Difference between revisions of "AI War:Neinzul Viral Cluster"
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(Created page with 'Category:AIWar Category:AIWarBase {{5.030}}<br/> {| |100px|left|Neinzul Cluster || valign="top" | Immobile defensive weapon invented by t…') |
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[[Category:AIWar]] | [[Category:AIWar]] | ||
[[Category:AIWarBase]] | [[Category:AIWarBase]] | ||
− | {{ | + | {{6.010}}<br/> |
{| | {| | ||
|[[File:AIWarNeinzulCluster.png|100px|left|Neinzul Cluster]] || valign="top" | Immobile defensive weapon invented by the Neinzul. At long range, it fires heavily-damaging single shots. It also produces and stores up [[Neinzul Viral Swarmer|Neinzul Viral Swarmers]] over time. When player ships attack them or get too close, these ships burst out and attack. | |[[File:AIWarNeinzulCluster.png|100px|left|Neinzul Cluster]] || valign="top" | Immobile defensive weapon invented by the Neinzul. At long range, it fires heavily-damaging single shots. It also produces and stores up [[Neinzul Viral Swarmer|Neinzul Viral Swarmers]] over time. When player ships attack them or get too close, these ships burst out and attack. | ||
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== Base Stats == | == Base Stats == | ||
---- | ---- | ||
− | {| | + | {| {{AlgTop}} |
− | ! | + | ! {{AlgCtr}} | [[Ammunition Types and Immunities|Ammo Type]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Armor Type]] || {{AlgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] |
|- | |- | ||
− | | | + | | {{AlgCtr}} | Energy Wave || {{AlgCtr}} | Composite || {{AlgCtr}} | Attrition, Reclamation, Transport, Swallow, Nuclear Explosions, Being Insta-Killed, EMPs || {{AlgCtr}} | |
|}<br/> | |}<br/> | ||
− | {| | + | {| {{AlgTop}} |
− | ! | + | ! {{AlgCtr}} | [[Knowledge|Mark]] || {{AlgCtr}} | [[Armor|Damage]] || {{AlgCtr}} | Attack Range || {{AlgCtr}} | Reload || {{AlgCtr}} | Health || {{AlgCtr}} | [[Armor]] || {{AlgCtr}} | [[Engines and Speed|Speed]] || {{AlgCtr}} | [[Engines and Speed|Engine Health]] || {{AlgCtr}} | Single Ship DPS || {{AlgCtr}} | [[Abilities]] |
|- | |- | ||
− | | | + | | {{AlgCtr}} | I || {{AlgCtr}} | 8,000|| {{AlgCtr}} | 25,000|| {{AlgCtr}} | 5 sec || {{AlgCtr}} | 40,000 || {{AlgCtr}} | 1,000 || {{AlgCtr}} | 0 || {{AlgCtr}} | Inf || {{AlgRgt}} | 1,600 dmg/sec || {{AlgLeft}} | |
|- | |- | ||
− | | | + | | {{AlgCtr}} | II || {{AlgCtr}} | 16,000|| {{AlgCtr}} | 25,000|| {{AlgCtr}} | 5 sec || {{AlgCtr}} | 80,000 || {{AlgCtr}} | 2,000 || {{AlgCtr}} | 0 || {{AlgCtr}} | Inf|| {{AlgRgt}} | 3,200 dmg/sec || {{AlgLeft}} | |
|- | |- | ||
− | | | + | | {{AlgCtr}} | III || {{AlgCtr}} | 24,000|| {{AlgCtr}} | 25,000|| {{AlgCtr}} | 5 sec || {{AlgCtr}} | 120,000 || {{AlgCtr}} | 3,000 || {{AlgCtr}} | 0 || {{AlgCtr}} | Inf|| {{AlgRgt}} | 4,800 dmg/sec || {{AlgLeft}} | |
|- | |- | ||
− | | | + | | {{AlgCtr}} | IV || {{AlgCtr}} | 32,000|| {{AlgCtr}} | 25,000|| {{AlgCtr}} | 5 sec || {{AlgCtr}} | 160,000 || {{AlgCtr}} | 4,000 || {{AlgCtr}} | 0 || {{AlgCtr}} | Inf|| {{AlgRgt}} | 6,400 dmg/sec || {{AlgLeft}} | |
|- | |- | ||
− | | | + | | {{AlgCtr}} | V || {{AlgCtr}} | 40,000|| {{AlgCtr}} | 25,000|| {{AlgCtr}} | 5 sec || {{AlgCtr}} | 200,000 || {{AlgCtr}} | 5,000 || {{AlgCtr}} | 0 || {{AlgCtr}} | Inf|| {{AlgRgt}} | 8,000 dmg/sec || {{AlgLeft}} | |
|} <br/> | |} <br/> | ||
== How to counter when in the AI fleet == | == How to counter when in the AI fleet == | ||
− | + | The exact number of ships that can be stored to surprise the player is not recorded. However "hundreds" would be somewhat accurate. | |
{{AIWarShips}} | {{AIWarShips}} | ||
{{AIWarRefNav}} | {{AIWarRefNav}} |
Latest revision as of 17:02, 28 February 2013
This page is up to date for game version 6.010 |
Immobile defensive weapon invented by the Neinzul. At long range, it fires heavily-damaging single shots. It also produces and stores up Neinzul Viral Swarmers over time. When player ships attack them or get too close, these ships burst out and attack. |
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Energy Wave | Composite | Attrition, Reclamation, Transport, Swallow, Nuclear Explosions, Being Insta-Killed, EMPs |
Mark | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|
I | 8,000 | 25,000 | 5 sec | 40,000 | 1,000 | 0 | Inf | 1,600 dmg/sec | |
II | 16,000 | 25,000 | 5 sec | 80,000 | 2,000 | 0 | Inf | 3,200 dmg/sec | |
III | 24,000 | 25,000 | 5 sec | 120,000 | 3,000 | 0 | Inf | 4,800 dmg/sec | |
IV | 32,000 | 25,000 | 5 sec | 160,000 | 4,000 | 0 | Inf | 6,400 dmg/sec | |
V | 40,000 | 25,000 | 5 sec | 200,000 | 5,000 | 0 | Inf | 8,000 dmg/sec |
How to counter when in the AI fleet
The exact number of ships that can be stored to surprise the player is not recorded. However "hundreds" would be somewhat accurate.