Difference between revisions of "AI War:Raid Eye (Core)"
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− | + | [[Category:AIWar]] | |
+ | [[Category:AIWarBase]] | ||
+ | {{6.010}}<br/> | ||
+ | {| | ||
+ | |[[File:AIWarEye.png|100px|left|Eye]] || valign="top" | For the regular variant of this structure that appears on most AI worlds, see [[Raid Eye]].<br/> | ||
+ | Raid Eyes are are specialized raid engines that must be powered directly from the AI's warp grid. The AI will only devote that much power when player ships gang up on the AI overwhelmingly (more than 2 to 1). The only efficient way to kill the Eye is by destroying all of the non-wormhole guard posts of the AI on this planet, so you'll need to do guerrilla-style raids until it dies automatically with the last such guard post. When fully charged, the Raid Eye will trigger an attack wave.<br/> | ||
+ | See also [[Ion Eye]], [[Nuclear Eye]], [[Parasite Eye]], [[Plasma Eye]] [[Plasma Eye (Core)|(Core variant)]], [[Raid Eye]] [[Raid Eye (Core)|(Core variant)]], [[Sentry Eye]] [[Sentry Eye (Core)|(Core variant)]], [[Threatening Eye]] [[Threatening Eye (Core)|(Core variant)]], and [[Translocating Eye]] [[Translocating Eye (Core)|(Core variant)]]<br/> | ||
+ | |} | ||
+ | |||
+ | |||
+ | == Base Stats == | ||
+ | ---- | ||
+ | {| {{AlgTop}} | ||
+ | ! [[Ammunition Types and Immunities|Ammo Type]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Armor Type]] || {{AlgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] | ||
+ | |- | ||
+ | | {{AlgCtr}} | Laser || {{AlgCtr}} | Command-Grade || {{AlgCtr}} | Artillery Ammo, Fusion Cutters, Minor Electric Ammo, Attack Boosts, Armor Boosts, Gravity Effects, Attrition, Tractor Beams, Reclamation, Being Scrapped, Paralysis Attacks, Transport, Swallow, Nuclear Explosions, Being || {{AlgCtr}} | | ||
+ | |}<br/> | ||
+ | {| {{AlgTop}} | ||
+ | ! {{AlgCtr}} | [[Armor|Damage]] || {{AlgCtr}} | Attack Range || {{AlgCtr}} | Reload || {{AlgCtr}} | Health || {{AlgCtr}} | [[Armor]] || {{AlgCtr}} | [[Engines and Speed|Speed]] || {{AlgCtr}} | [[Engines and Speed|Engine Health]] || {{AlgCtr}} | Single Ship DPS || {{AlgCtr}} | [[Abilities]] | ||
+ | |- | ||
+ | | {{AlgCtr}} | 10x10,000|| {{AlgCtr}} | 15,000|| {{AlgCtr}} | 3 sec || {{AlgCtr}} | 400,000,000 || {{AlgCtr}} | 2,000 || {{AlgCtr}} | 0 || {{AlgCtr}} | Inf || {{AlgRgt}} | 33,333 dmg/sec || {{AlgLeft}} | Planetary Tachyon Beam Coverage, Warp Gate (Full - AI ONLY) | ||
+ | |} <br/> | ||
+ | |||
+ | == How to counter when in the AI fleet == | ||
+ | Coming soon | ||
+ | |||
+ | Moving some of your fleet into [[Transport]]s will generally halt the deluge of ships from an Eye. | ||
+ | |||
+ | {{AIWarShips}} | ||
+ | {{AIWarRefNav}} |
Latest revision as of 00:19, 25 February 2013
This page is up to date for game version 6.010 |
For the regular variant of this structure that appears on most AI worlds, see Raid Eye. Raid Eyes are are specialized raid engines that must be powered directly from the AI's warp grid. The AI will only devote that much power when player ships gang up on the AI overwhelmingly (more than 2 to 1). The only efficient way to kill the Eye is by destroying all of the non-wormhole guard posts of the AI on this planet, so you'll need to do guerrilla-style raids until it dies automatically with the last such guard post. When fully charged, the Raid Eye will trigger an attack wave. |
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Laser | Command-Grade | Artillery Ammo, Fusion Cutters, Minor Electric Ammo, Attack Boosts, Armor Boosts, Gravity Effects, Attrition, Tractor Beams, Reclamation, Being Scrapped, Paralysis Attacks, Transport, Swallow, Nuclear Explosions, Being |
Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Abilities |
---|---|---|---|---|---|---|---|---|
10x10,000 | 15,000 | 3 sec | 400,000,000 | 2,000 | 0 | Inf | 33,333 dmg/sec | Planetary Tachyon Beam Coverage, Warp Gate (Full - AI ONLY) |
How to counter when in the AI fleet
Coming soon
Moving some of your fleet into Transports will generally halt the deluge of ships from an Eye.