Difference between revisions of "AI War:Flak Guardian"
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[[Category:AIWar]] | [[Category:AIWar]] | ||
[[Category:AIWarBase]] | [[Category:AIWarBase]] | ||
− | {{ | + | {{6.009}}<br/> |
{| | {| | ||
− | |[[File:AIWarFlakGuardian.png|100px|left|Flak Guardian]] || valign="top" | Fires bursts of hundreds of canisters each in turn containing hundreds of secondary explosives. Blankets an area with light damage that is extremely effective against melee ships but equally ineffective against heavily armored targets and starships.<br/>When each shot in the salvo explodes it can hit between | + | |[[File:AIWarFlakGuardian.png|100px|left|Flak Guardian]] || valign="top" | Fires bursts of hundreds of canisters each in turn containing hundreds of secondary explosives. Blankets an area with light damage that is extremely effective against melee ships but equally ineffective against heavily armored targets and starships.<br/>When each shot in the salvo explodes it can hit between 5 and 9 (4 + MkLevel) targets with a explosion radius 500 big.<br/>Note that this ship is AI only. |
|} | |} | ||
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== Base Stats == | == Base Stats == | ||
---- | ---- | ||
− | {| | + | {| {{AlgTop}} |
− | ! | + | ! {{AlgCtr}} | [[Ammunition Types and Immunities|Ammo Type]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Armor Type]] || {{AlgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] |
|- | |- | ||
− | | | + | | {{AlgCtr}} | Energy Bomb || {{AlgCtr}} | Medium || {{AlgCtr}} | Fusion Cutters, Speed Boosts, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Being Insta-Killed || {{AlgCtr}} | 5 Close-Combat, 0.1 Command-Grade, 5 Refractive, 5 Composite |
|}<br/> | |}<br/> | ||
− | {| | + | {| {{AlgTop}} |
− | ! | + | ! {{AlgCtr}} | [[Knowledge|Mark]] || {{AlgCtr}} | [[Armor|Damage]] || {{AlgCtr}} | Attack Range || {{AlgCtr}} | Reload || {{AlgCtr}} | Health || {{AlgCtr}} | [[Armor]] || {{AlgCtr}} | [[Engines and Speed|Speed]] || {{AlgCtr}} | [[Engines and Speed|Engine Health]] || {{AlgCtr}} | Single Ship DPS || {{AlgCtr}} | [[Abilities]] |
|- | |- | ||
− | | | + | | {{AlgCtr}} | I || {{AlgCtr}} | 5x11,000|| {{AlgCtr}} | 4,000|| {{AlgCtr}} | 10 sec || {{AlgCtr}} | 1,119,921 || {{AlgCtr}} | 100 || {{AlgCtr}} | 56 || {{AlgCtr}} | 100,000 || {{AlgRgt}} | 5,500 dmg/sec || {{AlgLeft}} | Regen Time 90:00 |
|- | |- | ||
− | | | + | | {{AlgCtr}} | II || {{AlgCtr}} | 5x22,000|| {{AlgCtr}} | 5,000|| {{AlgCtr}} | 10 sec || {{AlgCtr}} | 2,239,843 || {{AlgCtr}} | 200 || {{AlgCtr}} | 56 || {{AlgCtr}} | 100,000|| {{AlgRgt}} | 11,000 dmg/sec || {{AlgLeft}} | Regen Time 70:00 |
|- | |- | ||
− | | | + | | {{AlgCtr}} | III || {{AlgCtr}} | 5x33,000|| {{AlgCtr}} | 6,000|| {{AlgCtr}} | 10 sec || {{AlgCtr}} | 3,359,765 || {{AlgCtr}} | 300 || {{AlgCtr}} | 56 || {{AlgCtr}} | 100,000|| {{AlgRgt}} | 16,500 dmg/sec || {{AlgLeft}} | Regen Time 50:00 |
|- | |- | ||
− | | | + | | {{AlgCtr}} | IV || {{AlgCtr}} | 5x44,000|| {{AlgCtr}} | 7,000|| {{AlgCtr}} | 10 sec || {{AlgCtr}} | 4,479,687 || {{AlgCtr}} | 400 || {{AlgCtr}} | 56 || {{AlgCtr}} | 100,000|| {{AlgRgt}} | 22,000 dmg/sec || {{AlgLeft}} | Regen Time 30:00 |
|- | |- | ||
− | | | + | | {{AlgCtr}} | V || {{AlgCtr}} | 5x55,000|| {{AlgCtr}} | 8,000|| {{AlgCtr}} | 10 sec || {{AlgCtr}} | 5,599,609 || {{AlgCtr}} | 500 || {{AlgCtr}} | 56 || {{AlgCtr}} | 100,000|| {{AlgRgt}} | 27,500 dmg/sec || {{AlgLeft}} | Regen Time 10:00 |
− | |} DPS shown assumes a single target hit per shot ( | + | |} DPS shown assumes a single target hit per shot (5 shots per salvo, which then explode to hit between 5 and 9 units each).<br/> |
== How to counter when in the AI fleet == | == How to counter when in the AI fleet == |
Revision as of 22:02, 11 February 2013
This page is up to date for version 6.009 |
Fires bursts of hundreds of canisters each in turn containing hundreds of secondary explosives. Blankets an area with light damage that is extremely effective against melee ships but equally ineffective against heavily armored targets and starships. When each shot in the salvo explodes it can hit between 5 and 9 (4 + MkLevel) targets with a explosion radius 500 big. Note that this ship is AI only. |
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Energy Bomb | Medium | Fusion Cutters, Speed Boosts, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Being Insta-Killed | 5 Close-Combat, 0.1 Command-Grade, 5 Refractive, 5 Composite |
Mark | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|
I | 5x11,000 | 4,000 | 10 sec | 1,119,921 | 100 | 56 | 100,000 | 5,500 dmg/sec | Regen Time 90:00 |
II | 5x22,000 | 5,000 | 10 sec | 2,239,843 | 200 | 56 | 100,000 | 11,000 dmg/sec | Regen Time 70:00 |
III | 5x33,000 | 6,000 | 10 sec | 3,359,765 | 300 | 56 | 100,000 | 16,500 dmg/sec | Regen Time 50:00 |
IV | 5x44,000 | 7,000 | 10 sec | 4,479,687 | 400 | 56 | 100,000 | 22,000 dmg/sec | Regen Time 30:00 |
V | 5x55,000 | 8,000 | 10 sec | 5,599,609 | 500 | 56 | 100,000 | 27,500 dmg/sec | Regen Time 10:00 |
DPS shown assumes a single target hit per shot (5 shots per salvo, which then explode to hit between 5 and 9 units each).
How to counter when in the AI fleet
Coming soon