Difference between revisions of "AI War:Neinzul Youngling Vulture"
Mad Rubicant (talk | contribs) m (fill in missing words) |
|||
Line 1: | Line 1: | ||
[[Category:AIWar]] | [[Category:AIWar]] | ||
[[Category:AIWarCoN]] | [[Category:AIWarCoN]] | ||
− | {{ | + | {{6.009}}<br/> |
{| | {| | ||
− | |[[File:AIWarVulture.png|left|Neinzul Youngling Vulture]] || valign="top" | This low-powered ship does damage equal to (full damage * ( (101 - target health percentage) * 10 ) ). This makes it very effective at finishing off high-health targets when mixed into a regular fleet, but it's barely able to hurt enemy ships that aren't wounded.<br/>[[AI War Expansion 2: Children of Neinzul|Youngling ships]] are all exceedingly inexpensive and fast, with a very short life span (health automatically drains when not in transports or other forms of storage). | + | |[[File:AIWarVulture.png|left|Neinzul Youngling Vulture]] || valign="top" | This low-powered ship does damage equal to (full damage * ( (101 - target health percentage) * 10 ) ). This makes it very effective at finishing off high-health targets when mixed into a regular fleet, but it's barely able to hurt enemy ships that aren't wounded.<br/><br/>[[AI War Expansion 2: Children of Neinzul|Youngling ships]] are all exceedingly inexpensive and fast, with a very short life span (health automatically drains when not in transports or other forms of storage).<br/>Note that the Mk. V does not self-attrition. |
|} | |} | ||
Line 9: | Line 9: | ||
== Base Stats == | == Base Stats == | ||
---- | ---- | ||
− | {| | + | {| {{AlgTop}} |
− | ! | + | ! {{AlgCtr}} | [[Knowledge|Ship Cap]] ||{{AlgCtr}} | [[Ammunition Types and Immunities|Ammo Type]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Armor Type]] || {{AlgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] |
|- | |- | ||
− | | | + | | {{AlgCtr}} | 96 || {{AlgCtr}} | Shell || {{AlgCtr}} | Neutron || {{AlgCtr}} | Reclamation Mines Repair || {{AlgCtr}} | 0.2 Command-Grade |
|}<br/> | |}<br/> | ||
− | {| | + | {| {{AlgTop}} |
− | ! | + | ! {{AlgCtr}} | [[Knowledge|Mark]] || {{AlgCtr}} | [[Armor|Damage]] || {{AlgCtr}} | Attack Range || {{AlgCtr}} | Reload || {{AlgCtr}} | Health || {{AlgCtr}} | [[Armor]] || {{AlgCtr}} | [[Engines and Speed|Speed]] || {{AlgCtr}} | [[Engines and Speed|Engine Health]] || {{AlgCtr}} | Single Ship DPS || {{AlgCtr}} | Ship Cap DPS || {{AlgCtr}} | [[Abilities]] |
|- | |- | ||
− | | | + | | {{AlgCtr}} | I || {{AlgCtr}} | 312|| {{AlgCtr}} | 6,000|| {{AlgCtr}} | 5 sec || {{AlgCtr}} | 220,000 || {{AlgCtr}} | 900 || {{AlgCtr}} | 300 || {{AlgCtr}} | Inf || {{AlgRgt}} | 62 dmg/sec || {{AlgRgt}} | 5,990 dmg/sec || {{AlgLeft}} | Self Attrition Time 04:00 Self Attrition Only When Not In Stand-Down Armor Piercing 999,999 |
|- | |- | ||
− | | | + | | {{AlgCtr}} | II || {{AlgCtr}} | 628|| {{AlgCtr}} | 6,000|| {{AlgCtr}} | 5 sec || {{AlgCtr}} | 440,000 || {{AlgCtr}} | 1,800 || {{AlgCtr}} | 300 || {{AlgCtr}} | Inf|| {{AlgRgt}} | 126 dmg/sec || {{AlgRgt}} | 12,058 dmg/sec || {{AlgLeft}} | Self Attrition Time 04:00 Self Attrition Only When Not In Stand-Down Armor Piercing 999,999 |
|- | |- | ||
− | | | + | | {{AlgCtr}} | III || {{AlgCtr}} | 940|| {{AlgCtr}} | 6,000|| {{AlgCtr}} | 5 sec || {{AlgCtr}} | 660,000 || {{AlgCtr}} | 2,700 || {{AlgCtr}} | 300 || {{AlgCtr}} | Inf|| {{AlgRgt}} | 188 dmg/sec || {{AlgRgt}} | 18,048 dmg/sec || {{AlgLeft}} | Self Attrition Time 04:00 Self Attrition Only When Not In Stand-Down Armor Piercing 999,999 |
|- | |- | ||
− | | | + | | {{AlgCtr}} | IV || {{AlgCtr}} | 1,256|| {{AlgCtr}} | 6,000|| {{AlgCtr}} | 5 sec || {{AlgCtr}} | 880,000 || {{AlgCtr}} | 3,600 || {{AlgCtr}} | 300 || {{AlgCtr}} | Inf|| {{AlgRgt}} | 251 dmg/sec || {{AlgRgt}} | 24,115 dmg/sec || {{AlgLeft}} | Self Attrition Time 04:00 Self Attrition Only When Not In Stand-Down Armor Piercing 999,999 |
|- | |- | ||
− | | | + | | {{AlgCtr}} | V || {{AlgCtr}} | 1,560|| {{AlgCtr}} | 6,000|| {{AlgCtr}} | 5 sec || {{AlgCtr}} | 1,100,000 || {{AlgCtr}} | 4,500 || {{AlgCtr}} | 300 || {{AlgCtr}} | 100|| {{AlgRgt}} | 312 dmg/sec || {{AlgRgt}} | 29,952 dmg/sec || {{AlgLeft}} | Armor Piercing 999,999 |
|} <br/> | |} <br/> | ||
− | {| | + | {| {{AlgTop}} |
− | ! | + | ! {{AlgCtr}} | [[Knowledge|Mark]] || {{AlgCtr}} | [[Knowledge]] || {{AlgCtr}} | [[Metal and Crystal|Metal Cost]] || {{AlgCtr}} | [[Metal and Crystal|Crystal Cost]] || {{AlgCtr}} | Total Cost || {{AlgCtr}} | [[Energy|Energy Cost]] || {{AlgCtr}} | [[Build Time and Constructors|Build Time]] || {{AlgCtr}} | Cap Metal Cost || {{AlgCtr}} | Cap Crystal Cost || {{AlgCtr}} | Cap Total Cost || {{AlgCtr}} | Cap Energy Cost || {{AlgCtr}} | Ship Cap Build Time |
|- | |- | ||
− | | | + | | {{AlgCtr}} | I || {{AlgCtr}} | -- || {{AlgCtr}} | 50 || {{AlgCtr}} | 50 || {{AlgCtr}} | 100 || {{AlgCtr}} | 50 || {{AlgCtr}} | 00:00:01 || {{AlgCtr}} | 4,800 || {{AlgCtr}} | 4,800 || {{AlgCtr}} | 9,600 || {{AlgCtr}} | 4,800 || {{AlgCtr}} | 00:01:36 |
|- | |- | ||
− | | | + | | {{AlgCtr}} | II || {{AlgCtr}} | 2,500 || {{AlgCtr}} | 100 || {{AlgCtr}} | 100 || {{AlgCtr}} | 200 || {{AlgCtr}} | 100 || {{AlgCtr}} | 00:00:01 || {{AlgCtr}} | 9,600 || {{AlgCtr}} | 9,600 || {{AlgCtr}} | 19,200 || {{AlgCtr}} | 9,600 || {{AlgCtr}} | 00:01:36 |
|- | |- | ||
− | | | + | | {{AlgCtr}} | III || {{AlgCtr}} | 6,000 || {{AlgCtr}} | 200 || {{AlgCtr}} | 200 || {{AlgCtr}} | 400 || {{AlgCtr}} | 100 || {{AlgCtr}} | 00:00:02 || {{AlgCtr}} | 19,200 || {{AlgCtr}} | 19,200 || {{AlgCtr}} | 38,400 || {{AlgCtr}} | 9,600 || {{AlgCtr}} | 00:03:12 |
|- | |- | ||
− | | | + | | {{AlgCtr}} | IV || {{AlgCtr}} | [[Advanced Factory|Adv Fac]] || {{AlgCtr}} | 300 || {{AlgCtr}} | 300 || {{AlgCtr}} | 600 || {{AlgCtr}} | 100 || {{AlgCtr}} | 00:00:03 || {{AlgCtr}} | 28,800 || {{AlgCtr}} | 28,800 || {{AlgCtr}} | 57,600 || {{AlgCtr}} | 9,600 || {{AlgCtr}} | 00:04:48 |
|- | |- | ||
− | | | + | | {{AlgCtr}} | V || {{AlgCtr}} | [[Core Fab]] || {{AlgCtr}} | 400 || {{AlgCtr}} | 400 || {{AlgCtr}} | 800 || {{AlgCtr}} | 100 || {{AlgCtr}} | 00:00:04 || {{AlgCtr}} | 28,800 || {{AlgCtr}} | 38,400 || {{AlgCtr}} | 76,800 || {{AlgCtr}} | 9,600 || {{AlgCtr}} | 00:06:24 |
|} | |} | ||
Revision as of 22:14, 3 February 2013
This page is up to date for version 6.009 |
This low-powered ship does damage equal to (full damage * ( (101 - target health percentage) * 10 ) ). This makes it very effective at finishing off high-health targets when mixed into a regular fleet, but it's barely able to hurt enemy ships that aren't wounded. Youngling ships are all exceedingly inexpensive and fast, with a very short life span (health automatically drains when not in transports or other forms of storage). Note that the Mk. V does not self-attrition. |
Base Stats
Ship Cap | Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|---|
96 | Shell | Neutron | Reclamation Mines Repair | 0.2 Command-Grade |
Mark | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|---|
I | 312 | 6,000 | 5 sec | 220,000 | 900 | 300 | Inf | 62 dmg/sec | 5,990 dmg/sec | Self Attrition Time 04:00 Self Attrition Only When Not In Stand-Down Armor Piercing 999,999 |
II | 628 | 6,000 | 5 sec | 440,000 | 1,800 | 300 | Inf | 126 dmg/sec | 12,058 dmg/sec | Self Attrition Time 04:00 Self Attrition Only When Not In Stand-Down Armor Piercing 999,999 |
III | 940 | 6,000 | 5 sec | 660,000 | 2,700 | 300 | Inf | 188 dmg/sec | 18,048 dmg/sec | Self Attrition Time 04:00 Self Attrition Only When Not In Stand-Down Armor Piercing 999,999 |
IV | 1,256 | 6,000 | 5 sec | 880,000 | 3,600 | 300 | Inf | 251 dmg/sec | 24,115 dmg/sec | Self Attrition Time 04:00 Self Attrition Only When Not In Stand-Down Armor Piercing 999,999 |
V | 1,560 | 6,000 | 5 sec | 1,100,000 | 4,500 | 300 | 100 | 312 dmg/sec | 29,952 dmg/sec | Armor Piercing 999,999 |
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Ship Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|---|
I | -- | 50 | 50 | 100 | 50 | 00:00:01 | 4,800 | 4,800 | 9,600 | 4,800 | 00:01:36 |
II | 2,500 | 100 | 100 | 200 | 100 | 00:00:01 | 9,600 | 9,600 | 19,200 | 9,600 | 00:01:36 |
III | 6,000 | 200 | 200 | 400 | 100 | 00:00:02 | 19,200 | 19,200 | 38,400 | 9,600 | 00:03:12 |
IV | Adv Fac | 300 | 300 | 600 | 100 | 00:00:03 | 28,800 | 28,800 | 57,600 | 9,600 | 00:04:48 |
V | Core Fab | 400 | 400 | 800 | 100 | 00:00:04 | 28,800 | 38,400 | 76,800 | 9,600 | 00:06:24 |
How to use in your fleet
Neinzul Youngling Vulture are unique and likely always useful against any target (not just large ones): its cap-DPS starts at 60K*Mark/sec against an enemy with 100% health and skyrockets to 600K*Mark/sec at 10%. This is nothing to scoff at, even against Hunter/Killers with their Command-Grade hull. Moreover, as the scale is percentage-based, a single Vulture-I can KO any standard fleet-ship-I at low health (which makes it scary if targeting is optimal).
EDIT: the above statistics is likely to be incorrect. To be confirmed.
Therefore, get them interspersed in your fleet, and watch as lower-mark opposition melts away. The key is to dish-out enough damage for the scaling to take over, perhaps something Spirecraft Attritioners and other AOE-effects might help accomplish. Conversely, against large targets Vultures' ideal companions are ships that have high-damage/long-cool down (and also Spirecraft Implosion Artillery, since they do maximum damage at full health).
How to counter when in the AI fleet
It's not that special a ship aside from the damage-scaling, and fairly useless on its own. Using ship-types with Neutron-bonuses will help you prevent the snowball-effect from taking place. Players might also watch out for their own Golems during battle, and retreat them before they fall into red health.