Difference between revisions of "AI War:Cursed Golem"
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== How to use in your fleet == | == How to use in your fleet == | ||
− | + | These are quite cheap to use, and a steal at +10 AIP. | |
+ | |||
+ | Best for beachheading or hacking on offence. Their only weakness is radar dampening or ships closing to knife-fight range. Escorting these golems is advised. | ||
+ | |||
+ | On defence, just park them somewhere far away. | ||
+ | |||
== How to counter when in the AI fleet == | == How to counter when in the AI fleet == | ||
Coming soon | Coming soon |
Revision as of 14:02, 10 February 2013
This page was last updated for game version 5.051 |
The Cursed Golem is much less durable and decays much faster than other golems (the decay stops when powered down), but can project its high firepower over effectively infinite range. The Golemite AI Type does not construct Cursed Golems. |
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Energy Burst | Ultra-Heavy | Sniper Shots Fusion Cutters Black Hole Machines Attack Boosts Armor Boosts Gravity Effects Tractor Beams Reclamation Being Scrapped Paralysis Attacks Transport Swallow Nuclear Explosions Being Insta-Killed EMPs |
Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Abilities |
---|---|---|---|---|---|---|---|---|
160,000 x20 | 603,000 | 2 sec | 60,000,000 | 0 | 64 | Inf | 1,600,000 dmg/sec | Self Attrition Time 60:00 Self Attrition Only When Not Low-Power Armor Piercing 10,000 Gathers Scout Intel |
Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time |
---|---|---|---|---|
3,000,000 | 3,000,000 | 6,000,000 | 10,000 | 12:00:01 |
How to use in your fleet
These are quite cheap to use, and a steal at +10 AIP.
Best for beachheading or hacking on offence. Their only weakness is radar dampening or ships closing to knife-fight range. Escorting these golems is advised.
On defence, just park them somewhere far away.
How to counter when in the AI fleet
Coming soon