Difference between revisions of "AI War:Neinzul Youngling Tiger"
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! {{AlgCtr}} | [[Knowledge|Ship Cap]] ||{{AlgCtr}} | [[Ammunition Types and Immunities|Ammo Type]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Armor Type]] || {{AlgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] | ! {{AlgCtr}} | [[Knowledge|Ship Cap]] ||{{AlgCtr}} | [[Ammunition Types and Immunities|Ammo Type]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Armor Type]] || {{AlgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] | ||
|- | |- | ||
− | | {{AlgCtr}} | 96 || {{AlgCtr}} | Shell || {{AlgCtr}} | Polycrystal || {{AlgCtr}} | Sniper Shots | + | | {{AlgCtr}} | 96 per Mark || {{AlgCtr}} | Shell || {{AlgCtr}} | Polycrystal || {{AlgCtr}} | Sniper Shots, Reclamation, Being Insta-Killed, Mines, Repair || {{AlgCtr}} | 2.4 Medium, 2.4 Heavy, 2.4 Artillery, 2.4 Ultra-Heavy, 2.4 Structural |
|}<br/> | |}<br/> | ||
{| {{AlgTop}} | {| {{AlgTop}} | ||
! {{AlgCtr}} | [[Knowledge|Mark]] || {{AlgCtr}} | [[Armor|Damage]] || {{AlgCtr}} | Attack Range || {{AlgCtr}} | Reload || {{AlgCtr}} | Health || {{AlgCtr}} | [[Armor]] || {{AlgCtr}} | [[Engines and Speed|Speed]] || {{AlgCtr}} | [[Engines and Speed|Engine Health]] || {{AlgCtr}} | Single Ship DPS || {{AlgCtr}} | Ship Cap DPS || {{AlgCtr}} | [[Abilities]] | ! {{AlgCtr}} | [[Knowledge|Mark]] || {{AlgCtr}} | [[Armor|Damage]] || {{AlgCtr}} | Attack Range || {{AlgCtr}} | Reload || {{AlgCtr}} | Health || {{AlgCtr}} | [[Armor]] || {{AlgCtr}} | [[Engines and Speed|Speed]] || {{AlgCtr}} | [[Engines and Speed|Engine Health]] || {{AlgCtr}} | Single Ship DPS || {{AlgCtr}} | Ship Cap DPS || {{AlgCtr}} | [[Abilities]] | ||
|- | |- | ||
− | | {{AlgCtr}} | I || {{AlgCtr}} | 11,400|| {{AlgCtr}} | 3,300|| {{AlgCtr}} | 10 sec || {{AlgCtr}} | 184,000 || {{AlgCtr}} | 1,200 || {{AlgCtr}} | 140 || {{AlgCtr}} | Inf || {{AlgRgt}} | 1,140 dmg/sec || {{AlgRgt}} | 109,440 dmg/sec || {{AlgLeft}} | Self Attrition Time 04:00 | + | | {{AlgCtr}} | I || {{AlgCtr}} | 11,400|| {{AlgCtr}} | 3,300|| {{AlgCtr}} | 10 sec || {{AlgCtr}} | 184,000 || {{AlgCtr}} | 1,200 || {{AlgCtr}} | 140 || {{AlgCtr}} | Inf || {{AlgRgt}} | 1,140 dmg/sec || {{AlgRgt}} | 109,440 dmg/sec || {{AlgLeft}} | Self Attrition Time 04:00, Self Attrition Only When Not In Stand-Down |
|- | |- | ||
− | | {{AlgCtr}} | II || {{AlgCtr}} | 22,800|| {{AlgCtr}} | 3,300|| {{AlgCtr}} | 10 sec || {{AlgCtr}} | 370,000 || {{AlgCtr}} | 2,400 || {{AlgCtr}} | 140 || {{AlgCtr}} | Inf|| {{AlgRgt}} | 2,280 dmg/sec || {{AlgRgt}} | 218,880 dmg/sec || {{AlgLeft}} | Self Attrition Time 04:00 | + | | {{AlgCtr}} | II || {{AlgCtr}} | 22,800|| {{AlgCtr}} | 3,300|| {{AlgCtr}} | 10 sec || {{AlgCtr}} | 370,000 || {{AlgCtr}} | 2,400 || {{AlgCtr}} | 140 || {{AlgCtr}} | Inf|| {{AlgRgt}} | 2,280 dmg/sec || {{AlgRgt}} | 218,880 dmg/sec || {{AlgLeft}} | Self Attrition Time 04:00, Self Attrition Only When Not In Stand-Down |
|- | |- | ||
− | | {{AlgCtr}} | III || {{AlgCtr}} | 34,000|| {{AlgCtr}} | 3,300|| {{AlgCtr}} | 10 sec || {{AlgCtr}} | 556,000 || {{AlgCtr}} | 3,600 || {{AlgCtr}} | 140 || {{AlgCtr}} | Inf|| {{AlgRgt}} | 3,400 dmg/sec || {{AlgRgt}} | 326,400 dmg/sec || {{AlgLeft}} | Self Attrition Time 04:00 | + | | {{AlgCtr}} | III || {{AlgCtr}} | 34,000|| {{AlgCtr}} | 3,300|| {{AlgCtr}} | 10 sec || {{AlgCtr}} | 556,000 || {{AlgCtr}} | 3,600 || {{AlgCtr}} | 140 || {{AlgCtr}} | Inf|| {{AlgRgt}} | 3,400 dmg/sec || {{AlgRgt}} | 326,400 dmg/sec || {{AlgLeft}} | Self Attrition Time 04:00, Self Attrition Only When Not In Stand-Down |
|- | |- | ||
− | | {{AlgCtr}} | IV || {{AlgCtr}} | 45,600|| {{AlgCtr}} | 3,300|| {{AlgCtr}} | 10 sec || {{AlgCtr}} | 740,000 || {{AlgCtr}} | 4,800 || {{AlgCtr}} | 140 || {{AlgCtr}} | Inf|| {{AlgRgt}} | 4,560 dmg/sec || {{AlgRgt}} | 437,760 dmg/sec || {{AlgLeft}} | Self Attrition Time 04:00 | + | | {{AlgCtr}} | IV || {{AlgCtr}} | 45,600|| {{AlgCtr}} | 3,300|| {{AlgCtr}} | 10 sec || {{AlgCtr}} | 740,000 || {{AlgCtr}} | 4,800 || {{AlgCtr}} | 140 || {{AlgCtr}} | Inf|| {{AlgRgt}} | 4,560 dmg/sec || {{AlgRgt}} | 437,760 dmg/sec || {{AlgLeft}} | Self Attrition Time 04:00, Self Attrition Only When Not In Stand-Down |
|- | |- | ||
| {{AlgCtr}} | V || {{AlgCtr}} | 56,800|| {{AlgCtr}} | 3,300|| {{AlgCtr}} | 10 sec || {{AlgCtr}} | 920,000 || {{AlgCtr}} | 6,000 || {{AlgCtr}} | 140 || {{AlgCtr}} | 100|| {{AlgRgt}} | 5,680 dmg/sec || {{AlgRgt}} | 545,280 dmg/sec || {{AlgLeft}} | | | {{AlgCtr}} | V || {{AlgCtr}} | 56,800|| {{AlgCtr}} | 3,300|| {{AlgCtr}} | 10 sec || {{AlgCtr}} | 920,000 || {{AlgCtr}} | 6,000 || {{AlgCtr}} | 140 || {{AlgCtr}} | 100|| {{AlgRgt}} | 5,680 dmg/sec || {{AlgRgt}} | 545,280 dmg/sec || {{AlgLeft}} | | ||
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| {{AlgCtr}} | IV || {{AlgCtr}} | [[Advanced Factory|Adv Fac]] || {{AlgCtr}} | 300 || {{AlgCtr}} | 300 || {{AlgCtr}} | 600 || {{AlgCtr}} | 100 || {{AlgCtr}} | 00:00:03 || {{AlgCtr}} | 28,800 || {{AlgCtr}} | 28,800 || {{AlgCtr}} | 57,600 || {{AlgCtr}} | 9,600 || {{AlgCtr}} | 00:04:48 | | {{AlgCtr}} | IV || {{AlgCtr}} | [[Advanced Factory|Adv Fac]] || {{AlgCtr}} | 300 || {{AlgCtr}} | 300 || {{AlgCtr}} | 600 || {{AlgCtr}} | 100 || {{AlgCtr}} | 00:00:03 || {{AlgCtr}} | 28,800 || {{AlgCtr}} | 28,800 || {{AlgCtr}} | 57,600 || {{AlgCtr}} | 9,600 || {{AlgCtr}} | 00:04:48 | ||
|- | |- | ||
− | | {{AlgCtr}} | V || {{AlgCtr}} | [[Core Fab]] || {{AlgCtr}} | 400 || {{AlgCtr}} | 400 || {{AlgCtr}} | 800 || {{AlgCtr}} | 100 || {{AlgCtr}} | 00:00:04 || {{AlgCtr}} | | + | | {{AlgCtr}} | V || {{AlgCtr}} | [[Core Fab]] || {{AlgCtr}} | 400 || {{AlgCtr}} | 400 || {{AlgCtr}} | 800 || {{AlgCtr}} | 100 || {{AlgCtr}} | 00:00:04 || {{AlgCtr}} | 38,400 || {{AlgCtr}} | 38,400 || {{AlgCtr}} | 76,800 || {{AlgCtr}} | 9,600 || {{AlgCtr}} | 00:06:24 |
|} | |} | ||
Revision as of 23:01, 6 February 2013
This page is up to date for version 6.009 |
The heavily-armored Neinzul version of a tank, with huge amounts of armor and firepower, but the lowest lifespan of any Neinzul ship.
Yougling ships are all exceedingly inexpensive and fast, with a very short life span (health automatically drains when not in transports or other forms of storage). |
Base Stats
Ship Cap | Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|---|
96 per Mark | Shell | Polycrystal | Sniper Shots, Reclamation, Being Insta-Killed, Mines, Repair | 2.4 Medium, 2.4 Heavy, 2.4 Artillery, 2.4 Ultra-Heavy, 2.4 Structural |
Mark | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|---|
I | 11,400 | 3,300 | 10 sec | 184,000 | 1,200 | 140 | Inf | 1,140 dmg/sec | 109,440 dmg/sec | Self Attrition Time 04:00, Self Attrition Only When Not In Stand-Down |
II | 22,800 | 3,300 | 10 sec | 370,000 | 2,400 | 140 | Inf | 2,280 dmg/sec | 218,880 dmg/sec | Self Attrition Time 04:00, Self Attrition Only When Not In Stand-Down |
III | 34,000 | 3,300 | 10 sec | 556,000 | 3,600 | 140 | Inf | 3,400 dmg/sec | 326,400 dmg/sec | Self Attrition Time 04:00, Self Attrition Only When Not In Stand-Down |
IV | 45,600 | 3,300 | 10 sec | 740,000 | 4,800 | 140 | Inf | 4,560 dmg/sec | 437,760 dmg/sec | Self Attrition Time 04:00, Self Attrition Only When Not In Stand-Down |
V | 56,800 | 3,300 | 10 sec | 920,000 | 6,000 | 140 | 100 | 5,680 dmg/sec | 545,280 dmg/sec |
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Ship Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|---|
I | -- | 50 | 50 | 100 | 50 | 00:00:01 | 4,800 | 4,800 | 9,600 | 4,800 | 00:01:36 |
II | 2,500 | 100 | 100 | 200 | 100 | 00:00:01 | 9,600 | 9,600 | 19,200 | 9,600 | 00:01:36 |
III | 6,000 | 200 | 200 | 400 | 100 | 00:00:02 | 19,200 | 19,200 | 38,400 | 9,600 | 00:03:12 |
IV | Adv Fac | 300 | 300 | 600 | 100 | 00:00:03 | 28,800 | 28,800 | 57,600 | 9,600 | 00:04:48 |
V | Core Fab | 400 | 400 | 800 | 100 | 00:00:04 | 38,400 | 38,400 | 76,800 | 9,600 | 00:06:24 |
How to use in your fleet
Since they are cheap, all Neinzuls act as effective screeners or throw-away forces at the head of a regular fleet. You'll only have to pay attention to their individual stats when some niche task appears. The Neinzul fleet has its own pseudo-Triangle: Neinzul Youngling Commandos favour light hulls (anti-Fighter), Neinzul Youngling Tigers favour heavy-hulls (anti-Missile Frigate), and Neinzul Youngling Weasel favour rare hulls (anti-Bomber).
In the above system, the Tiger is the polycrystal Bomber that you can take hunting Starships and Fortresses. They are much slower than the other Neinzuls, so it is more difficult to wield these ships without a nearby Regen Chamber or production source. So much, slower, that one might as well just send their faster cousins when chasing down a stray Artillery-hulled annoyance. Of course, Tigers are still faster than most of the player's ships - and better than Bombers on Ion Cannon-infested planets.
How to counter when in the AI fleet
As they are very similar, one can treat this as a fast Bomber. A Neinzul attack-wave will warrant extra Tractor Beam Turrets and/or Gravitational Turrets.