Difference between revisions of "AI War:Engineer"
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(Created page with 'Category:AIWar Category:AIWarBase {{5.032}}<br/> {| |left|Engineer || valign="top" | Repairs damaged ships or can accelerate construction done …') |
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[[Category:AIWar]] | [[Category:AIWar]] | ||
[[Category:AIWarBase]] | [[Category:AIWarBase]] | ||
− | {{ | + | {{6.010}}<br/> |
{| | {| | ||
− | |[[File:AIWarEngineer.png|left|Engineer]] || valign="top" | Repairs damaged ships or can accelerate construction done by other ships.<br/>Unless issued a specific command by its controller, it will automatically repair nearby allies and assist nearby constructors.<br/>If given the [[Free Roaming Defender]] order, will repair and assist and units in the same system. | + | |[[File:AIWarEngineer.png|left|Engineer]] || valign="top" | Repairs damaged ships or can accelerate construction done by other ships.<br/>Unless issued a specific command by its controller, it will automatically repair nearby allies and assist nearby constructors.<br/>If given the [[Free Roaming Defender]] order, will repair and assist and units in the same system.<br/>All Engineers on friendly planets can be automatically set to FRD mode via the "FRD Engineers" checkbox in the CTRLS screen. |
|} | |} | ||
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== Base Stats == | == Base Stats == | ||
---- | ---- | ||
− | {| | + | {| {{AlgTop}} |
− | ! | + | ! {{AlgCtr}} | [[Knowledge|Ship Cap]] ||{{AlgCtr}} | [[Ammunition Types and Immunities|Ammo Type]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Armor Type]] || {{AlgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] |
|- | |- | ||
− | | | + | | {{AlgCtr}} | 39/58/78/39 || {{AlgCtr}} | || {{AlgCtr}} | Neutron || {{AlgCtr}} | Dark Matter Ammo, Minor Electric Ammo, Force Fields, Mines || {{AlgCtr}} | |
|}<br/> | |}<br/> | ||
− | {| | + | {| {{AlgTop}} |
− | ! | + | ! {{AlgCtr}} | [[Knowledge|Mark]] || {{AlgCtr}} | [[Armor|Damage]] || {{AlgCtr}} | Attack Range || {{AlgCtr}} | Reload || {{AlgCtr}} | Health || {{AlgCtr}} | [[Armor]] || {{AlgCtr}} | [[Engines and Speed|Speed]] || {{AlgCtr}} | [[Engines and Speed|Engine Health]] || {{AlgCtr}} | Single Ship DPS || {{AlgCtr}} | Ship Cap DPS || {{AlgCtr}} | [[Abilities]] |
|- | |- | ||
− | | | + | | {{AlgCtr}} | I || {{AlgCtr}} | 0|| {{AlgCtr}} | 0|| {{AlgCtr}} | 0 sec || {{AlgCtr}} | 80,000 || {{AlgCtr}} | 500 || {{AlgCtr}} | 220 || {{AlgCtr}} | 3,000 || {{AlgRgt}} | 0 dmg/sec || {{AlgRgt}} | 0 dmg/sec || {{AlgLeft}} | Regen Time 03:00, Blind, Repair Rate 2, Construction Rate 1, 4X Damage On Enemy Planets |
|- | |- | ||
− | | | + | | {{AlgCtr}} | II || {{AlgCtr}} | 0|| {{AlgCtr}} | 0|| {{AlgCtr}} | 0 sec || {{AlgCtr}} | 280,000 || {{AlgCtr}} | 1,000 || {{AlgCtr}} | 220 || {{AlgCtr}} | Inf|| {{AlgRgt}} | 0 dmg/sec || {{AlgRgt}} | 0 dmg/sec || {{AlgLeft}} | Regen Time 03:00, Blind, Repair Rate 9, Construction Rate 2, 4X Damage On Enemy Planets |
|- | |- | ||
− | | | + | | {{AlgCtr}} | III || {{AlgCtr}} | 0|| {{AlgCtr}} | 0|| {{AlgCtr}} | 0 sec || {{AlgCtr}} | 640,000 || {{AlgCtr}} | 0 || {{AlgCtr}} | 220 || {{AlgCtr}} | Inf|| {{AlgRgt}} | 0 dmg/sec || {{AlgRgt}} | 0 dmg/sec || {{AlgLeft}} | Cloaking, Teleports, Regen Time 03:00, Blind, Repair Rate 12, Construction Rate 3, 4X Damage On Enemy Planets |
− | |||
− | |||
|- | |- | ||
+ | | {{AlgCtr}} | IV || {{AlgCtr}} | 0|| {{AlgCtr}} | 0|| {{AlgCtr}} | 0 sec || {{AlgCtr}} | 920,000 || {{AlgCtr}} | 0 || {{AlgCtr}} | 220 || {{AlgCtr}} | Inf|| {{AlgRgt}} | 0 dmg/sec || {{AlgRgt}} | 0 dmg/sec || {{AlgLeft}} | Teleports, Regen Time 03:00, Blind, Repair Rate 15, Construction Rate 6 | ||
|} <br/> | |} <br/> | ||
− | {| | + | {| {{AlgTop}} |
− | ! | + | ! {{AlgCtr}} | [[Knowledge|Mark]] || {{AlgCtr}} | [[Knowledge]] || {{AlgCtr}} | [[Metal and Crystal|Metal Cost]] || {{AlgCtr}} | [[Metal and Crystal|Crystal Cost]] || {{AlgCtr}} | Total Cost || {{AlgCtr}} | [[Energy|Energy Cost]] || {{AlgCtr}} | [[Build Time and Constructors|Build Time]] || {{AlgCtr}} | Cap Metal Cost || {{AlgCtr}} | Cap Crystal Cost || {{AlgCtr}} | Cap Total Cost || {{AlgCtr}} | Cap Energy Cost || {{AlgCtr}} | Ship Cap Build Time |
− | |||
− | |||
|- | |- | ||
− | | | + | | {{AlgCtr}} | I || {{AlgCtr}} | -- || {{AlgCtr}} | 2,400 || {{AlgCtr}} | 1,200 || {{AlgCtr}} | 3,600 || {{AlgCtr}} | 0 || {{AlgCtr}} | 00:00:15 || {{AlgCtr}} | 93,600 || {{AlgCtr}} | 46,800 || {{AlgCtr}} | 140,400 || {{AlgCtr}} | 0 || {{AlgCtr}} | 00:09:45 |
|- | |- | ||
− | | | + | | {{AlgCtr}} | II || {{AlgCtr}} | 1,000 || {{AlgCtr}} | 2,000 || {{AlgCtr}} | 1,000 || {{AlgCtr}} | 3,000 || {{AlgCtr}} | 0 || {{AlgCtr}} | 00:00:12 || {{AlgCtr}} | 116,000 || {{AlgCtr}} | 58,000 || {{AlgCtr}} | 174,000 || {{AlgCtr}} | 0 || {{AlgCtr}} | 00:11:36 |
|- | |- | ||
− | | | + | | {{AlgCtr}} | III || {{AlgCtr}} | 3,000 || {{AlgCtr}} | 3,000 || {{AlgCtr}} | 1,500 || {{AlgCtr}} | 4,500 || {{AlgCtr}} | 0 || {{AlgCtr}} | 00:00:10 || {{AlgCtr}} | 234,000 || {{AlgCtr}} | 78,000 || {{AlgCtr}} | 312,000 || {{AlgCtr}} | 0 || {{AlgCtr}} | 00:13:00 |
|- | |- | ||
+ | | {{AlgCtr}} | IV || {{AlgCtr}} | [[Experimental Fabricator|Exp Fac]] || {{AlgCtr}} | 9,600 || {{AlgCtr}} | 6,000 || {{AlgCtr}} | 15,600 || {{AlgCtr}} | 0 || {{AlgCtr}} | 00:01:20 || {{AlgCtr}} | 374,400 || {{AlgCtr}} | 234,000 || {{AlgCtr}} | 608,400 || {{AlgCtr}} | 0 || {{AlgCtr}} | 00:52:00 | ||
|} | |} | ||
== How to use in your fleet == | == How to use in your fleet == | ||
− | + | Unlocking the Engineer Mk III is not a pre-requisite of building the Experimental Engineer if you can capture the [[Experimental Fabricator]] to build them.<br/> | |
+ | Note that the Mk I Engineer is more expensive to build then the Mk II Engineer as you start the game with Mk I's available. | ||
== How to counter when in the AI fleet == | == How to counter when in the AI fleet == | ||
Coming soon | Coming soon |
Revision as of 23:11, 4 March 2013
This page is up to date for game version 6.010 |
Repairs damaged ships or can accelerate construction done by other ships. Unless issued a specific command by its controller, it will automatically repair nearby allies and assist nearby constructors. If given the Free Roaming Defender order, will repair and assist and units in the same system. All Engineers on friendly planets can be automatically set to FRD mode via the "FRD Engineers" checkbox in the CTRLS screen. |
Base Stats
Ship Cap | Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|---|
39/58/78/39 | Neutron | Dark Matter Ammo, Minor Electric Ammo, Force Fields, Mines |
Mark | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|---|
I | 0 | 0 | 0 sec | 80,000 | 500 | 220 | 3,000 | 0 dmg/sec | 0 dmg/sec | Regen Time 03:00, Blind, Repair Rate 2, Construction Rate 1, 4X Damage On Enemy Planets |
II | 0 | 0 | 0 sec | 280,000 | 1,000 | 220 | Inf | 0 dmg/sec | 0 dmg/sec | Regen Time 03:00, Blind, Repair Rate 9, Construction Rate 2, 4X Damage On Enemy Planets |
III | 0 | 0 | 0 sec | 640,000 | 0 | 220 | Inf | 0 dmg/sec | 0 dmg/sec | Cloaking, Teleports, Regen Time 03:00, Blind, Repair Rate 12, Construction Rate 3, 4X Damage On Enemy Planets |
IV | 0 | 0 | 0 sec | 920,000 | 0 | 220 | Inf | 0 dmg/sec | 0 dmg/sec | Teleports, Regen Time 03:00, Blind, Repair Rate 15, Construction Rate 6 |
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Ship Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|---|
I | -- | 2,400 | 1,200 | 3,600 | 0 | 00:00:15 | 93,600 | 46,800 | 140,400 | 0 | 00:09:45 |
II | 1,000 | 2,000 | 1,000 | 3,000 | 0 | 00:00:12 | 116,000 | 58,000 | 174,000 | 0 | 00:11:36 |
III | 3,000 | 3,000 | 1,500 | 4,500 | 0 | 00:00:10 | 234,000 | 78,000 | 312,000 | 0 | 00:13:00 |
IV | Exp Fac | 9,600 | 6,000 | 15,600 | 0 | 00:01:20 | 374,400 | 234,000 | 608,400 | 0 | 00:52:00 |
How to use in your fleet
Unlocking the Engineer Mk III is not a pre-requisite of building the Experimental Engineer if you can capture the Experimental Fabricator to build them.
Note that the Mk I Engineer is more expensive to build then the Mk II Engineer as you start the game with Mk I's available.
How to counter when in the AI fleet
Coming soon