Difference between revisions of "AI War:Spire Implosion Guardian"
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(Created page with 'Category:AIWar Category:AIWarBase {{5.029}}<br/> {| |100px|left|Spire Implosion Guardian || valign="top" | Mid-range, middling-health a…') |
Mad Rubicant (talk | contribs) m (update hull type and version number) |
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[[Category:AIWar]] | [[Category:AIWar]] | ||
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− | {{5. | + | {{5.074}}<br/> |
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|[[File:AIWarSpireImpGuardian.png|100px|left|Spire Implosion Guardian]] || valign="top" | Mid-range, middling-health artillery weapon that does damage based on a percentage of the enemy ship's remaining health (not to be less than 1 damage). This is most effective when enemy ships have very high remaining health.<br/>Note that this ship is AI only. | |[[File:AIWarSpireImpGuardian.png|100px|left|Spire Implosion Guardian]] || valign="top" | Mid-range, middling-health artillery weapon that does damage based on a percentage of the enemy ship's remaining health (not to be less than 1 damage). This is most effective when enemy ships have very high remaining health.<br/>Note that this ship is AI only. | ||
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! align="center" | [[Ammunition Types and Immunities|Ammo Type]] || align="center" | [[Armor Types and Bonus Damage|Armor Type]] || align="center" | [[Ammunition Types and Immunities|Immunities]] || align="center" | [[Armor Types and Bonus Damage|Damage Bonuses]] | ! align="center" | [[Ammunition Types and Immunities|Ammo Type]] || align="center" | [[Armor Types and Bonus Damage|Armor Type]] || align="center" | [[Ammunition Types and Immunities|Immunities]] || align="center" | [[Armor Types and Bonus Damage|Damage Bonuses]] | ||
|- | |- | ||
− | | align="center" | Implosion || align="center" | | + | | align="center" | Implosion || align="center" | Medium || align="center" | Speed Boosts Tractor Beams Reclamation Paralysis Attacks Transport Swallow Being Insta-Killed || align="center" | |
|}<br/> | |}<br/> | ||
{| border="1" cellpadding="2" | {| border="1" cellpadding="2" |
Revision as of 04:09, 31 August 2012
This page is up to date for game version 5.074 and should still be correct |
Mid-range, middling-health artillery weapon that does damage based on a percentage of the enemy ship's remaining health (not to be less than 1 damage). This is most effective when enemy ships have very high remaining health. Note that this ship is AI only. |
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Implosion | Medium | Speed Boosts Tractor Beams Reclamation Paralysis Attacks Transport Swallow Being Insta-Killed |
Mark | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|
I | 0.25% | 8,000 | 1 sec | 800,000 | 0 | 80 | 100,000 | -- dmg/sec | Regen Time 90:00 Armor Piercing 999,999 |
II | 0.5% | 9,000 | 1 sec | 1,600,000 | 0 | 80 | 100,000 | -- dmg/sec | Regen Time 70:00 Armor Piercing 999,999 |
III | 1% | 10,000 | 1 sec | 2,400,000 | 0 | 80 | 100,000 | -- dmg/sec | Regen Time 50:00 Armor Piercing 999,999 |
IV | 2% | 11,000 | 1 sec | 3,200,000 | 0 | 80 | 100,000 | -- dmg/sec | Regen Time 30:00 Armor Piercing 999,999 |
V | 4% | 12,000 | 1 sec | 4,000,000 | 0 | 80 | 100,000 | -- dmg/sec | Regen Time 10:00 Armor Piercing 999,999 |
DPS is variable based on target's remaining health.
How to counter when in the AI fleet
Coming soon