Difference between revisions of "AI War:Captive Human Settlement"
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[[Category:AIWar]] | [[Category:AIWar]] | ||
[[Category:AIWarBase]] | [[Category:AIWarBase]] | ||
− | {{ | + | {{6.010}}<br/> |
{| | {| | ||
|[[File:AIWarCaptiveHumanSettlement.png|100px|left|Acid Sprayer]] || valign="top" | A captive city filled with living humans. If you liberate the settlement int will contribute a modest amount of metal/crystal, but AI progress will skyrocket by 100 if it is destroyed.<br/>Most commonly found on worlds of the [[AI Types|Entrenched Homeworlder AI Type]].<br/>Increases [[AI Progress]] by 15 when destroyed or scrapped. Produces 45 [[Metal]] & 45 [[Crystal]] | |[[File:AIWarCaptiveHumanSettlement.png|100px|left|Acid Sprayer]] || valign="top" | A captive city filled with living humans. If you liberate the settlement int will contribute a modest amount of metal/crystal, but AI progress will skyrocket by 100 if it is destroyed.<br/>Most commonly found on worlds of the [[AI Types|Entrenched Homeworlder AI Type]].<br/>Increases [[AI Progress]] by 15 when destroyed or scrapped. Produces 45 [[Metal]] & 45 [[Crystal]] | ||
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== Base Stats == | == Base Stats == | ||
---- | ---- | ||
− | {| | + | {| {{AlgTop}} |
− | ! | + | ! [[Ammunition Types and Immunities|Ammo Type]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Armor Type]] || {{AlgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] |
|- | |- | ||
− | | | + | | {{AlgCtr}} | || {{AlgCtr}} | Command-Grade || {{AlgCtr}} | Dark Matter Ammo, Fusion Cutters, Attack Boosts, Armor Boosts, Gravity Effects, Attrition, Tractor Beams, Reclamation, Being Scrapped, Paralysis Attacks, Transport, Swallow, Force Fields, Nuclear Explosions, Being Inst || {{AlgCtr}} | |
|}<br/> | |}<br/> | ||
− | {| | + | {| {{AlgTop}} |
− | ! | + | ! {{AlgCtr}} | [[Armor|Damage]] || {{AlgCtr}} | Attack Range || {{AlgCtr}} | Reload || {{AlgCtr}} | Health || {{AlgCtr}} | [[Armor]] || {{AlgCtr}} | [[Engines and Speed|Speed]] || {{AlgCtr}} | [[Engines and Speed|Engine Health]] || {{AlgCtr}} | Single Ship DPS || {{AlgCtr}} | [[Abilities]] |
|- | |- | ||
− | | | + | | {{AlgCtr}} | 0|| {{AlgCtr}} | 0|| {{AlgCtr}} | 0 sec || {{AlgCtr}} | 2,000,000 || {{AlgCtr}} | 2,000 || {{AlgCtr}} | 0 || {{AlgCtr}} | Inf || {{AlgRgt}} | 0 dmg/sec || {{AlgLeft}} | Captured On Planet Ownership Change |
|} <br/> | |} <br/> | ||
Revision as of 21:28, 4 March 2013
This page is up to date for game version 6.010 |
A captive city filled with living humans. If you liberate the settlement int will contribute a modest amount of metal/crystal, but AI progress will skyrocket by 100 if it is destroyed. Most commonly found on worlds of the Entrenched Homeworlder AI Type. Increases AI Progress by 15 when destroyed or scrapped. Produces 45 Metal & 45 Crystal |
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Command-Grade | Dark Matter Ammo, Fusion Cutters, Attack Boosts, Armor Boosts, Gravity Effects, Attrition, Tractor Beams, Reclamation, Being Scrapped, Paralysis Attacks, Transport, Swallow, Force Fields, Nuclear Explosions, Being Inst |
Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Abilities |
---|---|---|---|---|---|---|---|---|
0 | 0 | 0 sec | 2,000,000 | 2,000 | 0 | Inf | 0 dmg/sec | Captured On Planet Ownership Change |
How to use in your fleet
Coming soon
How to counter when in the AI fleet
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