Difference between revisions of "AI War:Translocating Eye (Core)"
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{{6.010}}<br/> | {{6.010}}<br/> | ||
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− | |[[File:AIWarEye.png|100px|left|Eye]] || valign="top" | For the | + | |[[File:AIWarEye.png|100px|left|Eye]] || valign="top" | For the regular variant of this structure that appears on most AI worlds, see [[Translocating Eye]].<br/> |
Translocator Eyes are enormously powerful railclusters that deliver specialized rounds causing translocation, engine damage, and paralysis. The weapon is so big that must be powered directly from the AI's warp grid. The AI will only devote that much power when player ships gang up on the AI overwhelmingly (more than 2 to 1). The only efficient way to kill the Eye is by destroying all of the non-wormhole guard posts of the AI on this planet, so you'll need to do guerrilla-style raids until it dies automatically with the last such guard post.<br/> | Translocator Eyes are enormously powerful railclusters that deliver specialized rounds causing translocation, engine damage, and paralysis. The weapon is so big that must be powered directly from the AI's warp grid. The AI will only devote that much power when player ships gang up on the AI overwhelmingly (more than 2 to 1). The only efficient way to kill the Eye is by destroying all of the non-wormhole guard posts of the AI on this planet, so you'll need to do guerrilla-style raids until it dies automatically with the last such guard post.<br/> | ||
See also [[Ion Eye]], [[Nuclear Eye]], [[Parasite Eye]], [[Plasma Eye]] [[Plasma Eye (Core)|(Core variant)]], [[Raid Eye]] [[Raid Eye (Core)|(Core variant)]], [[Sentry Eye]] [[Sentry Eye (Core)|(Core variant)]], [[Threatening Eye]] [[Threatening Eye (Core)|(Core variant)]], and [[Translocating Eye]] [[Translocating Eye (Core)|(Core variant)]]<br/> | See also [[Ion Eye]], [[Nuclear Eye]], [[Parasite Eye]], [[Plasma Eye]] [[Plasma Eye (Core)|(Core variant)]], [[Raid Eye]] [[Raid Eye (Core)|(Core variant)]], [[Sentry Eye]] [[Sentry Eye (Core)|(Core variant)]], [[Threatening Eye]] [[Threatening Eye (Core)|(Core variant)]], and [[Translocating Eye]] [[Translocating Eye (Core)|(Core variant)]]<br/> | ||
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== How to counter when in the AI fleet == | == How to counter when in the AI fleet == | ||
Coming soon | Coming soon | ||
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Moving some of your fleet into [[Transport]]s will generally halt the deluge of ships from an Eye. | Moving some of your fleet into [[Transport]]s will generally halt the deluge of ships from an Eye. |
Latest revision as of 00:25, 25 February 2013
This page is up to date for game version 6.010 |
For the regular variant of this structure that appears on most AI worlds, see Translocating Eye. Translocator Eyes are enormously powerful railclusters that deliver specialized rounds causing translocation, engine damage, and paralysis. The weapon is so big that must be powered directly from the AI's warp grid. The AI will only devote that much power when player ships gang up on the AI overwhelmingly (more than 2 to 1). The only efficient way to kill the Eye is by destroying all of the non-wormhole guard posts of the AI on this planet, so you'll need to do guerrilla-style raids until it dies automatically with the last such guard post. |
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Railgun | Command-Grade | Artillery Ammo, Fusion Cutters, Minor Electric Ammo, Attack Boosts, Armor Boosts, Gravity Effects, Radar Dampening, Attrition, Tractor Beams, Reclamation, Being Scrapped, Paralysis Attacks, Transport, Swallow, Nuclear Explosions, Being Insta-Killed, EMPs |
Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Abilities |
---|---|---|---|---|---|---|---|---|
25x100,000 | 53,000 | 2 sec | 400,000,000 | 2,000 | 0 | Inf | 1,250,000 dmg/sec | Engine Damage 200, Planetary Tachyon Beam Coverage, Warp Gate (Full - AI ONLY), Attack Paralyzes x5 |
How to counter when in the AI fleet
Coming soon
Moving some of your fleet into Transports will generally halt the deluge of ships from an Eye.