Difference between revisions of "AI War:Barracks"
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(Created page with 'Category:AIWar Category:AIWarBase {{5.029}}<br/> {| |100px|left|Barracks || valign="top" | Built by the AI to contain offline overflow units fr…') |
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[[Category:AIWar]] | [[Category:AIWar]] | ||
[[Category:AIWarBase]] | [[Category:AIWarBase]] | ||
− | {{ | + | {{6.010}}<br/> |
{| | {| | ||
− | |[[File:AIWarBarracks.png|100px|left|Barracks]] || valign="top" | Built by the AI to contain | + | |[[File:AIWarBarracks.png|100px|left|Barracks]] || valign="top" | Built by the AI to contain ships reserved for major operations.<br/>Each barracks contains up to 1200 ships that will come active when the barracks is attacked or destroyed, or when the planet of the barracks no longer belongs to the AI.<br/>If the AI needs to store additional ships, and the planet already has a barracks, it builds carriers instead. |
|} | |} | ||
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== Base Stats == | == Base Stats == | ||
---- | ---- | ||
− | {| | + | {| {{AlgTop}} |
− | ! | + | ! [[Ammunition Types and Immunities|Ammo Type]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Armor Type]] || {{AlgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] |
|- | |- | ||
− | | | + | | {{AlgCtr}} | || {{AlgCtr}} | Ultra-Heavy || {{AlgCtr}} | Fusion Cutters, Attack Boosts, Armor Boosts, Gravity Effects, Attrition, Tractor Beams, Reclamation, Being Scrapped, Paralysis Attacks, Transport, Swallow, Being Insta-Killed, EMPs || {{AlgCtr}} | |
|}<br/> | |}<br/> | ||
− | {| | + | {| {{AlgTop}} |
− | ! | + | ! {{AlgCtr}} | [[Armor|Damage]] || {{AlgCtr}} | Attack Range || {{AlgCtr}} | Reload || {{AlgCtr}} | Health || {{AlgCtr}} | [[Armor]] || {{AlgCtr}} | [[Engines and Speed|Speed]] || {{AlgCtr}} | [[Engines and Speed|Engine Health]] || {{AlgCtr}} | Single Ship DPS || {{AlgCtr}} | [[Abilities]] |
|- | |- | ||
− | | | + | | {{AlgCtr}} | 0|| {{AlgCtr}} | 0|| {{AlgCtr}} | 0 sec || {{AlgCtr}} | 6,000,000 || {{AlgCtr}} | 2,000 || {{AlgCtr}} | 0 || {{AlgCtr}} | Inf || {{AlgRgt}} | 0 dmg/sec || {{AlgLeft}} | Warp Gate (Reinforce Only - AI ONLY) |
|} <br/> | |} <br/> | ||
== How to counter when in the AI fleet == | == How to counter when in the AI fleet == | ||
− | + | This is one of the few units that the AI can build after the game has started and will do so once there are enough ships in the system that it starts to reach its unit count cap.<br/>This unit can also be seeded at game start with a few units inside.<br/>The major operation referred to in the description is a [[Cross Planet Attack]]. | |
{{AIWarShips}} | {{AIWarShips}} | ||
{{AIWarRefNav}} | {{AIWarRefNav}} |
Revision as of 20:05, 24 February 2013
This page is up to date for game version 6.010 |
Built by the AI to contain ships reserved for major operations. Each barracks contains up to 1200 ships that will come active when the barracks is attacked or destroyed, or when the planet of the barracks no longer belongs to the AI. If the AI needs to store additional ships, and the planet already has a barracks, it builds carriers instead. |
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Ultra-Heavy | Fusion Cutters, Attack Boosts, Armor Boosts, Gravity Effects, Attrition, Tractor Beams, Reclamation, Being Scrapped, Paralysis Attacks, Transport, Swallow, Being Insta-Killed, EMPs |
Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Abilities |
---|---|---|---|---|---|---|---|---|
0 | 0 | 0 sec | 6,000,000 | 2,000 | 0 | Inf | 0 dmg/sec | Warp Gate (Reinforce Only - AI ONLY) |
How to counter when in the AI fleet
This is one of the few units that the AI can build after the game has started and will do so once there are enough ships in the system that it starts to reach its unit count cap.
This unit can also be seeded at game start with a few units inside.
The major operation referred to in the description is a Cross Planet Attack.