Difference between revisions of "AI War:Transport Ship"
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(Created page with 'Category:AIWar Category:AIWarBase {{5.027}}<br/> {| |100px|left|Transport || valign="top" | Carries up to 200 units (cannot carry certain very…') |
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[[Category:AIWar]] | [[Category:AIWar]] | ||
[[Category:AIWarBase]] | [[Category:AIWarBase]] | ||
− | {{ | + | {{6.009}}<br/> |
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− | |[[File:AIWarTransport.png|100px|left|Transport]] || valign="top" | Carries up to 200 units (cannot carry certain very large units). Heavily armored and defensible, this is ideal for slipping past minefields, ion cannons, or high-level enemy planets. If the transport is killed, all of the ships inside are ejected safely just before the explosion. Every wormhole that the transport goes through outside of supply drains its health substantially, but it also regenerates health quickly on a friendly planet. Unloading is instant in friendly territory, but only 10 ships per second (20 for the Mk II) in hostile territory. Cannot be scrapped in hostile territory. <br/>Mark II transports cost far more energy to operate, but they slowly heal all ships contained within themselves; Neinzul Younglings are healed faster. | + | |[[File:AIWarTransport.png|100px|left|Transport]] || valign="top" | Carries up to 200 units (cannot carry certain very large units). Heavily armored and defensible, this is ideal for slipping past minefields, ion cannons, or high-level enemy planets. If the transport is killed, all of the ships inside are ejected safely just before the explosion. Every wormhole that the transport goes through outside of supply drains its health substantially, but it also regenerates health quickly on a friendly planet. Unloading is instant in friendly territory, but only 10 ships per second (20 for the Mk II) in hostile territory. Cannot be scrapped in hostile territory. <br/>Mark II transports cost far more energy to operate, but they slowly heal all ships contained within themselves; Neinzul Younglings are healed faster.<br/>This unit is built from the SUP tab of the system build menu. |
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== Base Stats == | == Base Stats == | ||
---- | ---- | ||
− | {| | + | {| {{AlgTop}} |
− | ! | + | ! {{AlgCtr}} | [[Knowledge|Ship Cap]] ||{{AlgCtr}} | [[Ammunition Types and Immunities|Ammo Type]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Armor Type]] || {{AlgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] |
|- | |- | ||
− | | | + | | {{AlgCtr}} | 20 per Mark || {{AlgCtr}} | || {{AlgCtr}} | Scout || {{AlgCtr}} | Dark Matter Ammo, Sniper Shots, Fusion Cutters, Minor Electric Ammo, Area Damage, Speed Boosts, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Being Insta-Killed, Mines, Repair || {{AlgCtr}} | |
|}<br/> | |}<br/> | ||
− | {| | + | {| {{AlgTop}} |
− | ! | + | ! {{AlgCtr}} | [[Knowledge|Mark]] || {{AlgCtr}} | [[Armor|Damage]] || {{AlgCtr}} | Attack Range || {{AlgCtr}} | Reload || {{AlgCtr}} | Health || {{AlgCtr}} | [[Armor]] || {{AlgCtr}} | [[Engines and Speed|Speed]] || {{AlgCtr}} | [[Engines and Speed|Engine Health]] || {{AlgCtr}} | Single Ship DPS || {{AlgCtr}} | Ship Cap DPS || {{AlgCtr}} | [[Abilities]] |
|- | |- | ||
− | | | + | | {{AlgCtr}} | I || {{AlgCtr}} | 0|| {{AlgCtr}} | 0|| {{AlgCtr}} | 0 sec || {{AlgCtr}} | 4,000,000 || {{AlgCtr}} | 8,000 || {{AlgCtr}} | 258 || {{AlgCtr}} | Inf || {{AlgRgt}} | 0 dmg/sec || {{AlgRgt}} | 0 dmg/sec || {{AlgLeft}} | Regen Time 00:30, Transports 200 Ships, Attrition Per Wormhole Hop Outside Supply 35% |
|- | |- | ||
− | | | + | | {{AlgCtr}} | II || {{AlgCtr}} | 0|| {{AlgCtr}} | 0|| {{AlgCtr}} | 0 sec || {{AlgCtr}} | 8,000,000 || {{AlgCtr}} | 8,000 || {{AlgCtr}} | 258 || {{AlgCtr}} | Inf|| {{AlgRgt}} | 0 dmg/sec || {{AlgRgt}} | 0 dmg/sec || {{AlgLeft}} | Regen Time 00:30, Transports 200 Ships, Attrition Per Wormhole Hop Outside Supply 35% |
|} <br/> | |} <br/> | ||
− | {| | + | {| {{AlgTop}} |
− | ! | + | ! {{AlgCtr}} | [[Knowledge|Mark]] || {{AlgCtr}} | [[Knowledge]] || {{AlgCtr}} | [[Metal and Crystal|Metal Cost]] || {{AlgCtr}} | [[Metal and Crystal|Crystal Cost]] || {{AlgCtr}} | Total Cost || {{AlgCtr}} | [[Energy|Energy Cost]] || {{AlgCtr}} | [[Build Time and Constructors|Build Time]] || {{AlgCtr}} | Cap Metal Cost || {{AlgCtr}} | Cap Crystal Cost || {{AlgCtr}} | Cap Total Cost || {{AlgCtr}} | Cap Energy Cost || {{AlgCtr}} | Ship Cap Build Time |
|- | |- | ||
− | | | + | | {{AlgCtr}} | I || {{AlgCtr}} | -- || {{AlgCtr}} | 10,000 || {{AlgCtr}} | 6,000 || {{AlgCtr}} | 16,000 || {{AlgCtr}} | 2,000 || {{AlgCtr}} | 00:01:30 || {{AlgCtr}} | 200,000 || {{AlgCtr}} | 120,000 || {{AlgCtr}} | 320,000 || {{AlgCtr}} | 40,000 || {{AlgCtr}} | 00:30:00 |
|- | |- | ||
− | | | + | | {{AlgCtr}} | II || {{AlgCtr}} | 4,0000 || {{AlgCtr}} | 20,000 || {{AlgCtr}} | 12,000 || {{AlgCtr}} | 32,000 || {{AlgCtr}} | 10,000 || {{AlgCtr}} | 00:03:01 || {{AlgCtr}} | 400,000 || {{AlgCtr}} | 240,000 || {{AlgCtr}} | 640,000 || {{AlgCtr}} | 200,000 || {{AlgCtr}} | 01:00:20 |
|} | |} | ||
== How to use in your fleet == | == How to use in your fleet == |
Revision as of 23:14, 14 February 2013
This page is up to date for version 6.009 |
Carries up to 200 units (cannot carry certain very large units). Heavily armored and defensible, this is ideal for slipping past minefields, ion cannons, or high-level enemy planets. If the transport is killed, all of the ships inside are ejected safely just before the explosion. Every wormhole that the transport goes through outside of supply drains its health substantially, but it also regenerates health quickly on a friendly planet. Unloading is instant in friendly territory, but only 10 ships per second (20 for the Mk II) in hostile territory. Cannot be scrapped in hostile territory. Mark II transports cost far more energy to operate, but they slowly heal all ships contained within themselves; Neinzul Younglings are healed faster. This unit is built from the SUP tab of the system build menu. |
Base Stats
Ship Cap | Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|---|
20 per Mark | Scout | Dark Matter Ammo, Sniper Shots, Fusion Cutters, Minor Electric Ammo, Area Damage, Speed Boosts, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Being Insta-Killed, Mines, Repair |
Mark | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|---|
I | 0 | 0 | 0 sec | 4,000,000 | 8,000 | 258 | Inf | 0 dmg/sec | 0 dmg/sec | Regen Time 00:30, Transports 200 Ships, Attrition Per Wormhole Hop Outside Supply 35% |
II | 0 | 0 | 0 sec | 8,000,000 | 8,000 | 258 | Inf | 0 dmg/sec | 0 dmg/sec | Regen Time 00:30, Transports 200 Ships, Attrition Per Wormhole Hop Outside Supply 35% |
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Ship Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|---|
I | -- | 10,000 | 6,000 | 16,000 | 2,000 | 00:01:30 | 200,000 | 120,000 | 320,000 | 40,000 | 00:30:00 |
II | 4,0000 | 20,000 | 12,000 | 32,000 | 10,000 | 00:03:01 | 400,000 | 240,000 | 640,000 | 200,000 | 01:00:20 |
How to use in your fleet
Coming soon
How to counter when in the AI fleet
Coming soon