Difference between revisions of "AI War:Counter Sniper Turret"
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[[Category:AIWar]] | [[Category:AIWar]] | ||
[[Category:AIWarBase]] | [[Category:AIWarBase]] | ||
− | {{ | + | {{6.009}}<br/> |
{| | {| | ||
|[[File:AIWarCounterSniper.png|left|Counter Sniper Turret]] || valign="top" | Launches flares to dissipate any sniper shots coming within its range. Particularly useful for setting up 'beachheads' in enemy territory.<br/><br/>More specifically, any Sniper attack launched against a unit within the Counter Turret's protection range will have that attack negated.<br/>An attack against a unit outside the Counter Turrets protection radius will not be negated, even if the attack crosses or is launched from within the Counter Turret's protection radius. | |[[File:AIWarCounterSniper.png|left|Counter Sniper Turret]] || valign="top" | Launches flares to dissipate any sniper shots coming within its range. Particularly useful for setting up 'beachheads' in enemy territory.<br/><br/>More specifically, any Sniper attack launched against a unit within the Counter Turret's protection range will have that attack negated.<br/>An attack against a unit outside the Counter Turrets protection radius will not be negated, even if the attack crosses or is launched from within the Counter Turret's protection radius. | ||
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== Base Stats == | == Base Stats == | ||
---- | ---- | ||
− | {| | + | {| {{AlgTop}} |
− | ! | + | ! {{AlgCtr}} | [[Knowledge|Ship Cap]] ||{{AlgCtr}} | [[Ammunition Types and Immunities|Ammo Type]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Armor Type]] || {{AlgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] |
|- | |- | ||
− | | | + | | {{AlgCtr}} | 19 per Mark || {{AlgCtr}} | || {{AlgCtr}} | Turret || {{AlgCtr}} | Dark Matter Ammo, Antimatter Bombs, Sniper Shots, Blade Attacks, Fusion Cutters, Minor Electric Ammo, Armor Boosts, Reclamation, Transport, Swallow || {{AlgCtr}} | |
− | | | ||
|}<br/> | |}<br/> | ||
− | {| | + | {| {{AlgTop}} |
− | ! | + | ! {{AlgCtr}} | [[Knowledge|Mark]] || {{AlgCtr}} | [[Armor|Damage]] || {{AlgCtr}} | Attack Range || {{AlgCtr}} | Reload || {{AlgCtr}} | Health || {{AlgCtr}} | [[Armor]] || {{AlgCtr}} | [[Engines and Speed|Speed]] || {{AlgCtr}} | [[Engines and Speed|Engine Health]] || {{AlgCtr}} | Single Ship DPS || {{AlgCtr}} | Ship Cap DPS || {{AlgCtr}} | [[Abilities]] |
|- | |- | ||
− | | | + | | {{AlgCtr}} | I || {{AlgCtr}} | 0|| {{AlgCtr}} | 0|| {{AlgCtr}} | 0 sec || {{AlgCtr}} | 202,000 || {{AlgCtr}} | 200 || {{AlgCtr}} | 0 || {{AlgCtr}} | Inf || {{AlgRgt}} | 0 dmg/sec || {{AlgRgt}} | 0 dmg/sec || {{AlgLeft}} | |
|} <br/> | |} <br/> | ||
− | {| | + | {| {{AlgTop}} |
− | ! | + | ! {{AlgCtr}} | [[Knowledge|Mark]] || {{AlgCtr}} | [[Knowledge]] || {{AlgCtr}} | [[Metal and Crystal|Metal Cost]] || {{AlgCtr}} | [[Metal and Crystal|Crystal Cost]] || {{AlgCtr}} | Total Cost || {{AlgCtr}} | [[Energy|Energy Cost]] || {{AlgCtr}} | [[Build Time and Constructors|Build Time]] || {{AlgCtr}} | Cap Metal Cost || {{AlgCtr}} | Cap Crystal Cost || {{AlgCtr}} | Cap Total Cost || {{AlgCtr}} | Cap Energy Cost || {{AlgCtr}} | Ship Cap Build Time |
|- | |- | ||
− | | | + | | {{AlgCtr}} | I || {{AlgCtr}} | 4,000 || {{AlgCtr}} | 800 || {{AlgCtr}} | 7,200 || {{AlgCtr}} | 8,000 || {{AlgCtr}} | 1,000 || {{AlgCtr}} | 00:01:06 || {{AlgCtr}} | 15,200 || {{AlgCtr}} | 136,800 || {{AlgCtr}} | 152,000 || {{AlgCtr}} | 19,000 || {{AlgCtr}} | 00:20:54 |
− | + | |}<br/> | |
− | |} | ||
== How to use in your fleet == | == How to use in your fleet == | ||
− | + | Note that the [[Scout Starship]] (all marks) also provides counter-sniper coverage. You start the game with the [[Scout Starship]] Mk I available to build. | |
== How to counter when in the AI fleet == | == How to counter when in the AI fleet == | ||
Coming soon | Coming soon |
Revision as of 23:46, 14 February 2013
This page is up to date for version 6.009 |
Launches flares to dissipate any sniper shots coming within its range. Particularly useful for setting up 'beachheads' in enemy territory. More specifically, any Sniper attack launched against a unit within the Counter Turret's protection range will have that attack negated. An attack against a unit outside the Counter Turrets protection radius will not be negated, even if the attack crosses or is launched from within the Counter Turret's protection radius. |
Base Stats
Ship Cap | Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|---|
19 per Mark | Turret | Dark Matter Ammo, Antimatter Bombs, Sniper Shots, Blade Attacks, Fusion Cutters, Minor Electric Ammo, Armor Boosts, Reclamation, Transport, Swallow |
Mark | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|---|
I | 0 | 0 | 0 sec | 202,000 | 200 | 0 | Inf | 0 dmg/sec | 0 dmg/sec |
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Ship Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|---|
I | 4,000 | 800 | 7,200 | 8,000 | 1,000 | 00:01:06 | 15,200 | 136,800 | 152,000 | 19,000 | 00:20:54 |
How to use in your fleet
Note that the Scout Starship (all marks) also provides counter-sniper coverage. You start the game with the Scout Starship Mk I available to build.
How to counter when in the AI fleet
Coming soon