Difference between revisions of "AI War:Rebelling Human Colony"
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[[Category:AIWar]] | [[Category:AIWar]] | ||
[[Category:AIWarBase]] | [[Category:AIWarBase]] | ||
− | {{ | + | {{6.010}}<br/> |
{| | {| | ||
|[[File:AIWarRebelColony.png|100px|left|Rebelling Human Colony]] || valign="top" | A formerly captive city filled with living humans. [[AI Progress]] will skyrocket by 100 if this is destroyed.<br/> | |[[File:AIWarRebelColony.png|100px|left|Rebelling Human Colony]] || valign="top" | A formerly captive city filled with living humans. [[AI Progress]] will skyrocket by 100 if this is destroyed.<br/> | ||
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When the city is captured by the humans, your entire team can use their facilities to build [[Resistance Fighter/Bomber]] and [[Resistance Frigate]].<br/> | When the city is captured by the humans, your entire team can use their facilities to build [[Resistance Fighter/Bomber]] and [[Resistance Frigate]].<br/> | ||
While you hold the planet on which they are located, their invisibility cloak will remain at full power.<br/> | While you hold the planet on which they are located, their invisibility cloak will remain at full power.<br/> | ||
− | This structure spawns when the [[Rebelling Human Colonies]] minor faction is enabled.<br/>Increases [[AI Progress]] by 100 when destroyed. Produces 55 [[Metal]] and 55 [[Crystal]]. | + | This structure spawns when the [[Rebelling Human Colonies]] minor faction is enabled.<br/>Increases [[AI Progress]] by 100 when destroyed. Produces 55 [[Metal]] and 55 [[Crystal]] once captured. |
|} | |} | ||
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== Base Stats == | == Base Stats == | ||
---- | ---- | ||
− | {| | + | {| {{AlgTop}} |
− | ! | + | ! [[Ammunition Types and Immunities|Ammo Type]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Armor Type]] || {{AlgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] |
|- | |- | ||
− | | | + | | {{AlgCtr}} | || {{AlgCtr}} | Command-Grade || {{AlgCtr}} | Dark Matter Ammo, Fusion Cutters, Attrition, Tractor Beams, Reclamation, Being Scrapped, Transport, Swallow, Force Fields, Being Insta-Killed || {{AlgCtr}} | |
|}<br/> | |}<br/> | ||
− | {| | + | {| {{AlgTop}} |
− | ! | + | ! {{AlgCtr}} | [[Armor|Damage]] || {{AlgCtr}} | Attack Range || {{AlgCtr}} | Reload || {{AlgCtr}} | Health || {{AlgCtr}} | [[Armor]] || {{AlgCtr}} | [[Engines and Speed|Speed]] || {{AlgCtr}} | [[Engines and Speed|Engine Health]] || {{AlgCtr}} | Single Ship DPS || {{AlgCtr}} | [[Abilities]] |
|- | |- | ||
− | | | + | | {{AlgCtr}} | 0|| {{AlgCtr}} | 0|| {{AlgCtr}} | 0 sec || {{AlgCtr}} | 5,000,000 || {{AlgCtr}} | 2,000 || {{AlgCtr}} | 0 || {{AlgCtr}} | Inf || {{AlgRgt}} | 0 dmg/sec || {{AlgLeft}} | Captured On Planet Ownership Change, Requires Supply |
− | |} | + | |} |
== How to use in your fleet == | == How to use in your fleet == |
Revision as of 20:45, 9 March 2013
This page is up to date for game version 6.010 |
A formerly captive city filled with living humans. AI Progress will skyrocket by 100 if this is destroyed. These civilians have decided to rebel, and have erected a temporary invisibility cloak while they call for aid. |
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Command-Grade | Dark Matter Ammo, Fusion Cutters, Attrition, Tractor Beams, Reclamation, Being Scrapped, Transport, Swallow, Force Fields, Being Insta-Killed |
Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Abilities |
---|---|---|---|---|---|---|---|---|
0 | 0 | 0 sec | 5,000,000 | 2,000 | 0 | Inf | 0 dmg/sec | Captured On Planet Ownership Change, Requires Supply |
How to use in your fleet
Coming soon