Difference between revisions of "AI War:Cloaker Guard Post"
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(Created page with 'Category:AIWar Category:AIWarBase {{5.031}}<br/> {| |100px|left|Stealth Guard Post || valign="top" | Basic AI guard post with no gun…') |
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[[Category:AIWar]] | [[Category:AIWar]] | ||
[[Category:AIWarBase]] | [[Category:AIWarBase]] | ||
− | {{ | + | {{6.009}}<br/> |
{| | {| | ||
|[[File:AIWarShortRangeGuardPost.png|100px|left|Stealth Guard Post]] || valign="top" | Basic AI guard post with no guns, but a cloaking device that makes it impossible to attack without some form of tachyon emitter. Also cloaks some other ships near it, even if those ships normally do not have cloaking. | |[[File:AIWarShortRangeGuardPost.png|100px|left|Stealth Guard Post]] || valign="top" | Basic AI guard post with no guns, but a cloaking device that makes it impossible to attack without some form of tachyon emitter. Also cloaks some other ships near it, even if those ships normally do not have cloaking. | ||
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== Base Stats == | == Base Stats == | ||
---- | ---- | ||
− | {| | + | {| {{AlgTop}} |
− | ! | + | ! {{AlgCtr}} | [[Ammunition Types and Immunities|Ammo Type]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Armor Type]] || {{AlgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] |
|- | |- | ||
− | | | + | | {{AlgCtr}} | Shell || {{AlgCtr}} | Refractive || {{AlgCtr}} | Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Being Insta-Killed, Repair || {{AlgCtr}} | |
|}<br/> | |}<br/> | ||
− | {| | + | {| {{AlgTop}} |
− | ! | + | ! {{AlgCtr}} | [[Knowledge|Mark]] || {{AlgCtr}} | [[Armor|Damage]] || {{AlgCtr}} | Attack Range || {{AlgCtr}} | Reload || {{AlgCtr}} | Health || {{AlgCtr}} | [[Armor]] || {{AlgCtr}} | [[Engines and Speed|Speed]] || {{AlgCtr}} | [[Engines and Speed|Engine Health]] || {{AlgCtr}} | Single Ship DPS || {{AlgCtr}} | [[Abilities]] |
|- | |- | ||
− | | | + | | {{AlgCtr}} | I || {{AlgCtr}} | 200|| {{AlgCtr}} | 3,100|| {{AlgCtr}} | 2 sec || {{AlgCtr}} | 350,000 || {{AlgCtr}} | 800 || {{AlgCtr}} | 0 || {{AlgCtr}} | Inf || {{AlgRgt}} | 100 dmg/sec || {{AlgLeft}} | Cloaking, Cloaking SuperBooster x20 (5500 Range), Radar Dampening Range 7,500, Regen Time 200:00 |
|- | |- | ||
− | | | + | | {{AlgCtr}} | II || {{AlgCtr}} | 200|| {{AlgCtr}} | 3,100|| {{AlgCtr}} | 2 sec || {{AlgCtr}} | 700,000 || {{AlgCtr}} | 800 || {{AlgCtr}} | 0 || {{AlgCtr}} | Inf|| {{AlgRgt}} | 100 dmg/sec || {{AlgLeft}} | Cloaking, Cloaking SuperBooster x40 (6000 Range), Radar Dampening Range 7,000, Regen Time 180:00 |
|- | |- | ||
− | | | + | | {{AlgCtr}} | III || {{AlgCtr}} | 200|| {{AlgCtr}} | 3,100|| {{AlgCtr}} | 2 sec || {{AlgCtr}} | 1,050,000 || {{AlgCtr}} | 800 || {{AlgCtr}} | 0 || {{AlgCtr}} | Inf|| {{AlgRgt}} | 100 dmg/sec || {{AlgLeft}} | Cloaking, Cloaking SuperBooster x60 (6500 Range), Radar Dampening Range 6,500, Regen Time 160:00 |
|- | |- | ||
− | | | + | | {{AlgCtr}} | IV || {{AlgCtr}} | 200|| {{AlgCtr}} | 3,100|| {{AlgCtr}} | 2 sec || {{AlgCtr}} | 1,400,000 || {{AlgCtr}} | 800 || {{AlgCtr}} | 0 || {{AlgCtr}} | Inf|| {{AlgRgt}} | 100 dmg/sec || {{AlgLeft}} | Cloaking, Cloaking SuperBooster x80 (7000 Range), Radar Dampening Range 6,000, Regen Time 140:00 |
|- | |- | ||
− | | | + | | {{AlgCtr}} | V || {{AlgCtr}} | 200|| {{AlgCtr}} | 3,100|| {{AlgCtr}} | 2 sec || {{AlgCtr}} | 1,750,000 || {{AlgCtr}} | 800 || {{AlgCtr}} | 0 || {{AlgCtr}} | Inf|| {{AlgRgt}} | 100 dmg/sec || {{AlgLeft}} | Cloaking, Cloaking SuperBooster x100 (7500 Range), Radar Dampening Range 5,500, Regen Time 120:00 |
− | |} | + | |} |
− | |||
== How to counter when in the AI fleet == | == How to counter when in the AI fleet == | ||
− | + | More annoying then dangerous, this post can be hard to track down, especially when it is the last post you need to kill to destroy the [[Eye]] in the system.<br/> | |
+ | Look for resource nodes that do not have a visible guard post when you enter the system.<br/> | ||
+ | These post will sometimes attack your ships if you can get them to pass close enough to the guard post.<br/> | ||
+ | Note there have been reports of the post not attacking ships parked even right on top of it and so required [[Tachyon Beams]] of some sort to uncloak. | ||
{{AIWarShips}} | {{AIWarShips}} | ||
{{AIWarRefNav}} | {{AIWarRefNav}} |
Revision as of 22:59, 12 February 2013
This page is up to date for version 6.009 |
Basic AI guard post with no guns, but a cloaking device that makes it impossible to attack without some form of tachyon emitter. Also cloaks some other ships near it, even if those ships normally do not have cloaking. |
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Shell | Refractive | Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Being Insta-Killed, Repair |
Mark | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|
I | 200 | 3,100 | 2 sec | 350,000 | 800 | 0 | Inf | 100 dmg/sec | Cloaking, Cloaking SuperBooster x20 (5500 Range), Radar Dampening Range 7,500, Regen Time 200:00 |
II | 200 | 3,100 | 2 sec | 700,000 | 800 | 0 | Inf | 100 dmg/sec | Cloaking, Cloaking SuperBooster x40 (6000 Range), Radar Dampening Range 7,000, Regen Time 180:00 |
III | 200 | 3,100 | 2 sec | 1,050,000 | 800 | 0 | Inf | 100 dmg/sec | Cloaking, Cloaking SuperBooster x60 (6500 Range), Radar Dampening Range 6,500, Regen Time 160:00 |
IV | 200 | 3,100 | 2 sec | 1,400,000 | 800 | 0 | Inf | 100 dmg/sec | Cloaking, Cloaking SuperBooster x80 (7000 Range), Radar Dampening Range 6,000, Regen Time 140:00 |
V | 200 | 3,100 | 2 sec | 1,750,000 | 800 | 0 | Inf | 100 dmg/sec | Cloaking, Cloaking SuperBooster x100 (7500 Range), Radar Dampening Range 5,500, Regen Time 120:00 |
How to counter when in the AI fleet
More annoying then dangerous, this post can be hard to track down, especially when it is the last post you need to kill to destroy the Eye in the system.
Look for resource nodes that do not have a visible guard post when you enter the system.
These post will sometimes attack your ships if you can get them to pass close enough to the guard post.
Note there have been reports of the post not attacking ships parked even right on top of it and so required Tachyon Beams of some sort to uncloak.