Difference between revisions of "AI War:Radar Jammer"
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[[Category:AIWar]] | [[Category:AIWar]] | ||
[[Category:AIWarBase]] | [[Category:AIWarBase]] | ||
− | {{ | + | {{6.010}}<br/> |
{| | {| | ||
|[[File:AIWarRadarJammer.png|100px|left|Radar Jammer]] || valign="top" | Interferes with the targeting of ships on the planet.<br/>The Mark I halves the effective range of all ships on the planet.<br/>The Mark II halves the range of enemy ships only.<br/>Increases [[AI Progress]] by 6/12 (Mk. I/II) when destroyed while under AI control. | |[[File:AIWarRadarJammer.png|100px|left|Radar Jammer]] || valign="top" | Interferes with the targeting of ships on the planet.<br/>The Mark I halves the effective range of all ships on the planet.<br/>The Mark II halves the range of enemy ships only.<br/>Increases [[AI Progress]] by 6/12 (Mk. I/II) when destroyed while under AI control. | ||
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== Base Stats == | == Base Stats == | ||
---- | ---- | ||
− | {| | + | {| {{AlgTop}} |
− | ! | + | ! {{AlgCtr}} | [[Knowledge|Ship Cap]] ||{{AlgCtr}} | [[Ammunition Types and Immunities|Ammo Type]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Armor Type]] || {{AlgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] |
|- | |- | ||
− | | | + | | {{AlgCtr}} | 4/2 || {{AlgCtr}} | Shell || {{AlgCtr}} | Refractive || {{AlgCtr}} | Fusion Cutters, Minor Electric Ammo, Attack Boosts, Armor Boosts, Gravity Effects, Attrition, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Being Insta-Killed, EMPs || {{AlgCtr}} | |
|}<br/> | |}<br/> | ||
− | {| | + | {| {{AlgTop}} |
− | ! | + | ! {{AlgCtr}} | [[Knowledge|Mark]] || {{AlgCtr}} | [[Armor|Damage]] || {{AlgCtr}} | Attack Range || {{AlgCtr}} | Reload || {{AlgCtr}} | Health || {{AlgCtr}} | [[Armor]] || {{AlgCtr}} | [[Engines and Speed|Speed]] || {{AlgCtr}} | [[Engines and Speed|Engine Health]] || {{AlgCtr}} | Single Ship DPS || {{AlgCtr}} | Ship Cap DPS || {{AlgCtr}} | [[Abilities]] |
|- | |- | ||
− | | | + | | {{AlgCtr}} | I || {{AlgCtr}} | 9x2,000|| {{AlgCtr}} | 4,000|| {{AlgCtr}} | 2 sec || {{AlgCtr}} | 1,000,000 || {{AlgCtr}} | 8,000 || {{AlgCtr}} | 0 || {{AlgCtr}} | Inf || {{AlgRgt}} | 9,000 dmg/sec || {{AlgRgt}} | 36,000 dmg/sec || {{AlgLeft}} | Captured On Planet Ownership Change |
|- | |- | ||
− | | | + | | {{AlgCtr}} | II || {{AlgCtr}} | 9x4,000|| {{AlgCtr}} | 7,000|| {{AlgCtr}} | 2 sec || {{AlgCtr}} | 1,000,000 || {{AlgCtr}} | 8,000 || {{AlgCtr}} | 0 || {{AlgCtr}} | Inf|| {{AlgRgt}} | 18,000 dmg/sec || {{AlgRgt}} | 36,000 dmg/sec || {{AlgLeft}} | Captured On Planet Ownership Change |
|} <br/> | |} <br/> | ||
− | {| | + | {| {{AlgTop}} |
− | ! | + | ! {{AlgCtr}} | [[Knowledge|Mark]] || {{AlgCtr}} | [[Knowledge]] || {{AlgCtr}} | [[Metal and Crystal|Metal Cost]] || {{AlgCtr}} | [[Metal and Crystal|Crystal Cost]] || {{AlgCtr}} | Total Cost || {{AlgCtr}} | [[Energy|Energy Cost]] || {{AlgCtr}} | [[Build Time and Constructors|Build Time]] || {{AlgCtr}} | Cap Metal Cost || {{AlgCtr}} | Cap Crystal Cost || {{AlgCtr}} | Cap Total Cost || {{AlgCtr}} | Cap Energy Cost || {{AlgCtr}} | Ship Cap Build Time |
|- | |- | ||
− | | | + | | {{AlgCtr}} | I || {{AlgCtr}} | [[Trade Ship|Trader]] || {{AlgCtr}} | 1,000,000 || {{AlgCtr}} | 1,000,000 || {{AlgCtr}} | 2,000,000 || {{AlgCtr}} | 8,000 || {{AlgCtr}} | 00:20:00 || {{AlgCtr}} | 4,000,000 || {{AlgCtr}} | 4,000,000 || {{AlgCtr}} | 8,000,000 || {{AlgCtr}} | 32,000 || {{AlgCtr}} | 01:20:00 |
|- | |- | ||
− | | | + | | {{AlgCtr}} | II || {{AlgCtr}} | [[Trade Ship|Trader]] || {{AlgCtr}} | 5,000,000 || {{AlgCtr}} | 5,000,000 || {{AlgCtr}} | 10,000,000 || {{AlgCtr}} | 8,000 || {{AlgCtr}} | 00:40:00 || {{AlgCtr}} | 10,000,000 || {{AlgCtr}} | 10,000,000 || {{AlgCtr}} | 20,000,000 || {{AlgCtr}} | 16,000 || {{AlgCtr}} | 01:20:00 |
|} | |} | ||
== How to use in your fleet == | == How to use in your fleet == |
Revision as of 17:11, 28 February 2013
This page is up to date for game version 6.010 |
Interferes with the targeting of ships on the planet. The Mark I halves the effective range of all ships on the planet. The Mark II halves the range of enemy ships only. Increases AI Progress by 6/12 (Mk. I/II) when destroyed while under AI control. |
Base Stats
Ship Cap | Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|---|
4/2 | Shell | Refractive | Fusion Cutters, Minor Electric Ammo, Attack Boosts, Armor Boosts, Gravity Effects, Attrition, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Being Insta-Killed, EMPs |
Mark | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|---|
I | 9x2,000 | 4,000 | 2 sec | 1,000,000 | 8,000 | 0 | Inf | 9,000 dmg/sec | 36,000 dmg/sec | Captured On Planet Ownership Change |
II | 9x4,000 | 7,000 | 2 sec | 1,000,000 | 8,000 | 0 | Inf | 18,000 dmg/sec | 36,000 dmg/sec | Captured On Planet Ownership Change |
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Ship Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|---|
I | Trader | 1,000,000 | 1,000,000 | 2,000,000 | 8,000 | 00:20:00 | 4,000,000 | 4,000,000 | 8,000,000 | 32,000 | 01:20:00 |
II | Trader | 5,000,000 | 5,000,000 | 10,000,000 | 8,000 | 00:40:00 | 10,000,000 | 10,000,000 | 20,000,000 | 16,000 | 01:20:00 |
How to use in your fleet
Coming soon
How to counter when in the AI fleet
Coming soon