Difference between revisions of "AI War:SuperFortress"
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(Created page with 'Category:AIWar Category:AIWarBase {{5.030}}<br/> {| |100px|left|Fortress || valign="top" | Extremely large, powerful, and expensive defens…') |
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[[Category:AIWar]] | [[Category:AIWar]] | ||
[[Category:AIWarBase]] | [[Category:AIWarBase]] | ||
− | {{ | + | {{6.010}}<br/> |
{| | {| | ||
− | |[[File:AIWarSuperFortress.png|100px|left|Fortress]] || valign="top" | Extremely large, powerful, and expensive defensive structure. Also repairs all nearby ships.<br/>Note that there are | + | |[[File:AIWarSuperFortress.png|100px|left|Fortress]] || valign="top" | Extremely large, powerful, and expensive defensive structure. Also repairs all nearby ships.<br/>Note that there are some differences between the Human Fortresses and the AI Fortresses.<br/><b>Human SuperFortress:</b> Able to move, but after moving, it must recharge for 60 seconds before it can start doing repairs again.<br/><b>AI SuperFortress:</b> Can not move, and takes three times as long to regenerate as the Human Superfortress.<br/>Also see [[Fortress]], [[Mini-Fortress]], and [[Modular Fortress]]. |
|} | |} | ||
__notoc__ | __notoc__ | ||
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== Base Stats == | == Base Stats == | ||
---- | ---- | ||
− | {| | + | {| {{AlgTop}} |
− | ! | + | ! {{AlgCtr}} | [[Knowledge|Ship Cap]] ||{{AlgCtr}} | [[Ammunition Types and Immunities|Ammo Type]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Armor Type]] || {{AlgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] |
|- | |- | ||
− | | | + | | {{AlgCtr}} | 1 || {{AlgCtr}} | Flame Wave || {{AlgCtr}} | Ultra-Heavy || {{AlgCtr}} | Missile Ammo, Blade Attacks, Fusion Cutters, Attack Boosts, Armor Boosts, Speed Boosts, Gravity Effects, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Nuclear Explosions, Being Insta-Killed, EMPs, Repair || {{AlgCtr}} | 0.05 Scout, 0.01 Polycrystal |
|}<br/> | |}<br/> | ||
− | {| | + | {| {{AlgTop}} |
− | ! | + | ! {{AlgCtr}} | [[Knowledge|Mark]] || {{AlgCtr}} | [[Armor|Damage]] || {{AlgCtr}} | Attack Range || {{AlgCtr}} | Reload || {{AlgCtr}} | Health || {{AlgCtr}} | [[Armor]] || {{AlgCtr}} | [[Engines and Speed|Speed]] || {{AlgCtr}} | [[Engines and Speed|Engine Health]] || {{AlgCtr}} | Single Ship DPS || {{AlgCtr}} | Ship Cap DPS || {{AlgCtr}} | [[Abilities]] |
|- | |- | ||
− | | | + | | {{AlgCtr}} | I || {{AlgCtr}} | 250x160,000|| {{AlgCtr}} | 53,000|| {{AlgCtr}} | 2 sec || {{AlgCtr}} | 150,000,000 || {{AlgCtr}} | 500,000 || {{AlgCtr}} | 44 || {{AlgCtr}} | Inf || {{AlgRgt}} | 20,000,000 dmg/sec || {{AlgRgt}} | 20,000,000 dmg/sec || {{AlgLeft}} | Regen Time 180:00, Can't Use Wormholes, Gathers Scout Intel, Repair Rate 3.5 |
|} <br/> | |} <br/> | ||
− | {| | + | {| {{AlgTop}} |
− | ! | + | ! {{AlgCtr}} | [[Knowledge|Mark]] || {{AlgCtr}} | [[Knowledge]] || {{AlgCtr}} | [[Metal and Crystal|Metal Cost]] || {{AlgCtr}} | [[Metal and Crystal|Crystal Cost]] || {{AlgCtr}} | Total Cost || {{AlgCtr}} | [[Energy|Energy Cost]] || {{AlgCtr}} | [[Build Time and Constructors|Build Time]] || {{AlgCtr}} | Cap Metal Cost || {{AlgCtr}} | Cap Crystal Cost || {{AlgCtr}} | Cap Total Cost || {{AlgCtr}} | Cap Energy Cost || {{AlgCtr}} | Ship Cap Build Time |
|- | |- | ||
− | | | + | | {{AlgCtr}} | I || {{AlgCtr}} | [[Zenith Trader|Trader]] || {{AlgCtr}} | 18,000,000 || {{AlgCtr}} | 18,000,000 || {{AlgCtr}} | 36,000,000 || {{AlgCtr}} | 300,000 || {{AlgCtr}} | 02:25:50 || {{AlgCtr}} | 18,000,000 || {{AlgCtr}} | 18,000,000 || {{AlgCtr}} | 36,000,000 || {{AlgCtr}} | 300,000 || {{AlgCtr}} | 02:25:50 |
|} | |} | ||
== How to use in your fleet == | == How to use in your fleet == | ||
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== Base Stats == | == Base Stats == | ||
---- | ---- | ||
− | {| | + | {| {{AlgTop}} |
− | ! | + | ! [[Ammunition Types and Immunities|Ammo Type]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Armor Type]] || {{AlgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] |
|- | |- | ||
− | | | + | | {{AlgCtr}} | Flame Wave || {{AlgCtr}} | Ultra-Heavy || {{AlgCtr}} | Missile Ammo, Antimatter Bombs, Blade Attacks, Fusion Cutters, Attack Boosts, Armor Boosts, Speed Boosts, Gravity Effects, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Nuclear Explosions, Being Insta-Killed, EMPs, Repair || {{AlgCtr}} | 0.05 Scout, 0.01 Polycrystal |
|}<br/> | |}<br/> | ||
− | {| | + | {| {{AlgTop}} |
− | ! | + | ! {{AlgCtr}} | [[Armor|Damage]] || {{AlgCtr}} | Attack Range || {{AlgCtr}} | Reload || {{AlgCtr}} | Health || {{AlgCtr}} | [[Armor]] || {{AlgCtr}} | [[Engines and Speed|Speed]] || {{AlgCtr}} | [[Engines and Speed|Engine Health]] || {{AlgCtr}} | Single Ship DPS || {{AlgCtr}} | [[Abilities]] |
|- | |- | ||
− | | | + | | {{AlgCtr}} | 250x160,000|| {{AlgCtr}} | 53,000|| {{AlgCtr}} | 2 sec || {{AlgCtr}} | 150,000,000 || {{AlgCtr}} | 500,000 || {{AlgCtr}} | 0 || {{AlgCtr}} | Inf || {{AlgRgt}} | 20,000,000 dmg/sec || {{AlgLeft}} | Regen Time 360:00, Gathers Scout Intel, Repair Rate 3.5 |
|} <br/> | |} <br/> | ||
Revision as of 14:47, 28 February 2013
This page is up to date for game version 6.010 |
Extremely large, powerful, and expensive defensive structure. Also repairs all nearby ships. Note that there are some differences between the Human Fortresses and the AI Fortresses. Human SuperFortress: Able to move, but after moving, it must recharge for 60 seconds before it can start doing repairs again. AI SuperFortress: Can not move, and takes three times as long to regenerate as the Human Superfortress. Also see Fortress, Mini-Fortress, and Modular Fortress. |
Human Fortress
Base Stats
Ship Cap | Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|---|
1 | Flame Wave | Ultra-Heavy | Missile Ammo, Blade Attacks, Fusion Cutters, Attack Boosts, Armor Boosts, Speed Boosts, Gravity Effects, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Nuclear Explosions, Being Insta-Killed, EMPs, Repair | 0.05 Scout, 0.01 Polycrystal |
Mark | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|---|
I | 250x160,000 | 53,000 | 2 sec | 150,000,000 | 500,000 | 44 | Inf | 20,000,000 dmg/sec | 20,000,000 dmg/sec | Regen Time 180:00, Can't Use Wormholes, Gathers Scout Intel, Repair Rate 3.5 |
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Ship Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|---|
I | Trader | 18,000,000 | 18,000,000 | 36,000,000 | 300,000 | 02:25:50 | 18,000,000 | 18,000,000 | 36,000,000 | 300,000 | 02:25:50 |
How to use in your fleet
Coming soon
AI SuperFortress
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Flame Wave | Ultra-Heavy | Missile Ammo, Antimatter Bombs, Blade Attacks, Fusion Cutters, Attack Boosts, Armor Boosts, Speed Boosts, Gravity Effects, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Nuclear Explosions, Being Insta-Killed, EMPs, Repair | 0.05 Scout, 0.01 Polycrystal |
Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Abilities |
---|---|---|---|---|---|---|---|---|
250x160,000 | 53,000 | 2 sec | 150,000,000 | 500,000 | 0 | Inf | 20,000,000 dmg/sec | Regen Time 360:00, Gathers Scout Intel, Repair Rate 3.5 |
How to counter when in the AI fleet
Coming soon