Difference between revisions of "AI War:Tachyon Warhead"
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[[Category:AIWar]] | [[Category:AIWar]] | ||
[[Category:AIWarBase]] | [[Category:AIWarBase]] | ||
− | {{ | + | {{6.010}}<br/> |
{| | {| | ||
− | |[[File:AIWarTachyonWarhead.png|100px|left|Tachyon Warhead]] || valign="top" | Does a small bit of localized damage and causes a planet-wide tachyon pulse when destroyed by enemy forces or by scrapping.<br/>Reveals for significant length of time all cloaked ships (enemy and allied alike) on the planet on which it is set off.<br/>The Mark I's effect lasts for 5 minutes and increases [[AI Progress]] by 1.<br/>The Mark II's effect lasts for 8 minutes and increase [[AI Progress]] by 2.<br/>The Mark III's effect lasts for 12 minutes and increase [[AI Progress]] by 3. | + | |[[File:AIWarTachyonWarhead.png|100px|left|Tachyon Warhead]] || valign="top" | Does a small bit of localized damage and causes a planet-wide tachyon pulse when destroyed by enemy forces or by scrapping.<br/>Reveals for significant length of time all cloaked ships (enemy and allied alike) on the planet on which it is set off.<br/>The Mark I's effect lasts for 5 minutes and increases [[AI Progress]] by 1.<br/>The Mark II's effect lasts for 8 minutes and increase [[AI Progress]] by 2.<br/>The Mark III's effect lasts for 12 minutes and increase [[AI Progress]] by 3.<br/>This unit is built at the [[Missile Silo]]. |
|} | |} | ||
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== Base Stats == | == Base Stats == | ||
---- | ---- | ||
− | {| | + | {| {{AlgTop}} |
− | ! | + | ! {{AlgCtr}} | [[Knowledge|Ship Cap]] ||{{AlgCtr}} | [[Ammunition Types and Immunities|Ammo Type]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Armor Type]] || {{AlgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] |
|- | |- | ||
− | | | + | | {{AlgCtr}} | 2 per Mark || {{AlgCtr}} | Major Electric || {{AlgCtr}} | Composite || {{AlgCtr}} | Sniper Shots, Minor Electric Ammo, Attack Boosts, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Nuclear Explosions, EMPs, Mines, Repair || {{AlgCtr}} | |
|}<br/> | |}<br/> | ||
− | {| | + | {| {{AlgTop}} |
− | ! | + | ! {{AlgCtr}} | [[Knowledge|Mark]] || {{AlgCtr}} | [[Armor|Damage]] || {{AlgCtr}} | Attack Range || {{AlgCtr}} | Reload || {{AlgCtr}} | Health || {{AlgCtr}} | [[Armor]] || {{AlgCtr}} | [[Engines and Speed|Speed]] || {{AlgCtr}} | [[Engines and Speed|Engine Health]] || {{AlgCtr}} | Single Ship DPS || {{AlgCtr}} | Ship Cap DPS || {{AlgCtr}} | [[Abilities]] |
|- | |- | ||
− | | | + | | {{AlgCtr}} | I || {{AlgCtr}} | 50,000|| {{AlgCtr}} | 250|| {{AlgCtr}} | 2 sec || {{AlgCtr}} | 100,000 || {{AlgCtr}} | 0 || {{AlgCtr}} | 72 || {{AlgCtr}} | Inf || {{AlgRgt}} | 25,000 dmg/sec || {{AlgRgt}} | 50,000 dmg/sec || {{AlgLeft}} | Strikes All Enemies In Range, Regen Time 10:00, Armor Piercing 999,999, Blind |
|- | |- | ||
− | | | + | | {{AlgCtr}} | II || {{AlgCtr}} | 100,000|| {{AlgCtr}} | 350|| {{AlgCtr}} | 2 sec || {{AlgCtr}} | 600,000 || {{AlgCtr}} | 0 || {{AlgCtr}} | 72 || {{AlgCtr}} | Inf|| {{AlgRgt}} | 50,000 dmg/sec || {{AlgRgt}} | 100,000 dmg/sec || {{AlgLeft}} | Strikes All Enemies In Range, Regen Time 10:00, Armor Piercing 999,999, Blind |
|- | |- | ||
− | | | + | | {{AlgCtr}} | III || {{AlgCtr}} | 150,000|| {{AlgCtr}} | 450|| {{AlgCtr}} | 2 sec || {{AlgCtr}} | 1,200,000 || {{AlgCtr}} | 0 || {{AlgCtr}} | 72 || {{AlgCtr}} | Inf|| {{AlgRgt}} | 75,000 dmg/sec || {{AlgRgt}} | 150,000 dmg/sec || {{AlgLeft}} | Strikes All Enemies In Range, Regen Time 10:00, Armor Piercing 999,999, Blind |
|} <br/> | |} <br/> | ||
− | {| | + | {| {{AlgTop}} |
− | ! | + | ! {{AlgCtr}} | [[Knowledge|Mark]] || {{AlgCtr}} | [[Knowledge]] || {{AlgCtr}} | [[Metal and Crystal|Metal Cost]] || {{AlgCtr}} | [[Metal and Crystal|Crystal Cost]] || {{AlgCtr}} | Total Cost || {{AlgCtr}} | [[Energy|Energy Cost]] || {{AlgCtr}} | [[Build Time and Constructors|Build Time]] || {{AlgCtr}} | Cap Metal Cost || {{AlgCtr}} | Cap Crystal Cost || {{AlgCtr}} | Cap Total Cost || {{AlgCtr}} | Cap Energy Cost || {{AlgCtr}} | Ship Cap Build Time |
|- | |- | ||
− | | | + | | {{AlgCtr}} | I || {{AlgCtr}} | -- || {{AlgCtr}} | 2,500 || {{AlgCtr}} | 2,500 || {{AlgCtr}} | 5,000 || {{AlgCtr}} | 2,000 || {{AlgCtr}} | 00:00:21 || {{AlgCtr}} | 5,000 || {{AlgCtr}} | 5,000 || {{AlgCtr}} | 10,000 || {{AlgCtr}} | 4,000 || {{AlgCtr}} | 00:00:42 |
|- | |- | ||
− | | | + | | {{AlgCtr}} | II || {{AlgCtr}} | -- || {{AlgCtr}} | 10,000 || {{AlgCtr}} | 10,000 || {{AlgCtr}} | 20,000 || {{AlgCtr}} | 2,000 || {{AlgCtr}} | 00:01:24 || {{AlgCtr}} | 20,000 || {{AlgCtr}} | 20,000 || {{AlgCtr}} | 40,000 || {{AlgCtr}} | 4,000 || {{AlgCtr}} | 00:02:48 |
|- | |- | ||
− | | | + | | {{AlgCtr}} | III || {{AlgCtr}} | -- || {{AlgCtr}} | 20,000 || {{AlgCtr}} | 20,000 || {{AlgCtr}} | 40,000 || {{AlgCtr}} | 2,000 || {{AlgCtr}} | 00:02:47 || {{AlgCtr}} | 40,000 || {{AlgCtr}} | 40,000 || {{AlgCtr}} | 80,000 || {{AlgCtr}} | 4,000 || {{AlgCtr}} | 00:05:34 |
|} | |} | ||
== How to use in your fleet == | == How to use in your fleet == |
Revision as of 11:23, 10 March 2013
This page is up to date for game version 6.010 |
Does a small bit of localized damage and causes a planet-wide tachyon pulse when destroyed by enemy forces or by scrapping. Reveals for significant length of time all cloaked ships (enemy and allied alike) on the planet on which it is set off. The Mark I's effect lasts for 5 minutes and increases AI Progress by 1. The Mark II's effect lasts for 8 minutes and increase AI Progress by 2. The Mark III's effect lasts for 12 minutes and increase AI Progress by 3. This unit is built at the Missile Silo. |
Base Stats
Ship Cap | Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|---|
2 per Mark | Major Electric | Composite | Sniper Shots, Minor Electric Ammo, Attack Boosts, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Nuclear Explosions, EMPs, Mines, Repair |
Mark | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|---|
I | 50,000 | 250 | 2 sec | 100,000 | 0 | 72 | Inf | 25,000 dmg/sec | 50,000 dmg/sec | Strikes All Enemies In Range, Regen Time 10:00, Armor Piercing 999,999, Blind |
II | 100,000 | 350 | 2 sec | 600,000 | 0 | 72 | Inf | 50,000 dmg/sec | 100,000 dmg/sec | Strikes All Enemies In Range, Regen Time 10:00, Armor Piercing 999,999, Blind |
III | 150,000 | 450 | 2 sec | 1,200,000 | 0 | 72 | Inf | 75,000 dmg/sec | 150,000 dmg/sec | Strikes All Enemies In Range, Regen Time 10:00, Armor Piercing 999,999, Blind |
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Ship Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|---|
I | -- | 2,500 | 2,500 | 5,000 | 2,000 | 00:00:21 | 5,000 | 5,000 | 10,000 | 4,000 | 00:00:42 |
II | -- | 10,000 | 10,000 | 20,000 | 2,000 | 00:01:24 | 20,000 | 20,000 | 40,000 | 4,000 | 00:02:48 |
III | -- | 20,000 | 20,000 | 40,000 | 2,000 | 00:02:47 | 40,000 | 40,000 | 80,000 | 4,000 | 00:05:34 |
How to use in your fleet
Coming soon
How to counter when in the AI fleet
Coming soon