Difference between revisions of "AI War:Neinzul Regeneration Chamber"
Jump to navigation
Jump to search
(Created page with 'Category:AIWar Category:AIWarBase {{5.032}}<br/> {| |100px|left|Neinzul Regeneration Chamber || valign="top" | Stationary structure with th…') |
|||
Line 1: | Line 1: | ||
[[Category:AIWar]] | [[Category:AIWar]] | ||
[[Category:AIWarBase]] | [[Category:AIWarBase]] | ||
− | {{ | + | {{6.010}}<br/> |
{| | {| | ||
|[[File:AIWarRegenChamber.png|100px|left|Neinzul Regeneration Chamber]] || valign="top" | Stationary structure with the capacity to contain 500 Neinzul Youngling ships inside itself. <br/>The player cannot manually load the regeneration chamber, but Neinzul Younglings will automatically seek shelter inside the Regeneration Chamber when their health drops below 30% if they have no other orders.<br/>While inside, Neinzul ships are regenerated at 10x the inverse of their normal self-attrition rate, and then are automatically ejected when their health is fully restored. | |[[File:AIWarRegenChamber.png|100px|left|Neinzul Regeneration Chamber]] || valign="top" | Stationary structure with the capacity to contain 500 Neinzul Youngling ships inside itself. <br/>The player cannot manually load the regeneration chamber, but Neinzul Younglings will automatically seek shelter inside the Regeneration Chamber when their health drops below 30% if they have no other orders.<br/>While inside, Neinzul ships are regenerated at 10x the inverse of their normal self-attrition rate, and then are automatically ejected when their health is fully restored. | ||
Line 9: | Line 9: | ||
== Base Stats == | == Base Stats == | ||
---- | ---- | ||
− | {| | + | {| {{AlgTop}} |
− | ! | + | ! {{AlgCtr}} | [[Knowledge|Ship Cap]] ||{{AlgCtr}} | [[Ammunition Types and Immunities|Ammo Type]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Armor Type]] || {{AlgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] |
|- | |- | ||
− | | | + | | {{AlgCtr}} | 10 || {{AlgCtr}} | || {{AlgCtr}} | Structural || {{AlgCtr}} | Fusion Cutters, Minor Electric Ammo, Reclamation, Paralysis Attacks, Transport, Swallow, Force Fields, Nuclear Explosions, Being Insta-Killed, EMPs || {{AlgCtr}} | |
|}<br/> | |}<br/> | ||
− | {| | + | {| {{AlgTop}} |
− | ! | + | ! {{AlgCtr}} | [[Armor|Damage]] || {{AlgCtr}} | Attack Range || {{AlgCtr}} | Reload || {{AlgCtr}} | Health || {{AlgCtr}} | [[Armor]] || {{AlgCtr}} | [[Engines and Speed|Speed]] || {{AlgCtr}} | [[Engines and Speed|Engine Health]] || {{AlgCtr}} | Single Ship DPS || {{AlgCtr}} | Ship Cap DPS || {{AlgCtr}} | [[Abilities]] |
|- | |- | ||
− | | | + | | {{AlgCtr}} | 0|| {{AlgCtr}} | 0|| {{AlgCtr}} | 0 sec || {{AlgCtr}} | 1,000,000 || {{AlgCtr}} | 4,000 || {{AlgCtr}} | 0 || {{AlgCtr}} | Inf || {{AlgRgt}} | 0 dmg/sec || {{AlgRgt}} | 0 dmg/sec || {{AlgLeft}} | Transports 500 Ships |
|} <br/> | |} <br/> | ||
− | {| | + | {| {{AlgTop}} |
− | ! | + | ! {{AlgCtr}} | [[Knowledge]] || {{AlgCtr}} | [[Metal and Crystal|Metal Cost]] || {{AlgCtr}} | [[Metal and Crystal|Crystal Cost]] || {{AlgCtr}} | Total Cost || {{AlgCtr}} | [[Energy|Energy Cost]] || {{AlgCtr}} | [[Build Time and Constructors|Build Time]] || {{AlgCtr}} | Cap Metal Cost || {{AlgCtr}} | Cap Crystal Cost || {{AlgCtr}} | Cap Total Cost || {{AlgCtr}} | Cap Energy Cost || {{AlgCtr}} | Ship Cap Build Time |
|- | |- | ||
− | | | + | | {{AlgCtr}} | -- || {{AlgCtr}} | 20,000 || {{AlgCtr}} | 12,000 || {{AlgCtr}} | 32,000 || {{AlgCtr}} | 5,000 || {{AlgCtr}} | 00:01:30 || {{AlgCtr}} | 200,000 || {{AlgCtr}} | 120,000 || {{AlgCtr}} | 320,000 || {{AlgCtr}} | 50,000 || {{AlgCtr}} | 00:15:00 |
− | |||
|} | |} | ||
== How to use in your fleet == | == How to use in your fleet == |
Latest revision as of 20:43, 9 March 2013
This page is up to date for game version 6.010 |
Stationary structure with the capacity to contain 500 Neinzul Youngling ships inside itself. The player cannot manually load the regeneration chamber, but Neinzul Younglings will automatically seek shelter inside the Regeneration Chamber when their health drops below 30% if they have no other orders. While inside, Neinzul ships are regenerated at 10x the inverse of their normal self-attrition rate, and then are automatically ejected when their health is fully restored. |
Base Stats
Ship Cap | Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|---|
10 | Structural | Fusion Cutters, Minor Electric Ammo, Reclamation, Paralysis Attacks, Transport, Swallow, Force Fields, Nuclear Explosions, Being Insta-Killed, EMPs |
Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|
0 | 0 | 0 sec | 1,000,000 | 4,000 | 0 | Inf | 0 dmg/sec | 0 dmg/sec | Transports 500 Ships |
Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Ship Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|
-- | 20,000 | 12,000 | 32,000 | 5,000 | 00:01:30 | 200,000 | 120,000 | 320,000 | 50,000 | 00:15:00 |
How to use in your fleet
Coming soon
How to counter when in the AI fleet
Coming soon