Difference between revisions of "AI War:Neinzul Cluster"
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[[Category:AIWar]] | [[Category:AIWar]] | ||
[[Category:AIWarBase]] | [[Category:AIWarBase]] | ||
− | {{ | + | {{6.010}}<br/> |
{| | {| | ||
|[[File:AIWarNeinzulCluster.png|100px|left|Neinzul Cluster]] || valign="top" | Immobile defensive weapon invented by the Neinzul. At long range, it fires heavily-damaging single shots. It also produces and stores up Neinzul ships over time ([[Neinzul Youngling Cockroach]], [[Neinzul Youngling Commando|Commando]], [[Neinzul Youngling Nanoswarm|Nanoswarm]], [[Neinzul Youngling Tiger|Tiger]], [[Neinzul Youngling Vulture|Vulture]], [[Neinzul Youngling Weasel|Weasel]]). When player ships attack them or get too close, these ships burst out and attack. | |[[File:AIWarNeinzulCluster.png|100px|left|Neinzul Cluster]] || valign="top" | Immobile defensive weapon invented by the Neinzul. At long range, it fires heavily-damaging single shots. It also produces and stores up Neinzul ships over time ([[Neinzul Youngling Cockroach]], [[Neinzul Youngling Commando|Commando]], [[Neinzul Youngling Nanoswarm|Nanoswarm]], [[Neinzul Youngling Tiger|Tiger]], [[Neinzul Youngling Vulture|Vulture]], [[Neinzul Youngling Weasel|Weasel]]). When player ships attack them or get too close, these ships burst out and attack. | ||
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== Base Stats == | == Base Stats == | ||
---- | ---- | ||
− | {| | + | {| {{AlgTop}} |
− | ! | + | ! {{AlgCtr}} | [[Ammunition Types and Immunities|Ammo Type]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Armor Type]] || {{AlgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] |
|- | |- | ||
− | | | + | | {{AlgCtr}} | Energy Wave || {{AlgCtr}} | Composite || {{AlgCtr}} | Attrition, Reclamation, Transport, Swallow, Nuclear Explosions, Being Insta-Killed, EMPs || {{AlgCtr}} | |
|}<br/> | |}<br/> | ||
− | {| | + | {| {{AlgTop}} |
− | ! | + | ! {{AlgCtr}} | [[Knowledge|Mark]] || {{AlgCtr}} | [[Armor|Damage]] || {{AlgCtr}} | Attack Range || {{AlgCtr}} | Reload || {{AlgCtr}} | Health || {{AlgCtr}} | [[Armor]] || {{AlgCtr}} | [[Engines and Speed|Speed]] || {{AlgCtr}} | [[Engines and Speed|Engine Health]] || {{AlgCtr}} | Single Ship DPS || {{AlgCtr}} | [[Abilities]] |
|- | |- | ||
− | | | + | | {{AlgCtr}} | I || {{AlgCtr}} | 50,000|| {{AlgCtr}} | 83,000|| {{AlgCtr}} | 5 sec || {{AlgCtr}} | 40,000 || {{AlgCtr}} | 1,000 || {{AlgCtr}} | 0 || {{AlgCtr}} | Inf || {{AlgRgt}} | 10,000 dmg/sec || {{AlgLeft}} | |
|- | |- | ||
− | | | + | | {{AlgCtr}} | II || {{AlgCtr}} | 100,000|| {{AlgCtr}} | 83,000|| {{AlgCtr}} | 5 sec || {{AlgCtr}} | 80,000 || {{AlgCtr}} | 2,000 || {{AlgCtr}} | 0 || {{AlgCtr}} | Inf|| {{AlgRgt}} | 20,000 dmg/sec || {{AlgLeft}} | |
|- | |- | ||
− | | | + | | {{AlgCtr}} | III || {{AlgCtr}} | 150,000|| {{AlgCtr}} | 83,000|| {{AlgCtr}} | 5 sec || {{AlgCtr}} | 120,000 || {{AlgCtr}} | 3,000 || {{AlgCtr}} | 0 || {{AlgCtr}} | Inf|| {{AlgRgt}} | 30,000 dmg/sec || {{AlgLeft}} | |
|- | |- | ||
− | | | + | | {{AlgCtr}} | IV || {{AlgCtr}} | 200,000|| {{AlgCtr}} | 83,000|| {{AlgCtr}} | 5 sec || {{AlgCtr}} | 160,000 || {{AlgCtr}} | 4,000 || {{AlgCtr}} | 0 || {{AlgCtr}} | Inf|| {{AlgRgt}} | 40,000 dmg/sec || {{AlgLeft}} | |
|- | |- | ||
− | | | + | | {{AlgCtr}} | V || {{AlgCtr}} | 250,000|| {{AlgCtr}} | 83,000|| {{AlgCtr}} | 5 sec || {{AlgCtr}} | 200,000 || {{AlgCtr}} | 5,000 || {{AlgCtr}} | 0 || {{AlgCtr}} | Inf|| {{AlgRgt}} | 50,000 dmg/sec || {{AlgLeft}} | |
|} <br/> | |} <br/> | ||
== How to counter when in the AI fleet == | == How to counter when in the AI fleet == | ||
− | + | The exact number of ships that can be stored up to surprise the player is currently not recorded. However "hundreds" is somewhat close. | |
{{AIWarShips}} | {{AIWarShips}} | ||
{{AIWarRefNav}} | {{AIWarRefNav}} |
Latest revision as of 16:41, 28 February 2013
This page is up to date for game version 6.010 |
Immobile defensive weapon invented by the Neinzul. At long range, it fires heavily-damaging single shots. It also produces and stores up Neinzul ships over time (Neinzul Youngling Cockroach, Commando, Nanoswarm, Tiger, Vulture, Weasel). When player ships attack them or get too close, these ships burst out and attack. |
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Energy Wave | Composite | Attrition, Reclamation, Transport, Swallow, Nuclear Explosions, Being Insta-Killed, EMPs |
Mark | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|
I | 50,000 | 83,000 | 5 sec | 40,000 | 1,000 | 0 | Inf | 10,000 dmg/sec | |
II | 100,000 | 83,000 | 5 sec | 80,000 | 2,000 | 0 | Inf | 20,000 dmg/sec | |
III | 150,000 | 83,000 | 5 sec | 120,000 | 3,000 | 0 | Inf | 30,000 dmg/sec | |
IV | 200,000 | 83,000 | 5 sec | 160,000 | 4,000 | 0 | Inf | 40,000 dmg/sec | |
V | 250,000 | 83,000 | 5 sec | 200,000 | 5,000 | 0 | Inf | 50,000 dmg/sec |
How to counter when in the AI fleet
The exact number of ships that can be stored up to surprise the player is currently not recorded. However "hundreds" is somewhat close.