Difference between revisions of "AI War:Scout Starship"
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(Created page with 'Category:AIWar Category:AIWarBase {{5.029}}<br/> {| |100px|left|Scout Starship || valign="top" | No combat value, but is cloaked, emits ta…') |
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[[Category:AIWar]] | [[Category:AIWar]] | ||
[[Category:AIWarBase]] | [[Category:AIWarBase]] | ||
− | {{ | + | {{6.009}}<br/> |
{| | {| | ||
− | |[[File:AIWarScoutStarship.png|100px|left|Scout Starship]] || valign="top" | No combat value, but is cloaked, emits tachyon beams, fires counter-sniper flares, and acts as a scout.<br/>Note that Mk IV Scout Starship is perma-cloaked.<br/> | + | |[[File:AIWarScoutStarship.png|100px|left|Scout Starship]] || valign="top" | No combat value, but is cloaked, emits tachyon beams, fires counter-sniper flares, and acts as a scout.<br/>These ships are also valuable for the mobile counter-sniper coverage they provide.<br/>Note that Mk IV Scout Starship is both perma-cloaked and provides [[Counter Missile Turret|counter-missile coverage]].<br/> |
|} | |} | ||
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== Base Stats == | == Base Stats == | ||
---- | ---- | ||
− | {| | + | {| {{AlgTop}} |
− | ! | + | ! {{AlgCtr}} | [[Knowledge|Ship Cap]] ||{{AlgCtr}} | [[Ammunition Types and Immunities|Ammo Type]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Armor Type]] || {{AlgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] |
|- | |- | ||
− | | | + | | {{AlgCtr}} | 5 per Mark || {{AlgCtr}} | || {{AlgCtr}} | Scout || {{AlgCtr}} | Sniper Shots, Area Damage, Beam Weapons, Black Hole Machines, Armor Boosts, Speed Boosts, Gravity Effects, Tractor Beams, Reclamation, Paralysis Attacks, Swallow, Force Fields, Nuclear Explosions, Being Insta-Killed, Emps, Mines || {{AlgCtr}} | |
|}<br/> | |}<br/> | ||
− | {| | + | {| {{AlgTop}} |
− | ! | + | ! {{AlgCtr}} | [[Knowledge|Mark]] || {{AlgCtr}} | [[Armor|Damage]] || {{AlgCtr}} | Attack Range || {{AlgCtr}} | Reload || {{AlgCtr}} | Health || {{AlgCtr}} | [[Armor]] || {{AlgCtr}} | [[Engines and Speed|Speed]] || {{AlgCtr}} | [[Engines and Speed|Engine Health]] || {{AlgCtr}} | Single Ship DPS || {{AlgCtr}} | Ship Cap DPS || {{AlgCtr}} | [[Abilities]] |
|- | |- | ||
− | | | + | | {{AlgCtr}} | I || {{AlgCtr}} | 0|| {{AlgCtr}} | 0|| {{AlgCtr}} | 0 sec || {{AlgCtr}} | 300,000 || {{AlgCtr}} | 1,500 || {{AlgCtr}} | 250 || {{AlgCtr}} | 100,000 || {{AlgRgt}} | 0 dmg/sec || {{AlgRgt}} | 0 dmg/sec || {{AlgLeft}} | Cloaking, Cloaking Booster x20 (4000 Range), Radar Dampening Range 6,000, Tachyon Beam Emission (2000 Range), Gathers Scout Intel, Unaffected By Negative Energy |
|- | |- | ||
− | | | + | | {{AlgCtr}} | II || {{AlgCtr}} | 0|| {{AlgCtr}} | 0|| {{AlgCtr}} | 0 sec || {{AlgCtr}} | 600,000 || {{AlgCtr}} | 3,000 || {{AlgCtr}} | 490 || {{AlgCtr}} | 100,000|| {{AlgRgt}} | 0 dmg/sec || {{AlgRgt}} | 0 dmg/sec || {{AlgLeft}} | Cloaking, Cloaking Booster x40 (5000 Range), Radar Dampening Range 5,000, Tachyon Beam Emission (4000 Range), Gathers Scout Intel, Unaffected By Negative Energy |
|- | |- | ||
− | | | + | | {{AlgCtr}} | III || {{AlgCtr}} | 0|| {{AlgCtr}} | 0|| {{AlgCtr}} | 0 sec || {{AlgCtr}} | 900,000 || {{AlgCtr}} | 4,500 || {{AlgCtr}} | 730 || {{AlgCtr}} | 100,000|| {{AlgRgt}} | 0 dmg/sec || {{AlgRgt}} | 0 dmg/sec || {{AlgLeft}} | Cloaking, Cloaking Booster x60 (6000 Range), Radar Dampening Range 4,000, Tachyon Beam Emission (6000 Range), Gathers Scout Intel, Unaffected By Negative Energy |
− | |||
− | |||
|- | |- | ||
+ | | {{AlgCtr}} | IV || {{AlgCtr}} | 0|| {{AlgCtr}} | 0|| {{AlgCtr}} | 0 sec || {{AlgCtr}} | 1,200,000 || {{AlgCtr}} | 6,000 || {{AlgCtr}} | 730 || {{AlgCtr}} | 100,000|| {{AlgRgt}} | 0 dmg/sec || {{AlgRgt}} | 0 dmg/sec || {{AlgLeft}} | Cloaking, Tachyon Beam Emission (8000 Range), Gathers Scout Intel, Unaffected By Negative Energy | ||
|} <br/> | |} <br/> | ||
− | {| | + | {| {{AlgTop}} |
− | ! | + | ! {{AlgCtr}} | [[Knowledge|Mark]] || {{AlgCtr}} | [[Knowledge]] || {{AlgCtr}} | [[Metal and Crystal|Metal Cost]] || {{AlgCtr}} | [[Metal and Crystal|Crystal Cost]] || {{AlgCtr}} | Total Cost || {{AlgCtr}} | [[Energy|Energy Cost]] || {{AlgCtr}} | [[Build Time and Constructors|Build Time]] || {{AlgCtr}} | Cap Metal Cost || {{AlgCtr}} | Cap Crystal Cost || {{AlgCtr}} | Cap Total Cost || {{AlgCtr}} | Cap Energy Cost || {{AlgCtr}} | Ship Cap Build Time |
|- | |- | ||
− | | | + | | {{AlgCtr}} | I || {{AlgCtr}} | -- || {{AlgCtr}} | 12,000 || {{AlgCtr}} | 3,000 || {{AlgCtr}} | 15,000 || {{AlgCtr}} | 2,000 || {{AlgCtr}} | 00:01:40 || {{AlgCtr}} | 60,000 || {{AlgCtr}} | 15,000 || {{AlgCtr}} | 75,000 || {{AlgCtr}} | 10,000 || {{AlgCtr}} | 00:08:20 |
|- | |- | ||
− | | | + | | {{AlgCtr}} | II || {{AlgCtr}} | 250 || {{AlgCtr}} | 24,000 || {{AlgCtr}} | 6,000 || {{AlgCtr}} | 30,000 || {{AlgCtr}} | 2,000 || {{AlgCtr}} | 00:03:20 || {{AlgCtr}} | 120,000 || {{AlgCtr}} | 30,000 || {{AlgCtr}} | 150,000 || {{AlgCtr}} | 10,000 || {{AlgCtr}} | 00:16:40 |
|- | |- | ||
− | | | + | | {{AlgCtr}} | III || {{AlgCtr}} | 2,000 || {{AlgCtr}} | 48,000 || {{AlgCtr}} | 12,000 || {{AlgCtr}} | 60,000 || {{AlgCtr}} | 2,000 || {{AlgCtr}} | 00:06:40 || {{AlgCtr}} | 240,000 || {{AlgCtr}} | 60,000 || {{AlgCtr}} | 300,000 || {{AlgCtr}} | 10,000 || {{AlgCtr}} | 00:33:20 |
|- | |- | ||
− | | | + | | {{AlgCtr}} | IV || {{AlgCtr}} | 3,500 || {{AlgCtr}} | 72,000 || {{AlgCtr}} | 18,000 || {{AlgCtr}} | 90,000 || {{AlgCtr}} | 5,000 || {{AlgCtr}} | 00:10:00 || {{AlgCtr}} | 360,000 || {{AlgCtr}} | 90,000 || {{AlgCtr}} | 450,000 || {{AlgCtr}} | 25,000 || {{AlgCtr}} | 00:50:00 |
− | + | |}<br/> | |
− | |} | ||
== How to use in your fleet == | == How to use in your fleet == |
Revision as of 21:06, 14 February 2013
This page is up to date for version 6.009 |
No combat value, but is cloaked, emits tachyon beams, fires counter-sniper flares, and acts as a scout. These ships are also valuable for the mobile counter-sniper coverage they provide. Note that Mk IV Scout Starship is both perma-cloaked and provides counter-missile coverage. |
Base Stats
Ship Cap | Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|---|
5 per Mark | Scout | Sniper Shots, Area Damage, Beam Weapons, Black Hole Machines, Armor Boosts, Speed Boosts, Gravity Effects, Tractor Beams, Reclamation, Paralysis Attacks, Swallow, Force Fields, Nuclear Explosions, Being Insta-Killed, Emps, Mines |
Mark | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|---|
I | 0 | 0 | 0 sec | 300,000 | 1,500 | 250 | 100,000 | 0 dmg/sec | 0 dmg/sec | Cloaking, Cloaking Booster x20 (4000 Range), Radar Dampening Range 6,000, Tachyon Beam Emission (2000 Range), Gathers Scout Intel, Unaffected By Negative Energy |
II | 0 | 0 | 0 sec | 600,000 | 3,000 | 490 | 100,000 | 0 dmg/sec | 0 dmg/sec | Cloaking, Cloaking Booster x40 (5000 Range), Radar Dampening Range 5,000, Tachyon Beam Emission (4000 Range), Gathers Scout Intel, Unaffected By Negative Energy |
III | 0 | 0 | 0 sec | 900,000 | 4,500 | 730 | 100,000 | 0 dmg/sec | 0 dmg/sec | Cloaking, Cloaking Booster x60 (6000 Range), Radar Dampening Range 4,000, Tachyon Beam Emission (6000 Range), Gathers Scout Intel, Unaffected By Negative Energy |
IV | 0 | 0 | 0 sec | 1,200,000 | 6,000 | 730 | 100,000 | 0 dmg/sec | 0 dmg/sec | Cloaking, Tachyon Beam Emission (8000 Range), Gathers Scout Intel, Unaffected By Negative Energy |
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Ship Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|---|
I | -- | 12,000 | 3,000 | 15,000 | 2,000 | 00:01:40 | 60,000 | 15,000 | 75,000 | 10,000 | 00:08:20 |
II | 250 | 24,000 | 6,000 | 30,000 | 2,000 | 00:03:20 | 120,000 | 30,000 | 150,000 | 10,000 | 00:16:40 |
III | 2,000 | 48,000 | 12,000 | 60,000 | 2,000 | 00:06:40 | 240,000 | 60,000 | 300,000 | 10,000 | 00:33:20 |
IV | 3,500 | 72,000 | 18,000 | 90,000 | 5,000 | 00:10:00 | 360,000 | 90,000 | 450,000 | 25,000 | 00:50:00 |
How to use in your fleet
Coming soon
How to counter when in the AI fleet
Coming soon