Difference between revisions of "AI War:Zenith Fortress Guard Post"
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[[Category:AIWar]] | [[Category:AIWar]] | ||
[[Category:AIWarBase]] | [[Category:AIWarBase]] | ||
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|[[File:AIWarZenithFortressGuardPost.png|100px|left|Zenith Fortress Guard Post]] || valign="top" | Alien immobile fortress emits massive flame waves at short range.<br/>Must be destroyed before humans can damage the AI Command Station on this planet. All [[Core Shield Generator|Core Shield Generators]] (if enabled) in the galaxy must be destroyed before this can be damaged.<br/>This is a [[Core (type) Guard Post|Core Guard Post]] and will only spawn on AI homeworlds.<br/>Increases [[AI Progress]] by 2 when destroyed. | |[[File:AIWarZenithFortressGuardPost.png|100px|left|Zenith Fortress Guard Post]] || valign="top" | Alien immobile fortress emits massive flame waves at short range.<br/>Must be destroyed before humans can damage the AI Command Station on this planet. All [[Core Shield Generator|Core Shield Generators]] (if enabled) in the galaxy must be destroyed before this can be damaged.<br/>This is a [[Core (type) Guard Post|Core Guard Post]] and will only spawn on AI homeworlds.<br/>Increases [[AI Progress]] by 2 when destroyed. | ||
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== Base Stats == | == Base Stats == | ||
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− | {| | + | {| {{AlgTop}} |
− | ! | + | ! [[Ammunition Types and Immunities|Ammo Type]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Armor Type]] || {{AlgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] |
|- | |- | ||
− | | | + | | {{AlgCtr}} | Flame Wave || {{AlgCtr}} | Heavy || {{AlgCtr}} | Mass Drivers, Artillery Ammo, Sniper Shots, Fusion Cutters, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Nuclear Explosions, Being Insta-Killed, EMPs, Repair || {{AlgCtr}} | 0.01 Polycrystal |
|}<br/> | |}<br/> | ||
− | {| | + | {| {{AlgTop}} |
− | ! | + | ! {{AlgCtr}} | [[Armor|Damage]] || {{AlgCtr}} | Attack Range || {{AlgCtr}} | Reload || {{AlgCtr}} | Health || {{AlgCtr}} | [[Armor]] || {{AlgCtr}} | [[Engines and Speed|Speed]] || {{AlgCtr}} | [[Engines and Speed|Engine Health]] || {{AlgCtr}} | Single Ship DPS || {{AlgCtr}} | [[Abilities]] |
|- | |- | ||
− | | | + | | {{AlgCtr}} | 100x10,000|| {{AlgCtr}} | 8,000|| {{AlgCtr}} | 3 sec || {{AlgCtr}} | 18,000,000 || {{AlgCtr}} | 2,500 || {{AlgCtr}} | 0 || {{AlgCtr}} | Inf || {{AlgRgt}} | 333,333 dmg/sec || {{AlgLeft}} | Radar Dampening Range 5,500, Regen Time 180:00, Tachyon Beam Emission (2000 Range), Counters Dark Matter, Repair Rate 2.5 |
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== How to counter when in the AI fleet == | == How to counter when in the AI fleet == | ||
Coming soon | Coming soon |
Revision as of 22:39, 12 February 2013
This page is up to date for version 6.009 |
Alien immobile fortress emits massive flame waves at short range. Must be destroyed before humans can damage the AI Command Station on this planet. All Core Shield Generators (if enabled) in the galaxy must be destroyed before this can be damaged. This is a Core Guard Post and will only spawn on AI homeworlds. Increases AI Progress by 2 when destroyed. |
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Flame Wave | Heavy | Mass Drivers, Artillery Ammo, Sniper Shots, Fusion Cutters, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Nuclear Explosions, Being Insta-Killed, EMPs, Repair | 0.01 Polycrystal |
Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Abilities |
---|---|---|---|---|---|---|---|---|
100x10,000 | 8,000 | 3 sec | 18,000,000 | 2,500 | 0 | Inf | 333,333 dmg/sec | Radar Dampening Range 5,500, Regen Time 180:00, Tachyon Beam Emission (2000 Range), Counters Dark Matter, Repair Rate 2.5 |
How to counter when in the AI fleet
Coming soon