Difference between revisions of "AI War:Sentry Eye (Core)"
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− | + | [[Category:AIWar]] | |
+ | [[Category:AIWarBase]] | ||
+ | {{6.010}}<br/> | ||
+ | {| | ||
+ | |[[File:AIWarEye.png|100px|left|Eye]] || valign="top" | For the regular variant of this structure that appears on most AI worlds, see [[Sentry Eye]].<br/> | ||
+ | Sentry Eyes are a direct feed back to the AI core network: when player ships gang up on the AI overwhelmingly, alarms are tripped and higher-level AI ships come pouring out of the Eye. The only efficient way to kill the Eye is by destroying all of the non-wormhole guard posts of the AI on this planet, so you'll need to do guerrilla-style raids until it dies automatically with the last such guard post. Specifically, the AI Eyes make sure that your ships only ever outnumber the AI ships 2:1. Spawned ships are zombie bots, which are overly aggressive as well as being immune to reclamation.<br/> | ||
+ | See also [[Ion Eye]], [[Nuclear Eye]], [[Parasite Eye]], [[Plasma Eye]] [[Plasma Eye (Core)|(Core variant)]], [[Raid Eye]] [[Raid Eye (Core)|(Core variant)]], [[Sentry Eye]] [[Sentry Eye (Core)|(Core variant)]], [[Threatening Eye]] [[Threatening Eye (Core)|(Core variant)]], and [[Translocating Eye]] [[Translocating Eye (Core)|(Core variant)]]<br/> | ||
+ | |} | ||
+ | |||
+ | |||
+ | == Base Stats == | ||
+ | ---- | ||
+ | {| {{AlgTop}} | ||
+ | ! [[Ammunition Types and Immunities|Ammo Type]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Armor Type]] || {{AlgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] | ||
+ | |- | ||
+ | | {{AlgCtr}} | Laser || {{AlgCtr}} | Command-Grade || {{AlgCtr}} | Artillery Ammo, Fusion Cutters, Minor Electric Ammo, Attack Boosts, Armor Boosts, Gravity Effects, Attrition, Tractor Beams, Reclamation, Being Scrapped, Paralysis Attacks, Transport, Swallow, Nuclear Explosions, Being || {{AlgCtr}} | | ||
+ | |}<br/> | ||
+ | {| {{AlgTop}} | ||
+ | ! {{AlgCtr}} | [[Armor|Damage]] || {{AlgCtr}} | Attack Range || {{AlgCtr}} | Reload || {{AlgCtr}} | Health || {{AlgCtr}} | [[Armor]] || {{AlgCtr}} | [[Engines and Speed|Speed]] || {{AlgCtr}} | [[Engines and Speed|Engine Health]] || {{AlgCtr}} | Single Ship DPS || {{AlgCtr}} | [[Abilities]] | ||
+ | |- | ||
+ | | {{AlgCtr}} | 10x10,000|| {{AlgCtr}} | 15,000|| {{AlgCtr}} | 3 sec || {{AlgCtr}} | 400,000,000 || {{AlgCtr}} | 2,000 || {{AlgCtr}} | 0 || {{AlgCtr}} | Inf || {{AlgRgt}} | 33,333 dmg/sec || {{AlgLeft}} | Planetary Tachyon Beam Coverage, Warp Gate (Full - AI ONLY) | ||
+ | |} <br/> | ||
+ | |||
+ | == How to counter when in the AI fleet == | ||
+ | Coming soon | ||
+ | |||
+ | Moving some of your fleet into [[Transport]]s will generally halt the deluge of ships from an Eye. | ||
+ | |||
+ | {{AIWarShips}} | ||
+ | {{AIWarRefNav}} |
Revision as of 00:05, 25 February 2013
This page is up to date for game version 6.010 |
For the regular variant of this structure that appears on most AI worlds, see Sentry Eye. Sentry Eyes are a direct feed back to the AI core network: when player ships gang up on the AI overwhelmingly, alarms are tripped and higher-level AI ships come pouring out of the Eye. The only efficient way to kill the Eye is by destroying all of the non-wormhole guard posts of the AI on this planet, so you'll need to do guerrilla-style raids until it dies automatically with the last such guard post. Specifically, the AI Eyes make sure that your ships only ever outnumber the AI ships 2:1. Spawned ships are zombie bots, which are overly aggressive as well as being immune to reclamation. |
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Laser | Command-Grade | Artillery Ammo, Fusion Cutters, Minor Electric Ammo, Attack Boosts, Armor Boosts, Gravity Effects, Attrition, Tractor Beams, Reclamation, Being Scrapped, Paralysis Attacks, Transport, Swallow, Nuclear Explosions, Being |
Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Abilities |
---|---|---|---|---|---|---|---|---|
10x10,000 | 15,000 | 3 sec | 400,000,000 | 2,000 | 0 | Inf | 33,333 dmg/sec | Planetary Tachyon Beam Coverage, Warp Gate (Full - AI ONLY) |
How to counter when in the AI fleet
Coming soon
Moving some of your fleet into Transports will generally halt the deluge of ships from an Eye.