align="center" | 100,000,000 || align="center" | 6,000 || align="center" | 44 || align="center" | Inf || align="right" | 500,000,000 dmg/sec || align="left" | Reclaims Enemy Ships Self Attrition Time 120:00 Self Attrition Only When Not Low-Power Armor Piercing 999,999 Gathers Scout Intel |
|} <br/> | |} <br/> | ||
{| border="1" cellpadding="2" | {| border="1" cellpadding="2" | ||
! align="center" | [[Metal and Crystal|Metal Cost]] || align="center" | [[Metal and Crystal|Crystal Cost]] || align="center" | Total Cost || align="center" | [[Energy|Energy Cost]] || align="center" | [[Build Time and Constructors|Build Time]] | ! align="center" | [[Metal and Crystal|Metal Cost]] || align="center" | [[Metal and Crystal|Crystal Cost]] || align="center" | Total Cost || align="center" | [[Energy|Energy Cost]] || align="center" | [[Build Time and Constructors|Build Time]] | ||
|- | |- | ||
− | | align="center" | 40,000,000 || align="center" | 40,000,000 || align="center" | 80,000,000 || align="center" | | + | | align="center" | 40,000,000 || align="center" | 40,000,000 || align="center" | 80,000,000 || align="center" | 80,000 || align="center" | 12:00:01 |
|} | |} | ||
== How to use in your fleet == | == How to use in your fleet == | ||
− | + | ''On Moderate, repairing this golem results in +100 AIP. On Hard, this golem has its own exo-strike force (!).'' | |
== How to counter when in the AI fleet == | == How to counter when in the AI fleet == | ||
Coming soon | Coming soon |
Revision as of 21:31, 26 July 2012
This page is updated game version 5.050 and should still be correct |
Reclaims enemy ships it kills (reclaimed ships have health = full damage inflicted by reclamator). Reclaimed ships come back as Zombie Bots, which cannot be controlled but which will attack enemy ships mercilessly until they die. Zombie bots will travel to enemy planets if no enemies present, and cannot be reclaimed. This golem cannot attack ships that are immobile, have no attack, or are immune to reclamation. The golems constructed by the Golemite AI Type have 1/10 the health of the original, broken golems that humans can repair. |
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Energy Burst | Ultra-Heavy | Sniper Shots Fusion Cutters Minor Electric Ammo Black Hole Machines Attack Boosts Armor Boosts Gravity Effects Tractor Beams Reclamation Being Scrapped Paralysis Attacks Transport Swallow Nuclear Explosions Being Insta-Killed EMPs |
Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Abilities |
---|---|---|---|---|---|---|---|---|
20,000,000 x50 | 12,000 | 2 sec | 100,000,000 | 6,000 | 44 | Inf | 500,000,000 dmg/sec | Reclaims Enemy Ships Self Attrition Time 120:00 Self Attrition Only When Not Low-Power Armor Piercing 999,999 Gathers Scout Intel |
Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time |
---|---|---|---|---|
40,000,000 | 40,000,000 | 80,000,000 | 80,000 | 12:00:01 |
How to use in your fleet
On Moderate, repairing this golem results in +100 AIP. On Hard, this golem has its own exo-strike force (!).
How to counter when in the AI fleet
Coming soon